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Premades are not the problem


olcraft

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So we need managers for the pvp teams and give all players a salary. Transfers every season etc. Sounds cool.

 

Oh and leagues ... and, and ... a higher player population to be able to divide the players over those leagues. Problem solved.

/facepalm

 

Sometimes "witty" just isn't. Merely redundant.

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Aside for roles they will also need to balance skill... 4 people in a premade are usually good players... Pugs are... Well the majority are the type that run (3 of them) to grab pylon and then all 3 leave it.

 

You could fix that by matchmaking people against one another who had been playing a certain time (weeks, months, years) in War Zones.

 

More play time = more experience.

Edited by AlrikFassbauer
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You could fix that by matchmaking people against one another who had been playing a certain time (weeks, months, years) in War Zones.

 

More play time = more experience.

 

More time spent in game doesn't make you better. You think it would but it doesn't. Some players are just incompetent and always will be because they either just don't get it or they cant admit to themselves that they need help.

 

And wanting to win also leads into wanting to exploit to win.

 

Is this another premades are exploiters argument?

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Despite so much whining about premades(though mostly by UncleSam), premades are not the real problem. Why do we make premades in the first place? Not only we can avoid playing with idiots or jerks, we have a better fighting chance against the other team by having a healer and a tank in our premades. Nobody wants to die within 10 seconds 10 times or 20 times while our enemies die once or twice in a 15 mins long match. Such catastrophic defeats are mostly due to faction imbalances or lack of healers and tanks in a team. If devs can make reg pvp matchmaking system work like the solo ranked matchmaking system(or at least not randomly assigning healers and tanks to each team), we won't have to rely on forming up a group with others to enjoy fair pvp experiences.

 

I would like to think this truly is the reason YOU do it but in the main that IS NOT the case, you team up and hope to catch another 4 so your 8 not only have a fully balanced team but you can call out due to using ts3 or whatever and the organisation with full 8 not 7 makes all the difference in the world. People just want to enjoy thrashing others into oblivion and they want to do it again and again and again..........shame for them because balanced pvp matches where you only just win or lose are just so much more fun.

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The experience of losing to a premade is only degrees different than playing with newbs and dumbs in non premade wz. As a mostly solo player, getting in a premade is one way I can feel some small sense of control, which lately the only thing enjoyable about my wz experience amongst dumbs and newbs Edited by ubermouth
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how about the 4-man deathmatches with random solo que? i have gotten enemy groups made of 3 healers / 1 melee dps. and one time saw 3 tanks / 1 heals. not even on bizarro earth does this make sense. the rando-que needs to be addressed. ideally it would go cross-server but some semi-sense of intellegence would be swell. after all the random raid que doesn't drop in 5 heals and 3 tanks right? it knows enough to go 2/2/4 so why can't the pvp que?

 

Well the PvP queue would take ages if it did. because there aren't many PvP healers or tanks. I could get behind a normal FP group style for Solo Ranked queue though. 1 tank, 1 healz, 2 dps. That would work well.

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Despite so much whining about premades(though mostly by UncleSam), premades are not the real problem. Why do we make premades in the first place? Not only we can avoid playing with idiots or jerks, we have a better fighting chance against the other team by having a healer and a tank in our premades. Nobody wants to die within 10 seconds 10 times or 20 times while our enemies die once or twice in a 15 mins long match. Such catastrophic defeats are mostly due to faction imbalances or lack of healers and tanks in a team. If devs can make reg pvp matchmaking system work like the solo ranked matchmaking system(or at least not randomly assigning healers and tanks to each team), we won't have to rely on forming up a group with others to enjoy fair pvp experiences.

 

While this sounds like a good idea, it doesn't sound like it would be all that easy to implement, and it also sounds like it would give some a longer queue time for PVP and others a shorter queue time similar to what we see with the GF PVE queues. While I would actually support this kind of an improvement, I don't see it happening until Bioware implements Cross-Server PVP queues with Pre-Made Groups getting a different queue than the Solo Queuers. Quite honestly even getting the groups better organized would be an improvement, but without Cross-Server Queues I don't see them implementing that feature, and they seem to be dead set against adding in anything Cross-Server related. I agree with them in that PVE should remain single server, but PVP should be Cross-Server, especially with Ranked Ratings. It would be really easy to get a high Ranked Rating as it is right now, just figure out which server has the most scrubs, x-fer a whole team over there, play Ranked and win most of the time.

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There are divisions, but there are also "pug stomps" and shutouts. Your point is invalid. Fact.

 

Yeah but those blow outs and shut outs in top tier sports are actually quite rare when you think about it. Yes they happen but they don't happen for every team in a league, and they don't happen regularly. The only real exception to that was when the NJ Devils were using the Neutral Zone trap, which was banned by the NHL because it was too strong and powerful. Yes there were teams using it for years, but those teams were not as talented as the Devils were, they were using it to compete, and the Devils used it to dominate. Similarly in this game, some people have to group up to compete, and some do it just to dominate. When you have a semi-decent PUG, and you run into a Pre-Made it's kinda like that at times. That Pre-Made has the advantage of Voice chat, and also coordination which quite honestly is even more important than the voice chat, b/c the PUG team leaving a healer to solo guard a node is asking for a loss, but then you still have the fact that some of those Pre-Mades are in Top Tier PVP gear, and still running in Unranked PVP, just for the sole purpose of PUG Stomping. If there were one or two people in Top Tier PVP gear it wouldn't be so bad, they could be countered and shut-down with coordination and cooperation, but a full 8 man double Pre-Made, or even just a 4 man Pre-Made is harder to counter. We aren't really comparing apples and oranges here, we are showing that apples are apples because they are not oranges.

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If you havent noticed there is divisions and Leagues in sports. its there so u cant (PUG) stomp the opponenet, so you get a balanced and intresting game.

 

Retardo.

 

There are divisions in SWTOR, there's low lowbie, high lowbie and 55. The thought here is that as you progress through the levels, you skill improves.

 

It appears some people are exceptions.

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You could fix that by matchmaking people against one another who had been playing a certain time (weeks, months, years) in War Zones.

 

More play time = more experience.

 

Matchmaking for 8v8 objective warzones is impossible, especially regarding whatever "metrics" BW uses (or claim to use).

I've seen so many elite warlords that were incompetent in their class and in their general understanding/awareness/tactics.

 

Practice doesn't make perfect.

Perfect practice makes perfect.

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There are divisions in SWTOR, there's low lowbie, high lowbie and 55. The thought here is that as you progress through the levels, you skill improves.

 

It appears some people are exceptions.

 

Those divisions are only based on your level though, not skill or otherwise. And how many players have you seen with 10 valor at level 55?

 

There can be no matchmaking because queues would take too long. Queues wouldn't take so long if they had cross-server matchmaking. BW will never implement cross-server matchmaking as they're out of their depth when it comes to implementing such a feature, especially when they have to split resources to work on things like GSF.

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