Kurin Posted December 16, 2014 Share Posted December 16, 2014 (edited) I did a search and found very few posts about the numerous (handful?) broken itemizations so I thought I would attempt to list all of the ones that I know about in one post. If others are found, please reply and I will attempt to keep the top post updated with each one that we, as players, believe are broken. Hopefully this will get BioWare's attention. Crew Skill Biochem: Anodyne Resistance Implant MK-1 +177 Endurance +172 Willpower +84 Defense +79 Surge Problem: Surge on a tanking implant? Believe it should be Shield instead of Surge, to be the same as the Strength and Aim tanking implants (Reaction MK-1 and Response MK-1) Crew Skill Cybertech: Frasium Supercharged Resistance Module MK-1 +177 Endurance +172 Willpower +84 Defense +79 Surge Problem: Same problem as the implants of the same type. (Devs really don't like willpower users this patch). Elite Comms Vendor for Sage and Sorc: Massassi Force-Healer's MK-1 Motivator +194 Endurance +124 Willpower +48 Crit +111 Alacrity Problem: Very low Endurance, Willpower, and Crit. Other similar implants have +276 Endurance, +241 Main Stat, and +96 Crit (almost double across the board). Legacy Companion Weapon Reward Devoted Allies Assault Vibroblade +33 Strength +98 Endurance +41 Power +33 Absorption +43 Alacrity Problem: All stats are very low in comparison to other rating 192 legacy weapons. Believe the stats should be in the 100-200 range, per stat. FYI, a BW customer service person told a player via a bug ticket that the stats were correct...ugh! Legacy Companion Off Hand Reward Devoted Allies Assault Focus +124 Willpower +170 Endurance +111 Accuracy +74 Critical Rating Problem: Willpower, Endurance, and Crit are all low. As well, most similar offhands have some power. ++Update: Added Cybertech Earpiece to this list. +++Update: Added Focus legacy offhand to this list. Edited December 20, 2014 by Kurin Link to comment Share on other sites More sharing options...
itsmymillertime Posted December 16, 2014 Share Posted December 16, 2014 Bug Report Forum >>>> Link to comment Share on other sites More sharing options...
Kurin Posted December 16, 2014 Author Share Posted December 16, 2014 (edited) Bug Report Forum >>>> If BW confirms these are indeed bugs...they can move this to that forum. Until then, it's speculation, and I'm leaving it here. Edited December 16, 2014 by Kurin Link to comment Share on other sites More sharing options...
MillionsKNives Posted December 16, 2014 Share Posted December 16, 2014 Crew Skill Biochem: Anodyne Resistance Implant MK-1 +177 Endurance +172 Willpower +84 Defense +79 Surge Problem: Surge on a tanking implant? Believe it should be Shield instead of Surge, to be the same as the Strength and Aim tanking implants (Reaction MK-1 and Response MK-1) Same problem exists for the Willpower tanking earpiece from Cybertech. Legacy Companion Weapon Reward Devoted Allies Assault Vibroblade +33 Strength +98 Endurance +41 Power +33 Absorption +43 Alacrity Problem: All stats are very low in comparison to other rating 192 legacy weapons. Believe the stats should be in the 100-200 range, per stat. FYI, a BW customer service person told a player via a bug ticket that the stats were correct...ugh! Also the single handed lightsaber and blaster pistol companion legacy offhand weapons are mainhand instead of offhand. Good list. Link to comment Share on other sites More sharing options...
Kurin Posted December 17, 2014 Author Share Posted December 17, 2014 Added the Cybertech earpiece. When I get the details on the offhands, I'll add them as well. Link to comment Share on other sites More sharing options...
Duke_Johnywalker Posted December 17, 2014 Share Posted December 17, 2014 You should also add that there is absolutely no offhand ST saber or offhand AIM blaster Link to comment Share on other sites More sharing options...
