heizluefta Posted December 4, 2014 Share Posted December 4, 2014 What are u all going for ? Im playing in Anni now since mara ruined and Fury doesnt match my playstyle for pve. Im wondering what to stack now ! Should i go mainstat Augs ? Power ? Should we really stack 700-800 Acc to match the 100 % ? (so shocked about that) What are the goals now ? Any people already could raid and like to share their expierience ? Link to comment Share on other sites More sharing options...
Faardor Posted December 4, 2014 Share Posted December 4, 2014 What are u all going for ? Im playing in Anni now since mara ruined and Fury doesnt match my playstyle for pve. Im wondering what to stack now ! Should i go mainstat Augs ? Power ? Should we really stack 700-800 Acc to match the 100 % ? (so shocked about that) What are the goals now ? Any people already could raid and like to share their expierience ? Mainstat and yes Link to comment Share on other sites More sharing options...
TACeMossie Posted December 4, 2014 Share Posted December 4, 2014 Mainstat and yes Actually, if you plan on having the new set bonus, you want power augs for every spec Link to comment Share on other sites More sharing options...
heizluefta Posted December 4, 2014 Author Share Posted December 4, 2014 What is the new setbonus one should have ? didnt look yet !? Link to comment Share on other sites More sharing options...
TACeMossie Posted December 4, 2014 Share Posted December 4, 2014 What is the new setbonus one should have ? didnt look yet !? Auto crit on Annihilate/Vicious Throw/Furious Strike after a master strike, 60 second lockout Link to comment Share on other sites More sharing options...
heizluefta Posted December 4, 2014 Author Share Posted December 4, 2014 k, but 60 sec lockout seems a bit high though Link to comment Share on other sites More sharing options...
ThermalKandalf Posted December 5, 2014 Share Posted December 5, 2014 Yea sure it does. No one said you should go with the new set bonus. You can use the old set bonus and the 2 pieces of the new one Link to comment Share on other sites More sharing options...
TACeMossie Posted December 5, 2014 Share Posted December 5, 2014 Yea sure it does. No one said you should go with the new set bonus. You can use the old set bonus and the 2 pieces of the new one Eh, with the master strike nerf, and the 4-piece of the new one being the same as the old 4-piece, there is literally nothing that the old set bonus does that the new one doesnt do better. Link to comment Share on other sites More sharing options...
ThermalKandalf Posted December 5, 2014 Share Posted December 5, 2014 Eh, with the master strike nerf, and the 4-piece of the new one being the same as the old 4-piece, there is literally nothing that the old set bonus does that the new one doesnt do better. Yea true, but you dont have to use the 1min crit . Well im just saying and i want to see what alacrity can do for carnage/combat after all Link to comment Share on other sites More sharing options...
g_mK Posted December 5, 2014 Share Posted December 5, 2014 What are u all going for ? Im playing in Anni now since mara ruined and Fury doesnt match my playstyle for pve. Im wondering what to stack now ! Should i go mainstat Augs ? Power ? Should we really stack 700-800 Acc to match the 100 % ? (so shocked about that) What are the goals now ? Any people already could raid and like to share their expierience ? I recommend going power augments. Only for Fury/Concentration you may consider might due to extra surge talent. Basically Might augments will provide a higher record parse but power augments will provide a higher average parse. Link to comment Share on other sites More sharing options...
Stippling Posted December 5, 2014 Share Posted December 5, 2014 I recommend going power augments. Only for Fury/Concentration you may consider might due to extra surge talent. Basically Might augments will provide a higher record parse but power augments will provide a higher average parse. The opposite has never been more true. The variance one experiences in parses is based on whether abilities crit or not and in what frequency. Power adds a flat bonus to damage with no element of RNG. Strength augments provide bonus crit. The more crit % chance you have, the less likely RNG will play a factor. Therefore you'll see your higher parses more frequently. Power augments provide no crit, but more overall bonus damage (by a small margin). Due to the less crit, your parses will fluctuate more, but your highest parse (with the best RNG) will always be higher due to that extra bonus damage. Link to comment Share on other sites More sharing options...
g_mK Posted December 6, 2014 Share Posted December 6, 2014 (edited) The opposite has never been more true. The variance one experiences in parses is based on whether abilities crit or not and in what frequency. Power adds a flat bonus to damage with no element of RNG. Strength augments provide bonus crit. The more crit % chance you have, the less likely RNG will play a factor. Therefore you'll see your higher parses more frequently. Power augments provide no crit, but more overall bonus damage (by a small margin). Due to the less crit, your parses will fluctuate more, but your highest parse (with the best RNG) will always be higher due to that extra bonus damage. Actually the info I posted is what I was told by KBN Edited December 6, 2014 by g_mK Link to comment Share on other sites More sharing options...
