WhiteKing Posted February 2, 2015 Share Posted February 2, 2015 (edited) ...and the bonus boss has 3,14 times more HP than his imperial counterpart. Mmmmm, pie. At least the droid boss shields attacks in both version of the flashpoint...now if the consular mobs could go ahead and get better gear so their disturbance gets to numbers the lightning strikes have and learn their own 3.5k ticking DoT, that would be great. Edited February 2, 2015 by WhiteKing Link to comment Share on other sites More sharing options...
Gardimuer Posted February 2, 2015 Share Posted February 2, 2015 ...and the bonus boss has 3,14 times more HP than his imperial counterpart. Mmmmm, pie. At least the droid boss shields attacks in both version of the flashpoint...now if the consular mobs could go ahead and get better gear so their disturbance gets to numbers the lightning strikes have and learn their own 3.5k ticking DoT, that would be great. So jelly. Looks like pub side actually gets an interesting fight. Link to comment Share on other sites More sharing options...
bdatt Posted February 2, 2015 Share Posted February 2, 2015 Wow it's actually a dps check for republic side that most fail moserably. Looks like a snooze empire side. Link to comment Share on other sites More sharing options...
Czajja Posted February 3, 2015 Share Posted February 3, 2015 (edited) Wow it's actually a dps check for republic side that most fail moserably. Looks like a snooze empire side. Yep if u cant kill him fast enough it turns in a healing challenge - at the end of the fight he casts force choke during berserk and it hits like a truck:) Edited February 3, 2015 by Czajja Link to comment Share on other sites More sharing options...
Halinalle Posted February 3, 2015 Share Posted February 3, 2015 (edited) Haven't done HM but looking at the picture I can already tell that Empire version is snooze fest. You can send your group's own Marauder to do what they do best... Pull everything and keep dying constantly ... and still manage to beat enrage. Edited February 3, 2015 by Halinalle Link to comment Share on other sites More sharing options...
wadecounty Posted February 3, 2015 Share Posted February 3, 2015 Wow it's actually a dps check for republic side that most fail moserably. Looks like a snooze empire side. I wouldn't call it a DPS check, I've never seen a group miss his berserk and I've run with some amazing DPS, best I've seen is he still gets it off with over 20% health remaining. However, I believe the fight is INTENDED to be done experiencing the berserk, as it only lasts for 10 seconds (not a true enrage), and is basically a "use awesome DCD here" indicator, especially if he chokes during berserk. What it actually is, is a heals check, as I've seen very few pug healers that can handle it. The typical pug strat on pub side is to kill the droid boss first, so you can run back in to the bonus boss when you die as you spawn just above him. If you understand the fight though, its not so bad as a healer. You have to be very on the ball at topping people off and throwing up hots/bubbles before chokes are cast, you must be ready for berserk, and ideally your DPS/tank understand the choke mechanic and also pop cooldowns or spec for Stun DR to aid you. Link to comment Share on other sites More sharing options...
JouerTue Posted February 3, 2015 Share Posted February 3, 2015 all at the wall, cc break when chokes during berserk. after that is l2p Link to comment Share on other sites More sharing options...
Loc_n_lol Posted February 3, 2015 Share Posted February 3, 2015 If the healer doesnt have a cc breaker when he does enraged choke, he'll basically one-shot all the non-tanks. On the other hand you can luck out and never even have the enaged window coincide with the choke... Link to comment Share on other sites More sharing options...
invertioN Posted February 3, 2015 Share Posted February 3, 2015 (edited) Finally a "dps check" Edited February 3, 2015 by invertioN Link to comment Share on other sites More sharing options...
Captain_Pase Posted February 3, 2015 Share Posted February 3, 2015 Doesn't his softenrage start at 30% of life remaining? We always stop the dame short before 30 % and he never uses his forcechoke while in softenrage. Link to comment Share on other sites More sharing options...
KJOhio Posted February 3, 2015 Share Posted February 3, 2015 (edited) He chokes and goes berserk when he is under 25% (I think). Save all your CDs for that . Break the choke and it becomes easy. Also if you have riot gas, cast just before the berserk to reduce his damage. The fight needs a bit strategy. Edited February 3, 2015 by KJOhio Link to comment Share on other sites More sharing options...
Gyronamics Posted February 4, 2015 Share Posted February 4, 2015 Interesting. Never really thought twice about it since I don't do it on imp side. Not that it matters. Had a look at him after patch and they still drop junk. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted February 5, 2015 Share Posted February 5, 2015 Ah, yeah, again that faction favouritism by the devs. Link to comment Share on other sites More sharing options...
Kinman Posted February 6, 2015 Share Posted February 6, 2015 (edited) I wouldn't call it a DPS check, I've never seen a group miss his berserk and I've run with some amazing DPS, best I've seen is he still gets it off with over 20% health remaining. Sorry to say, but than your DPS aren't that amazing. They may be good, but last time we did it, we had two 186comm DPS (who know how to squeeze every little bit out of their discipline) and haven't seen berserk. But if you see berserk, just break free from the choke. Greetings, Kinman Edited February 6, 2015 by Kinman Link to comment Share on other sites More sharing options...
wadecounty Posted February 7, 2015 Share Posted February 7, 2015 (edited) Sorry to say, but than your DPS aren't that amazing. They may be good, but last time we did it, we had two 186comm DPS (who know how to squeeze every little bit out of their discipline) and haven't seen berserk. But if you see berserk, just break free from the choke. Greetings, Kinman You're talking about the Pub version right, not the Imp one? The Imp one only has 270k HP, its a joke, which is the reason this thread was created (as the Pub version has far more health). In fact I went and tested this just now, did the test with 3k combined DPS from the 2 DPS (purposely doing low DPS), and 6k combined DPS, tested 3 times (once with low DPS, twice with high), every single time, berserk just after crossing the 30% threshold, so its % triggered, not time based. Which means you're either referring to the Imp version, or you just didn't notice the berserk buff on the boss. Edited February 7, 2015 by wadecounty Link to comment Share on other sites More sharing options...
