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MalakaiCaine

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Everything posted by MalakaiCaine

  1. "Quality of life" that phrase doesn't mean what you think it means.
  2. you do realise what 'quality of life' even means as a phrase, and how it cannot possibly apply to GSF, unless some hippie douche 'therapist' is using it as an 'aid' for a paient.
  3. you'll find the idiots who do huge damage, actually contribute precisely sweet, and the ****, of all, to the match, objective wise. all they're doing is farming the bads fighting nowhere near points, derping around in open space being douchey. but then again, i do 20 K plus routinely by actually playing the match to the objective, as a team. On Defence
  4. op, you're obviously **** at flying. the cap zones are pretty damn huge actually. Lrn2ThrottleControl
  5. the other pillar humpers also trying to hold / cap the point.
  6. yep, it's why i'm constantly stuck on guard duty, cos bads abandon defence and refuse to hold points, or even try.
  7. i think anyone who runs from a fight to hide inside their spawn ships dead zone, should get killed by their own ships turrets and the death message should read "X died like a little *****" or "X died a cowards death"
  8. hell, freelancer had good enough ai, etc. elite, freespace, there's a whole SLEW of space games with decent AI.
  9. yeah. now the players who don't suck are happily farming the bads in space, who cannot into flying, let alone CAM.
  10. no one class or model is 'better' than another. it's all about skill and playstyle. if you suck, no ship, or upg's are gonna stop you from being VAPE bait killfeeder
  11. it does hawever prove there IS a market, contrary to douche exectives wishful thinking that nearly killed off the genre, and GSF has already shown BW that they CAN make profits out of SPACE COMBAT
  12. Light laser cannon + blaster overcharge + damage capacitor + damage /accuracy buff ability at <3000 m = RAEP. burst cannon are for douches.
  13. or any of the comics. or any of the other eu story arcs or watch sw tcw a series or played any of the jillion star wars games that have space combat as THE WHOLE game. and obviously never heard of EaW, or battlefront...
  14. circle of doom is expressly NOT a CAM. it's a refusal by two idiots to use any form of cam at all.
  15. i actively make people crash if they're sucky pilots close to things. box em in, block off an angle, watch em turn away from my fire.. SMASH into a rock.
  16. yep. geartards HATE space pvp cos they cannot gear their way to victory.
  17. you forget just how hard up gamers are for space, since devs tried to kill it off as too hard to do well, and publishers tried to kill of the genre because >muh profit margins arn't 300% plus! we have star citizen... orr........ star citizen, since the 'new x' is a total PoS.
  18. ****uational awareness. get it , develop it, and keep it. IRL pilot throughout the history of sir warfare die because of exactly 2 things ever. 1.) Sensory overload 2.) no Situational Awareness. in star wars terms, remember how porkins flew right into the death star and boomed himself like a chump? he died cos being a fatty, he hated feeling his full wieght, and had his acc. compensator on full, whereas luke, tycho, and wedge etc daial theirs down, so they can FEEL what their ship is doing. porkins was pulling up, but he couldn't FEEl that he was max delta v, so he wasn't actually getting anywhere near enough deflection. and so he died like a little *****. another star wars example, same film, the death star trench run when red leader takes his self and two other x wings in, he uses the targetting competer, and closes his other eye, he can't see ****, he can't manouvre ... he trashes the shot, and both him and his wingmen get picked off by vader like noobs. IRL there's a billion billion exapmles. pretty much every single recorded kill is brought about bby a fail in #1 or #2
  19. just have self destruct smack an X second despawn timer that adds the time to the wait between spawns
  20. NEWBIES to this genre always suck at aiming, because they fail to use IRL doctrine. NEVER EVER EVER continually adjust your aim, EVER. don't aim at the lead indicator, aim where the indicator is GOING TO BE hold your aim steady and fire, let them walk into your fire. you will see an accuracy jump of at LEAST x4. if you are constantly moving your aim, you trash your aim constantly. because your EYES AREN'T ROBOTIC. they don't immediately adapt to the new angles etc.. they have to focus and adjust.. hence whilst you're THINKING your aim is dead on, actually you're shooting everywhere BUT the target.
  21. >yfw i trollkill players with far more heavily upg'd ships in my comparatively base ships.
  22. not necessarily. i've said it b4, but i'll say it again, wait until it's open to everyone, and all the vets from other games in the s[ace combat genre who are old hands come play as prefs or f2p's and murder everyone in their un upgraded basic novas / bolts, guards / rycers
  23. yeah, bombers make capital ships cry though, which is funny. hence having a fighter screen and using good carrier group tactics is necessary.. man fights in disco are FUN... i HOPE bioware see how happy we are with gsf and expand expand expand it, since they can see now that they can make money out of gsf.
  24. not true, it's skill based, any class of ship can beat any other class of ship, at any upgrade levvels of any variation of type in a dogfight. as space pvp is skill based. a thourough greasp of basic CAM lets me outfight pretty much anyone in anything.
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