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Preventer_Wind

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  1. It is true. I hit my crushing blow with 11k dmg that is an AOE skill... however, that is only possible when I have my vengeance spec gears on, and must have both relics proc'ed. This does not happen often and really puts your DPS on the far side of RNG dependency. Therefore, simply going full tank set up makes you to contribute more for your team overall. The immortal spec's DPS potential is... not bad, but it isn't good either. Simply playing the spec as it was intended to be brings out the full potential out. Lastly, this is rather weird, when I was doing open world PVP on other night, with my full tank gears on I hit my crushing blow with 10.5k dmg. I am sure my target didn't have PVP gears on or something but this tells me that the crushing blow/guardian slash can crit and deliver some degree of burst in terms of tank's perspectives. The damage also depends on your augments. I run and swap fortitude augs to overkill augs, but thinking about switching to might augments altogether... not sure how that will work out yet in terms of my tank dps, but you really gotta look at the point, "tank dps"... which doesn't count much.
  2. basically this utility does two things for you. 1. cuts intercede's cd by 5 sec. 2. intercede is a buff you cast to ally of your own choosing. The damage reduction and threat reduced simply applies to that specific target you intercede to, and that word "each" mean every targets you intercede to gets that treatment. It's just worded in a weird way, but nothing more, nothing less. Maybe they thought including the word "each" would clear up any confusion, but apparently it isn't... since intercede isn't an AOE skill...
  3. For every single trolls queuing with 0 gears or PVE gears, and those PVE players that are curious about ranked pvp with enough ignorance to queue with their 186 gears... Hate to say it but the Devs made excuse to all this by saying "we gave you bolster for this exact reason". The biggest problem with this now is that the word Bolster is definition of contradiction in PVP. Bolster is supposed to give you stat boost in order to compete equally to those who are fully geared in PVP gears. But Bolster does not give you enough stat boost to cover the effectiveness of having 2018 Expertise. This is the exact reason why the Devs point out the necessity for us to go farm the warzone/ranked comms to gear up. Well, if that's the case, why is there Bolster to begin with?! That is the controversy of the PVP gearing in this game. And that is exactly the reason why players are raising their concerns for the necessity of removal of Bolster or having a gear restriction to solo ranked queue, allowing players who are prepared for PVP only. However, the devs are against this idea saying that bolster is providing chance for all players to try out PVP... isn't that what regular matches for? Why bother having 4 vs 4 rounds on reg warzone queue then? As much as the end goal for PVP players ends up in Ranked Seasons, the devs allowed far greater population to participate on this so called "supposed to be exclusive by definition" PVP event. If barring all the undergeared players to queue ranked seems impossible, couldn't devs at least try to segregate the queue process by allowing only 2018 Expertised players to go into one round while allowing all under 2018 expertised players to meet up in a separate matches? As much hype and participation occurring so far in this season (as well as shortened duration of it), I am pretty damn sure it is possible to separate the queue process and allow '2018 expertise only' & 'under 2018 expertise only' matches to exist. Then comes the rewards system. Let those 2018 expertise matches gain & lose fully on ratings, while under 2018 expertise gain & lose ratings by half. In that terms, undergeared players must be working (purely estimation right off the moment,) twice as hard to gain the ratings than that are of the fully expertised players. But guess what? whether you lose or win, let them gain ranked commendations. In that retrospect, won't the undergeared players will gain better access to pvp gears and then eventually be fully 174 geared? I doubt that no trolls in right mind will go through all that to queue up in order to gain access to 2018 expertised matches... they usually want easy, cheap laughs. why bother gearing up your character just to queue and ruin ranked matches then? Let's take example from games that are PVP focused: all MOBA format games, notably LoL. the mess in solo queue right now is literally equivalent to what you go through in bronze rating. As you rank up (around gold or even higher ratings), you will run into more serious match ups and less trolls, because trolls just can't make it up to that rating as well as no trolls in right mind will go through all that experience just to get up that high. By the time I made it into diamond rank, never ran into trolls. I know i am making example from another extreme case that has little relevance to SWTOR in genre, but doesn't mean certain elements from different genres may be implemented to improve the gameplay. Ultimately, the PVP system in SWTOR should become a bit more systematical and complicated in order to bring out a better PVP experience. The game has cone through 2 expansions and had major changes to the class skill trees, so why can't the PVP system be upgraded? This is definitely a fallacy in terms of critical thinking, but give the PVP players Bolster so we can participate in HM and NiM Ops. Would the devs get the severity of the issue by hearing PVE players screaming bloody murder and vindicating every PVP players out there?
  4. at least today in The Bastion Server, we started to see a lot better quality of reg warzone matches today. I am guessing the whole reason why this is happening is because of the disgruntled people began queueing reg matches to farm more comms or having a more organized guild warzone runs. Since better pvp players are trickling down, reg warzones became a lot more interesting and challenging to play. How are your servers doing in terms of reg matches?
