ZionHalcyon Posted March 1, 2015 Share Posted March 1, 2015 (edited) It's something I've been tinkering with for a while, and it does seem as patches come and go for the game, I find it odd how the visual quality and frame rate can be outstanding in one patch, and then another patch comes and suddenly its sputtering and ho hum for 3 patches, then its great again, then not, etc. Here's the juice of what I run: ------------------ System Information ------------------ Time of this report: 3/1/2015, 15:14:27 Machine name: HALCYON Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150113-1808) Language: English (Regional Setting: English) System Manufacturer: MSI System Model: MS-7752 BIOS: BIOS Date: 07/10/13 16:15:08 Ver: 04.06.05 Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 CPUs), ~4.1GHz Memory: 16384MB RAM Available OS Memory: 16330MB RAM Page File: 3694MB used, 28965MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 760 Manufacturer: NVIDIA Chip type: GeForce GTX 760 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1187&SUBSYS_360B1458&REV_A1 Display Memory: 4004 MB Dedicated Memory: 1956 MB Shared Memory: 2048 MB Current Mode: 3900 x 1920 (32 bit) (59Hz) Monitor Name: Dell U2412M(Digital) Monitor Model: NV Surround Monitor Id: DELA07A Native Mode: 1920 x 3600(p) (59.950Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.4752 (English) Driver Version: 9.18.13.4752 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 2/5/2015 15:01:44, 17253848 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-52C7-11CF-7865-06161CC2C435} Vendor ID: 0x10DE Device ID: 0x1187 SubSys ID: 0x360B1458 Revision ID: 0x00A1 Driver Strong Name: oem103.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section035:9.18.13.4752:pci\ven_10de&dev_1187 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakerson (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462D752&REV_1003 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 21:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462D752&REV_1003 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 21:23:47, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (3- Microsoft LifeCam VX-5000.) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: USBAUDIO.sys Driver Version: 6.01.7601.18208 (English) Driver Attributes: Final Retail Date and Size: 7/12/2013 04:40:58, 109824 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x1E26 | Matching Device ID: usb\root_hub20 | Service: usbhub | +-+ Generic USB Hub | | Vendor/Product ID: 0x8087, 0x0024 | | Location: Port_#0001.Hub_#0002 | | Matching Device ID: usb\class_09 | | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID Keyboard Device | Vendor/Product ID: 0x413C, 0x2107 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + HID-compliant mouse | Vendor/Product ID: 0x046D, 0xC063 | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 802.5 GB Total Space: 953.8 GB File System: NTFS Model: Intel Raid 1 Volume SCSI Disk Device Drive: D: Free Space: 753.4 GB Total Space: 953.8 GB File System: NTFS Model: Intel Raid 1 Volume SCSI Disk Device Drive: E: Free Space: 191.3 GB Total Space: 244.2 GB File System: NTFS Model: ATA M4-CT256M4SSD2 SCSI Disk Device -------------- System Devices -------------- Name: Intel(R) Desktop/Workstation/Server Express Chipset SATA RAID Controller Device ID: PCI\VEN_8086&DEV_2822&SUBSYS_77521462&REV_04\3&11583659&0&FA Driver: n/a Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 2 - 1E12 Device ID: PCI\VEN_8086&DEV_1E12&SUBSYS_77521462&REV_C4\3&11583659&0&E1 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_0E0A&SUBSYS_360B1458&REV_A1\4&A2E6DA5&0&0108 Driver: n/a Name: Intel(R) Z77 Express Chipset LPC Controller - 1E44 Device ID: PCI\VEN_8086&DEV_1E44&SUBSYS_77521462&REV_04\3&11583659&0&F8 Driver: n/a Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10 Device ID: PCI\VEN_8086&DEV_1E10&SUBSYS_77521462&REV_C4\3&11583659&0&E0 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_0E0A&SUBSYS_360B1458&REV_A1\4&246A276&0&0109 Driver: n/a Name: Intel(R) Management Engine Interface Device ID: PCI\VEN_8086&DEV_1E3A&SUBSYS_77521462&REV_04\3&11583659&0&B0 Driver: n/a Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0155 Device ID: PCI\VEN_8086&DEV_0155&SUBSYS_77521462&REV_09\3&11583659&0&09 Driver: n/a Name: Intel(R) USB 3.0 eXtensible Host Controller Device ID: PCI\VEN_8086&DEV_1E31&SUBSYS_77521462&REV_04\3&11583659&0&A0 Driver: n/a Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0151 Device ID: PCI\VEN_8086&DEV_0151&SUBSYS_77521462&REV_09\3&11583659&0&08 Driver: n/a Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D Device ID: PCI\VEN_8086&DEV_1E2D&SUBSYS_77521462&REV_04\3&11583659&0&D0 