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I have 2 nVidia 760s in SLI, 3x 27" LCD, and an I7 3770 - Help me Max out SWTOR's FPS


ZionHalcyon

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It's something I've been tinkering with for a while, and it does seem as patches come and go for the game, I find it odd how the visual quality and frame rate can be outstanding in one patch, and then another patch comes and suddenly its sputtering and ho hum for 3 patches, then its great again, then not, etc.

 

 

Here's the juice of what I run:

 

 ------------------
System Information
------------------
Time of this report: 3/1/2015, 15:14:27
      Machine name: HALCYON
  Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150113-1808)
          Language: English (Regional Setting: English)
System Manufacturer: MSI
      System Model: MS-7752
              BIOS: BIOS Date: 07/10/13 16:15:08 Ver: 04.06.05
         Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 CPUs), ~4.1GHz
            Memory: 16384MB RAM
Available OS Memory: 16330MB RAM
         Page File: 3694MB used, 28965MB available
       Windows Dir: C:\Windows
   DirectX Version: DirectX 11
DX Setup Parameters: Not found
  User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 96 DPI (100 percent)
   DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
     Display Tab 1: No problems found.
       Sound Tab 1: No problems found.
       Sound Tab 2: No problems found.
         Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
         Card name: NVIDIA GeForce GTX 760
      Manufacturer: NVIDIA
         Chip type: GeForce GTX 760
          DAC type: Integrated RAMDAC
        Device Key: Enum\PCI\VEN_10DE&DEV_1187&SUBSYS_360B1458&REV_A1
    Display Memory: 4004 MB
  Dedicated Memory: 1956 MB
     Shared Memory: 2048 MB
      Current Mode: 3900 x 1920 (32 bit) (59Hz)
      Monitor Name: Dell U2412M(Digital)
     Monitor Model: NV Surround
        Monitor Id: DELA07A
       Native Mode: 1920 x 3600(p) (59.950Hz)
       Output Type: DVI
       Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4752 (English)
    Driver Version: 9.18.13.4752
       DDI Version: 11
      Driver Model: WDDM 1.1
 Driver Attributes: Final Retail
  Driver Date/Size: 2/5/2015 15:01:44, 17253848 bytes
       WHQL Logo'd: Yes
   WHQL Date Stamp: 
 Device Identifier: {D7B71E3E-52C7-11CF-7865-06161CC2C435}
         Vendor ID: 0x10DE
         Device ID: 0x1187
         SubSys ID: 0x360B1458
       Revision ID: 0x00A1
Driver Strong Name: oem103.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section035:9.18.13.4752:pci\ven_10de&dev_1187
    Rank Of Driver: 00E02001
       Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C 
  Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
      D3D9 Overlay: Supported
           DXVA-HD: Supported
      DDraw Status: Enabled
        D3D Status: Enabled
        AGP Status: Enabled

-------------
Sound Devices
-------------
           Description: Speakerson (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
           Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462D752&REV_1003
       Manufacturer ID: 1
            Product ID: 65535
                  Type: WDM
           Driver Name: HdAudio.sys
        Driver Version: 6.01.7601.17514 (English)
     Driver Attributes: Final Retail
           WHQL Logo'd: Yes
         Date and Size: 11/20/2010 21:23:47, 350208 bytes
           Other Files: 
       Driver Provider: Microsoft
        HW Accel Level: Basic
             Cap Flags: 0xF1F
   Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
             HW Memory: 0
      Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
  I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

           Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
           Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462D752&REV_1003
       Manufacturer ID: 1
            Product ID: 65535
                  Type: WDM
           Driver Name: HdAudio.sys
        Driver Version: 6.01.7601.17514 (English)
     Driver Attributes: Final Retail
           WHQL Logo'd: Yes
         Date and Size: 11/20/2010 21:23:47, 350208 bytes
           Other Files: 
       Driver Provider: Microsoft
        HW Accel Level: Basic
             Cap Flags: 0xF1F
   Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
             HW Memory: 0
      Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
  I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
           Description: Microphone (3- Microsoft LifeCam VX-5000.)
 Default Sound Capture: Yes
 Default Voice Capture: Yes
           Driver Name: USBAUDIO.sys
        Driver Version: 6.01.7601.18208 (English)
     Driver Attributes: Final Retail
         Date and Size: 7/12/2013 04:40:58, 109824 bytes
             Cap Flags: 0x1
          Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
     Device Name: Mouse
        Attached: 1
   Controller ID: n/a
Vendor/Product ID: n/a
       FF Driver: n/a