TheAncientPast Posted December 18, 2014 Share Posted December 18, 2014 HEY DEVs ...when will we get a correction for this? Well, I don't know what kind of DB swtor is using, but how difficult can it be just to switch the setting for +79 Surge for +79 Shield? In SQL in would just be a simple statement. So Dev's please fix this asap. Ah and yes, please fix the wrongly named quarrel pet model (named comet breaker ) and please fix the deco for this comet breaker named quarrel pet model and please fix the trooper companion Yuun (some skills are force instead of tech, making almost no damage) and please fix the knight companion Rusk (one skill mapped as force instead of tech, same as with Yuun) and please fix all the missing codex entries and please fix the problem with the lags since 3.0 and please fix the problem with the nar shadaa nightlife event achievement that you guys took from me and many other player with the stronghold update (oh yes, this is still gettig me into enrage!!!) Hey devs, its really nice what you did with rishi, a planet I like. Honestly. Its fun playing the different chars through the storyline. Good Work. But some bugs (like those for Yuun and Rusk) are in the game SINCE 3 YEAR! Link to comment Share on other sites More sharing options...
Kurin Posted December 18, 2014 Author Share Posted December 18, 2014 You should also add that there is absolutely no offhand ST saber or offhand AIM blaster Can you elaborate? Is this an issue with Armstech and Artifice? Or is it a mission reward problem on Rishi? Link to comment Share on other sites More sharing options...
Unperson Posted December 19, 2014 Share Posted December 19, 2014 Elite Comms Vendor for Sage and Sorc: Massassi Force-Healer's MK-1 Motivator +194 Endurance +124 Willpower +48 Crit +111 Alacrity Problem: Very low Endurance, Willpower, and Crit. Other similar implants have +276 Endurance, +241 Main Stat, and +96 Crit (almost double across the board). Frasium Dethless Relay MK-1 [Cybertech rating 168 crafted green] +120 End +88 Wp +52 Crit +79 Surge Anodyne Resolve System MK-1 [biochem rating 168 crafted green] +120 End +88 Wp +52 Crit +79 Surge There are two "Anodyne Resolve System MK-1" recipes, one with correct stats, the other with the ones I listed, and we are missing a MK-2 recipe. Inquisitor/Consular got the raw end of the deal with 3.0 items, it seems. :/ Link to comment Share on other sites More sharing options...
Chilli Posted December 19, 2014 Share Posted December 19, 2014 just noticed this when crafting, the blue(178) has better stats than the purple(186) what the.....? Anodyne reflex MK2( rating 178) aim +199 end +205 Anodyne reflex MK2( rating 186) aim +172 end +177 Link to comment Share on other sites More sharing options...
Drewbee Posted January 4, 2015 Share Posted January 4, 2015 (edited) I have 2 highly disappointing pieces that fit this description: Deceiver Force-Healer's MK-2 Chip Ear Item Rating 198 185 Endurance 134 Willpower 81 Crit 120 Alacrity Deceiver Force-Lord's MK-2 System Implant Item Rating 198 185 Endurance 134 Willpower 120 Accuracy 81 Crit The MK-1 versions of these from the Comm Vendor have: 301 Endurance 261 Willpower 104 120 These are pretty huge differences. Please get this error fixed soon. Edited January 5, 2015 by Drewbee Link to comment Share on other sites More sharing options...
brittyboi Posted January 12, 2015 Share Posted January 12, 2015 Any word on this getting fixed? I looked at the 3.0.2 patch notes, and there are no fixes to these broken stats on these gear pieces. Right now it seems as if these gear stats have completely flown under the radar, as you would think it to be a very simple fix. Anyway, I really hope that they fix this issue, as I have some 192 force-healer implants that I would love to wear, but won't because they are worse than the greens I picked up on Rishi. Link to comment Share on other sites More sharing options...
Satsuis Posted January 13, 2015 Share Posted January 13, 2015 Elite Comms Vendor for Sage and Sorc: Massassi Force-Healer's MK-1 Motivator +194 Endurance +124 Willpower +48 Crit +111 Alacrity Problem: Very low Endurance, Willpower, and Crit. Other similar implants have +276 Endurance, +241 Main Stat, and +96 Crit (almost double across the board). I would like to add that this is the case FOR ALL "Force-Healer's" implants sold by ALL comm vendors. The Basic and Ultimate versions of these implants are completely screwed up as well with the same incredibly low Main stat and secondary stat. Also, these would be much better suited for healers if they had +Power as a secondary stat rather than +Crit. BW is really dropping the ball by not implementing a fix for this seemingly simple issue. They are basically robbing healers of >200+ Alacrity that they need because we can't use this rubbish. Link to comment Share on other sites More sharing options...
brittyboi Posted January 17, 2015 Share Posted January 17, 2015 I don't know much about how stats work on Bioware's side, but I imagine it isn't much more than a few keyboard clicks and issuing a patch (or tacking it onto the next patch). Seriously, isn't there an intern that can get put on the job of fixing all of the broken stat itemizations lol Link to comment Share on other sites More sharing options...
fomenta Posted January 18, 2015 Share Posted January 18, 2015 (edited) Bump. Submitted an in-game bug report about the shadow/sin tanking implant/earpiece having surge and it got closed saying it wasn't a bug, but rather a suggestion and I should report it on the forums Edited January 18, 2015 by fomenta Link to comment Share on other sites More sharing options...