Stippling Posted December 6, 2014 Share Posted December 6, 2014 Actually the info I posted is what I was told by KBN Do you have a source for this? Seems backwards to me. Link to comment Share on other sites More sharing options...
Ailaria Posted December 6, 2014 Share Posted December 6, 2014 (edited) My intuition as a mathematician says that crit will increase the variance (and hence improve the top parse) until you hit 50% crit chance. Look at it another way: if less crit meant better top parses, then surely 0% crit would be ideal, but that makes no sense since it's the point where the average and top parse are the same from a crit point of view. I'm sure I could also prove the above rigorously if I delved into my statistics&probability course books again, but somehow I don't find that prospect particularly tempting. To me, the fact that KBN said so is proof enough, he generally knows what he's talking about. Of course, all of the above needs the basic assumption that changing power to crit (or in this case strength) doesn't significantly reduce your dps. Edited December 6, 2014 by Ailaria Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted December 10, 2014 Share Posted December 10, 2014 (edited) I don't think 3.0 has changed that discussion too much. Auto Crits every 9s in Smash make Crit Rating less valuable than for other specs, so that means you might want to go for power augments - though Main Stat is not much worse generally. In Anni critical hits on bleeding targets grant extra focus. This is huge, given Anni has phases of high focus spending in its new 36s rotation. Main Stat has always been better for that specc and it still is imo. As for new set bonus: One autocrit every 60s doesn't change the picture very much. Even Smash's autocrit every 9secs give power augments heads up only by a small margin. Edited December 10, 2014 by Ardarell_Solo Link to comment Share on other sites More sharing options...
WheresMyWhisky Posted December 10, 2014 Share Posted December 10, 2014 (edited) Out of interest is anyone taking any alacrity in 3.0 in anni / watchman? Since its now meant to be useful Are we aiming for about 180 crit still like in 186 gear? Edited December 10, 2014 by WheresMyWhisky Link to comment Share on other sites More sharing options...
Projawa Posted December 10, 2014 Share Posted December 10, 2014 I don't think 3.0 has changed that discussion too much. Auto Crits every 9s in Smash make Crit Rating less valuable than for other specs, so that means you might want to go for power augments - though Main Stat is not much worse generally. In Anni critical hits on bleeding targets grant extra focus. This is huge, given Anni has phases of high focus spending in its new 36s rotation. Main Stat has always been better for that specc and it still is imo. As for new set bonus: One autocrit every 60s doesn't change the picture very much. Even Smash's autocrit every 9secs give power augments heads up only by a small margin. So in essence- if one anticipates changing between all 3 specs frequently, mainstat is the most practical choice unless one plans to build multiple gearsets. Link to comment Share on other sites More sharing options...
Emperor-Norton Posted December 11, 2014 Share Posted December 11, 2014 (edited) I don't think 3.0 has changed that discussion too much. Auto Crits every 9s in Smash make Crit Rating less valuable than for other specs, so that means you might want to go for power augments - though Main Stat is not much worse generally. In Anni critical hits on bleeding targets grant extra focus. This is huge, given Anni has phases of high focus spending in its new 36s rotation. Main Stat has always been better for that specc and it still is imo. As for new set bonus: One autocrit every 60s doesn't change the picture very much. Even Smash's autocrit every 9secs give power augments heads up only by a small margin. Anni still gets auto crits on Bleeds with Zen and it got the Surge bonus to the remaining dot crits decreased from 30% to 5%. In addition people are going to be having about 10% less Surge from stats than we had before 3.0. Add in the new ICD and I think Power is now a better choice for Marauders. Still, I think some specs like IO would be better for Main Stat since they don't have an Auto Crit like Zen and they get 30% Surge on pretty much all their attacks. Something for everyone to note, the difference between the Main Stat and Power Augments has always been small, but the 3.0 changes shifted things that benefited Power and hurt Main Stat. People may not know how much exactly the balance shifted, but the difference will be minimal and it comes down to which Augments are easier for you to acquire. Edited December 11, 2014 by Emperor-Norton Link to comment Share on other sites More sharing options...
