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Space missions at level 55 - too hard?!?


LFDUVEZ

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I am a veteran starfighter. I tried many of the new missions but quite frankly they are simply too hard.

 

Yes, i have all the "new" gear for my ship. I looked up the tips and tricks and it is still "too hard".

 

Am i the only one thinking this? Are there any plans on making them "easier" in the future? Are there any statistics from Bioware regarding the "participation" rate on them?

 

I love the starship missions but I'd like to be able to progress :(

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I agree with the OP, the heroic space missions are nuts...

 

Yes, the original basic missions are indeed too easy with the Grade 7 ship upgrades (but those weren't in the game at launch, at Grade 5 the top end originals are still a challenge)

 

Even with a full set of Grade 7 purples, I've only ever been able to beat a single heroic space mission, most of them are just overwhelming with enemies, things shooting at you, etc.

 

I know they can be done, I've watched the YouTube videos, but clearly those people have better reflexes than I do. Not everyone is a teenager with teenage reflexes. :)

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I am surprised no one else replied to this thread. This is what I liked to do and the level 55 missions are simply a HUGE step in difficulty. It is just not really fun.

 

I really wish Bioware could give the statistics on how many people do these dailies...

 

This is very disapointing and will most likely make me unsubscribe soon since I have little else to do. I loved those! :(

Edited by LFDUVEZ
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I usually do the dailies every day on 5 characters - or at least the weekly (Fri + Mon missions) - and always get all the bonus missions. Like many things, they are easy when you know how - learn the best place(s) to use the EMP and the ECM, and make sure you know exactly where the shielded targets are on the cruisers (Imp and Rep). Most missions have only 2-3 opportunities to hit the proton torpedo targets, so learn where they are. Also fly in wide circles when not aiming (crucial in mine fields). Practice makes these things become second nature.

 

Best start by learning the Fri and Mon missions needed for the weekly (Baros/Duma, Thanium/Cha Raaba) - that's 160 Fleet Comms and 11 Basics for 10 minutes' flying. The hardest part is threading the gap between 2 asteroids about 2 minutes into Thanium/Cha Raaba.

 

And I have the reactions of a fifty-year-old - cos I'm 50 :D

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There was a time when I really liked to do the space missions but several levels later (still below level 50) I encountered one mission which name I forgot that was a more challenged version of the shuttle escort mission you get as first space mission.

 

I could not beat it, there were so much enemy ships firing on the shuttle and me that both the shuttle and my ship got torn to pieces really soon.

 

Then I lost the fun in it. So I can't answer your question because I never tried to play them at this level but I feel it is hard in lower levels for some missions too. I started to collect the level 7 upgrades to give it a new try with the heroic missions to get reputation but if they made it even harder for those missions I will likely fail again.

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That didn't help. Cancelling my subscription.

 

Thanks

 

Can I have your stuff?

 

They aren't any 55 PvE space mission. The ones you are talking about are 50. Not many player do them because they reduce the rewards from elite coms to basic comms.

 

They aren't hard, just have to learn the path.

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When the heroics first came out there were a lot of complaints about the difficulty. Apparently if you memorize the path they are fine. You aren't getting many responses because most people quit bothering with them long ago. I tend to forget they even exist.
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They really are not that difficult one you change your mind set. The missions have a different design philosophy

 

The earlier space missions are like the storyline quests that you do while leveling. 98% of the time its just mow down the enemies and move on. It requires effort to fail. In the early days there were bot programs that people used to run them all day to earn big credits (that's why the rewards were nerfed).

 

The Hard Mode missions are designed like Operations. It is not about reflexes, it is about knowing the boss rotation (where to move your ship at critical points) and when is the optimum time to use cool-downs (your EMP and ECM). All of the missions let use use your EMP once and a few twice. There are exact points where to use them to succeed.

 

As to metrics of how much people do them anymore? Once they made the Fleet Comms virtually worthless, not many. Not an issue of difficulty, just no real point anymore.

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I am a veteran starfighter. I tried many of the new missions but quite frankly they are simply too hard.

 

Yes, i have all the "new" gear for my ship. I looked up the tips and tricks and it is still "too hard".

 

[....]

 

I love the starship missions but I'd like to be able to progress :(

 

I actually found them impossible when I first tried them, watched a few video guides (can't recall who, sorry) purely to learn when to use emp etc. Persistence is the key to start off with, it may well take you 10+ attempts to learn them, but they are possible to do.

 

Haven't run them for ages now :(

Edited by Transcendent
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When the heroics first came out there were a lot of complaints about the difficulty. Apparently if you memorize the path they are fine. You aren't getting many responses because most people quit bothering with them long ago. I tend to forget they even exist.

 

Yea, I had forgotten as well until the OP posted, I haven't run them in a long time.

 

Memorizing a pattern isn't playing a game to me, it is work, thus they aren't fun, for me...

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I am a veteran starfighter. I tried many of the new missions but quite frankly they are simply too hard.

Yes, i have all the "new" gear for my ship. I looked up the tips and tricks and it is still "too hard".

Am i the only one thinking this? Are there any plans on making them "easier" in the future?

New space missions at 55? Surely you mean 50.

 

They're just right.

At first I was overwhelmed too. I read through the guides and they were still too hard.

A couple tries and I got Lorta Escort down.

Once you get one, you can a feel for it.

 

On my last character, I did all space missions without a single Grade 7 upgrade. I did have ECM, but basic 10-second with long cooldown, also basic power converter, basic EMP, torps, free Rendili beam generator, crafted armor and shield, vendor grade 5 mag.

 

Cha Raaba Assault was the hardest, with only 3250 hp and 550 shield, any contact with a rock is fatal, it's hard to avoid when you have to keep maneuvering not to get killed, so you have to stop maneuvering and watch the bar drop at some points. That was insane and I didn't keep repeating it. But all the rest were actually pretty easy to do.