Driver: n/a Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor DRAM Controller - 0150 Device ID: PCI\VEN_8086&DEV_0150&SUBSYS_77521462&REV_09\3&11583659&0&00 Driver: n/a Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26 Device ID: PCI\VEN_8086&DEV_1E26&SUBSYS_77521462&REV_04\3&11583659&0&E8 Driver: n/a Name: Realtek PCIe GBE Family Controller Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_77521462&REV_06\4&1B5DA774&0&00E1 Driver: n/a Name: Intel(R) 7 Series/C216 Chipset Family SMBus Host Controller - 1E22 Device ID: PCI\VEN_8086&DEV_1E22&SUBSYS_77521462&REV_04\3&11583659&0&FB Driver: n/a Name: NVIDIA GeForce GTX 760 Device ID: PCI\VEN_10DE&DEV_1187&SUBSYS_360B1458&REV_A1\4&A2E6DA5&0&0008 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_8086&DEV_1E20&SUBSYS_D7521462&REV_04\3&11583659&0&D8 Driver: n/a Name: NVIDIA GeForce GTX 760 Device ID: PCI\VEN_10DE&DEV_1187&SUBSYS_360B1458&REV_A1\4&246A276&0&0009 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331 Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331 WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331 WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3528.0331 WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331 WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3528.0331 WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 ACM 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Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18611 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713 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Device,0x00200000,1,0,quartz.dll,6.06.7601.17713 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 DirectSound: Speakerson (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.17713 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Cliff Notes - IvyBridge I7-3770, MSI Mobo. 16GB RAM (DDR3), 2x NVidia 760's in SLI on 3 x 27" Dell U2412 Monitors (I run 3900 x 1920 custom resolution for the game), game is on a Crucial 256GB SSD. PSU is 1000w Corsair if anyone's curious. I've played with NVidia Inspector and got it to sometimes work initially, only for framerate to bomb the next time I launch the game with no settings changes. My goal is to have the absolute best quality while still running a steady 60 FPS or better. Anyone have some specific suggestions? Only immediate one that comes to mind is trading my 3 monitors for a 40" 4k TV display so that I can refocus the SLI to maximize 3D performance rather than span displays with surround. Certainly open to suggestions though. Edited March 1, 2015 by ZionHalcyon Link to comment Share on other sites More sharing options...
Andrellma Posted March 2, 2015 Share Posted March 2, 2015 Turn off your UI. That, if anything is what is making the FPS tank. It's a known issue that they're looking in to. Link to comment Share on other sites More sharing options...
Sarfux Posted March 2, 2015 Share Posted March 2, 2015 (edited) The thing causing fps issues for some is the UI. It's a bug or some coding in it that causes lower fps. They are looking into it like the previous poster said Also, good job going with the nvidia Edited March 2, 2015 by Sarfux Link to comment Share on other sites More sharing options...
BrintoSFJ Posted March 2, 2015 Share Posted March 2, 2015 WOW that is one killer machine you got there man. But as the previous 2 said, the problem here is UI. We have to wait until EAWare Austin fix/upgrade the UI. And also let's have our finger crossed for a game engine upgrade, 64 bit client and DX11 . Link to comment Share on other sites More sharing options...
Joesixxpack Posted March 2, 2015 Share Posted March 2, 2015 (edited) 2x NVidia 760's in SLI on 3 x 27" Dell U2412 Monitors (I run 3900 x 1920 custom resolution for the game), There have been a number of threads in this forum and others discussing TOR having issues with SLI and Crossfire. I don't have any first-hand info. to share, since so I'd heard enough bad stuff from people I knew that tried it so didn't myself. Just FYI as a potential thing to look into. Edited March 2, 2015 by Joesixxpack Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted March 2, 2015 Share Posted March 2, 2015 You won't get stead 60 fps here, forget it hahhahahhaa Link to comment Share on other sites More sharing options...
Savej Posted March 2, 2015 Share Posted March 2, 2015 Swtor gets nothing from SLI Link to comment Share on other sites More sharing options...
DarthRaistlin Posted March 2, 2015 Share Posted March 2, 2015 sli/crossfire is not supported. game will only use 1 card Link to comment Share on other sites More sharing options...
