Zigorathus Posted December 9, 2014 Share Posted December 9, 2014 Jakkaro is able to receive the Darok's blade debuff in the final fight and because of his AI tendencies he does not leave his target and ends up killing whoever else receives Darok's Blade when they are pulled. Because Jakkaro is able to be targeted it has caused many wipes for me and others in my guild. Is this intentional or is it a problem you intend to fix? Link to comment Share on other sites More sharing options...
ImanolValentine Posted December 9, 2014 Share Posted December 9, 2014 I have done that. Jakaro having the area like 4 times in a row. No one died, not the dps who got away, not the healer, not me the tank (and I stood on area because I was too focused on keeping aggro. Gotta say hardly a scratch). That area is why the Reppie must fall first. That and because he can't be tanked. Link to comment Share on other sites More sharing options...
Memo- Posted December 9, 2014 Share Posted December 9, 2014 I have done that. Jakaro having the area like 4 times in a row. No one died, not the dps who got away, not the healer, not me the tank (and I stood on area because I was too focused on keeping aggro. Gotta say hardly a scratch). That area is why the Reppie must fall first. That and because he can't be tanked. The double aoe attack is a 0 damage kill however, so you were lucky in that department and they didn't collide. If Jakarro gets the aoe, the only way to be sure that no one dies, is that no melee dps or tank stays on the same target he is on. If Darok and Arkous are both in the same spot, you might as well leave the area until the next aoe comes to avoid death. Link to comment Share on other sites More sharing options...
nightsproull Posted December 9, 2014 Share Posted December 9, 2014 Yeah, that stupid wookie either needs to not get the debuff, or needs to be removed from the fight. We killed the boss no problem our second try, but the first try the wookie killed me, the tank. Link to comment Share on other sites More sharing options...
ImanolValentine Posted December 9, 2014 Share Posted December 9, 2014 I'm usually lucky, anyway if we both have had area I wouldn't stay. But I agree, wookie removed or no debuff. Link to comment Share on other sites More sharing options...
PavSalco Posted December 20, 2014 Share Posted December 20, 2014 First run and no wipe. I like that Jakarro gets a circle as well. That gives a bit unpredictability to the fight and I really enjoyed it. Btw, even if you get pulled the circles don't appear instantly after the pull, so you still have time to run away. I don't see why it's a problem. HM is supposed to be a challenge Link to comment Share on other sites More sharing options...
shyroman Posted December 20, 2014 Share Posted December 20, 2014 First run and no wipe. I like that Jakarro gets a circle as well. That gives a bit unpredictability to the fight and I really enjoyed it. Btw, even if you get pulled the circles don't appear instantly after the pull, so you still have time to run away. I don't see why it's a problem. HM is supposed to be a challenge Except for when you get pulled while both circles are out and get pulled right on top of Jakarro, unavoidable and completely random Link to comment Share on other sites More sharing options...
wadecounty Posted December 20, 2014 Share Posted December 20, 2014 I don't think its a mechanic that's really going to wipe groups, at most I've seen him randomly get 1 person killed, quick b rez and everything's fine. That's said, it just introduces dumb RNG into the fight that for the most part is out of the player's control, and doesn't really make things more fun in any way. They should have it so Jakarro isn't targetable by the blue circle. Link to comment Share on other sites More sharing options...
wainot-keel Posted December 20, 2014 Share Posted December 20, 2014 I don't think its a mechanic that's really going to wipe groups, at most I've seen him randomly get 1 person killed, quick b rez and everything's fine. That's said, it just introduces dumb RNG into the fight that for the most part is out of the player's control, and doesn't really make things more fun in any way. They should have it so Jakarro isn't targetable by the blue circle. No quick b rezz with powertechs and warriors as dps/tank and the one getting insta-killl is the healer. I agree. Bad RNG is not fun, and certainly not "challenging". Jakarro shouldn't get the circle. Link to comment Share on other sites More sharing options...
nightsproull Posted December 21, 2014 Share Posted December 21, 2014 The thing is that the fight is so easy that any decent healer+ decent tank can keep it going indefinitely. It's just a waste of time with the jakkaro mechanic. Link to comment Share on other sites More sharing options...
Nkya Posted December 22, 2014 Share Posted December 22, 2014 Such a thing happened to my healer: Jakkare got the reticle but stuck on the boss. Then my healer got it too but stood away. However, I was pulled to Jakarro. In the next second, while i was still withdrawing, Arkhous casted his attack and we both died. Sounds an unavoidable death due to RNG to me. It should be addressed. Link to comment Share on other sites More sharing options...
NogueiraA Posted December 22, 2014 Share Posted December 22, 2014 My roaming mend heals is healing the dumb WOOKIE instead of my party members. Link to comment Share on other sites More sharing options...
MsMalice Posted December 23, 2014 Share Posted December 23, 2014 Run for your life when Jerkkaro gets the blue circle. I actually sort of like the mechanic now, not sure if it's intended but I have a feeling that it is. Link to comment Share on other sites More sharing options...
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