Evil_Kabbage Posted December 11, 2013 Share Posted December 11, 2013 Hi All, I play the scout and gunship primarily but have started dabbling on this craft now. For you ace strike pilots, what kind of loadout to you go for? Link to comment Share on other sites More sharing options...
Luneward Posted December 11, 2013 Share Posted December 11, 2013 For the default fighter I use an Ion blaster/quad blaster combo to take out shields then shred an opponent. I switch off between concussion missiles and proton torpedoes. They're not really there for damage so much as making an opponent panic or to get them to quit turtleing a satellite. For the fleet req strike I go with quad lasers, then use cluster missiles for dogfighting locks and proton torpedoes for my mid range weapon. Link to comment Share on other sites More sharing options...
Evil_Kabbage Posted December 11, 2013 Author Share Posted December 11, 2013 Cool, that's the path I'm going in regards to weapons. One thing I find tough is keeping my engine power up. On the scout, I got it down to a science, but struggling here. Any suggestions what to use to help there? I do toggle my power to engines if I have free time, but it seems sapped fast if I'm chasing down a gunship or trying to escape a bad situation where the enemy has me outnumbered. Link to comment Share on other sites More sharing options...
Cleet_Xia Posted December 11, 2013 Share Posted December 11, 2013 (edited) Wouldn't call myself an ace.... my goals are defense, assault, & assists. Major Systems Primary One ~ Quads (cost mod in T4, plan to take hull damage in T5) Primary Two ~ Ion canons (plan to take engine & weapon drains in T4 & T5) Secondary ~ Concussion or Cluster depending on my mood (plan to take range & armor bypass in T4 & T5) Shields ~ Quick Charge (60% regen mod in T3) Engine ~ Koiogran Turn (turn rate mod in T3) Minor Systems Capacitor ~ Frequency Magazine ~ Regeneration Reactor ~ Turbo (Regeneration reactor planned) Thruster ~ Regeneration Crew Offensive ~ Qyzen Fess Defensive ~ Oro Wogawa Tactical ~ Kendra Novar Engineering ~ T7 (copilot as well) Pretty well taking the same loadout on my Pike except for these changes Primary ~ Quads Secondary One ~ Cluster Missles (Ammo Cap for T4 & double volley for T5) Secondary Two ~ Protons (Speed in T4 & range in T5) Armor ~ Lightweight Magazine ~ Munitions Capacity Extender Edited December 11, 2013 by Cleet_Xia Link to comment Share on other sites More sharing options...
heyyogroove Posted December 11, 2013 Share Posted December 11, 2013 Ion cannons are your best friend. Also, be sure to try out the retro thrusters. They are acutally pretty useful., and can get you out of tight spots and annoying tails fairly easily. Link to comment Share on other sites More sharing options...
wilcou Posted December 11, 2013 Share Posted December 11, 2013 Wouldn't call myself an ace.... my goals are defense, assault, & assists. Major Systems Shields ~ Quick Charge (60% regen mod in T3) Minor Systems Reactor ~ Turbo Those don't synergize very well. If you're using the 60% regen at all times (which only benefits you if you've taken damage recently) you should be using the regen reactor. Link to comment Share on other sites More sharing options...
Cleet_Xia Posted December 11, 2013 Share Posted December 11, 2013 Those don't synergize very well. If you're using the 60% regen at all times (which only benefits you if you've taken damage recently) you should be using the regen reactor. This is true. The shield upgrade was the very last upgrade I purchased, the regen reactor will be the next 6K req that I spend. I'll edit the original post to make a note of that. Once I've got that I can properly determine which option I want to stick with. For now I'll be running with it like it is just so I don't get attached to the short CD and spoil my objectivity. Link to comment Share on other sites More sharing options...
Solloby Posted December 11, 2013 Share Posted December 11, 2013 (edited) Major Components Heavy Laser Cannon <-- am thinking about trying out quad, but I love the range of this Ion Cannon Concussion Missiles Retro Thrusters Quick Charge Shield Minor Components Regen Reactor Regen Thrusters Range Capacitor <-- unsure if I should switch to a different one Regen Extender Crew MZ-12 (Copilot) - Hydro Spanner Xalek Talos Drellik 2V-R8 Edited December 11, 2013 by Solloby Link to comment Share on other sites More sharing options...
MustrumRidcully Posted December 11, 2013 Share Posted December 11, 2013 For the default fighter I use an Ion blaster/quad blaster combo to take out shields then shred an opponent. I switch off between concussion missiles and proton torpedoes. They're not really there for damage so much as making an opponent panic or to get them to quit turtleing a satellite. For the fleet req strike I go with quad lasers, then use cluster missiles for dogfighting locks and proton torpedoes for my mid range weapon. Hah, this is my stupid question of the day: How do you switch weapons? or When? Either I suck at reading (neither the tutorial nor the keybinds in the preferences screen helped me), or I am just dumb, but I couldn't figure out how to switch between the two. Or is there no switch ,and they actually fire together. (In which case I am blind, because I didn't notice that my fighter was firing two weapons at one.) Link to comment Share on other sites More sharing options...
Cleet_Xia Posted December 11, 2013 Share Posted December 11, 2013 The switch is your active ability 1. It doesn't seem to be obvious to quite a few people. Link to comment Share on other sites More sharing options...