Heat-Wave Posted March 2, 2015 Share Posted March 2, 2015 WOW that is one killer machine you got there man. But as the previous 2 said, the problem here is UI. We have to wait until EAWare Austin fix/upgrade the UI. And also let's have our finger crossed for a game engine upgrade, 64 bit client and DX11 . We are not going to get a 64-bit client or a DX upgrade, those are just not going to happen. The UI is indeed slow, but the game runs fine for many people, so there may be something else going on. Link to comment Share on other sites More sharing options...
Heat-Wave Posted March 2, 2015 Share Posted March 2, 2015 (edited) It's something I've been tinkering with for a while, and it does seem as patches come and go for the game, I find it odd how the visual quality and frame rate can be outstanding in one patch, and then another patch comes and suddenly its sputtering and ho hum for 3 patches, then its great again, then not, etc. Cliff Notes - IvyBridge I7-3770, MSI Mobo. 16GB RAM (DDR3), 2x NVidia 760's in SLI on 3 x 27" Dell U2412 Monitors (I run 3900 x 1920 custom resolution for the game), game is on a Crucial 256GB SSD. PSU is 1000w Corsair if anyone's curious. I've played with NVidia Inspector and got it to sometimes work initially, only for framerate to bomb the next time I launch the game with no settings changes. My goal is to have the absolute best quality while still running a steady 60 FPS or better. Anyone have some specific suggestions? Only immediate one that comes to mind is trading my 3 monitors for a 40" 4k TV display so that I can refocus the SLI to maximize 3D performance rather than span displays with surround. Certainly open to suggestions though. Keep in mind that you will get many replies from people who have heard stuff, or read stuff, or saw a thread. That is nice, but I speak from experience. My desktop CPU is one gen newer, the i7 4770K, but that shouldn't make much difference to what you have. What will make a difference is that my GPU is far faster, I use an AMD r9 295x2, which is really just a pair of 290 cards on one card with water cooling built in. Your pair of 760 SLI cards is about equal in performance to a single 780 TI card. http://www.anandtech.com/show/7930/the-amd-radeon-r9-295x2-review/9 Take a look at the 3840x2160 Battlefield benchmarks, look at the single card 780 TI performance and then the 295x2 performance. You simply lack the GPU power to run the monitors that you're trying to run for this game. I know, I used to have a 780 TI card, I play on three Dell 30" monitors (2560x1600 each), and performance was not acceptable. I added a second 780 TI card in SLI, but I found the noise and heat to be a PITA. So I sold them and replaced them with the 295x2 and have been happy ever since. Thankfully for you, that card is now half the price it was last April. It launched at $1,500, but can now be had for less than $750. On the plus side, you already have the power supply for it, it is picky about power supplies and needs room for the water cooling equipment, but it runs nicely all day long without complaint. Edited March 2, 2015 by Heat-Wave Link to comment Share on other sites More sharing options...
Sarfux Posted March 2, 2015 Share Posted March 2, 2015 We are not going to get a 64-bit client or a DX upgrade, those are just not going to happen. The UI is indeed slow, but the game runs fine for many people, so there may be something else going on. Yea heat I agree something else is going on. I have an i7, 12 gb of RAM, gigabyte board, 750ti superclocked (poor 560ti finally had enough ) and most of the time I'm smooth as butter. Maybe it's cooling issues?? O.o Link to comment Share on other sites More sharing options...
Jabakla Posted March 2, 2015 Share Posted March 2, 2015 So just to put things in perspective this is what I run with Intel Core i5 4690K Haswell Refresh Processor 3.50 GHz (Overclocked to up to 4.3GHz) 1 Corsair Hydro Series H75 Liquid Cooler 1 Asus Z97I PLUS - Haswell CPU only 1 16GB Corsair Vengeance Pro 2400MHz DDR3 Memory (2 x 8GB sticks) 1 NVIDIA GeForce GTX 980 4GB Graphics Card 1 Corsair CX 750W 80 PLUS Bronze Certified PSU 1 Windows 8.1 64 bit 1 24" AOC E2460SH LED Monitor 1 And I do see it going many times in fleet, in ops, in wz to the 30 - 40 fps for seconds and then going up to 60fps. But a lot of fluctuation does exist. I think that it is safe to say that with this machine it should ALWAYS run smoothly at least at 60 fps .... It doesnt... It is the game we have .... Sorry I cant help you with what you can do with ur system but this is just so you can have some sort of perspective of what u can achieve... Link to comment Share on other sites More sharing options...
