DarthVindictus Posted February 5, 2014 Share Posted February 5, 2014 I haven't gotten to play one yet because of the high cost.. but from looking at their stats and components I can't see one escaping from an attacker and someone using proton torpedos will absolutely shred them it appears because they have no missile lock on breaks. Link to comment Share on other sites More sharing options...
CaliJoe Posted February 5, 2014 Share Posted February 5, 2014 i've gotten tag teamed a few times as a bomber. I don't have a way to break missile lock just yet. I got to check the engine options. Link to comment Share on other sites More sharing options...
Zoom_VI Posted February 5, 2014 Share Posted February 5, 2014 Bombers are the craft Ptorps where made for. Killing a bomber with straight up lasers and rockets sucks hard - they have 2400 hull and a self-heal drone. Link to comment Share on other sites More sharing options...
XavinNydek Posted February 5, 2014 Share Posted February 5, 2014 Yes, bombers are support and they have to have protection to be effective (against people who know what they are doing at least). Gunships are a hard counter. Link to comment Share on other sites More sharing options...
Armonddd Posted February 5, 2014 Share Posted February 5, 2014 http://puu.sh/6Lb1U.png I had a lol Link to comment Share on other sites More sharing options...
Itkovian Posted February 5, 2014 Share Posted February 5, 2014 http://puu.sh/6Lb1U.png I had a lol Amusing, but one is a post by someone who specifically says he doesn't know bombers, and the other an informed post by a concerned player. But yes, forums will always have both opposites. When they don't that's when you know something might be wrong. Link to comment Share on other sites More sharing options...
DarthVindictus Posted February 6, 2014 Author Share Posted February 6, 2014 (edited) Amusing, but one is a post by someone who specifically says he doesn't know bombers, and the other an informed post by a concerned player. But yes, forums will always have both opposites. When they don't that's when you know something might be wrong. I was just noticing that while bombers have a lot of hull and shields, to rip through, you can consistantly nail them with a railgun over and over until they die, because they're slow and have bad engine components, and no evade. I'm seeing them as sitting ducks from a gunship perspective. I'm also feeling that strike fighters will shred them with missiles. Maybe they'll be somewhat safe against scouts because of mine trigger ranges vs scout range, though, technically, scouts have what, 1000m safety from mines to still be able to hit the bomber laying them? Edited February 6, 2014 by DarthVindictus Link to comment Share on other sites More sharing options...
Tenacity Posted February 6, 2014 Share Posted February 6, 2014 Everyone keeps saying they have no missile locks, but they're forgetting the simple fact that with how stupidly cluttered the GSF maps are, you always have terrain and obstacles nearby to use for breaking target. Bombers especially, since they're going to be humping objective points in any domination match. Ever try getting a concussion missile or a torpedo to lock onto an enemy that's weaving through the array panels on those satellites? You dont even get halfway through the lock on before it breaks. Link to comment Share on other sites More sharing options...
dancezwithnubz Posted February 6, 2014 Share Posted February 6, 2014 Gunships are a hard counter. gunships are the Hard Counter to everything except Scouts. Link to comment Share on other sites More sharing options...
Tenacity Posted February 6, 2014 Share Posted February 6, 2014 gunships are the Hard Counter to everything except Scouts. One on one i can take out gunships just fine in my strike, relatively easy in fact. The problem is that it never ends up being one on one - I attack a gunship, and his two or three buddies on voip in their gunships blast me out of the sky. Link to comment Share on other sites More sharing options...
DarthVindictus Posted February 6, 2014 Author Share Posted February 6, 2014 Everyone keeps saying they have no missile locks, but they're forgetting the simple fact that with how stupidly cluttered the GSF maps are, you always have terrain and obstacles nearby to use for breaking target. Bombers especially, since they're going to be humping objective points in any domination match. Ever try getting a concussion missile or a torpedo to lock onto an enemy that's weaving through the array panels on those satellites? You dont even get halfway through the lock on before it breaks. Bombers and Gunships turn slow, Scouts and Strikes turn fast. you can see them about to dive around a corner and you can close distance and turn with them and stay on them if they're turning around a Mesa or Asteroid. Smaller obstructions and satellites yes, are more effective missile breaks. But I can hit people on a strike fighter trying to use asteroids just fine, and I've been tracked around asteroids and mesas without the missile lock breaking as well. Link to comment Share on other sites More sharing options...
SavingPrincess Posted February 6, 2014 Share Posted February 6, 2014 (edited) gunships are the Hard Counter to everything except Scouts. LOL, as someone who sees scouts as the little ducks that move across the shooting gallery, I challenge this. Only if the scout goes after YOU in the GS do you even care, and even for that they have to sneak up on you. I like scouts because with my railgun I can one-shot them if it crits, and they're usually busy dogfighting other things. If one chases me, I fly around a thing until it gives up while I recharge my shields, then resume my point-and-click adventure... It's so boring, I hope they nerf it. Scouts are way more fun to play, but at this point, if you play anything other than Gunship (in deathmatch) or bombers (in domination) you're wasting comms... it's stupid. The only thing I fear as a gunship is another gunship that I don't see first. Edited February 6, 2014 by SavingPrincess add Link to comment Share on other sites More sharing options...
SavingPrincess Posted February 6, 2014 Share Posted February 6, 2014 Bombers and Gunships turn slow, Scouts and Strikes turn fast. you can see them about to dive around a corner and you can close distance and turn with them and stay on them if they're turning around a Mesa or Asteroid. Smaller obstructions and satellites yes, are more effective missile breaks. But I can hit people on a strike fighter trying to use asteroids just fine, and I've been tracked around asteroids and mesas without the missile lock breaking as well. /signed In a gunship, I don't have to worry about missiles because the first hint of a lock, I'll just wait a second, then barrel roll behind some inevitably nearby object to break the lock, post up, charge my railgun and see if the thing that locked me is stupid enough to chase. 2 or 3 good gunships in a deathmatch is all you need to go up 50-3. Bombers in domination are easier, because with my pods I have a 2-3:1 ship ratio... meaning I can easily defend a sat by myself against 2-3 incoming ships without assistance. This means they would have to send 4 ships to contend with me, and even then I can survive long enough for either assistance to come or for my teammates to cap the other two sats... it's so broken xD. Link to comment Share on other sites More sharing options...
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