Kinman Posted February 7, 2015 Share Posted February 7, 2015 Sure I mean the Pub version. We did it yesterday with about 9k Group-DPS (DDs + Tank) and had a non lethal force choke at 22%. Greetings Kinman Link to comment Share on other sites More sharing options...
wadecounty Posted February 7, 2015 Share Posted February 7, 2015 (edited) Sure I mean the Pub version. We did it yesterday with about 9k Group-DPS (DDs + Tank) and had a non lethal force choke at 22%. Greetings Kinman Berserk is not tied to the choke. He goes berserk when he hits sub 30%, which means if timed right it doesn't even happen during choke and only the tank will have to pop a cooldown (unless its near his ravage, which he always drops aggro right after). Are you watching the buff bar of the boss? Its a red icon, looks similar to a boss enrage, but is not actually an enrage as it only lasts 10 seconds, more like the bosses version of Bloodthirst. If not watching the buff bar, that's probably what happened to your group (got berserk between chokes, so you never noticed it). Edited February 7, 2015 by wadecounty Link to comment Share on other sites More sharing options...
WhiteKing Posted February 7, 2015 Author Share Posted February 7, 2015 The berserk choke is entirely avoidable, just tank the boss near a pillar and LoS him if he is casting during berserk. Link to comment Share on other sites More sharing options...
Yezzan Posted February 8, 2015 Share Posted February 8, 2015 (edited) I think everything is harder for Pub side. On Imp side , we literally swatted away the bonus boss. It was like ganking a lvl 60 noob in full 186 yavin gear in PvP. We then gave the Droid a forceful shove and he short-circuited, mez the trash along the way that we didn't want to fight, and face-stomped the final boss. Laughed and exited (and I was tanking ). Pub side...... Several wipes on bonus boss even before he reached 30%. Droid seems to plant more mines that imp side, several wipes when he reached 30%. Lots of " sorry but I'm out" and having to re-queue. FP took forever to complete. Assault on Tython. always quit at first boss. Question though... when you tanking the droid and he does the lazer think (which for some reason grayed out my taunt) what should I do? I used my debuff (taunts?) but I wonder if I should like use the leap thing (forget the name) on the targeted player if they are in my range... Haven't gotten the guard swap thing down yet (sorry no key binds). Edited February 8, 2015 by Yezzan Link to comment Share on other sites More sharing options...
XORDYH Posted February 8, 2015 Share Posted February 8, 2015 Question though... when you tanking the droid and he does the lazer think (which for some reason grayed out my taunt) what should I do? I used my debuff (taunts?) but I wonder if I should like use the leap thing (forget the name) on the targeted player if they are in my range... Haven't gotten the guard swap thing down yet (sorry no key binds). The laser is designed to ignore aggro and target a random group member. It's a group positioning and awareness check; only the targeted person should get hit. The tank can't do anything about it. Sorcs can Force Barrier, Assassins can Force Cloak, and Operatives can Cloaking Screen and it will target the tank instead (because those moves take them off the boss's target list). Other classes should use a defensive cooldown. It's not that big of a hit regardless. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted February 8, 2015 Share Posted February 8, 2015 (edited) I think everything is harder for Pub side. On Imp side , we literally swatted away the bonus boss. It was like ganking a lvl 60 noob in full 186 yavin gear in PvP. Of course it is this way. Because Bioware wants it so. Otherwise they would have a full-fledged REpublic QA, like they do test things on the Imp side, but never on the Rep side. That they don't test on the Rep side can be seen via the Rep-only bugs. Edited February 8, 2015 by AlrikFassbauer Link to comment Share on other sites More sharing options...
Glorthox Posted February 8, 2015 Share Posted February 8, 2015 all at the wall, cc break when chokes during berserk. after that is l2p Every time any group I have been in breaks the force choke, it does increased damage the next time around. I have also heard about healers dying after a single force choke and them saying it hit for 43k. I have never experienced what others have said, Groups I have been in just nuke the tar out of him, but then again, I always have had a scoundrel healer. Link to comment Share on other sites More sharing options...
FalmeseReb Posted February 9, 2015 Share Posted February 9, 2015 rofl are you kidding me? imps need theirs buffed. this is so typical. Link to comment Share on other sites More sharing options...
Yezzan Posted February 9, 2015 Share Posted February 9, 2015 The laser is designed to ignore aggro and target a random group member. It's a group positioning and awareness check; only the targeted person should get hit. The tank can't do anything about it. Sorcs can Force Barrier, Assassins can Force Cloak, and Operatives can Cloaking Screen and it will target the tank instead (because those moves take them off the boss's target list). Other classes should use a defensive cooldown. It's not that big of a hit regardless. Oh cause the healer was saying I should taunt but I told her the taunt is unusable during the laser phase. She couldn't keep herself alive (operative healer- suk for some reason). We only finish the FP after the healer quit and a Sorc healer join. Can the stun from the droid at final boss be cleansed? Link to comment Share on other sites More sharing options...
XORDYH Posted February 9, 2015 Share Posted February 9, 2015 Can the stun from the droid at final boss be cleansed? No, it's an unavoidable mechanic. When the Containment Droid stuns someone everyone else has to focus the droid to break them out. The boss uses Saber Reflect during that phase anyways, so you don't want to be hitting him (unless you like hitting yourself). The targeted player can kite the Containment Droid a bit to delay the stun, but that's mostly delaying the inevitable. It's the exact same mechanic as Tactical mode, people should know it by now. Link to comment Share on other sites More sharing options...
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