Malastare Posted March 2, 2015 Share Posted March 2, 2015 Your pair of 760 SLI cards is about equal in performance to a single 780 TI card. ...with game/driver combos that are designed for SLI. MMOs in general --and SWTOR in particular-- are not known to have good scaling with SLI/Crossfire. You can add a second card, but you won't get anything close to the improvement you'll get in BF4. You'll get somewhere between 25-33%, and for that improvement you'll easily double or triple your chance of being hit by bugs that single-card players won't ever see. As others have said, the 760 isn't a particularly powerful card. Its certainly more than the 470's that were great when SWTOR was released, but I don't think its really up to the task of driving three screens. And before we get the parade of people complaining about things they don't actually understand, only part of the problem is on Bioware's end. Most games with optimized SLI/Crossfire performance get there with specific driver profiles and tweaks in driver code to improve the performance. Without attention (or money to) nVidia and AMD, SWTOR isn't going to get those driver changes implemented. They can't do that themselves... because the operating system won't let them. Link to comment Share on other sites More sharing options...
Heat-Wave Posted March 2, 2015 Share Posted March 2, 2015 Yea heat I agree something else is going on. I have an i7, 12 gb of RAM, gigabyte board, 750ti superclocked (poor 560ti finally had enough ) and most of the time I'm smooth as butter. Maybe it's cooling issues?? O.o To be fair, the OP is running a much higher resolution than most people are, so that hurts a bit... Another issue is that one person's opinion of "smooth" doesn't always equal another person. And of course there is more to performance than just raw hardware. How it is setup, what is running in the background, cooling, ISP quality, etc. Everything tends to work at the pace of the slowest part Link to comment Share on other sites More sharing options...
MandFlurry Posted March 2, 2015 Share Posted March 2, 2015 It's something I've been tinkering with for a while, and it does seem as patches come and go for the game, I find it odd how the visual quality and frame rate can be outstanding in one patch, and then another patch comes and suddenly its sputtering and ho hum for 3 patches, then its great again, then not, etc. I've played with NVidia Inspector and got it to sometimes work initially, only for framerate to bomb the next time I launch the game with no settings changes. My goal is to have the absolute best quality while still running a steady 60 FPS or better. Anyone have some specific suggestions? Only immediate one that comes to mind is trading my 3 monitors for a 40" 4k TV display so that I can refocus the SLI to maximize 3D performance rather than span displays with surround. Certainly open to suggestions though. Getting a 40 inch 4k monitor would be you trying to destroy trying to get at least 60fps in-game. and I know ur GPUs can't handle that kind of power because i know a lot about Nvidia GPUs. I'd think my 680s are either just as good as ur 760s or probably even better. I would've gotten' at least a 780 to make the upgrading worth it from whatever ur former GPUs were because facts are as I know them Nvidia doesn't put a lot of power into any Numbered series that has a 60' at the end of it. I'm not at all saying however that they aren't enough to play this game, because right now i don't believe that. These big/Huge problems like Lag and skill not firing when they're supposed to really started getting bad when 3.0 hit. I should say using ur 760s in Sli, if you are, can make playing the game worse, as you should be using 1 good GPU. Other games will be better using Sli. When I have tried Sli on this game, it made things worse. I knew from other Pros/Collegians that I should only use 1 GPU but tried Sli and had some bad things happen. When I tried Sli, it did not in any way make my Fps and other game performance better, when I did some Tech tests with Sli. I'd recommend you going to the EVGA,com site and make an account there for more input, and help with all of ur GPU questionsa. there is 1 or 2 guys I know of that I talked to for help with SWTOR, as they played it. I should warn you though, these guys are Serious GPU Enthusiasts. But i'd say unless you had a lot of problems before this, than Fact of the matter is it's the bad mechanics of what 3.0 did. P.S. It can also matter what driver you have to ,and if you have ur Motherboards current drivers to. Link to comment Share on other sites More sharing options...
MandFlurry Posted March 2, 2015 Share Posted March 2, 2015 To be fair, the OP is running a much higher resolution than most people are, so that hurts a bit... Another issue is that one person's opinion of "smooth" doesn't always equal another person. And of course there is more to performance than just raw hardware. How it is setup, what is running in the background, cooling, ISP quality, etc. Everything tends to work at the pace of the slowest part ^^^^ This is very true to, very true. Link to comment Share on other sites More sharing options...
