Sangrar Posted January 2, 2014 Share Posted January 2, 2014 (edited) I was just thinking, how do we make it so the PT hybrid is NOT possible as it stand now while at the same time making sure neither tree individually is nerfed either so as to preserve their viability for pvp? I was thinking, what would happen if the skills that are essential for the hybrid were relocated higher up both trees so literally it would be impossible to make the hybrid while keeping the tree otherwise intact? Just thinking aloud there I don't nearly know as much about it as you guys do, please post any solution that fits the criteria of making the hybrid as it stands now no longer possible while at the same time not nerfing any of the trees or abilities. Edited January 2, 2014 by Sangrar Link to comment Share on other sites More sharing options...
iDraxter Posted January 2, 2014 Share Posted January 2, 2014 Lock Prototype Flame Thrower to High Energy Gas Cylinder. Neither spec is affected, but you can't run Ion Cell and do massive cleave damage anymore. u wanna run tank stance ? fine but ur not getting any stacks of PFT =hybrid fixed and neither tree tank or AP suffers anything? Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 2, 2014 Share Posted January 2, 2014 Lock Prototype Flame Thrower to High Energy Gas Cylinder. Neither spec is affected, but you can't run Ion Cell and do massive cleave damage anymore. u wanna run tank stance ? fine but ur not getting any stacks of PFT =hybrid fixed and neither tree tank or AP suffers anything? Bam problem solved. It really is that simple Link to comment Share on other sites More sharing options...
iDraxter Posted January 3, 2014 Share Posted January 3, 2014 Bam problem solved. It really is that simpleexactly just like smashers can`t gain shockwave stacks out of shi-cho stance Link to comment Share on other sites More sharing options...
Devilk Posted January 3, 2014 Share Posted January 3, 2014 In addition to the flamethrower buff being tied to cylinder, the AOE damage reduction and 30% damage reduction when stunned need to also be tied to the cylinder. Link to comment Share on other sites More sharing options...
Jadescythe Posted January 3, 2014 Share Posted January 3, 2014 In addition to the flamethrower buff being tied to cylinder, the AOE damage reduction and 30% damage reduction when stunned need to also be tied to the cylinder. You have to have more points in this tree than any other to get the 30% AOE reduction. If you remove the damage you can do while in tank stance, then there is no reason to go that far up the tree unless you aren't tanking. Also, you'd have to take the 30% aoe damage reduction for mara and lock it to Ataru form, because all 3 specs can get that one. Link to comment Share on other sites More sharing options...
ScytheEleven Posted January 3, 2014 Share Posted January 3, 2014 (edited) Biggest problem I see is that the easiest solution for PVP (i.e. locking the flamethrower stacks to HEGC) kills the PT/VG hybrid spec for PVE, which is currently the highest DPS spec for the class. While Pyro and AP are still viable for PVE, the hybrid spec out-performs both and is a very welcome addition to any raid team. Both AP and Pyro are respectable, but don't reach the high numbers that Hybrid Gunslingers/Snipers or Pyro/Assault Mercs can right now, or even Mara/Sents. So if they lock PFT to HEGC (which I don't see why it shouldn't happen), they are going to have to compensate in the AP/Pyro trees in some way to increase their sustained DPS. Perhaps bringing back the damage they toned down from Retractable Blade/Gut and Incendiary Missile/Round when they changed PT/VG's in 2.4? It really wouldn't increase the burst damage of either spec in PVP, but would increase their sustained damage in PVE. Edited January 3, 2014 by ScytheEleven Link to comment Share on other sites More sharing options...
Vodrin Posted January 3, 2014 Share Posted January 3, 2014 (edited) Lock Prototype Flame Thrower to High Energy Gas Cylinder. Neither spec is affected, but you can't run Ion Cell and do massive cleave damage anymore. u wanna run tank stance ? fine but ur not getting any stacks of PFT =hybrid fixed and neither tree tank or AP suffers anything? Better yet lock it to either HEGC or CGC. That way you it does not affect the DPS hybrids that are doing well in PvE content right now, but it still makes the current IGC hybrids impossible. Biggest problem I see is that the easiest solution for PVP (i.e. locking the flamethrower stacks to HEGC) kills the PT/VG hybrid spec for PVE, which is currently the highest DPS spec for the class. While Pyro and AP are still viable for PVE, the hybrid spec out-performs both and is a very welcome addition to any raid team. Both AP and Pyro are respectable, but don't reach the high numbers that Hybrid Gunslingers/Snipers or Pyro/Assault Mercs can right now, or even Mara/Sents. So if they lock PFT to HEGC (which I don't see why it shouldn't happen), they are going to have to compensate in the AP/Pyro trees in some way to increase their sustained DPS. Perhaps bringing back the damage they toned down from Retractable Blade/Gut and Incendiary Missile/Round when they changed PT/VG's in 2.4? It really wouldn't increase the burst damage of either spec in PVP, but would increase their sustained damage in PVE. See my suggestion below to fix. Edited January 3, 2014 by Vodrin Link to comment Share on other sites More sharing options...
