DonovanSWsaga Posted February 10, 2015 Share Posted February 10, 2015 Ok, so this has been going on since 3.0. I don't know if it's intended or what, but if so please update the tooltip to specify that. After about 15 or so attempts (just to be sure) and after having other guildies test this also it seem for Virulence Sniper Laze Target is supposed to make your next Cull auto-crit. Instead it just consumes Laze Target effect once Cull is activated, but before the first tick hits, meaning only the first tick (if any) will crit. Laze Target Tooltip: http://gyazo.com/ab916ae6889720754bb6af5cca88f849 Multiple tests: http://gyazo.com/bdee88ee9f491878480a080f24691612 http://gyazo.com/6e131ceec7c9fdc0051042e48a3c1ddd http://gyazo.com/fbd8d3dd714e4c2ffb58271a882a7247 http://gyazo.com/1fafb3cccf8b0266cd59fd00764385ef You get the point... So, is this "working as intended" or bugged? Link to comment Share on other sites More sharing options...
TaitWatson Posted February 10, 2015 Share Posted February 10, 2015 This is bugged! I have notified the combat team, and they're going to see if they can get it fixed for 3.1.1 (no promises!) Link to comment Share on other sites More sharing options...
Otchiver Posted February 10, 2015 Share Posted February 10, 2015 Yeah... that's low. Is that the same for Smuggler's luck in the PubSide mirror and Wounding Shots? Link to comment Share on other sites More sharing options...
SnickerJew Posted February 11, 2015 Share Posted February 11, 2015 While you're at it Tait have 'em take a look at the Takedown damage as it appears to be doing roughly 1k~ less than its tool tip damage says. Can send logs if needed. Link to comment Share on other sites More sharing options...
MasterKast Posted February 11, 2015 Share Posted February 11, 2015 is it bugged for slingers too? Link to comment Share on other sites More sharing options...
GalnarDegana Posted February 11, 2015 Share Posted February 11, 2015 Another thing you might look at with Laze Target is it seems slow to go off, because it waits for your animation to be done with the previous attack. This can cause lag issues and delay of skills when trying to slip it in between say, a Followthrough and an Ambush. There are many times when I will hit it and because I hit it just a bit too soon, it won't go off and my Ambush has already started. Highly irritating. I think an "easy" fix to this would be to make it be able to be used while casting other skills, because though it is off the global cooldown, I still have to wait a tick while it goes off (because I am slamming my finger on the key) before I can use another skill, just to make sure it actually goes off. Very clunky-feeling. Thanks! Link to comment Share on other sites More sharing options...
Lyncher Posted February 11, 2015 Share Posted February 11, 2015 (edited) Glad to see this is getting fixed sooner rather than latter, tbh I thought it would take another 3-4 months longer at the least. Edited February 12, 2015 by Lyncher Link to comment Share on other sites More sharing options...
vadess Posted February 12, 2015 Share Posted February 12, 2015 I hope this does get fixed in 3.1.1 as I like my virulence sniper Link to comment Share on other sites More sharing options...
DieGhostDie Posted March 1, 2015 Share Posted March 1, 2015 Bump. Fix pls. Link to comment Share on other sites More sharing options...
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