Heat-Wave Posted March 2, 2015 Share Posted March 2, 2015 ...with game/driver combos that are designed for SLI. MMOs in general --and SWTOR in particular-- are not known to have good scaling with SLI/Crossfire. You can add a second card, but you won't get anything close to the improvement you'll get in BF4. You'll get somewhere between 25-33%, and for that improvement you'll easily double or triple your chance of being hit by bugs that single-card players won't ever see. As others have said, the 760 isn't a particularly powerful card. Its certainly more than the 470's that were great when SWTOR was released, but I don't think its really up to the task of driving three screens. And before we get the parade of people complaining about things they don't actually understand, only part of the problem is on Bioware's end. Most games with optimized SLI/Crossfire performance get there with specific driver profiles and tweaks in driver code to improve the performance. Without attention (or money to) nVidia and AMD, SWTOR isn't going to get those driver changes implemented. They can't do that themselves... because the operating system won't let them. I can tell you from experience that going from a single 780 TI card to dual 780 TI cards did indeed improve the performance of SWTOR, at least the 2.0 flavor of it. My biggest problem was not the performance, it was the way nVidia does SLI and surround. It is a messy solution (or it was a year ago) that was a compromise at best. AMD's Eyefinity is more polished, which is why I sold the pair of 780 TI cards last April and replaced them with a 295x2, which runs great. To be clear, Surround and Eyefinity both work, they both allowed me to play SWTOR across three screens, but I find that in general, Eyefinity was more polished as of April 2014. I haven't used Surround since then so perhaps it has been cleaned up. The other reason for the change was to remove heat and noise from the case. The 295x2 does make a lot of heat, but it is vented out the top of the case due to the placement of the water cooler radiator and fan. It is also very quiet, which I like. Link to comment Share on other sites More sharing options...
fidothegran Posted March 2, 2015 Share Posted March 2, 2015 (edited) Really, 16GB RAM to play SWTOR, Edited March 2, 2015 by fidothegran Link to comment Share on other sites More sharing options...
Sarfux Posted March 2, 2015 Share Posted March 2, 2015 To be fair, the OP is running a much higher resolution than most people are, so that hurts a bit... Another issue is that one person's opinion of "smooth" doesn't always equal another person. And of course there is more to performance than just raw hardware. How it is setup, what is running in the background, cooling, ISP quality, etc. Everything tends to work at the pace of the slowest part Ah yes. All good things to take into consideration Link to comment Share on other sites More sharing options...
MandFlurry Posted March 2, 2015 Share Posted March 2, 2015 (edited) On my 680 I use for this game, in Pre-3.0 my Fps could down to 10 fps in certain spots to an usual 80-95fps in the game, not just Fleet and then bounce back to 80-95fps. But my Fps could sometimes hold a solid 95fps to 80 and 60 to 39fps on Fleet. Nowadays i haven't really tested my #1 680 Post 3.0. Edited March 2, 2015 by MandFlurry Link to comment Share on other sites More sharing options...
Heat-Wave Posted March 2, 2015 Share Posted March 2, 2015 Just for fun, I pulled up the pages on each of the last three flagship nVidia cards: http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-680/specifications http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780/specifications http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specifications The 680 has 1536 CUDA cores, a texture fill rate of 128.8 billion/sec, and memory bandwidth of 192.2 GB/sec The 780 has 2304 CUDA cores, a texture fill rate of 160.5 billion/sec, and memory bandwidth of 288.4 GB/sec The 980 has 2048 CUDA cores, a texture fill rate of 144 billion/sec, and memory bandwidth of 223 GB/sec What is interesting is that the 980 has "lower numbers" across all three items than the 780 does, but in benchmark after benchmark, the 980 is CLEARLY faster. http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/13 Look at the last chart, 1920x1080 at ultra quality. The 980 does 89.8 fps while the 780 does only 67.6 fps. Take it to the second chart at 4k at medium quality, the 980 does 68.4 fps while the 780 does only 49.4 fps. So with lower numbers, it is a much faster card (at least at Battlefield 4). Why is this? Simple, the "cores" of the new Maxwell architecture are much better at getting actual "work" done, than the older Kepler architecture was. So you can't just look at a number, either the 680/780/980, or even the number of cores, because you also have to look at the effective "work" that a given chip can do. --- As a side note, if you're using a 680, at 1080p you should still be fine, but for anything higher than that, an upgrade may be due. At 4k, the 680 does 41 fps at medium quality vs. 68.4 for the 980. Of course I wouldn't buy a 980 today, I'd buy a 290X or even a 290, given the lower price of both cards. Both run hot but if you have a decent sized case with fans for cooling and you get a model that is not a blower type reference cooler, you should be fine. Link to comment Share on other sites More sharing options...