ASLCHYRAX Posted January 3, 2014 Share Posted January 3, 2014 PT Hybrid Tank First of let's take a look at what we mean by "PT Hybrid" - In most cases it's not really a hybrid, at least not by specialization. Only very few PT AP "Tanks" are going into Oil Slick. So, most are not really hybrid when we talk about specizlisation. What people do is go full AP, rest of the points go to the quite obvious talents in the other 2 trees, can move some bits around but it makes very small difference, depends really on game play habits. Anyhow, we have then a DPS PT AP - we change to Ion Cylinder, which gives us shield chance, increases our armor by 60% + 16% from Tank tree, i'm assuming most tanks would go into that , we also equip a Shield Generator, rest usually is DPS gear, modded for high endurance. Because it's really easy to maintain heat management even in Ion Gas Cylinder, this is a really nice and easy class to play on average. You have 3 sec cast ability during which you can eat a sandwich etc, nice and easy. That what is I describe up here is a naked Tank. Only reason this tank is so hyped over is because most Ranked teams play AoE comps and against AoE compst this tank is strong because it has 30% AoE dmg reduction. We play PT Pyro + Carnage Mara + Assassin ybrid Tank = PT AP "ybrid tank" dies in about 30sec, if the team cc's us and healer is good as well. Sometimes they just vaporize instantly. If we want to make really unfair we have our assassin tank cc the healer, PT ybrid just won't survive, nice and fast games. Change the DPS pieces to Tank gear = 1 min longer fight, but in the end the "tank" still dies. So, 1 person on healer 2 DPS on PT AP "Tank" and puff the PT AP is nomore. The only reason the PT AP Ybrid is good is because of 2 facts, 1st = too many groups play AoE classes (rage mara), 2nd AP tree gives 30% dmg reduction to AoE. The AoE slow of course is a nasty things, but if you play single target classes usually you have abilites that either increase your movement speed, like Predation (group wise woop!), or make you impervious to snares like Unstoppable or Hydraulic Overrides. Problem solved. If they nerf PT AP tank they would have to nerf Assa "ybrid" and Jugger "ybrid" too. That Jugger "ybrid" nerf, I am a bit hesitant of, we haven't seen strong ones out there yet, but that's probably because only now people are starting to take the other ybrid seriously. Anyways, Morale of this story = If you super click and keyboard turn there is nothing BW can do to help you. Link to comment Share on other sites More sharing options...
TonyDragonflame Posted January 3, 2014 Share Posted January 3, 2014 PT/vanguard hybrid is fine as is and as it was since 1.0 - nothing changes. Learn to play, stop being bad Link to comment Share on other sites More sharing options...
danciak Posted January 3, 2014 Share Posted January 3, 2014 (edited) Nerf op heal defensive cd and roll Buff op/scoundrel mid tree dps/def cd Nerf smash mara/sent and jugg/guardian Buff vigillance/vengence guardians/juggs Nerf slightly sniper defensive cd (entrenche/hunker down) and rollbang Buff sage/sorcs healers Buff commando/merc healers Make balance After that nerf jugg/sin/pt hybrid, not before. Edited January 3, 2014 by danciak Link to comment Share on other sites More sharing options...
ScytheEleven Posted January 3, 2014 Share Posted January 3, 2014 (edited) When you say this: See my suggestion below to fix. Are you referring to this: Better yet lock it to either HEGC or CGC. That way you it does not affect the DPS hybrids that are doing well in PvE content right now, but it still makes the current IGC hybrids impossible. Locking PFT to HEGC does kill the PVE hybrid. The PVE hybrid runs Combustible Gas Cylinder and goes up to get PFT, then goes up in Pyro. Or where you referring to locking the AoE damage reduction/stun damage reduction to HEGC and leaving PFT as-is? Edited January 3, 2014 by ScytheEleven Link to comment Share on other sites More sharing options...
