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Guildships COST 50 MILLION CREDITS!?


AgentMarakesh

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It does depend on the guild, that is why I said loyal guildmembers might stay.

 

Anyway, time will tell but I suspect that many will join guilds that already have a ship. Guildship seems to add another dimension to the gameplay and most of us want to get all aspects of the game.

 

That really depends on the benefits that a guild ship entails, of which we know very little at the moment.

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That really depends on the benefits that a guild ship entails, of which we know very little at the moment.

 

Yes, ofcourse but the time we have waited for this say that it is something special.

 

I do not think they will simply add something cosmetic that costs 50 million credits (they did say that this number might change)

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Yes, ofcourse but the time we have waited for this say that it is something special.

 

I do not think they will simply add something cosmetic that costs 50 million credits (they did say that this number might change)

 

Well, assuming that it is oriented at active groups of 8 or more(which I think is a reasonable assumption) regarding guild conquests, and the the difficulty is roughly on par with that of a HM FP(this is rather more variable since we have no idea what the content is aside from PvE), I'd say it actually wouldn't appeal to as much of the population as some believe.

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It does depend on the guild, that is why I said loyal guildmembers might stay.

 

Anyway, time will tell but I suspect that many will join guilds that already have a ship. Guildship seems to add another dimension to the gameplay and most of us want to get all aspects of the game.

 

 

 

Well, that is what the guilds get when they recruit players on the base of getting extra level exp. Now guilds can say they got extra leveling exp AND a guildship, that is more attractive dont you say?

 

Not to mention the fact that anyone joining a guild simply for the xp bonus would have joined a large guild anyway.

And most likely that guild would be the type of guild that goes out of its way to be attractive to players of that mindset, so they'll most likely get a guild ship anyway.

 

The whole "people will leave smaller guilds because of this" mindset seems misplaced as the type of people who would do that are also the type who wouldn't join a small guild in the first place.

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This is a GUILD ship. It's a GIGANTIC BEHEMOTH with multiple floors, customization, blah blah blah, with features that make strongholds look like puny huts. It SHOULD cost 50 million. One floor alone on a guild ship rivals the Nar Shaddaa entire stronghold if the floor plans are to be believed. Plus the fact that it has a guild functionality and can be used to travel the galaxy and guild ships definitely should be this expensive. No questions asked.
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Well, assuming that it is oriented at active groups of 8 or more(which I think is a reasonable assumption) regarding guild conquests, and the the difficulty is roughly on par with that of a HM FP(this is rather more variable since we have no idea what the content is aside from PvE), I'd say it actually wouldn't appeal to as much of the population as some believe.

 

Guild ships and conquest are comming next week on the PTS, guess we will know more then.

 

Time to look for a guild on the PTS that can actually afford one to test, unless they want us to test it for real and give all the guilds on the PTS opportunity to do so.

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Guild ships and conquest are comming next week on the PTS, guess we will know more then.

 

Time to look for a guild on the PTS that can actually afford one to test, unless they want us to test it for real and give all the guilds on the PTS opportunity to do so.

 

I hear people with less credits are simply going to repeatedly copy over characters and then aggregate their credits. Shouldn't be too troublesome as long as you have a few million.

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The whole "people will leave smaller guilds because of this" mindset seems misplaced as the type of people who would do that are also the type who wouldn't join a small guild in the first place.

 

Well when SWTOR lanched I was in a small guild with 30 players, we had a great time. Then everyone left and I had to look for a new guild. I have seen so many guilds crash, and most of them were small guilds that tried to survive.

 

Anyway, I still believe that this will lead to many players changing guilds to bigger ones but only time can answer that.

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Not every guild, for whatever reason, will have enough credits to buy a guild ship as soon as they are available. Okay. Buy one whenever the guild does have enough credits.

 

In the meanwhile, get a Guild Stronghold. Prices haven't been announced, but I think it's a safe bet that Guild Strongholds will be less expensive than Guild Ships. A Guild Stronghold provides a place just for guildies while saving up for that ship.