     Device Name: Keyboard
        Attached: 1
   Controller ID: n/a
Vendor/Product ID: n/a
       FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1E26
| Matching Device ID: usb\root_hub20
| Service: usbhub
| 
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0002
| | Matching Device ID: usb\class_09
| | Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x413C, 0x2107
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| 
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| 
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC063
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| 
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
     Drive: C:
Free Space: 802.5 GB
Total Space: 953.8 GB
File System: NTFS
     Model: Intel Raid 1 Volume SCSI Disk Device

     Drive: D:
Free Space: 753.4 GB
Total Space: 953.8 GB
File System: NTFS
     Model: Intel Raid 1 Volume SCSI Disk Device

     Drive: E:
Free Space: 191.3 GB
Total Space: 244.2 GB
File System: NTFS
     Model: ATA M4-CT256M4SSD2 SCSI Disk Device

--------------
System Devices
--------------
    Name: Intel(R) Desktop/Workstation/Server Express Chipset SATA RAID Controller
Device ID: PCI\VEN_8086&DEV_2822&SUBSYS_77521462&REV_04\3&11583659&0&FA
  Driver: n/a

    Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 2 - 1E12
Device ID: PCI\VEN_8086&DEV_1E12&SUBSYS_77521462&REV_C4\3&11583659&0&E1
  Driver: n/a

    Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0E0A&SUBSYS_360B1458&REV_A1\4&A2E6DA5&0&0108
  Driver: n/a

    Name: Intel(R) Z77 Express Chipset LPC Controller - 1E44
Device ID: PCI\VEN_8086&DEV_1E44&SUBSYS_77521462&REV_04\3&11583659&0&F8
  Driver: n/a

    Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10
Device ID: PCI\VEN_8086&DEV_1E10&SUBSYS_77521462&REV_C4\3&11583659&0&E0
  Driver: n/a

    Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0E0A&SUBSYS_360B1458&REV_A1\4&246A276&0&0109
  Driver: n/a

    Name: Intel(R) Management Engine Interface 
Device ID: PCI\VEN_8086&DEV_1E3A&SUBSYS_77521462&REV_04\3&11583659&0&B0
  Driver: n/a

    Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0155
Device ID: PCI\VEN_8086&DEV_0155&SUBSYS_77521462&REV_09\3&11583659&0&09
  Driver: n/a

    Name: Intel(R) USB 3.0 eXtensible Host Controller
Device ID: PCI\VEN_8086&DEV_1E31&SUBSYS_77521462&REV_04\3&11583659&0&A0
  Driver: n/a

    Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0151
Device ID: PCI\VEN_8086&DEV_0151&SUBSYS_77521462&REV_09\3&11583659&0&08
  Driver: n/a

    Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D
Device ID: PCI\VEN_8086&DEV_1E2D&SUBSYS_77521462&REV_04\3&11583659&0&D0
  Driver: n/a

    Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor DRAM Controller - 0150
Device ID: PCI\VEN_8086&DEV_0150&SUBSYS_77521462&REV_09\3&11583659&0&00
  Driver: n/a

    Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26
Device ID: PCI\VEN_8086&DEV_1E26&SUBSYS_77521462&REV_04\3&11583659&0&E8
  Driver: n/a

    Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_77521462&REV_06\4&1B5DA774&0&00E1
  Driver: n/a

    Name: Intel(R) 7 Series/C216 Chipset Family SMBus Host Controller - 1E22
Device ID: PCI\VEN_8086&DEV_1E22&SUBSYS_77521462&REV_04\3&11583659&0&FB
  Driver: n/a

    Name: NVIDIA GeForce GTX 760
Device ID: PCI\VEN_10DE&DEV_1187&SUBSYS_360B1458&REV_A1\4&A2E6DA5&0&0008
  Driver: n/a

    Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1E20&SUBSYS_D7521462&REV_04\3&11583659&0&D8
  Driver: n/a

    Name: NVIDIA GeForce GTX 760
Device ID: PCI\VEN_10DE&DEV_1187&SUBSYS_360B1458&REV_A1\4&246A276&0&0009
  Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3528.0331
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3528.0331
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3528.0331
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18611
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---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) 
 Quality Flags: 2576
   Enabled:
   Force throttling
   Allow half deinterlace
   Allow scaling
   Decode Power Usage: 100
 Balanced Flags: 1424
   Enabled:
   Force throttling
   Allow batching
   Force half deinterlace
   Force scaling
   Decode Power Usage: 50
 PowerFlags: 1424
   Enabled:
   Force throttling
   Allow batching
   Force half deinterlace
   Force scaling
   Decode Power Usage: 0

 

 

 

Cliff Notes - IvyBridge I7-3770, MSI Mobo. 16GB RAM (DDR3), 2x NVidia 760's in SLI on 3 x 27" Dell U2412 Monitors (I run 3900 x 1920 custom resolution for the game), game is on a Crucial 256GB SSD. PSU is 1000w Corsair if anyone's curious.

