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Does anyone play KOTOR 1 anymore?


migzmando

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Point one: if you want to finish HK-47's plot before finding out his maker, invest in two things. One: Repair skill (for obvious reasons, unless you're like me and enjoy his cries of "Remove the arch wrench! REMOVE THE ARCH WRENCH! Medic!), and Two: Force Valor force power. The repair skill is your player character's, while the force valor can be the third person in your party at the time. Valor temporarily increases all your skill levels.

 

Point two: The natural skills you start out with will carry over into your new class, and the natural skills your new class gets will add to that. I've found a Scout-Sentinel to be the best in terms of skill number. Once you become your Jedi class, however, your allotment of points in skills, feats, and powers per level will change permanently.

 

it's been years since I played that game; I can't believe how much I still know! I'll start another run before beginning my main in TOR, so yay! Kotor in my future!

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I've almost finished with Taris. I just finished the Arena, and plundering the black Vulkar base.

 

Did you know that behind a blast door in the garage is a chest with some VERY nice loot?

2,000 credits, some weapon modifications and plasma grenades..

 

Can anyone answer why a double bladed weapon is better than using a single blade?

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Can anyone answer why a double bladed weapon is better than using a single blade?

 

I don't believe that's what Bron was suggesting. You can certainly do a single weapon fighting style and there are feats associated with it too.

 

Earlier in the thread either you or someone else seemed like they were asking about a two weapon fighting build. He was saying, because of a bug in game, that the double-bladed saber already grated the benefits of taking the two weapon fighting feats thereby making those feats redundant. So he was suggesting that the DB is better to use than 2 sabers, for a two weapon fighting build, just for the simple fact you can save those feats for something else and still get the benefit of having the two weapon fighting feat.

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Also, has anyone ever done a full non-jedi run through this game? I always meant to do a full scoundrel build for kicks (basically a ranged rouge) but never got around to it.

Edited by Ridickilis
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I don't believe that's what Bron was suggesting. You can certainly do a single weapon fighting style and there are feats associated with it too.

 

Earlier in the thread either you or someone else seemed like they were asking about a two weapon fighting build. He was saying, because of a bug in game, that the double-bladed saber already grated the benefits of taking the two weapon fighting feats thereby making those feats redundant. So he was suggesting that the DB is better to use than 2 sabers, for a two weapon fighting build, just for the simple fact you can save those feats for something else and still get the benefit of having the two weapon fighting feat.

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Also, has anyone ever done a full non-jedi run through this game? I always meant to do a full scoundrel build for kicks (basically a ranged rouge) but never got around to it.

 

Ahh.. I see! I prefer single saber myself, so that's what I went with.

 

As far as non-jedi.. That's not possible is it?? Once you get to dantooine aren't you required to become a jedi?

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Also, I was thinking on the overall plot of KOTOR.. After bombing Taris, why wouldn't Malak just assume that bastila would go to dantooine? I mean he had been there before and even trained there. Seems to me like he would have blown dantooine up immediately next lol
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Ahh.. I see! I prefer single saber myself, so that's what I went with.

 

As far as non-jedi.. That's not possible is it?? Once you get to dantooine aren't you required to become a jedi?

 

Well, not really. I believe you simply meet the requirements to take one of the jedi classes on Dantooine, I don't remember it being forced or that your previous class was blacked out so that you're unable to put more levels into it if you wanted too.

 

I mean, yeah it would be kinda silly because the game is based around the player becoming a jedi, just something I wanted to do for fun. Make use of all those feats for blasters and such that no one would ever take otherwise because you wouldn't use them again after you became a jedi with a saber.

Edited by Ridickilis
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Yeah. It could be interesting, for sure. I'm enjoying my guy quite a bit so far.. Here's what I went with,

14str/15dex/10con/14int/12 of the rest, will, cha, etc. Went scout for free implants level 2.

Got him to level 5, going to save the rest for jedi levels. Almost done with taris now. It's been great fun!

All though, I'm thinking about rerolling and switching the str to 15 and dex to 14, and making him the bald black guy, so I could role play being mace windu's great great what have you. Lol

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I can play Elder Scrolls games,after ESO, i can play War 3 after WoW, but i can't play Kotor 1/2 ,after swtor.

 

The magic of the game is somehow lost for me,now that we know the reason Revan went to the Dark Side.

It used to be more mystical and epic when we thought the only reason he did it was cus he realized the Jedi are crap by himself, through the Mando Wars and through finding ancient sith teachings+ Star Forge.