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I hear people with less credits are simply going to repeatedly copy over characters and then aggregate their credits. Shouldn't be too troublesome as long as you have a few million.

 

Yes, that is simple. Now I can afford my own ship on the test server with a few clicks.

 

Good advice

Edited by Icestar
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What makes 20 million the price to you though?

 

I seems like a reasonably high number for a small group of casual players to work toward over a period of a few months. No one should be expected to devote all of their personal earnings to the guild for a ship. So, take into account keeping credits for personal use, this is still a lofty target for a small, but reasonably dedicated group of casuals. As it is, there's a good chance some of us won't work toward this specific goal because it seems too insurmountable and we don't want to save for 6-12 months to get it.

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I just literally timed my Ilum run as I mentioned earlier. 110k(actually 111k and change) in 15 minutes. My experience is that Ilum usually returns around 100k, and never lower than 90k for a run(ignoring the heroic).

 

I ran it again myself just to double check.

 

Timer started the moment I clicked on the QT terminal on fleet, ended when I turned in the last quest.

 

19 min, 55 seconds, 71,076 credits from loot and mission rewards, every mission and bonus mission except the Heroic.

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Well when SWTOR lanched I was in a small guild with 30 players, we had a great time. Then everyone left and I had to look for a new guild. I have seen so many guilds crash, and most of them were small guilds that tried to survive.

 

Anyway, I still believe that this will lead to many players changing guilds to bigger ones but only time can answer that.

 

I don't think that players would leave just because of a single feature such as this. Even then, it is something a guild would work towards. Even if they did join another guild over this, there is no certainty that the guild would suit them well. Or if they'll fit into it.

 

Much safer to stick with a guild I am happy with and spend a little time earning it with my friends :)

 

People as fickle as to leave over something we never had in the first place confuse me. I could only see this being a real issue for a person if it is the only thing they wanted in ToR.

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I seems like a reasonably high number for a small group of casual players to work toward over a period of a few months. No one should be expected to devote all of their personal earnings to the guild for a ship. So, take into account keeping credits for personal use, this is still a lofty target for a small, but reasonably dedicated group of casuals. As it is, there's a good chance some of us won't work toward this specific goal because it seems too insurmountable and we don't want to save for 6-12 months to get it.

 

The big concern that we've discussed so far is the ability of a small group of casual players to earn enough credits to buy a flagship.

 

Your mentioning of personal earnings and donations brings up an interesting point. A person who goes from earning 20k per hour to 120k per hour, is not necessarily willing to donate the extra 100k to the guild.

 

Now we're obviously missing a major part of the puzzle here in that we don't actually know what guild flagships do(and consequently who they are actually targetted it), but if you were to take some of the estimated credits earnings here, translate that into man-hours investment and total actual time passed you'd have a case that is easier to argue. So far the counter-point has largely been, "Given the number of active people you have in your guild, you can easily accomplish your goal in a timely fashion by doing this". If you could demonstrate that the commitment is indeed gratuitous(which I think would be a difficult case to make anyways given the number of testimonies to the contrary), you'd have a much more convincing argument.

 

I don't think it should take a guild that is consistently saving 6 months to reach a guild flagship. I don't believe it would take 6 months under current circumstances. If the latter belief were shown to be false, I'd have to reconcile my revised belief with my thoughts on how much effort should be involved.

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I ran it again myself just to double check.

 

Timer started the moment I clicked on the QT terminal on fleet, ended when I turned in the last quest.

 

19 min, 55 seconds, 71,076 credits from loot and mission rewards, every mission and bonus mission except the Heroic.

 

Bonus missions on Ilum don't return credit rewards(unnecessary time wasted). I'm rather puzzled as to the dramatic credit difference. I do use quick travel on my run though.

 

Was that Empire or Republic side? I did my run Empire side.

Edited by Vandicus
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Bonus missions on Ilum don't return credit rewards(unnecessary time wasted). I'm rather puzzled as to the dramatic credit difference. I do use quick travel on my run though.

 

Was the Empire or Republic side? I did my run Empire side.