 

 

I've played with NVidia Inspector and got it to sometimes work initially, only for framerate to bomb the next time I launch the game with no settings changes.

 

My goal is to have the absolute best quality while still running a steady 60 FPS or better.

 

Anyone have some specific suggestions? Only immediate one that comes to mind is trading my 3 monitors for a 40" 4k TV display so that I can refocus the SLI to maximize 3D performance rather than span displays with surround.

 

Certainly open to suggestions though.

Edited by ZionHalcyon
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The thing causing fps issues for some is the UI. It's a bug or some coding in it that causes lower fps. They are looking into it like the previous poster said :) Also, good job going with the nvidia ;) Edited by Sarfux
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WOW that is one killer machine you got there man. But as the previous 2 said, the problem here is UI. We have to wait until EAWare Austin fix/upgrade the UI. And also let's have our finger crossed for a game engine upgrade, 64 bit client and DX11 :D.
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2x NVidia 760's in SLI on 3 x 27" Dell U2412 Monitors (I run 3900 x 1920 custom resolution for the game),

 

There have been a number of threads in this forum and others discussing TOR having issues with SLI and Crossfire. I don't have any first-hand info. to share, since so I'd heard enough bad stuff from people I knew that tried it so didn't myself. Just FYI as a potential thing to look into.

Edited by Joesixxpack
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WOW that is one killer machine you got there man. But as the previous 2 said, the problem here is UI. We have to wait until EAWare Austin fix/upgrade the UI. And also let's have our finger crossed for a game engine upgrade, 64 bit client and DX11 :D.

 

We are not going to get a 64-bit client or a DX upgrade, those are just not going to happen.

 

The UI is indeed slow, but the game runs fine for many people, so there may be something else going on.

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It's something I've been tinkering with for a while, and it does seem as patches come and go for the game, I find it odd how the visual quality and frame rate can be outstanding in one patch, and then another patch comes and suddenly its sputtering and ho hum for 3 patches, then its great again, then not, etc.

 

Cliff Notes - IvyBridge I7-3770, MSI Mobo. 16GB RAM (DDR3), 2x NVidia 760's in SLI on 3 x 27" Dell U2412 Monitors (I run 3900 x 1920 custom resolution for the game), game is on a Crucial 256GB SSD. PSU is 1000w Corsair if anyone's curious.

 

 

I've played with NVidia Inspector and got it to sometimes work initially, only for framerate to bomb the next time I launch the game with no settings changes.

 

My goal is to have the absolute best quality while still running a steady 60 FPS or better.

 

Anyone have some specific suggestions? Only immediate one that comes to mind is trading my 3 monitors for a 40" 4k TV display so that I can refocus the SLI to maximize 3D performance rather than span displays with surround.

 

Certainly open to suggestions though.

 

Keep in mind that you will get many replies from people who have heard stuff, or read stuff, or saw a thread. That is nice, but I speak from experience.

 

My desktop CPU is one gen newer, the i7 4770K, but that shouldn't make much difference to what you have. What will make a difference is that my GPU is far faster, I use an AMD r9 295x2, which is really just a pair of 290 cards on one card with water cooling built in.

 

Your pair of 760 SLI cards is about equal in performance to a single 780 TI card.

 

http://www.anandtech.com/show/7930/the-amd-radeon-r9-295x2-review/9

 

Take a look at the 3840x2160 Battlefield benchmarks, look at the single card 780 TI performance and then the 295x2 performance.

 

You simply lack the GPU power to run the monitors that you're trying to run for this game. I know, I used to have a 780 TI card, I play on three Dell 30" monitors (2560x1600 each), and performance was not acceptable. I added a second 780 TI card in SLI, but I found the noise and heat to be a PITA.

 

So I sold them and replaced them with the 295x2 and have been happy ever since. Thankfully for you, that card is now half the price it was last April. It launched at $1,500, but can now be had for less than $750.

 

On the plus side, you already have the power supply for it, it is picky about power supplies and needs room for the water cooling equipment, but it runs nicely all day long without complaint.