KalElc Posted January 3, 2014 Share Posted January 3, 2014 Nerf op heal defensive cd and roll Buff op/scoundrel mid tree dps/def cd Nerf smash mara/sent and jugg/guardian Buff vigillance/vengence guardians/juggs Nerf slightly sniper defensive cd (entrenche/hunker down) and rollbang Buff sage/sorcs healers Buff commando/merc healers Make balance After that nerf jugg/sin/pt hybrid, not before. are u for real? Operatives are fine smash is fine they can get killed /avoided now. deal wit it. Link to comment Share on other sites More sharing options...
jibboo Posted January 3, 2014 Share Posted January 3, 2014 Bam problem solved. It really is that simple And it'll only take them 4-5 months to implement. And people wonder why people are leaving for other games. Link to comment Share on other sites More sharing options...
MotorCityMan Posted January 3, 2014 Share Posted January 3, 2014 Now this is a problem? L2P, Problem solved. Link to comment Share on other sites More sharing options...
Ottoattack Posted January 3, 2014 Share Posted January 3, 2014 Biggest problem I see is that the easiest solution for PVP (i.e. locking the flamethrower stacks to HEGC) kills the PT/VG hybrid spec for PVE, which is currently the highest DPS spec for the class. While Pyro and AP are still viable for PVE, the hybrid spec out-performs both and is a very welcome addition to any raid team. Both AP and Pyro are respectable, but don't reach the high numbers that Hybrid Gunslingers/Snipers or Pyro/Assault Mercs can right now, or even Mara/Sents. So if they lock PFT to HEGC (which I don't see why it shouldn't happen), they are going to have to compensate in the AP/Pyro trees in some way to increase their sustained DPS. Perhaps bringing back the damage they toned down from Retractable Blade/Gut and Incendiary Missile/Round when they changed PT/VG's in 2.4? It really wouldn't increase the burst damage of either spec in PVP, but would increase their sustained damage in PVE. This in summary is the issue of locking PFT to HEGC. My solution is to lock rebounded, aoe damage reduction and stun damage reduction to HEGC. The hybrid tank will have no survivability which has no impact on PvE. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted January 3, 2014 Share Posted January 3, 2014 lock prototype flame thrower to high energy gas cylinder. Neither spec is affected, but you can't run ion cell and do massive cleave damage anymore. U wanna run tank stance ? Fine but ur not getting any stacks of pft =hybrid fixed and neither tree tank or ap suffers anything? ^this, this is literally all that's required bw, please listen Link to comment Share on other sites More sharing options...
Turretboy Posted January 4, 2014 Share Posted January 4, 2014 Why is this such a problem now? I remember @ launch many vgs/pts ran this owait AP got buffed. QQMOAR. Link to comment Share on other sites More sharing options...
Jadescythe Posted January 4, 2014 Share Posted January 4, 2014 Why is this such a problem now? I remember @ launch many vgs/pts ran this owait AP got buffed. QQMOAR. There are a lot of reasons it's strong. It's OP because it's considered DPS in solo ranked, so one team has a tank and the other doesn't. Link to comment Share on other sites More sharing options...
ASLCHYRAX Posted January 4, 2014 Share Posted January 4, 2014 (edited) We took a Sorc healer tonight =), 2*smash + PT AP fa*tank + Operative healer = still didn't survive our comp just sayin' Edited January 4, 2014 by ASLCHYRAX Link to comment Share on other sites More sharing options...
JediMasterSLC Posted January 4, 2014 Share Posted January 4, 2014 Nerf op heal defensive cd and roll Buff op/scoundrel mid tree dps/def cd Nerf smash mara/sent and jugg/guardian Buff vigillance/vengence guardians/juggs Nerf slightly sniper defensive cd (entrenche/hunker down) and rollbang Buff sage/sorcs healers Buff commando/merc healers Make balance After that nerf jugg/sin/pt hybrid, not before. Jug smash is squishy, doesn't need nerfing. And yes, AP hybrid should be nerfed before all those, it puts out too much dmg for being able to guard. Playing a dps spec as a tank role is obviously not working as intended. Link to comment Share on other sites More sharing options...
Aetideus Posted January 4, 2014 Share Posted January 4, 2014 (edited) Why is this such a problem now? I remember @ launch many vgs/pts ran this owait AP got buffed. QQMOAR. Because of solo arenas and only. This crap spec could not survive 8x8 or grouped arenas. When...another spec can survive all. But yet after a year is untouchable. Edited January 4, 2014 by Aetideus Link to comment Share on other sites More sharing options...
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