 

Pub side and I used QT as well. There may be some bias, I'll run it on the imp side when I next get a chance...maybe Sunday if I'm lucky.

 

Got the bonuses in the course of the mission runs, didn't spend extra time doing it.

Edited by Grayseven
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I know from experience of how easy credits are to get from daily runs. I made more than 30 million credits in a month between dailies and the sold isotope-5. However, it was quite possibly the most boring month of gaming of my life. So much so that I lost the will to do them shortly after the Casino event.
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Loyal guildmembers might stay two months in a guild without a guildship.

 

I think that many players will jump ship from guilds that can´t afford a guildship and straight into guilds that already have one.

Do you expect that guilds with a guild ship will let new members join for free? At least in the near term I would not be surprised if some guilds charged an admission fee to recoup some of the cost of the guild ship. Others will not of course.

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Pub side and I used QT as well. There may be some bias, I'll run it on the imp side when I next get a chance...maybe Sunday if I'm lucky.

Imp side Section X is faster, but you will need to get practiced at it to do it fast. Speed dailies means knowing, using Imp Sextion X, that "after I kill the Hyperbeast I exit the instance and turn left, go across the field, over the ridge, and kill the mobs at the fence ..." -- no time to waste looking at a map, and the order you do things in is critical.

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Are you?

 

Lets take a smaller guild with a group of people that want the flagship and are willing to work for it. They can raise the money in 2 weeks.

 

15 players that can run dailies.

2 hours on a weeknight for 250k

4 hours over the weekend for 500k.

 

15 x 250k x 10 week days == 37.5 million

15 x 500k x 2 weekends == 15 million

 

Total raised: 52.5 million.

 

Don't want to run dailies? Run some ops and sell MMGs. Can't run ops? Do some crafting instead. Don't have enough time to dedicate 2 hours a night? Take 4 weeks to get a flagship instead of 2. Don't have any level 55s? Raise money through regular questing and take 2 months instead of 2 weeks.

 

Players and guilds lack money because they spend it instead of make it.

 

hate to tell you this, if the game is going to require their subs to work hours a day for weeks, you can kiss a lot of those subs goodbye. because only subs can amass that kind of money. That is not something I will do in a GAME that I do for recreation. Its kinda like having rows of treadmills that all players logging on have to run on for an hour every time they log on...It isnt an idea that is destined to succeed.

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Imp side Section X is faster, but you will need to get practiced at it to do it fast. Speed dailies means knowing, using Imp Sextion X, that "after I kill the Hyperbeast I exit the instance and turn left, go across the field, over the ridge, and kill the mobs at the fence ..." -- no time to waste looking at a map, and the order you do things in is critical.

 

I have pub Section X down pat, but it's long for the rewards.

 

My next endeavor is to find the fastest dailies across every daily area and add that up. I'm looking to keep the total daily time under 90 minutes from start to finish.

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Imp side Section X is faster, but you will need to get practiced at it to do it fast. Speed dailies means knowing, using Imp Sextion X, that "after I kill the Hyperbeast I exit the instance and turn left, go across the field, over the ridge, and kill the mobs at the fence ..." -- no time to waste looking at a map, and the order you do things in is critical.

 

kill hyperbeast, kill rakata war droid, disable sleeping dread commanders, aurora cannon, free prisoners, and final area seemed like the fastest route to me, going clockwise.

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Sure. But notice that this is a very particular scenario. A small guild that wants the flagship as fast as possible.

 

Larger guild? Spread the load, don't have to work as hard. Not in a rush? Take your time, you'll get there eventually.

 

It's all about NOT SPENDING money. I learned this on my first toon. I was always always always broke. Broke broke broke. On my latest toon I exclusively used planetary commendations to gear up, bought nothing off the GTN, and sold the mats I gathered. I hit level 55 with 3 million credits in my bag.

 

 

and when the GL takes the 50 mill, kicks everyone and changes his name so you cant find him, what will happen?

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and when the GL takes the 50 mill, kicks everyone and changes his name so you cant find him, what will happen?

 

Sounds like you didn't do enough research before contributing more to the guild than you were willing to lose.

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