Edited by Heat-Wave
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We are not going to get a 64-bit client or a DX upgrade, those are just not going to happen.

 

The UI is indeed slow, but the game runs fine for many people, so there may be something else going on.

 

Yea heat I agree something else is going on. I have an i7, 12 gb of RAM, gigabyte board, 750ti superclocked (poor 560ti finally had enough :( ) and most of the time I'm smooth as butter. Maybe it's cooling issues?? O.o

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So just to put things in perspective this is what I run with

 

Intel Core i5 4690K Haswell Refresh Processor 3.50 GHz (Overclocked to up to 4.3GHz) 1

Corsair Hydro Series H75 Liquid Cooler 1

Asus Z97I PLUS - Haswell CPU only 1

16GB Corsair Vengeance Pro 2400MHz DDR3 Memory (2 x 8GB sticks) 1

NVIDIA GeForce GTX 980 4GB Graphics Card 1

Corsair CX 750W 80 PLUS Bronze Certified PSU 1

Windows 8.1 64 bit 1

24" AOC E2460SH LED Monitor 1

 

And I do see it going many times in fleet, in ops, in wz to the 30 - 40 fps for seconds and then going up to 60fps. But a lot of fluctuation does exist. I think that it is safe to say that with this machine it should ALWAYS run smoothly at least at 60 fps .... It doesnt...

 

It is the game we have .... Sorry I cant help you with what you can do with ur system but this is just so you can have some sort of perspective of what u can achieve...

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Your pair of 760 SLI cards is about equal in performance to a single 780 TI card.

 

...with game/driver combos that are designed for SLI.

 

MMOs in general --and SWTOR in particular-- are not known to have good scaling with SLI/Crossfire. You can add a second card, but you won't get anything close to the improvement you'll get in BF4. You'll get somewhere between 25-33%, and for that improvement you'll easily double or triple your chance of being hit by bugs that single-card players won't ever see.

 

As others have said, the 760 isn't a particularly powerful card. Its certainly more than the 470's that were great when SWTOR was released, but I don't think its really up to the task of driving three screens.

 

And before we get the parade of people complaining about things they don't actually understand, only part of the problem is on Bioware's end. Most games with optimized SLI/Crossfire performance get there with specific driver profiles and tweaks in driver code to improve the performance. Without attention (or money to) nVidia and AMD, SWTOR isn't going to get those driver changes implemented. They can't do that themselves... because the operating system won't let them.

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Yea heat I agree something else is going on. I have an i7, 12 gb of RAM, gigabyte board, 750ti superclocked (poor 560ti finally had enough :( ) and most of the time I'm smooth as butter. Maybe it's cooling issues?? O.o

 

To be fair, the OP is running a much higher resolution than most people are, so that hurts a bit...

 

Another issue is that one person's opinion of "smooth" doesn't always equal another person.

 

And of course there is more to performance than just raw hardware. How it is setup, what is running in the background, cooling, ISP quality, etc. Everything tends to work at the pace of the slowest part

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It's something I've been tinkering with for a while, and it does seem as patches come and go for the game, I find it odd how the visual quality and frame rate can be outstanding in one patch, and then another patch comes and suddenly its sputtering and ho hum for 3 patches, then its great again, then not, etc.

 

 

 

I've played with NVidia Inspector and got it to sometimes work initially, only for framerate to bomb the next time I launch the game with no settings changes.

 

My goal is to have the absolute best quality while still running a steady 60 FPS or better.

 

Anyone have some specific suggestions? Only immediate one that comes to mind is trading my 3 monitors for a 40" 4k TV display so that I can refocus the SLI to maximize 3D performance rather than span displays with surround.

 

Certainly open to suggestions though.

 

Getting a 40 inch 4k monitor would be you trying to destroy trying to get at least 60fps in-game. and I know ur GPUs can't handle that kind of power because i know a lot about Nvidia GPUs.

 

I'd think my 680s are either just as good as ur 760s or probably even better. I would've gotten' at least a 780 to make the upgrading worth it from whatever ur former GPUs were because facts are as I know them Nvidia doesn't put a lot of power into any Numbered series that has a 60' at the end of it.

 

I'm not at all saying however that they aren't enough to play this game, because right now i don't believe that. These big/Huge problems like Lag and skill not firing when they're supposed to really started getting bad when 3.0 hit. I should say using ur 760s in Sli, if you are, can make playing the game worse, as you should be using 1 good GPU. Other games will be better using Sli. When I have tried Sli on this game, it made things worse. I knew from other Pros/Collegians that I should only use 1 GPU but tried Sli and had some bad things happen.

