Layfe Posted January 2, 2015 Share Posted January 2, 2015 (edited) **SOLVED** Curious as to why copilot options vary my republic shadow/scoundrel's stock scout ship has a co-pilot ability to repair the hull(Hydro Spanner) my imperial assassin/operative's stock scout ship does not have this option, but the option is available for my stock gunship and strike fighter. my imperial warrior and republic marauder both have the repair hull ability for their stock scout ships. My question is does anyone know why I don't have access to this copilot ability for my imperial assassin and operative? or if I am able to get access to this abiliy for these ships somehow? Ideally I wanted the repair hull hydro spanner ability for my operative's S-12 Blackbolt to mimmic my republic build and was hoping it was possible any input is appreciated thanks Edited January 2, 2015 by Layfe Link to comment Share on other sites More sharing options...
Danalon Posted January 2, 2015 Share Posted January 2, 2015 (edited) You can get every copilot ability on both sides but the combination of passive boni and ability is different. Open your hangar's crew tab and you can buy crew members for fleet requisiton. I wish we could choose 4 crew members for passive boni and a fifth for the ability. Edited January 2, 2015 by Danalon Link to comment Share on other sites More sharing options...
Layfe Posted January 2, 2015 Author Share Posted January 2, 2015 you sure you can get every copilot ability? I have all of the copilots unlocked and none of them have the repair hull ability Link to comment Share on other sites More sharing options...
Danalon Posted January 2, 2015 Share Posted January 2, 2015 (edited) Blizz and MZ-12 have Hydrospanner. Edited January 2, 2015 by Danalon Link to comment Share on other sites More sharing options...
Layfe Posted January 2, 2015 Author Share Posted January 2, 2015 Blizz and MZ-12 have Hydrospanner. those two arnt options for copilots Link to comment Share on other sites More sharing options...
Danalon Posted January 2, 2015 Share Posted January 2, 2015 (edited) those two arnt options for copilots Why not? You can hire them as copilots for 1250 fleet requisition. Although they don't have the same passives as republic copilots with hydrospanner. Edited January 2, 2015 by Danalon Link to comment Share on other sites More sharing options...
Layfe Posted January 2, 2015 Author Share Posted January 2, 2015 Why not? You can hire them as copilots for 1250 fleet requisition. Although they don't have the same passives as republic copilots with hydrospanner. Thats why I'm asking, I was wondering why they arnt options for me to select Link to comment Share on other sites More sharing options...
Danalon Posted January 2, 2015 Share Posted January 2, 2015 You need to buy and then select one of them for a position (Blizz for engineering or MZ-12 for offensive). A crew member can only be selected for copilot if it's in one of the four active positions. Link to comment Share on other sites More sharing options...
Layfe Posted January 2, 2015 Author Share Posted January 2, 2015 You need to buy and then select one of them for a position (Blizz for engineering or MZ-12 for offensive). A crew member can only be selected for copilot if it's in one of the four active positions. Thank you so much, problem solved, didn't occur to me that the copilot consisted of one of the four passive companions, was just pure luck then that my other characters had him selected, was driving me a bit crazy thanks for responding and sticking around until I understood Link to comment Share on other sites More sharing options...
Danalon Posted January 2, 2015 Share Posted January 2, 2015 Glad I could help. Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted January 3, 2015 Share Posted January 3, 2015 Blizz is the better one for gunships. The extra 10% engine power capacity is very useful in dealing with (flying away from) angry scouts. Link to comment Share on other sites More sharing options...
Magira Posted January 3, 2015 Share Posted January 3, 2015 Blizz is the better one for gunships. The extra 10% engine power capacity is very useful in dealing with (flying away from) angry scouts. Uh, I use for GS Ashy or Aven. They are ideal IMHO and must not be bought. Link to comment Share on other sites More sharing options...
Fractalsponge Posted January 3, 2015 Share Posted January 3, 2015 Play against bads - take Aven. Play against anyone decent - take Blizz for engineering for gunships. Link to comment Share on other sites More sharing options...
Magira Posted January 3, 2015 Share Posted January 3, 2015 Play against bads - take Aven. Play against anyone decent - take Blizz for engineering for gunships. Especially against good pilots I like more offensive. Link to comment Share on other sites More sharing options...
Fractalsponge Posted January 3, 2015 Share Posted January 3, 2015 If your opponent loses just because you have 10% more weapon pool, he isn't very good. Positioning using 10% more energy pool has disproportionately more benefits. Link to comment Share on other sites More sharing options...
MiaowZedong Posted January 3, 2015 Share Posted January 3, 2015 There is litterally never a time to use Aven Geth. 2V-R8 is always available and always superior to Aven Geth. Aven's Power to Blasters gives +10% power; 2V-R8's Efficient Fire gives 13% efficiency, which is equivalent to +14.9% power and +14.9% regen rate. Your Aven is bad and you should feel bad. Link to comment Share on other sites More sharing options...
Magira Posted January 3, 2015 Share Posted January 3, 2015 (edited) There is litterally never a time to use Aven Geth. 2V-R8 is always available and always superior to Aven Geth. Aven's Power to Blasters gives +10% power; 2V-R8's Efficient Fire gives 13% efficiency, which is equivalent to +14.9% power and +14.9% regen rate. Your Aven is bad and you should feel bad. Efficent Fire does not work with railguns. I feel good. Edited January 3, 2015 by Magira Link to comment Share on other sites More sharing options...
MiaowZedong Posted January 3, 2015 Share Posted January 3, 2015 (edited) Efficent Fire does not work with railguns. I feel good. Are you sure? It certainly 'feels' like it does but I'll be the last person to claim that based on something as subjective; I don't see power draw in the railgun tooltips to check though. Edited January 3, 2015 by MiaowZedong Link to comment Share on other sites More sharing options...
tommmsunb Posted January 3, 2015 Share Posted January 3, 2015 Are you sure? It certainly 'feels' like it does but I'll be the last person to claim that based on something as subjective; I don't see power draw in the railgun tooltips to check though. Can confirm, it doesnt work. Link to comment Share on other sites More sharing options...
Asbetos Posted January 3, 2015 Share Posted January 3, 2015 Are you sure? It certainly 'feels' like it does but I'll be the last person to claim that based on something as subjective; I don't see power draw in the railgun tooltips to check though. Yes, it only works with blasters, as the tooltip says "The cost of using blasters is reduced by 13%" Link to comment Share on other sites More sharing options...
Magira Posted January 3, 2015 Share Posted January 3, 2015 Are you sure? It certainly 'feels' like it does but I'll be the last person to claim that based on something as subjective; I don't see power draw in the railgun tooltips to check though. This is the current state of my knowledge, yes. But since I have not tested it myself, I would not bet my life on it. Link to comment Share on other sites More sharing options...
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