DarthEccen Posted January 18, 2015 Share Posted January 18, 2015 Bump. Submitted an in-game bug report about the shadow/sin tanking implant/earpiece having surge and it got closed saying it wasn't a bug, but rather a suggestion and I should report it on the forums Tank gear with surge not a bug. Ha! That's a good one. If that's "as intended" though, then you post this to Bug Reports. Should make a big hullabaloo on the General forums for that. Link to comment Share on other sites More sharing options...
TheAncientPast Posted January 23, 2015 Share Posted January 23, 2015 Tank gear with surge not a bug. Ha! That's a good one. If that's "as intended" though, then you post this to Bug Reports. Should make a big hullabaloo on the General forums for that. And what do we learn of this? Only that this support employee does not have the slightest idea about the game he/she is supporting. Link to comment Share on other sites More sharing options...
wolfyde Posted January 23, 2015 Share Posted January 23, 2015 I think you can add some of the 192 rated companion outfits from the Spirit of Cooperation to the list. I just noticed that a couple of pieces from the Devoted Allies Force Lord have a stat budget on par with crafted 168 gear. Link to comment Share on other sites More sharing options...
FWSWBN Posted January 31, 2015 Share Posted January 31, 2015 healer willpower ear and implant 186 need to be fixed ASAP. Link to comment Share on other sites More sharing options...
brittyboi Posted February 3, 2015 Share Posted February 3, 2015 Can we please get this fixed. I finally was able to get some drops and move away from these items, but on all three levels they sorc healing implants are broken! You have fixed the itemization on companion willpower gear, and on many of the other broken pieces of gear, but there hasn't even been a word on the sorc healing implants. Link to comment Share on other sites More sharing options...
-Kitara- Posted February 4, 2015 Share Posted February 4, 2015 Could we please get an update from the devs on these items? We're closing in on 2 months since these were first reported, and still no word on fixing these pieces that player characters actually need - and for the healers no less! How do you expect the healers to keep an operation team alive when they can't buy the basic gear they need? I realize there were some very major exploits the dev team had to patch up and deal with recently, but surely 30 minutes could be spared somewhere to fix these stats - especially when the pieces and stats have clearly been pointed out on this and other posts? I'm usually one to cut the dev team some slack because I know there's usually some big thing they need to fix, but if you can change the color of Satele's lightsaber on a splash screen, surely a few minutes can be spent on actually fixing broken gear stats for the players that they actually need to use. Link to comment Share on other sites More sharing options...
brittyboi Posted February 12, 2015 Share Posted February 12, 2015 Yes, it would be very nice to get the sorc implants fixed for 3.1.1. I am happy that the companion willpower gear has been fixed, but this is also a pretty important group of gear that needs to be fixed. Link to comment Share on other sites More sharing options...
Dargster Posted February 13, 2015 Share Posted February 13, 2015 Great to see the Willpower based companion gear is fixed, any update on the rest of these issues, in particular the Force Healer implants - not having these with the correct stats is a bit of a hassle for sorc/sage healers. Thanks Link to comment Share on other sites More sharing options...
Ruskaeth Posted February 13, 2015 Share Posted February 13, 2015 Great to see the Willpower based companion gear is fixed, any update on the rest of these issues, in particular the Force Healer implants - not having these with the correct stats is a bit of a hassle for sorc/sage healers. Thanks Companion gear is fixed before loot drops from operations. Great priorities BW! Maybe a picture will help: http://i.imgur.com/mcjWOUp.jpg Link to comment Share on other sites More sharing options...
BrintoSFJ Posted February 13, 2015 Share Posted February 13, 2015 Add to the list Sorc/sage Basic Comm Level 60 healer implant. Just got ruined with 3.1 patch : - Yavin Force Healer's MK-1 motivator Endurance 178 Willpower 114 Critical 43 Alacrity 102 Link to comment Share on other sites More sharing options...
Recommended Posts