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Doing a great job Bioware. No really.


Rowein

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I think the developers are doing a great job. All the negativity on the forums is just sad. No I did not get to play today. I may not get to play tomorrow. In six months time no one will remember or care what exact day and time you started.

 

I am spending the day reading all the great blogs about the game, watching videos of end game PVP action, and coming up with a cool legacy name for my toons.

 

Stay cool everyone. We will all be kicking Sith butt in no time. ;)

 

Rowein

RP-PVP

Republic

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I don't know in truth how things are going. Neither does anybody else outside the BioWare development team and their associated tech guys. The people here predicting doom and gloom are the same sort who swore on Betamax and who actually believe in global warming. Losers always lose. It's endemic.
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Stay cool everyone. We will all be kicking Sith butt in no time. ;)

 

My Sorc said he thinks not.

 

He said he will talk to you when you say something more sensible like ... "please stop killing me with you almighty force lightning oh master Inquisitor".

 

Until then, be silent Republic peon.

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They really have been doing a great job, and with such a high profile game like this you'll be seeing a higher percentage of pissy people. I preordered back in October as I finally got a computer that could run the game. Am I remorseful over not getting in today? Absolutely not. I've been mostly a console exclusive gamer, I'm used to waiting for RELEASE DAY to play my games, not getting a few early days beforehand to play. I may get 2-3 days early access, but I couldn't be any happier! People need to learn some humility if anything.
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I said it before and I'll say it again. The only failure on Biowares part during this launch, is allowing everyone that did not get early access, posting rights on the boards.

 

They should have made it read only until early access was granted. Then folks could read the wave updates and get on with their lives. That would have left the boards free of all the QQ threads.

Edited by Baizak
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Hey everyone.

 

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

 

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

 

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

 

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

 

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

 

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

 

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

 

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.

 

In these words I just see an excuse if you did the right things you should have more congratulations and less complains

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