MustrumRidcully Posted December 11, 2013 Share Posted December 11, 2013 The switch is your active ability 1. It doesn't seem to be obvious to quite a few people. Ah, thanks, I will try that... Link to comment Share on other sites More sharing options...
Sportiva Posted December 11, 2013 Share Posted December 11, 2013 I was really struggling to get a handle on my Pike until I purchased T4 speed boost for Proton missile. Now I love it. I fly the Pike as a standoff missile platform. It is great for picking off Scouts rushing to a node. With a crit I can pretty much 0ne-**** any ship in-game. The speed boost really makes a huge difference. Even though it is difficult to get a lock, I like them more than my GS's rail gun. Link to comment Share on other sites More sharing options...
Nethgilne Posted December 11, 2013 Share Posted December 11, 2013 I usually load up my Star Guard with Ion Cannons and Cluster Missiles for a pretty reliable 1-2 punch. I keep the heavy lasers for long range plinking. I've been playing with the quad/ion cannon combo lately but switching between the two is taking me too long. Link to comment Share on other sites More sharing options...
Serrit Posted December 11, 2013 Share Posted December 11, 2013 I go with Ion Cannons and Heavy lasers as primary, Cluster missiles as secondary, Directional shield, and Retro thrusters. Open with a few Ion shots whilst locking on with the quickfire Cluster. Once shields facing me are down, switch to Lasers and release the Cluster. If they're running at this point, the range of the Heavy Laser is usually enough to make a killing blow (if the Cluster missile doesn't). I've come to love directional shields - pre-load them frontal when removing turrets from an otherwise-undefended satellite. Keep as Neutral in dogfights, then use a single tap to switch to rear if you get in trouble from behind (or pre-load to frontal when engaging a camping Scout or Gunship). With the -3sec shield delay for fully maxed Directional, plus Energy Reactors optimised for shield regen, my survivability it usually high. (assumingly I'm switching shield direction intelligently, and maneuvering effectively) The only threats tend to come from shield piercing or sabotage drones, or Retro thruster accidental suicides! Link to comment Share on other sites More sharing options...
calmyourmind Posted December 12, 2013 Share Posted December 12, 2013 Wouldn't call myself an ace.... my goals are defense, assault, & assists. Major Systems Primary One ~ Quads (cost mod in T4, plan to take hull damage in T5) Primary Two ~ Ion canons (plan to take engine & weapon drains in T4 & T5) Secondary ~ Concussion or Cluster depending on my mood (plan to take range & armor bypass in T4 & T5) Shields ~ Quick Charge (60% regen mod in T3) Engine ~ Koiogran Turn (turn rate mod in T3) Minor Systems Capacitor ~ Frequency Magazine ~ Regeneration Reactor ~ Turbo (Regeneration reactor planned) Thruster ~ Regeneration Crew Offensive ~ Qyzen Fess Defensive ~ Oro Wogawa Tactical ~ Kendra Novar Engineering ~ T7 (copilot as well) Pretty well taking the same loadout on my Pike except for these changes Primary ~ Quads Secondary One ~ Cluster Missles (Ammo Cap for T4 & double volley for T5) Secondary Two ~ Protons (Speed in T4 & range in T5) Armor ~ Lightweight Magazine ~ Munitions Capacity Extender Question? How do you fire the second primary weapon. I see say ion and Quads. But click on left mouse button and only ion fires off. Can't get Quads to fire? How do you do it? Link to comment Share on other sites More sharing options...
needalight Posted December 12, 2013 Share Posted December 12, 2013 I'm currently working on my second T1 strike fighter (love to be able to jump between cannons). Here is my current ships load out and my work in progress load out. This is my TZ-24 Enforcer load out: http://dulfy.net/2013/11/16/swtor-galactic-starfighter/?link=dGEAAAERBAUEBAsA9ALqAPQB0AHgAOAC4AHgAeA= This will be my FT-8 load out (work in progress): http://dulfy.net/2013/11/16/swtor-galactic-starfighter/?link=dGEAAAEQAgUEAgcC9ADqAvQB4ALgAuAB4AHgAuA= I'm sure some people might question Guss Tuno as my TZ-24 co-pilot, truth is it is for his commentary Link to comment Share on other sites More sharing options...
Wainamoinen Posted December 12, 2013 Share Posted December 12, 2013 Question? How do you fire the second primary weapon. I see say ion and Quads. But click on left mouse button and only ion fires off. Can't get Quads to fire? How do you do it? While in the warzone, button 1 (number above Q on QWERTY keyboard) is set as "switch primary weapon" when you have two of those (e.g. Star Guard), or "switch secondary weapon" if you have two types of missile (e.g. on the Pike). Link to comment Share on other sites More sharing options...
Hyrune Posted December 12, 2013 Share Posted December 12, 2013 On my Star Guard, I use the maxed Heavy Laser Canon with 18% shield percing and the maxed Cluster missiles (max dmg). I plan to test the ion canon both currently my second primary weapon is a quad laser. Link to comment Share on other sites More sharing options...
MalakaiCaine Posted December 14, 2013 Share Posted December 14, 2013 Hi All, I play the scout and gunship primarily but have started dabbling on this craft now. For you ace strike pilots, what kind of loadout to you go for? quad lasers, ion missiles and clusters Link to comment Share on other sites More sharing options...
Recommended Posts