 

I hope they add level 60 space missions, in GSF mechanics, and keep them just as hard.

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I think they're wayyy to difficult. I enjoyed them while leveling my first toon...it seemed like an awesome side game to complement the planetary missions, something that gave me a stronger sense of interstellar space travel. But by the time I reached level 55 I kept dying every time I played and it sucked all the fun out of it. I've never gone back and tried it again.
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They're certainly not in line with the ground solo content in the game and I also find them to be harder than most group content and solo'ing heroics, while being the level those heroics are intended for.

 

The main problem, IMO, is that there's no room for errors and you have to do everything the exact same way every time. There's no denying that everyone can beat them but you have to do it the exact same way as everyone els. Most people probably just copied the YT runs. Is that a fun game mode, one where you have no room to "wing it" (pun intended)? So yeah, they're extremely hard if you havent done them before or arent copying some other person's run and they're extremely boring if just follow some walkthrough, at that point you might aswell macro it because that's basically what you're doing manually.

Hence, I would greet a nerf with open arms.

You aren't getting many responses because most people quit bothering with them long ago. I tend to forget they even exist.

This. I find the rail shooter to be mildly entertaining but I just can't bring myself to do it with the difficulty they're currently at. It's the only rep I havent maxed out (give or take rakghoul, which I didnt farm) so even if I didnt like it I'd play it for completetion. But when you have to do the exact same thing within a 2 sec window every time and in the exact same spot it gets boring fast.

 

Additionally, it's a good way of earning basic comms while waiting for something els to happen, so that's another reason i would play it.

Edited by MidichIorian
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I got a title on one of my characters for completing most of the space missions and got a bit bored by that game. I haven't tried the new ones, maybe I will at some point.

 

I think that originally there were ideas to hook some of the space missions into the stories. I can see where some of the class stories have a place where I've just done something crazy in my ship to get to a specific point. That might have been interesting. But really I think they should have saved the money they put into what they gave us and started work on something like Star Citizen instead...

Edited by Savej
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They're certainly not in line with the ground solo content in the game and I also find them to be harder than most group content and solo'ing heroics, while being the level those heroics are intended for.

 

The main problem, IMO, is that there's no room for errors and you have to do everything the exact same way every time. There's no denying that everyone can beat them but you have to do it the exact same way as everyone els. Most people probably just copied the YT runs. Is that a fun game mode, one where you have no room to "wing it" (pun intended)? So yeah, they're extremely hard if you havent done them before or arent copying some other person's run and they're extremely boring if just follow some walkthrough, at that point you might aswell macro it because that's basically what you're doing manually.

Hence, I would greet a nerf with open arms.

 

This. I find the rail shooter to be mildly entertaining but I just can't bring myself to do it with the difficulty they're currently at. It's the only rep I havent maxed out (give or take rakghoul, which I didnt farm) so even if I didnt like it I'd play it for completetion. But when you have to do the exact same thing within a 2 sec window every time and in the exact same spot it gets boring fast.

 

Additionally, it's a good way of earning basic comms while waiting for something els to happen, so that's another reason i would play it.

 

Its an on rail shooter. Just how much variety do you expect in ways to do it? I never watched a video on them and eventually figured it out. You simply need to move and do barrel rolls a lot to avoid as much enemy fire as possible and rapidly switch between extra energy to shields whenever possible to keep them up.

 

The earlier missions are boring to tears. They did the Hard Mode space missions to give a little challenge and people cry for a nerf. Take the time to learn that you cannot do those missions in the same way as the earlier ones or just do not do them.

 

Why do people insist on everything being set to the lowest difficulty because that is all they feel like/are capable of doing? If it is too hard for you, move on and leave it the way it is for those of us that like a challenge.

Edited by RandomXChance
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The heroics space missions are challenging, but not difficult. It's just that you need to be a bit clever and not just click buttons without thinking.

 

If you know when to use your defense shield and your offensive shield, the EMP and the PCM, the missions are an easy travel through.

 

There is only one real danger: hitting an asteroid. Then you are in trouble.

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Am i the only one thinking this? Are there any plans on making them "easier" in the future? Are there any statistics from Bioware regarding the "participation" rate on them?

You are not the only one to think that. However, given the substantial amount of people who can reliably complete those missions (myself included), I think the difficulty is about right. I'd perhaps reduce the penalty of hitting an asteroid just a little bit, since the recent increase for it seems a bit extreme.

On my last character, I did all space missions without a single Grade 7 upgrade

I tip my hat yo you, sir. I needed the grade 7 EMP and shield regenerator (IIRC) to beat Thanium/Cha Raaba, although I can do all of the others in grade 6 upgrades, and probably some in grade 5.

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I'd perhaps reduce the penalty of hitting an asteroid just a little bit, since the recent increase for it seems a bit extreme.

Or, better, make it easier to avoid. Hitting a rock head on should kill you, but barely grazing it with your shield shouldn't. A 10% smaller hitbox against asteroids, or a ship-sized hitbox with shield hits not affecting the hull, or a 5% increase in maneuvering speed would change very little in how the missions feel and run, just make these down/left-up/right sequences doable without memorizing.

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That didn't help. Cancelling my subscription.

 

Thanks

 

Eating is way to hard, i cancel my dinner...

 

Sorry this missions are easy too, all of them.

 

ok 50 hero missions are a bit harder...but still easy...

 

they are that easy that bots can fly them, for that reason they were nerfed to death and fairly worthless for a normal player...bad benefits finsihing them, but i still do them i like flying

 

let me guess ur 1 of those "plzzz my class story is too hard, need help with xyz" guys ?

Edited by Justbee
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