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SavingPrincess

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Everything posted by SavingPrincess

  1. I made a mockup of how the visual of this item could be improved. I'd love to see this type of thing on many existing armor/environment pieces. Original: http://imgur.com/fsRsFdS New Idea: http://imgur.com/lWwrdKA You'll notice the addition of light transparency and a deeper red. I hope you see what I'm getting at
  2. Finished KotET on Jedi Shadow, fine, Sith Inquisitor, no bar. Restarted client mid-fight, bar showed up
  3. I really, really try to defend this game at every turn. I really, really wanted to believe. I really thought the delays were to increase the amount of Ch. 10 content. I-... I can't do it anymore. I stayed subbed from KotFE's release until now ($15/mo. x 4 mo.) and all I got was a jetpack, a companion I won't use, and 1.5 hours (really like 30 minutes, if you remove the constant trash mobs and running around), of actual content? You guys, I gave you SIXTY DOLLARS. I waited four months. And all you can do is say "stay subscribed for these neat things you're gonna get that we'll tell you about at some point!" This is not how I wanted KotFE to go. Here's what's going to happen. I'm going to give you one more day. If during the livestream you say ANYTHING other than "the next chapter will be released in 30 days" then we're done. The gap between Ch. 9 and 10 was maybe $10 worth of content and we gave you $60. Don't screw over your fans/supporters like this. It's not right.
  4. http://i.imgur.com/mOorROY.png http://i.imgur.com/knpZKCH.png I don't believe this armor exists (with the ribbed chestplate) anywhere in game.
  5. With the addition of the Walker Mounts, I would love to see some "flying" type mounts that set your character at that height. Even for some existing ones like the Stardrive's and such, it would be nice if the mounts sat at the Walker's height to give them the illusion of "flying" even though the mechanics and physics would be the same. EDIT: Also adding some mount flourishes like swaying, barrel rolls, booster engine effects, etc.
  6. I would love to see a credit deposit/withdrawal option in Legacy Storage similar to the way Guild Storage works. This would be a very nice way to store credits between alts.
  7. ... because it would be a nice thing to do?
  8. Just came to say I called this two years ago
  9. This armor please. (Picture = 1,000 words) Ventress
  10. Title. A combination of these two items would be an amazing piece of headgear. I would pay 400 CC for it.
  11. Title. I would love to have this top without the officer embellishments. Just like a shirt with a cross chest flap.
  12. Heh, if I sacrificed the purple points to play in a gimp'ed ship... well then HOW WOULD I GET THE PURPLE POINTS?! I currently don't like the way points are distributed, as they don't promote team-work... but that's another thread. The way it works currently, is I see the other team's lineup... if they have lots of gunships, I have to choose a gunship. If they have zero to one gunships, I choose scout, so I can have fun playing. ON TOPIC: I'm not saying adding stealth to scouts wouldn't come with a penalty. Possibly reducing the overall engine power pool by having a "stealth engine" option or making it the "escape option" or a combination thereof. I just like the idea of introducing a hard counter to "who has the most turrets" gamplay that is plaguing GSF at the moment.
  13. I'm agreeing with your agreement But you're illustrating my point. Right now the game is "who can make the most effective turrets the fastest" in both Domnation AND Deathmatch... The idea is we want these gunship players (i.e. me) and bombers (i.e. also me) to have to stay awake during the matches. You should not feel "safe" in any class of ship. Right now my K/D ratios when I fly a gunship or bomber are ridiculously high, and I'm not very good. Having a stealth optioned ship would make me more nervous playing a turret, and encourage me to play a dog-fighting ship more which in turn would be more fun.
  14. I "noob farm" in a gunship regularly, and I can say this. It takes nearly zero skill to rack up kills in a gunship. It just takes building the right ship, sitting on the outskirts of dogfights, then point-and-click your way to massive profit! Can a very-skilled scout/fighter pilot take me down? Sure... that's why I stay the hell away from them and pick off the cannon fodder. It's a quick way to a 50-10 DM victory! xD I like flying scouts, but I'm not a master at the game, so I pick easy mode so I can farm the purple points. Gunships are not balanced, as I am not nearly good enough to top the kill charts in my matches, but I do! xD
  15. LOL, great contribution. Aren't you the same guy that thought people were running into things to prevent you from getting those precious kill points? xD Care to elaborate why you think it's a bad idea (especially considering as someone else pointed out, it's already coming)?
  16. 2-3 seconds is a LONG time. I don't see why this would be the case, if you decide to missile lock someone, they're going to notice even if you're in this theoretical stealth, and you'd be decloaked on your first blaster bold fired. Again, this would be a hard-counter to the turret style gameplay everyone (except for these seemingly AMAZING scout/fighter players on this forum, who are 'gdlk' and deserve everyone's respect and adoration /sarcasm) is seeing right now.
  17. Yeah, it would suck if it's a whole other ship... when it really should just be an option for close range current fighters.
  18. For one of your "Escape" options, close range fighters (i.e. scouts) should have the option to choose "stealth." This would greatly balance out a lot of things in this game. A "stealth" enabled scout could be used to counteract gunships, and used to keep defensive bombers honest. Sacrificing an escape option (like Do-a-Barrel Roll or Reverse Thrusters) would keep it from becoming overpowered. Stealth should break when an attack is made, but not during a "missile lock" phase. This one change alone could change the entire scope of GSF and make it more fun for everyone.
  19. So much this. AH! Somethings locked on me! /retrothru---- BOOM.
  20. I am agreeing with you xD. Playing anything other than GS in Deathmatch and Bomber in Domination is a waste of comms at this point.
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