Jump to content

Unbalanced pvp community opinion


eycher

Recommended Posts

So basically I'm going to start listing what is unbalanced and it would be good to get every one opinion.

 

So lets start with my favorite and the class I play operative/scoundrel. What the hell! I'll admit we were one of the original op'd specs but for god sake its just been down hill from there. Oh I might as well mention this is dps not heals and anyone who says go play heals can go stick it. Dps operative/scoundrel cannot do as much dps damage as a shadows/assassins and on top of that we have more perquisites, which raising question who bright idea it was to ensure that operatives cannot do decent dps without having dot on their target, a cleansable one I might add, with the added bonus of you have to get a shoot first/ hidden blade off. Now I'm not saying shoot first/ hidden blade but the fact it got the 2 second stun taken away, for a root... and a slight damage increase is beyond ******** especially consider shadows who don't have to be in stealth to actually do decent damage and retained their 2 second stun whilst also having resist sorry bio ware in comparison that's beyond stupid. People may also be thinking oh well operatives/scoundrels have roll... sorry if it was like resist and we didn't get stopped half way through a roll if stunned or rooted it would be great! Guess what life isn't that fair roll is a fairly useless move which from what I can tell bio ware has been trying to force onto the class, introducing a manner really really off balancing solutions to cater for the terrible move and the latest "buff" is no better I mean no energy cost BUT I can only use it 2 times NOT ALL OPERATIVES/SCHORNDRELS are healers!!!! Fix HEALERS not the class. Like I mean lethality/dirty fighting would almost be perfect if you could actually kite. 2 rolls is not enough, 10 second is beyond to long but ill leave it at that. Oh and along with snipers/gunslingers how come every other class has some sort of god mode were they cant die and are out of stealth I mean snipers/gunslingers relatively op'd /balanced since they got their roll but operatives could use definitely use something like that.

 

Now I can imagine a lot of you think I have the idea I hate shadows, trust me I don't. I'm not game enough to call them op'd considering the other classes they have to go up against but I swear if their the standard for stealth dps and their getting a buff next patch operative/scoundrels are getting massively screwed over and the madness upgrade that's coming a bit over due but do massive damage in that spec anyway.

 

And so lets move onto Sorcerers/Consular. Telekinesis/Lightening I reasonably fair if not a bit hard to actually do damage, healing ok honestly I find if your a good Sorcerers/Consular you wont die in a one on one but consular healers can say more. As for madness/balance the person who came up with the idea for making their dots impossible to dispel should be fired. I mean its not like an array of classes could dispel them in the first place, the only class that could originally get ride of them were other Sorcerers/Consulars. So... the question is why in the world make them impossible to cleanse. I played telekinesis/lightening for a while and the fights between the specs were reasonably balanced then suddenly you can remove the dots, have a penalty for removing them don't make them impossible to cleanse, and on that can we just get ride of cleanse because with the way things are going with this new upgrade for marauders/sentinel and sorcerers/consulars current state its better off not being in the game. As for the dot damage I guess is reasonable if not a bit over kill considering the other dot spec which can be dispelled but if you can dispel its stupidly op'd.

 

Moving onto Mercenaries/Commandos I don't know what's happened to net but I'm personally seeing shadows/assassins resist through it and sorcerers/consular god bubble through it and seeing that was the only thing that made their lack of survival compared to Vanguards/Power techs worth it but I'm wondering weather what I'm seeing is a glitch or actual changes. If they've changed their almost as underpowered as op's but with the added bonus of adrenal to keep them alive a bit longer.

 

Snipers/Gunslingers. I dare to say their balanced for the only reason they only have dodge cleanses and I know on a good day I can beat a good sniper as an op. Though that's on a very good day. If anything that moving entrench made them stupidly powerful I mean not being able to be stunned if you smart for 45 secs is pretty op'd

 

Power tech/Vanguard. The original spec in pyro and turned stupidly powerful hybrid tanks for a time if not still. Considering this spec has hardly change since day one. I have to assume its what all specs revolve around there still op'd if only to be slightly beaten a sorcerer/consular or sniper/gunslinger, but I mean the fact they can get to full health in 2 secs sort of needs to be fixed.

 

Leading onto Guardians/Juggernauts to put it plainly in dps spec to be able put your health to full 3 time whilst doing more damage than the old smash monkeys sry op'd to the point they should be taken out of the game I mean the one thing about vigilance that is reasonable is that the dots can be dispelled but that's the only thing. cant say much more fix them

 

Marauders/Sentinels ok so this new buff is stupid ether make the dots impossible to cleanses or increase their damage 10 fold don't do both or the spec becomes op'd quiet quickly. Attar spec reasonable if not a bit crazy on the damage and smash is smash. Overall balanced but I swear this new buff is going to make them op'd.

 

It would be nice for feed back thank you.

Link to comment
Share on other sites

I done play my assassin in solo rwz and started play scoundrel dps and my operative. But after the 10 fights and spits to my adress i stoped queue solo rwz. Very low survivable and u are target number 1. Solo rwz for juggers, assassins, vanguards, marauders. Average classes for solo rwz: sorcs, snipers. For opers: "what are u doing here?", "dont queue more", slap, spit etc.
Link to comment
Share on other sites

Save your time, Bioware don't care about class balance. We have a test server, they pay zero attention to it. Make class X OP for 4 weeks, nerf it and move on to the next.

 

The only answer is to have 2 skill trees - one for PvE and the other for PvP based on the same abilities but where damage can be tweaked without impacting on both. That would require a team who knew what they were doing but since there's zero cartel value in PvP - save your breath.

Link to comment
Share on other sites

That would require a team who knew what they were doing but since there's zero cartel value in PvP - save your breath.

Red - this been confirmed on plenty of occasions, balance is all about PvE not PvP

Orange - Money talks.. PvP walks..

Link to comment
Share on other sites

×
×
  • Create New...