MandFlurry Posted March 2, 2015 Share Posted March 2, 2015 (edited) Just for fun, I pulled up the pages on each of the last three flagship nVidia cards: http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-680/specifications http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780/specifications http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specifications The 680 has 1536 CUDA cores, a texture fill rate of 128.8 billion/sec, and memory bandwidth of 192.2 GB/sec The 780 has 2304 CUDA cores, a texture fill rate of 160.5 billion/sec, and memory bandwidth of 288.4 GB/sec The 980 has 2048 CUDA cores, a texture fill rate of 144 billion/sec, and memory bandwidth of 223 GB/sec What is interesting is that the 980 has "lower numbers" across all three items than the 780 does, but in benchmark after benchmark, the 980 is CLEARLY faster. http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/13 Look at the last chart, 1920x1080 at ultra quality. The 980 does 89.8 fps while the 780 does only 67.6 fps. Take it to the second chart at 4k at medium quality, the 980 does 68.4 fps while the 780 does only 49.4 fps. So with lower numbers, it is a much faster card (at least at Battlefield 4). Why is this? Simple, the "cores" of the new Maxwell architecture are much better at getting actual "work" done, than the older Kepler architecture was. So you can't just look at a number, either the 680/780/980, or even the number of cores, because you also have to look at the effective "work" that a given chip can do. --- As a side note, if you're using a 680, at 1080p you should still be fine, but for anything higher than that, an upgrade may be due. At 4k, the 680 does 41 fps at medium quality vs. 68.4 for the 980. Of course I wouldn't buy a 980 today, I'd buy a 290X or even a 290, given the lower price of both cards. Both run hot but if you have a decent sized case with fans for cooling and you get a model that is not a blower type reference cooler, you should be fine. Yeah, that's why I told him it would be a mistake to get a 40-41 inch 4k monitor. That's just backwards thinking. Yeah I have 1 1080p Acer and 144htz, and everything looks glossy unless i'm on most of Rishi of course. Rishi and Yavin 4 is bad with the 3.0 programming, but can be very beautiful. 1 guy I knew on the EVGA forums was getting a 100fps, as usually fps. I haven't asked any1 what they get now with 3.0 though. There are so many variables that come to mind about every GPU and why it's not getting above 60fps, i don't have the energy to type them all out or spell them correcty. Edited March 2, 2015 by MandFlurry Link to comment Share on other sites More sharing options...
SacredTbag Posted March 2, 2015 Share Posted March 2, 2015 I used to have great performance in the game with two 7770's in crossfire, much better than one card. Now I also use a GTX 760 along with a FX6300 @4.3ghz, 16gb ram and the game running off an ssd. I get around 100fps with most everything maxed (except shadows and vsync off) at 1080. Those two things kill performance for me. The fps is still good, but the game stutters so bad it isn't playable. But, you're trying to run 3x the resolution I am, and the 760 can't pull that off UNLESS you're using the 4gb version. 2gb memory buffers just isn't enough for a triple display setup for gaming. Remember, two 2gb cards does not equal 4gb memory. If you bumped up to a decent 4gb card you'd have better results (or check out some of the newer 8gb models out now such as the 290x). Link to comment Share on other sites More sharing options...
pegasussgc Posted March 3, 2015 Share Posted March 3, 2015 If you're going to get a new monitor, I would just get a 1440p monitor if you absolutely want higher than 1080p. Make sure it has G-SYNC also. A 760 Ti may be able to handle SWTOR at that resolution at around 30fps (SWTOR is poorly optimized, but isn't that graphically intensive). Even the best GPUs on the market struggle with 4K, and it could be another year or two before we see single GPUs that can handle 4K games at 60fps+. Link to comment Share on other sites More sharing options...
Creetes Posted March 3, 2015 Share Posted March 3, 2015 Don't run the game in SLI mode as it is not compatible. Same problem running mine in SLI mode. The errors only got worse the longer I ran SLI in SWTOR. Redownloaded the game and running the second GPU for phys-x only. Works like a charm now! Link to comment Share on other sites More sharing options...
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