 

When I tried Sli, it did not in any way make my Fps and other game performance better, when I did some Tech tests with Sli.

 

I'd recommend you going to the EVGA,com site and make an account there for more input, and help with all of ur GPU questionsa. there is 1 or 2 guys I know of that I talked to for help with SWTOR, as they played it. I should warn you though, these guys are Serious GPU Enthusiasts. But i'd say unless you had a lot of problems before this, than Fact of the matter is it's the bad mechanics of what 3.0 did.

 

P.S.

It can also matter what driver you have to ,and if you have ur Motherboards current drivers to.

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To be fair, the OP is running a much higher resolution than most people are, so that hurts a bit...

 

Another issue is that one person's opinion of "smooth" doesn't always equal another person.

 

And of course there is more to performance than just raw hardware. How it is setup, what is running in the background, cooling, ISP quality, etc. Everything tends to work at the pace of the slowest part

 

^^^^ This is very true to, very true.

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...with game/driver combos that are designed for SLI.

 

MMOs in general --and SWTOR in particular-- are not known to have good scaling with SLI/Crossfire. You can add a second card, but you won't get anything close to the improvement you'll get in BF4. You'll get somewhere between 25-33%, and for that improvement you'll easily double or triple your chance of being hit by bugs that single-card players won't ever see.

 

As others have said, the 760 isn't a particularly powerful card. Its certainly more than the 470's that were great when SWTOR was released, but I don't think its really up to the task of driving three screens.

 

And before we get the parade of people complaining about things they don't actually understand, only part of the problem is on Bioware's end. Most games with optimized SLI/Crossfire performance get there with specific driver profiles and tweaks in driver code to improve the performance. Without attention (or money to) nVidia and AMD, SWTOR isn't going to get those driver changes implemented. They can't do that themselves... because the operating system won't let them.

 

I can tell you from experience that going from a single 780 TI card to dual 780 TI cards did indeed improve the performance of SWTOR, at least the 2.0 flavor of it. :)

 

My biggest problem was not the performance, it was the way nVidia does SLI and surround. It is a messy solution (or it was a year ago) that was a compromise at best. AMD's Eyefinity is more polished, which is why I sold the pair of 780 TI cards last April and replaced them with a 295x2, which runs great.

 

To be clear, Surround and Eyefinity both work, they both allowed me to play SWTOR across three screens, but I find that in general, Eyefinity was more polished as of April 2014. I haven't used Surround since then so perhaps it has been cleaned up.

 

The other reason for the change was to remove heat and noise from the case. The 295x2 does make a lot of heat, but it is vented out the top of the case due to the placement of the water cooler radiator and fan. It is also very quiet, which I like.

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To be fair, the OP is running a much higher resolution than most people are, so that hurts a bit...

 

Another issue is that one person's opinion of "smooth" doesn't always equal another person.

 

And of course there is more to performance than just raw hardware. How it is setup, what is running in the background, cooling, ISP quality, etc. Everything tends to work at the pace of the slowest part

 

Ah yes. All good things to take into consideration ;)

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On my 680 I use for this game, in Pre-3.0 my Fps could down to 10 fps in certain spots to an usual 80-95fps in the game, not just Fleet and then bounce back to 80-95fps. But my Fps could sometimes hold a solid 95fps to 80 and 60 to 39fps on Fleet. Nowadays i haven't really tested my #1 680 Post 3.0. Edited by MandFlurry
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Just for fun, I pulled up the pages on each of the last three flagship nVidia cards:

 

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-680/specifications

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780/specifications

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specifications

 

The 680 has 1536 CUDA cores, a texture fill rate of 128.8 billion/sec, and memory bandwidth of 192.2 GB/sec

The 780 has 2304 CUDA cores, a texture fill rate of 160.5 billion/sec, and memory bandwidth of 288.4 GB/sec

The 980 has 2048 CUDA cores, a texture fill rate of 144 billion/sec, and memory bandwidth of 223 GB/sec

 

What is interesting is that the 980 has "lower numbers" across all three items than the 780 does, but in benchmark after benchmark, the 980 is CLEARLY faster.

 

http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/13

 

Look at the last chart, 1920x1080 at ultra quality. The 980 does 89.8 fps while the 780 does only 67.6 fps.

Take it to the second chart at 4k at medium quality, the 980 does 68.4 fps while the 780 does only 49.4 fps.

