DieGhostDie
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Everything posted by DieGhostDie
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Kal. Notice me sempai plssssssss. #FrankerZ
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DOWN WITH THE BADTION. RISE OF HARBZORZ AND FWENDS!
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Too many 1-shot mech in NIM ops
DieGhostDie replied to Slowpokeking's topic in Flashpoints, Operations, and Heroic Missions
25-pages of non-stop trolling. 10/10. This is golden. I like to thank the OP for creating this thread and keeping me entertained during my classes. I have not had this much fun since watching the vanilla Bastion threads full of PvP trolls, but this takes the cake. I take that back. This thread isn't cancer. ./morepopcorn -
Too many 1-shot mech in NIM ops
DieGhostDie replied to Slowpokeking's topic in Flashpoints, Operations, and Heroic Missions
This thread is cancer. Please delete. -
To all the SM warrior DPS on The Hardbringer
DieGhostDie replied to eatmydeece's topic in The Harbinger
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To all the SM warrior DPS on The Hardbringer
DieGhostDie replied to eatmydeece's topic in The Harbinger
Fkn bad kiwi Krayt. Get gud. Carry Hdr. HAHAHAHAHAHA #Pranked -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
News here: http://zorzz.enjin.com/ First off, I would like to thank everyone for reading my guide. I never thought I would get up to nearly 50k views as well as having this five-starred. You guys are awesome. I love you all. That said, it is with a heavy heart that I am officially quitting the game permanently. With Zorz disbanding, I saw no reason to ever play the game even further. I've been playing SWTOR for three years as indicated on my sig, but now, I've reached my breaking point of losing interest. I won't call this as my waste of years because this game is my first MMO, and I am glad to have played it with the raiders (but most important, friends) I enjoy. Special thanks to Jad, Aeralos, and everyone else who helped me answer questions to my guide, but most of all to Zorz for letting me come back to experience what World 1st raiding is like. Much love. <33333 With that, I close my chapter and taking on a Nightmare Mode operation called Real Life. Til Next Time, Shulk -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
I don't have time to make a long post now, but here: http://www.swtor.com/community/showthread.php?t=809725 I will wrap up my final thoughts on the future of this guide at a later date. -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
Deleted due to unfortunate events -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
I didn't want to reveal this until this was 100% confirmed (otherwise, it'd be a total salt mine), but I'm glad they are going to fix this faction imbalance bug. Special thanks to KBN for informing me about this strange bug btw (sorry I couldn't give you my log. Pls forgive me D: ) -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
Hey Aeralos. I think we found the definite problem. So it turns out Charged Burst is doing more damage than it was intended. Check the average crit values of your parse and compare it to mine. -
Virulence/Dirty Figthing energy issues
DieGhostDie replied to CommanderKool's topic in Gunslinger / Sniper
You need to understand that balance revolves around classes performing in an active PvE/PvP setting (Operations and Ranked), not revolving around parsing aspects. I agree with what Yolo said. The fact that you can virtually multidot and dot spread anything without limit is one of the essences of this discipline, and your energy management is easier when engaging raid bosses. -
Virulence/Dirty Figthing energy issues
DieGhostDie replied to CommanderKool's topic in Gunslinger / Sniper
Highly unlikely devs will listen to that. Tough it out and stick with what this discipline has to offer. To everyone else, stop petitioning for trivial energy management. This is spec is as close as contending with IO, AP, and Annihilation. -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
I got enough free time to reply to comments, so here we go. Inb4 wall of texts inc. Your thoughts on Stroke of Genius/Pandamonium are interesting in your case. My stance, however, is still the same on not using that utility. Wiseposterior is right. I wouldn't take that utility unless they either a.) scrap it or b.) redesign it to be a viable alternative. I've been getting some feedback on Aim Augments having an advantage with the MM/SS Discipline. This is purely preference of me, but even I wouldn't resort to that route. Like Jad said, I would stick with Cunning augments if you're going to be using all three disciplines. STILL, this is a decent alternative per se, and some people I've seen play MM/SS with those aim augments. I won't stop anyone from saying you can't use those augments. Go ahead and BiS your Sniper/Slinger with those. Tac has your back, sir. Also, if it helps, watch my Sharpshooter/Marksmanship video to get the basics of managing energy. -
[3.0+] The Marksmanship I Sharpshooter Guide
DieGhostDie replied to DieGhostDie's topic in Gunslinger / Sniper
Just dropping by to say please do. I'm quite curious to see how Alacrity and Surge are in terms of data. AFK irl. -
In 3.1.2 will a sniper be viable again?
DieGhostDie replied to Letsjet's topic in Gunslinger / Sniper
Fixed -
In 3.1.2 will a sniper be viable again?
DieGhostDie replied to Letsjet's topic in Gunslinger / Sniper
Everything you say is incorrect. Snipers are still among the highly prized classes to take in progression raiding. For example in Ruugar of Coratanni HM (Ravagers), the Entrench/Siege Bunker utility is a godsend to negate damage caused by Mouse Droids. As Bounty Hunter classes are highly advantageous with Revan HM, Snipers are the very same, but in Coratanni HM. Regardless, there are plenty of advantages each discipline can provide. We may be gutted of our Evasion purge, but we can certainly hold our own in all of the PvE encounters. Ballistic Shield is still our tool of trade in terms of raid utility.