Same goes for Kotor 2.It lost it's magic after swtor.

 

If i get too nostalgic i just play Kotor 1/2's soundtrack on the background while playing swtor.

Edited by Kaedusz
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Yeah. It could be interesting, for sure. I'm enjoying my guy quite a bit so far.. Here's what I went with,

14str/15dex/10con/14int/12 of the rest, will, cha, etc. Went scout for free implants level 2.

Got him to level 5, going to save the rest for jedi levels. Almost done with taris now. It's been great fun!

All though, I'm thinking about rerolling and switching the str to 15 and dex to 14, and making him the bald black guy, so I could role play being mace windu's great great what have you. Lol

 

Not a bad build. You'll end up with about 40 fewer vitality points and won't kill enemies as easily, but you will have a few more Force points and powers to play around with.

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I can play Elder Scrolls games,after ESO, i can play War 3 after WoW, but i can't play Kotor 1/2 ,after swtor.

 

The magic of the game is somehow lost for me,now that we know the reason Revan went to the Dark Side.

It used to be more mystical and epic when we thought the only reason he did it was cus he realized the Jedi are crap by himself, through the Mando Wars and through finding ancient sith teachings+ Star Forge.

Same goes for Kotor 2.It lost it's magic after swtor.

 

If i get too nostalgic i just play Kotor 1/2's soundtrack on the background while playing swtor.

 

The way I see it, since none of this "Legends" stuff is canon anyway, just pick out your own. No need to let some Revan fanfic ruin the great stories of K1 and 2.

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Migz,

 

If you want to be a guardian, you'll want to put Strength at 15 when you start out. The bonus 5 attribute points when leveling will bring this to 20, and you'll get the full bonus out of this. At endgame, it's most beneficial to have all attributes at even levels so you aren't wasting attribute points.

 

Intelligence governs skill points gained each level. Scouts start off with Repair as a class skill, but not persuade. However, there isn't anything on Taris that you'll really need persuade for, so you can bump up repair and treat injury and hold remaining skills for persuade once you become a guardian. Repair will remain a class skill.

 

I would also recommend level holding, but not at level 2. You'll shortchange yourself on feats and skill points. I would recommend being a scout and leveling through level 7. You'll get two levels of implant for free, and two levels of uncanny dodge for free, too. You'll also have 14 force powers, which is more than enough for a guardian.

 

For what you want, I'd go Scout 7/Guardian 13.

 

At character creation:

Str: 15

Dex: 10

Con: 14

Int: 14

Wis: 12

Chr: 12

 

I'm sure someone is reading this and yelling at me for leaving DEX at 10. There is a pretty big debate around which is better because the passive finesse feat allows your modifier for whichever attribute is higher to be added to your hit bonus. But since you're a guardian, you'll have more resilience than other Jedi classes, so you'll be able to take more damage and focus on dealing damage and taking out enemies faster. DEX is a great attribute for other builds, but as long as you're out of the negative modifiers, you'll be fine, especially with the light side Force buffs you can get.

 

There are two options for lightsabers. Two individual lightsabers, or a double bladed. If you want two individual sabers, you'll have to spec fully into two weapon fighting. However, there's a bug in the game where if you use a double bladed weapon, the penalty does not actually affect the blade in the offhand, making TWF worthless.

 

Make sure you do the Yavin side quests with Suvam so you can access his special crystals by the end of the game. And if you beat Suvam 10 times at pazaak, he'll give you a huge discount on his wares. For the most part, you'll be looking for gear that improves wisdom and strength. CNS Strength Enhancer, Circlet of Saresh, Advanced Alacrity Implant, and Dominator gauntlets will serve you well. There's also some gear that gives huge increases to repair when you have the difficulty check for repairing HK.

 

Someone might come along and disagree with my advice. Honestly, you would have to try really hard to not be able to beat this game. But I think the above build makes you a persuasive guardian who can repair HK-47.

 

Finally, I would recommend trying to get Flawless Widescreen working for KOTOR. It's a great little fix. As far as mods, there was a mod that added armbands based on Lightsaber forms to the game. It actually gives useful armbands, as the only one that wasn't a shield was Brejik's, and that was nearly useless.

 

These links should help you do a bit more research:

KOTOR Strategy Wiki

Gamebanshee

 

Good hunting!

 

 

I'm thinking I might make the reroll your build.

 

One thing though, with the dex being so low will that make me much easier to hit?? As my guy is now he pretty much dodges everything so far. I lasted a long time toe to toe with Marl and bendak with my current build..