  5. whenever i roll into immortal jugg and if i see sniper, sometimes that sniper takes more guard from me than the healer, lol... still. I got into a around with 2 snipers (pre season) one time. against 3 sin team. when those two domes pop, man those snipers can pwn some ****... we won both rounds by huge margin.
  6. I can definitely help you how to play jugg. In terms of guild, we only accept those who are willing to participate in warzones and pvp activities. At this point, most of our guild members have gotten to lvl 60 so you will have to do your own lvling. That does not mean we do not help. In fact we do care about how you lvl up and how you will become in warzones. If you are interested, let me know, and we can discuss it further about it
  7. Strange question, isn't it? Dumb? Pointless because this is internet and no one cares? Then why should I give a damn about your personal blight against the problems The Bastion server faces in PVP? I play both factions and see where this problem with this server and why PVP is so bad and unbalanced right now. Let's put the unbalanced classes away to different forums. I am here to talk about the server balance. The Bastion server is obviously Imp heavy server. Many think in reg warzones (lvl 60 based), Imps dominate because of sheer number. But that isn't perfectly true. From my 60's pvp experience imperials are better in overall because of one key element that the imperial pvp players bring to the team: communication. not by how much in team comm is being thrown around within the matches, but in terms of overall warzone experience, imperial players are easier, and more open to communicate, even in basics such as calling incoming, or which node needs to be defended, etc etc. When I play on pub side, it always feels like I am out to fend for myself. There is definitely a lower percentage of games where I experience an attempt to communicate with teammates in the match. And then team usually ends up losing. Same thing in ranked too (of course that would be yolo queue). Why are pubs so discouraged in PVP in the Bastion server? At least in time spend in The Bastion server, sometimes on the imperial fleet there are some educational and rather helpful discussions take place on how to play, and how to perceive the game. It's not always rants and curses, and fighting from one person to another. I do definitely see less in pub side. As most of my mains are in imp side of this server, we are obviously outraged by current ranked queues. Pubs are cheating. pubs are queue syncing while our side is ridden with trolls and queue leavers. Those are some of the feelings we carry these days. However instead of directly pointing fingers against them, we must understand the fact that the people who show up at ranked queue are perhaps the only people queuing from their faction at that time. So systematically, there is nothing wrong with what the pubs are doing. they are just enjoying the games and just happened to be in advantageous position by the way the game is designed. How all of this could've been avoided? Only if both faction players were more prone to understand how the PVP system works in this game. Even if the pub side is queue sync'ing, what would happen if there are vast majority of Imperial pvp players who knew how to counter those set ups? At least it would have been close matches or even a chance to win against such premade would be greater ( more tanks and healers should queuing, if there is population willing to queue and have confidence to try it out on solo queue). However, were there anything that we the players could do in terms of improving the PVP community? I think not.. Every member in my guild knows what they are signing up for upon joining. We teach them how to play warzones effectively. we constantly help each other in getting dailies done and discuss about gear set ups. We constantly group up and rarely queue alone. On the side we also attempt to help and teach non-guild members on how to play warzones if they ask. I think of the biggest problem in this game is that no one is asking for real help or discussion, only except when they need credits or do quests that can be solo'ed. These days I only see PVE guilds queuing up regs just to do their conquest. Fine by me and thank you for being easy targets. However, I generally don't see pub guilds discussing or even a decent pvp guild that attempts to run better reg matches. There are good pub and imp pvp players in this server, and i respect them for what they are capable in ranked matches. I do never see them queuing regular matches nor contribute to the betterment of the faction pvp. If I have one criticism, the top players in this server rarely contributes to the betterment of their faction's PVP qualities. I believe such neglect has been one of the core reasons why our server's PVP quality is so biased and unbalanced. It always ends up having one team dominating another these days, instead of seeing close matches. What we need to see, that whether our server succeeds in becoming a good pvp server, is to see more close matches. This tells that more and more people are learning how to play warzones, creates less discouragement in both ranked and reg warzones. Instead of complaining 'you all suck', how about trying to discuss tactics before the start of the matches? If there are no healers, how about some ops and sorcs in the team offer to attempt off heals for the team members instead of blindingly pursue your own dps figures and be happy about it? we can only do better when entire team is backing you, instead of one person thinking that they can carry the team? Here's an example. When i first started queuing ranked matches in season 2, I was not geared. I had 2018 expertise but only mainhand and offhand were ranked gears. When i got a queue, my teammates began with complaining and I immediately thought 'oh ****'. I told them this was my first time queueing and I did not know the gears were such importance since the stats didn't seem so different at that time. The team understood and other jugg in my team offered me stim, which I had no concept of back then. In the end, my team won both matches with me coming second top dps from both matches (i play dps jugg). That became turning point when I became a full on PVP player. Improvements came after as i learned how to play warzones and ranked matches bit more seriously and I began to understand the mechanics of them. At the end of season 3, i was 10 ratings away from gold before my hopes were snatched by trolls queuing towards the end of the season. Considering how I used to play, I was glad to even hit silver rank. I am hoping for gold rating this season, but we'll see how that will go, right? The moral of the story is, we are too focused on doing just whatever we want. I would like to see more joint guild efforts to make the warzones more fun place to be at. an overall improvement of PVP quality by faction and server, rather than everyone reaching for tops. Being at tops is good, but what good is it when rest of your faction underperforms by huge margin? You want the recognition of being called godly? sure thing, good for you. that's all i gotta say. For me, i just wanna have better time going against my opponents. Oh, by the way? my guild is planning invasion during the Gree event. So any good Pub pvp guilds please come to Ilum and let's have all out brawl. Let's just have some fun duking it at each other and have constructive and fun pvp experience instead of /say chat smeared with hurtful languages. For other Imp side pvp guilds, lets us talk and see if we can make this event truly a server wide PVP event and get some attentions.
