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Vengeance, Vengeance everywhere.


sivertschultz

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There is no need for me to check what stance Juggernauts are in, its always Shien. Im almost the only Rage Juggernaut.

 

Don't know if you speak German , but Shien is schön

 

I am currently immortal. Don't know why, but I don't like shien so much. It's ok, but gets boring fast. And I leveled in rage spec.

 

Unstoppable is probably the only reason. Should be a heroic utility instead.

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There is no need for me to check what stance Juggernauts are in, its always Shien. Im almost the only Rage Juggernaut.

 

Focus guardian dude, it is all about the burst. Healer hits 50% then you can jump on in and finish them off. Or you can just bring them down to 50% :p

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Focus guardian dude, it is all about the burst. Healer hits 50% then you can jump on in and finish them off. Or you can just bring them down to 50% :p

Yeah, focus guardians/rage juggernauts is the sheet. I dont see why so many play Vengeance/Vigilance and no one plays focus/rage.

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Rage is so much more enjoyable to play than Vengeance.

 

Gotta love that burst from Raging Burst and Furious Strike...

 

Rage is very enjoyable.. But because of unstoppable vengeance is the smart spec.

 

Rage makes me feel like I am playing a very honed force user who has perfected balance between saber skills with multiple ways to engage enimies ..(and I like zealous leap) but if I weigh the specs together logically vengeance with the cc immunity just sounds like the right decision even though I personally prefer the fluidity and fast pace of rage.

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Newsflash: because Rage Juggernauts suck. The class has been completely gimped. Button bloat, no survivability, no effective mobility skills, the list goes on.

 

Seriously, if someone is offered the choice between **** and chocolate, most people are going to pick chocolate.

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meh... at least in my server I've been seeing noticeable increase in rage juggernauts in PVP scene...

i've seen it.. rage jugg wiping down sorc healer before he could even cast bubble on ranked.

Could've been server fart or the sorc made mistake, but considering on the second round he actually managed to out heal my team's healer by 300k and we nearly lost, I am just guessing that he wasn't expecting how deadly Rage Juggs can be.

Edited by Preventer_Wind
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Newsflash: because Rage Juggernauts suck. The class has been completely gimped. Button bloat, no survivability, no effective mobility skills, the list goes on.

 

Seriously, if someone is offered the choice between **** and chocolate, most people are going to pick chocolate.

 

You posted garbage in another thread about Rage.

 

Rage isn't bloated. It's more keys than Vengeance, but the sequences are modular, and go together differently depending on the situation.

 

It has the same survivability as Vengeance, sans Unstoppable and Deafening Defense, which are small gains when compared to the class's DCDs. But it's WAY more mobile, with Force Crush and Obliterate over Vengeance's nothing (maybe Unstoppable? But you just leapt to the guy, so...).

 

It's burst is nutty bonkers, and Vengeance can't even come close to it. The spec is fun and effective right now, especially in PvP. If you think otherwise, you haven't learned it and played it.

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You posted garbage in another thread about Rage.

 

Rage isn't bloated. It's more keys than Vengeance, but the sequences are modular, and go together differently depending on the situation.

 

It has the same survivability as Vengeance, sans Unstoppable and Deafening Defense, which are small gains when compared to the class's DCDs. But it's WAY more mobile, with Force Crush and Obliterate over Vengeance's nothing (maybe Unstoppable? But you just leapt to the guy, so...).

 

It's burst is nutty bonkers, and Vengeance can't even come close to it. The spec is fun and effective right now, especially in PvP. If you think otherwise, you haven't learned it and played it.

 

So, more buttons to accomplish the same goal does not equal bloat, Unstoppable doesn't help mobility, and increased passive damage reduction does not mean more survivability. Alright bud, whatever you say!

Edited by Cortimi
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Yeah, focus guardians/rage juggernauts is the sheet. I dont see why so many play Vengeance/Vigilance and no one plays focus/rage.

 

Dam straight =] I have shocked so many vigilance/vengeance jugs, I turn on them and they just disappear. Their dots are great for enduring defence. Me hitting them for 12k... not so good for them xD

 

Also I have found the most useful part of them is when a healer is on 50-75% hp so they think they are okish but prioritising other people dieing and then boom you jump in and you can hit them down to 15-20% in a couple of seconds so they panic. Jump someone with another burst class and it is just crazy fun =]

 

Biggest hit so far now is 17k, feel sorry for that player :p

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So, more buttons to accomplish the same goal does not equal bloat, Unstoppable doesn't help mobility, and increased passive damage reduction does not mean more survivability. Alright bud, whatever you say!

 

Are you seriously not just laying in damage, especially Ravage, during Unstoppable? Are you really leaping to a guy, then running down a different target?

 

In PvP, those 4 seconds of Unstoppable are for lighting a guy up with DoTs, or laying in a mostly uncounterable Ravage.

 

As for bloat: bloat is when you have more abilities in your rotation than you can use. Rage doesn't have that problem, especially in PvP. What you use depends on the situation or whether abilities are on cooldown. And many abilities "combo" into others, so you use them in chunks. So you're not scrambling to try and use ten abilities in a rotation. THAT's bloat.

 

But the telling hole in your argument: you said "accomplish the same goal". What goal would that be? Because Vengeance and Rage play quite differently in PvP, and actually fill different roles. And, god help me, if you think the goal is "kill an opponent", then you are delusional if you think Vengeance pushes less buttons to do it.

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you guys do realize this is entirely pointless?

 

 

Since, oh you know, Sentinel version of Focus / concentration / whatever it is called nowadays is, STILL, leagues ahead of the guardian version?

 

 

You people are debating on a really......uh, moot point.

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you guys do realize this is entirely pointless?