 

And you would recommend using a double bladed lightsaber because it's bugged so you don't need 3 fears into twf or dueling?

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Migz,

 

Remember, it's not the overall number that matters, it's the modifier that makes the difference. On Taris, you might see that you get hit 10% more, but by level 5 with a strength modifier of +3, you'll be hitting more and doing more damage.

 

By end game, you would have an extra +5 to your armor class (defense), and your current character and my build will be the same in terms of our to-hit bonus, yours with the +5 to DEX and mine with +5 to strength, but my +5 to strength means I'm dealing more damage. With Master Flurry and Master Speed, I'm dealing 6 more damage each round. That may not seem like a lot, but I can deal 30 more damage in 5 rounds than you can. You're worried about defense, but it's hard for something to hit you if it's dead.

 

There are a lot of Force buffs to defense, as well. At highest tiers, Force Aura gives a +6 to defense, Force Valor a +5 to attributes, Master Speed a +4 to defense. So even though my DEX modifier is 0, I can still have a solid defense. Jedi Sense also adds a passive +6 to defense, as well. And don't forget that I have an extra 36 vitality points as cushioning due to bolstering CON. And at the end of the game, you need an AC so high that it only leads to a 5% reduction in the final boss's chance to attack you.

 

A double bladed light saber is probably something I would take advantage of as this buid is focused on dealing as much damage as possible. Dueling is great for defense oriented builds, like casters. You can drop those three feats into something else, like the toughness tree. That would add an extra 40 vitality points.

 

Hope this helps!

Edited by BronKyja
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Actually, it's pretty much the same question as the OP. :p BronKyja put great detail into the post above yours and pretty much answered most of your question.

 

I'd probably go with two sabers, especially if two weapon fighting is bugged as he says and you don't get the benefit of it with the double blade.

 

Go with a strength build, not a dex build. Weapon fineness allows you to use your dex modifier to hit instead of strength but I don't think there is a dex modifier for damage in kotor 1. That would be an "epic" feat in D&D terms (post level 20) and should be only available in kotor II because this game stops at 20. You're better off staying with a strength build unless you're rolling a mage (councilor).

 

Thanks for the pointers, I had asked my question as I wasn't sure the previous answer of choosing the roles of scout then guardian for repair skills were specifically applicable to just wanting to use a sabrestaff and be persuasive.

I have no particular interest in repair and don't recall what each role specialised in, whether picking a scout for example would be of benefit to the end goal of using a sabrestaff (dual bladed sabre) or if going soldier would be better for that.

 

From reading I gather going guardian as a jedi role is the path to take for such combat, still not sure as to the starter role. There also seems to be some confusuion where people are using "dual" where they mean "double" and vice versa so that's a little confusing. Also I gather that flurry is the preferable combat ability to use with dual bladed? That strength is the more useful stat over dex seems to be the case. I guess I should mention my Revan will be going dark side. To reiterate, my interests are primarily sabrestaff and persuasion. Implants are nice but peripheral.

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Legather,

 

I'd recommend starting off as a scoundrel for your build. Go Scoundrel 7/ Guardian 13. There are a few reasons for this. First, soldiers get no class specific combat feats. But scoundrels get sneak attack. This is a great feat. Coupled with the damage that the Guardian can pump out, espcially with Force Jump, you'll have a lot of fun with this class. As far as build goes, this is what I would do:

 

Str: 10

Dex: 15 +5

C: 14

Int: 12

Wis: 14

Chr: 12

 

I know for the other build, I went with strength high, but I really feel like this is a DEX based build, especially with the defense bonuses that the scoundrel gets and that all Jedi pick up.

 

For feats, youll want: Flurry, Toughness, Empathy, Advanced Jedi Defense (2), and Weapon Spec: Lightsaber.

 

Powers: Affect Mind, Speed, Force Push, Throw Lightsaber (1), Drain Life, Energy Resistance (1), and Shock (2).

 

This is what I would do for darkside. You're going to want gear that adds to your DEX modifier, as well.

 

This build should give you the resources to deal tons of damage, take advantage of your Powers, and have enough skill points for whatever you want to do. Good luck!

Edited by BronKyja
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I love KOTOR. I play it on my iPad Air now, though I first played on my PC. As for waiting to level up until Dantooine, I didn't, though I've heard others do. All I can tell you is I didn't have any trouble leveling up on Taris. Some of the enemies (Bendak Starkiller for example) are really hard if you're just level 1 or another lower level. Just my two cents. :sul_smile:
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