 

So with lower numbers, it is a much faster card (at least at Battlefield 4).

 

Why is this? Simple, the "cores" of the new Maxwell architecture are much better at getting actual "work" done, than the older Kepler architecture was.

 

So you can't just look at a number, either the 680/780/980, or even the number of cores, because you also have to look at the effective "work" that a given chip can do.

 

---

 

As a side note, if you're using a 680, at 1080p you should still be fine, but for anything higher than that, an upgrade may be due. At 4k, the 680 does 41 fps at medium quality vs. 68.4 for the 980. Of course I wouldn't buy a 980 today, I'd buy a 290X or even a 290, given the lower price of both cards. Both run hot but if you have a decent sized case with fans for cooling and you get a model that is not a blower type reference cooler, you should be fine.

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Just for fun, I pulled up the pages on each of the last three flagship nVidia cards:

 

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-680/specifications

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780/specifications

http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specifications

 

The 680 has 1536 CUDA cores, a texture fill rate of 128.8 billion/sec, and memory bandwidth of 192.2 GB/sec

The 780 has 2304 CUDA cores, a texture fill rate of 160.5 billion/sec, and memory bandwidth of 288.4 GB/sec

The 980 has 2048 CUDA cores, a texture fill rate of 144 billion/sec, and memory bandwidth of 223 GB/sec

 

What is interesting is that the 980 has "lower numbers" across all three items than the 780 does, but in benchmark after benchmark, the 980 is CLEARLY faster.

 

http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/13

 

Look at the last chart, 1920x1080 at ultra quality. The 980 does 89.8 fps while the 780 does only 67.6 fps.

Take it to the second chart at 4k at medium quality, the 980 does 68.4 fps while the 780 does only 49.4 fps.

 

So with lower numbers, it is a much faster card (at least at Battlefield 4).

 

Why is this? Simple, the "cores" of the new Maxwell architecture are much better at getting actual "work" done, than the older Kepler architecture was.

 

So you can't just look at a number, either the 680/780/980, or even the number of cores, because you also have to look at the effective "work" that a given chip can do.

 

---

 

As a side note, if you're using a 680, at 1080p you should still be fine, but for anything higher than that, an upgrade may be due. At 4k, the 680 does 41 fps at medium quality vs. 68.4 for the 980. Of course I wouldn't buy a 980 today, I'd buy a 290X or even a 290, given the lower price of both cards. Both run hot but if you have a decent sized case with fans for cooling and you get a model that is not a blower type reference cooler, you should be fine.

 

Yeah, that's why I told him it would be a mistake to get a 40-41 inch 4k monitor. That's just backwards thinking. Yeah I have 1 1080p Acer and 144htz, and everything looks glossy unless i'm on most of Rishi of course. Rishi and Yavin 4 is bad with the 3.0 programming, but can be very beautiful. :)

 

1 guy I knew on the EVGA forums was getting a 100fps, as usually fps. I haven't asked any1 what they get now with 3.0 though.

 

There are so many variables that come to mind about every GPU and why it's not getting above 60fps, i don't have the energy to type them all out or spell them correcty.

Edited by MandFlurry
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I used to have great performance in the game with two 7770's in crossfire, much better than one card. Now I also use a GTX 760 along with a FX6300 @4.3ghz, 16gb ram and the game running off an ssd. I get around 100fps with most everything maxed (except shadows and vsync off) at 1080. Those two things kill performance for me. The fps is still good, but the game stutters so bad it isn't playable.

 

But, you're trying to run 3x the resolution I am, and the 760 can't pull that off UNLESS you're using the 4gb version. 2gb memory buffers just isn't enough for a triple display setup for gaming. Remember, two 2gb cards does not equal 4gb memory. If you bumped up to a decent 4gb card you'd have better results (or check out some of the newer 8gb models out now such as the 290x).

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If you're going to get a new monitor, I would just get a 1440p monitor if you absolutely want higher than 1080p. Make sure it has G-SYNC also. A 760 Ti may be able to handle SWTOR at that resolution at around 30fps (SWTOR is poorly optimized, but isn't that graphically intensive). Even the best GPUs on the market struggle with 4K, and it could be another year or two before we see single GPUs that can handle 4K games at 60fps+.
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Don't run the game in SLI mode as it is not compatible. Same problem running mine in SLI mode. The errors only got worse the longer I ran SLI in SWTOR. Redownloaded the game and running the second GPU for phys-x only. Works like a charm now!
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