xnoxiousx Posted December 24, 2011 Share Posted December 24, 2011 Im not 100% sure i want check what is best and most popular. Im assuming Synthweaving you dont really need Artifice do you? Is it not most mods for lightsaber and lightsabers later on for dmg should i get Synthweaving then for the armor and so i have good heals? Link to comment Share on other sites More sharing options...
StratisX Posted December 24, 2011 Share Posted December 24, 2011 Option 1 - Synthweaving/Archaeology/Underworld Trading Option 2 - Artifice/Archaeology/Diplomacy 2 most viable options Link to comment Share on other sites More sharing options...
kobrah Posted December 24, 2011 Share Posted December 24, 2011 i picked up Artifice / Arch / Treasure Hunting. Link to comment Share on other sites More sharing options...
Samaul Posted December 24, 2011 Share Posted December 24, 2011 I took Artifice Archeology Treasure Hunting Seems to be working well so far. Link to comment Share on other sites More sharing options...
Lasica Posted December 25, 2011 Share Posted December 25, 2011 I went with Scavenging/Cyber/UWTrading mainly because of the armoring and mods that can create (earpieces as well). I'm currently running a few levels ahead on Cyber, so every time I get another odd level (33,35,etc) I have a new set of epic mobs and armoring to add to my gear. That makes a huge difference. Link to comment Share on other sites More sharing options...
Kroshtan Posted December 25, 2011 Share Posted December 25, 2011 Cybertech and biochem are viable for all classes equally, with everything but healers benefiting slightly more from the infinite potions in biochem. Synthweaving and artifice are equally handy for consulars as they both provide you with adequate lvling gear without much effort and are both are able to fill several end-game slots with good pve gear. For pvp the gear skills are of lesser importance as for now they cannot provide expertisegear. Link to comment Share on other sites More sharing options...
Captain_Science Posted December 25, 2011 Share Posted December 25, 2011 Oh snap... I took cybertech, scavenging, and underworld trading, am I screwed? Link to comment Share on other sites More sharing options...
kobrah Posted December 25, 2011 Share Posted December 25, 2011 Oh snap... I took cybertech, scavenging, and underworld trading, am I screwed? just drop them and retrain Link to comment Share on other sites More sharing options...
static_monster Posted December 26, 2011 Share Posted December 26, 2011 i went artifice, arch and slicing...got my mount training money at 16 Link to comment Share on other sites More sharing options...
mrkab Posted December 26, 2011 Share Posted December 26, 2011 Option 1 - Synthweaving/Archaeology/Underworld Trading Option 2 - Artifice/Archaeology/Diplomacy 2 most viable options Based on what? Biochem and Cybertech are both just as viable. Furthermore a mission skill, especially while leveling, is entirely unnecessary and nothing more than a money drain. You can buy what you need from it, which isn't much, off the AH and still have plenty left over with Slicing. Link to comment Share on other sites More sharing options...
Caspillo Posted December 26, 2011 Share Posted December 26, 2011 Im running with Synth/Arch/Slicing. Slicing is nice money maker From reverse engineering you can have some nice scrolls . low lvl mats are selling quite nice for me from Arch . Link to comment Share on other sites More sharing options...
Dubblebass Posted December 26, 2011 Share Posted December 26, 2011 I took Artifice Archeology Treasure Hunting Seems to be working well so far. I did the same. Credits are easy to come by so I would rather be self sufficient than rely on the ah for my mats. Space dailies give you more than enough creds while leveling to have mount money long before it is due. I was ready for my 40 mount at 32 while leveling all 3 of my crew skills. Link to comment Share on other sites More sharing options...
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