Sappharan Posted March 27, 2014 Share Posted March 27, 2014 Will probably need advice on how to deal with sorcerers in 2.7. Any ideas? Link to comment Share on other sites More sharing options...
Tevzz Posted March 27, 2014 Share Posted March 27, 2014 Will probably need advice on how to deal with sorcerers in 2.7. Any ideas? Well, they're still squishy, so as Carnage/Combat just keep rroting them and melt them. Nothing much changed, except for the fact that they have better DPS, their survivability is pretty much still the same except for the short moment after they're done with force barrier. Link to comment Share on other sites More sharing options...
Vodrin Posted March 27, 2014 Share Posted March 27, 2014 (edited) That and force speed will now almost universally be talented to break roots/snares. That said it will be pretty much the same as far as dealing with them. They will depend on the knockback, stun, and force speed to kite you. So don't leap to them to open the encounter, and be ready to have a method to close again after every kiting attempt. Funny thing is combat is almost force speed fast when you pop trans. Edited March 31, 2014 by Vodrin Link to comment Share on other sites More sharing options...
Atlanis Posted April 16, 2014 Share Posted April 16, 2014 That and force speed will now almost universally be talented to break roots/snares. That said it will be pretty much the same as far as dealing with them. They will depend on the knockback, stun, and force speed to kite you. So don't leap to them to open the encounter, and be ready to have a method to close again after every kiting attempt. Funny thing is combat is almost force speed fast when you pop trans. Same goes for Watchman/Combathybrid just keep doting, slowing and crippling them to hell and finish them with a precision+masterstrike combo or my favourite the DZPM (=DotmaxZenPrecisionMasterstrike). Oh that Paladinbubblebuffstackthingy isn´t up for too long I tend to use that time to max focus or ignore them until it decays. It is hard when they are healers, since they can easily heal to full, but well its not up for another 2min, so you can still kill them:D Link to comment Share on other sites More sharing options...
Ycoga Posted April 16, 2014 Share Posted April 16, 2014 Will probably need advice on how to deal with sorcerers in 2.7. Any ideas? Why? Sorcs only have some extra absorb after Barrier ends. It's not hard at all to DPS the absorb down or stun the sorc until it wears off. Secondly, you might be referring to increased numbers of sorcs in wz? This is at most a perception issue - people are trying out their chars that have been on the shelf for a while. Link to comment Share on other sites More sharing options...
Sappharan Posted April 18, 2014 Author Share Posted April 18, 2014 Thank you. I have found that they're not much more difficult. More OF them makes them appear a LOT more difficult, but alone they're not too difficult to dispatch. Link to comment Share on other sites More sharing options...
gofortheko Posted April 19, 2014 Share Posted April 19, 2014 apparently you dont play good ones. Link to comment Share on other sites More sharing options...
Ramtar Posted April 19, 2014 Share Posted April 19, 2014 (edited) Same goes for Watchman/Combathybrid just keep doting, slowing and crippling them to hell and finish them with a precision+masterstrike combo or my favourite the DZPM (=DotmaxZenPrecisionMasterstrike). Oh that Paladinbubblebuffstackthingy isn´t up for too long I tend to use that time to max focus or ignore them until it decays. It is hard when they are healers, since they can easily heal to full, but well its not up for another 2min, so you can still kill them:D someone is liking: Burn2Root Edited April 20, 2014 by Ramtar Link to comment Share on other sites More sharing options...
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