  8. sorry to say but juggs aren't that buffed these days. we are more like a yardstick class in terms of balance. any classes that do better than juggs, OP any classes that do worse than juggs, Underpowered we got new skills after 3.0 but I don't see much impact juggs can deliver these days. we have no burst. great sustained damages but we aren't anywhere near sorcs. PTs, Sins, and hell even marauder in terms of damage. Marauders in my guild have some insane damages when i put them on guard (regs, not ranked). even in 1 vs 1 duel practices, marauders in my guild easily burns me thru in full ranked dps and tank gears. Marauders are pretty damn good in 1 vs 1 situation. just needs more of defensive cooldowns to allow them be more sustainable throughout the matches. Well maybe that anni spec rotation fix would be nice too... i wish it played a bit more like vengeance jugg with series of heavier hits and dots...
  9. Dear Devs, I am a Jugg player and I cannot stand idly by our melee brothers suffer from such imbalanced class set ups. Here is what I propose to change marauders into more contendable and makes them last longer in warzones. The whole focus of having a signature defensive cooldown is to give each class a second wind, and we juggernauts are blessed with enraged defense (which don't work that well these days....), sorcerers have force barrier, Operatives have stealth, and so on... After playing marauder in warzones, If you developers to the game allow just one change in marauder's signature defensive cooldown skill, I would be happy on my mara alt, and all other marauders may be happy. Please change/allow Undying Rage/Guarded by Force that gives: 1. 99% damage reduction 2. 4 seconds of full cc immunity (not movement impairing ******** but, same immunity you guys gave to sins. no stuns, nothing!) 3. activate @ 30% health or below, and by amount of damage taken in by percentage, allow marauders to heal themselves either at the end of the duration of the skill, or heal throughout the duration. This is not overpowered at all considering what sort of defensive cooldowns offer in other classes and sorc/sins are getting. these changes alone in marauders will give them a fighting chance, separate good to bad players, and will make marauder just bit more fun to play. You don't have to give too much heals on it, but think about how juggs gets enraged defense for 10 seconds and 10 charges. 4 seconds on base duration of undying rage isn't long and may not even contribute towards being able to absorb damage that can be converted to self heals. Think about Force Barrier from sorcs... why do they get heals and benefits from amount of hits take during the duration of the shield itself? and they can heal themselves after surviving with force barrier as well. So why can't marauders get that sort of the deal? Not asking for exactly the same mechanism, but unique to marauders/sentinels in own number figures. Isn't marauder the only class that does not have self generated heals as in defensive capabilities? and don't give me that saber ward utility ******** because no one uses that for PVP utility setups. Also by allowing it to be activated at 30% health or below, you can't take advantage of casting guarded by force in the beginning and jump straight into the fray and tank the other team. it will be able to remain purely as in defensive cooldown.
  10. nice man, wish you the best of the luck. I will give my try on yolo queue either tonight or tomorrow
  11. I'm staying the **** away from it right now. The news from my server earlier in the morning was not good at all (Bastion). we got full of queue sync'ers from pub side and server wide known troll queueing in from Imp side....
  12. ikr? dat smooth rotation is sexy as hell. good thing? Retaliation/Reposte actually does some damage now on top of that
  13. so what tooltips have changed? I dont pay attention at them all the time but even PVP players should pay attention to what their class is capable of and I do know some of those figures for sure. I haven't checked the new stats/tool tip regarding vengeance juggs but here's one strange thing I noticed after the update. While on my PVP dps gear w/ stims, I noticed my min/max dmg went up about 100. I thought this was very strange since all of my stats were capped with 174 rating gears and stuff like that. If you can list what has changed I can take a look at mine later when I log on and see if we can discuss about it or tell devs that they screwed up again =P
  14. I don't know about PVE because I'm mainly PVP player, but I've been noticing some increase in my vengeance spec damages overall. My dps in warzones sorta shot up since the update... and nothing on vengeance spec has been done in this update except for that utility changes. only immortal spec should've had tool tip changes and stuff like that
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