 

 

Since, oh you know, Sentinel version of Focus / concentration / whatever it is called nowadays is, STILL, leagues ahead of the guardian version?

 

 

You people are debating on a really......uh, moot point.

It really isn't.

 

Feel free to elaborate, though.

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meh... at least in my server I've been seeing noticeable increase in rage juggernauts in PVP scene...

i've seen it.. rage jugg wiping down sorc healer before he could even cast bubble on ranked.

Could've been server fart or the sorc made mistake, but considering on the second round he actually managed to out heal my team's healer by 300k and we nearly lost, I am just guessing that he wasn't expecting how deadly Rage Juggs can be.

 

Ah cause i really see noooone on my server.

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you guys do realize this is entirely pointless?

 

 

Since, oh you know, Sentinel version of Focus / concentration / whatever it is called nowadays is, STILL, leagues ahead of the guardian version?

 

 

You people are debating on a really......uh, moot point.

 

Maybe I missed the sarcasm. This is a joke, right? Because Juggernauts have WAY more tools for Rage than Maras have for Fury.

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you guys do realize this is entirely pointless?

 

 

Since, oh you know, Sentinel version of Focus / concentration / whatever it is called nowadays is, STILL, leagues ahead of the guardian version?

 

 

You people are debating on a really......uh, moot point.

 

nice try but juggernauts / guardians have far better dcd's and utilities. If you are planning on play rage / focus as your main spec you are far better off as a juggernaut then a marauder. aesthetically dual sabers is amazing but from a pure mechanics pov juggernauts are superior in rage in every way over a marauder atm.

 

vengence vs watchmen or vengence vs combat you could debate but rage vs fury isnt even a questionable difference atm.

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Focus does not suck. It is superior in 1v1 and RWZ scenarios. Vengeance does well in WZ by spreading dots and getting higher numbers. That does not win warzones though. All are viable but focus is far more competitive. Button bloat is a joke, no mobility is very wrong and everything else said is very biased.

 

Vengeance/vigilance users spread their ideologies like Christians. Very close mindedly. Focus can be very strong. It is very underrated. Try it in ranked with min/maxed 174 pvp gear. I

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Focus does not suck. It is superior in 1v1 and RWZ scenarios. Vengeance does well in WZ by spreading dots and getting higher numbers. That does not win warzones though. All are viable but focus is far more competitive. Button bloat is a joke, no mobility is very wrong and everything else said is very biased.

 

Vengeance/vigilance users spread their ideologies like Christians. Very close mindedly. Focus can be very strong. It is very underrated. Try it in ranked with min/maxed 174 pvp gear. I

 

 

awww come on man, not all vengeance/vigilance players are like that...

 

but seriously to those who think rage/focus sucks, i hit 10k with raging burst with might augments and 174 gears set up for vengeance spec. Can you imagine what it would be like with overkill augments and properly min maxed gears?

Edited by Preventer_Wind
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Focus does not suck. It is superior in 1v1 and RWZ scenarios. Vengeance does well in WZ by spreading dots and getting higher numbers. That does not win warzones though. All are viable but focus is far more competitive. Button bloat is a joke, no mobility is very wrong and everything else said is very biased.

 

Vengeance/vigilance users spread their ideologies like Christians. Very close mindedly. Focus can be very strong. It is very underrated. Try it in ranked with min/maxed 174 pvp gear. I

 

...one of the most "closed minded" posts I've read in awhile.

 

 

 

That said, juggernauts in general, do well because of the PLAYER and by the QUALITY of the other team... NOT the spec. I've seen both specs get dropped like a sack of hammer handles in arenas. Vengeance and Rage specs are simply set-up differently within their dps applications. Rage favors more burst potential but lacks the resilience of Vengeance. Is this a consideration? It would depend on your playstyle, and the make up of your group.

 

Vengeance's true strength comes from its momentum, where as Rage locks its target down and destroys it.

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Focus does not suck. It is superior in 1v1 and RWZ scenarios. Vengeance does well in WZ by spreading dots and getting higher numbers. That does not win warzones though. All are viable but focus is far more competitive. Button bloat is a joke, no mobility is very wrong and everything else said is very biased.

 

Vengeance/vigilance users spread their ideologies like Christians. Very close mindedly. Focus can be very strong. It is very underrated. Try it in ranked with min/maxed 174 pvp gear. I

 

I've said this before and I will say it again.

 

While primarily a Vigilance player, if you want burst to drop a healer like a sack of ragdolls, Focus is the way to go. Very few other specs can do 24k damage in 2 GCDs.

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nice try but juggernauts / guardians have far better dcd's and utilities. If you are planning on play rage / focus as your main spec you are far better off as a juggernaut then a marauder. aesthetically dual sabers is amazing but from a pure mechanics pov juggernauts are superior in rage in every way over a marauder atm.

 

vengence vs watchmen or vengence vs combat you could debate but rage vs fury isnt even a questionable difference atm.

 

I should've probably said that I meant this for mostly PvE. Oops. Oh well. Yes, in pvp, focus guards do have advantages over concentration sents.

 

My two cents on the issue is the same as someone above me have posted.

 

Less survivable burst spec vs. More survivable sustained spec. It leans to Vİgilance almost always on PvE, but on PvP, I'd say that's a playstyle choice.

 

As for the original poster's observation, you have a simple reason of maybe not seeing any Focus/Rage players.

 

Because Vigi/Veng is a clear choice for pvE, and since only a small percentage of the playerbase actually goes for competitive PvP, you don't see many focus players at endlevel, if any. It's not rocket science to figure that out.

 

Oh, "spreading our ideologies"??

 

I wasn't aware that I was a socialist all this time and simply infecting people with my 'ideas.' :D

Edited by Manweth
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