TACeMossie Posted December 11, 2014 Share Posted December 11, 2014 (edited) Anni still gets auto crits on Bleeds with Zen and it got the Surge bonus to the remaining dot crits decreased from 30% to 5%. In addition people are going to be having about 10% less Surge from stats than we had before 3.0. Add in the new ICD and I think Power is now a better choice for Marauders. Still, I think some specs like IO would be better for Main Stat since they don't have an Auto Crit like Zen and they get 30% Surge on pretty much all their attacks. Something for everyone to note, the difference between the Main Stat and Power Augments has always been small, but the 3.0 changes shifted things that benefited Power and hurt Main Stat. People may not know how much exactly the balance shifted, but the difference will be minimal and it comes down to which Augments are easier for you to acquire. This Hell, even in cases where an entire spec has +30% surge (AKA AP Powertechs) I found power augments were doing better than mainstat ones. And that spec only has 1 auto-crit every minute, and +30% surge to everything (though it does have Battle Focus every 2 mins for +25% crit chance) Now with a marauder, you get: (Assumes proper Zen/Berserk usage and maximum Ravage uptime where possible) Watchman/Annihilation - 6 Auto-crits every ~18 seconds + 1 auto-crit / 72 seconds Combat/Carnage - 2 auto-crits every 21 seconds + 1 auto-crit / 63 seconds Concentration/Fury - 2 auto-crits every 18 seconds + 1 auto-crit / 72 seconds Note: I'm not 100% certain the maths is perfect for Watchman/Annihilation Zen/Berserk usage, but its pretty damn close if its wrong. Edited December 11, 2014 by TACeMossie Link to comment Share on other sites More sharing options...
joshmd Posted December 11, 2014 Share Posted December 11, 2014 Anni critical hits on bleeding targets grant extra focus. This is huge, given Anni has phases of high focus spending in its new 36s rotation. Main Stat has always been better for that specc and it still is imo. Could you explain this 36s rotation or is it on a different forum ? Link to comment Share on other sites More sharing options...
heizluefta Posted December 11, 2014 Author Share Posted December 11, 2014 Im right now going for main stat augs, Anni, and the rest minmaxxing on power, feels ok ! U have a bit of critchance for the dots and enough space to max the remaining stats ! Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted December 11, 2014 Share Posted December 11, 2014 Anni still gets auto crits on Bleeds with Zen and it got the Surge bonus to the remaining dot crits decreased from 30% to 5%. In addition people are going to be having about 10% less Surge from stats than we had before 3.0. Add in the new ICD and I think Power is now a better choice for Marauders. Still, I think some specs like IO would be better for Main Stat since they don't have an Auto Crit like Zen and they get 30% Surge on pretty much all their attacks. Something for everyone to note, the difference between the Main Stat and Power Augments has always been small, but the 3.0 changes shifted things that benefited Power and hurt Main Stat. People may not know how much exactly the balance shifted, but the difference will be minimal and it comes down to which Augments are easier for you to acquire. Sounds logical. I ran a test with two complete sets of blue augments, though: Main Stat augments gave me 60 DPS more on average (5 parses each, so sample size probably a bit small...). It could have to do with what Oofalong pointed out about Sents vs. Maras here. I HOPE, it's meant to be 15%, not 5%... Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted December 11, 2014 Share Posted December 11, 2014 Could you explain this 36s rotation or is it on a different forum ? The 36seconds are because if you keep everything on Cooldown, after two uses of Master Strike/Force Melt, the blocks of the rotation repeat. I'm still testing and moving stuff around a bit, but Mossie explained the idea very well here. Link to comment Share on other sites More sharing options...
TACeMossie Posted December 11, 2014 Share Posted December 11, 2014 The 36seconds are because if you keep everything on Cooldown, after two uses of Master Strike/Force Melt, the blocks of the rotation repeat. I'm still testing and moving stuff around a bit, but Mossie explained the idea very well here. Its even in marauder terms just for you! And in case you miss the extra note afterwards (which is pretty big): [On being asked why the DoTs are split up] Mainly cause I prefer to use Deadly Saber with Force Charge. You can just use Deadly Saber with Rupture if you want though. Force Rend got delayed because i'm only using it when its free, but in reality you'd probably have the Force Rend section used first. Link to comment Share on other sites More sharing options...
joshmd Posted December 11, 2014 Share Posted December 11, 2014 Hey thanks for the answers and yes its nice to have it in mara form not watchman Link to comment Share on other sites More sharing options...
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