RynZelara Posted January 5, 2014 Share Posted January 5, 2014 (edited) Log: http://www.torparse.com/a/539454/time/1388810878/1388811165/0/Overview AMR: http://swtor.askmrrobot.com/character/b8755b6a-4694-4930-aa05-fa93d0ec0816 Character: Rosalyn | Class: Sage | Spec: Telekinetics (2/36/8) | TTK: 4'46.986s TORParse says the time to kill is 4' 47.456, but in the actual log the death of the dummy occurs at xx:xx:45.393 and not xx:xx:45.863, which is the end of the crop. So the actual time to kill is 4' 46.986, which should be good for 4th instead of 5th if I'm not mistaken. EDIT: After reading through all the Sage/Sorc parses, I'm almost certain this is good enough for 5th, but no better. Lots of parses to sort through Falver. >.< So many... Edited January 5, 2014 by RynZelara Link to comment Share on other sites More sharing options...
Norblick Posted January 5, 2014 Share Posted January 5, 2014 Zavi - Operative - Lethality - 4/6/36 - 4'40"021 - 3568.19 dps Log link: http://www.torparse.com/a/541248/2/0/Overview AMR profile: http://swtor.askmrrobot.com/characte...c-0e88c1094cf9 With main hand 72 Link to comment Share on other sites More sharing options...
Krev_Roo Posted January 5, 2014 Share Posted January 5, 2014 (edited) Zlena - Vanguard - Assault Specialist - 4/6/36 - 4' 58.326s 3355.92dps Torparse - http://www.torparse.com/a/541386/time/1388959776/1388960074/0/Overview AMR - http://swtor.askmrrobot.com/character/d5cf3d76-83eb-4ad1-9e97-2c0b895d2d07 Note: I also did this with reusable stim cause AMR doesn't have that option. Edited January 6, 2014 by Krev_Roo Link to comment Share on other sites More sharing options...
Mr_Crax Posted January 6, 2014 Share Posted January 6, 2014 DPS Leaderboard: Honorable Mentions Venise - Sniper - Lethality - 5/5/36 - 4' 37.145s3603.87dps LOG: http://www.torparse.com/a/541609/1/0/OverviewAMR: http://swtor.askmrrobot.com/character/6eac2406-2056-4dd6-a368-c34f02745afb Link to comment Share on other sites More sharing options...
LongHornTx Posted January 6, 2014 Share Posted January 6, 2014 Honorable mentions full Dirty Fighting Yeah ^^ definitely, Dirty Fighting should not be neglected Neö - Gunslinger - Dirty Fighting - 5/5/36 - 4m 24.85s Log: http://www.torparse.com/a/527367/1/0/Damage+Dealt AMR: http://swtor.askmrrobot.com/character/3d5632bf-1e8e-411a-8452-5a63244c844f Link to comment Share on other sites More sharing options...
Flying-Brian Posted January 6, 2014 Share Posted January 6, 2014 Grey-Deth - Mercenary - Pyro - 2/8/39 - 4'24.69 Torparse: http://www.torparse.com/a/541798/time/1389073733/1389073997/0/Overview AMR: http://swtor.askmrrobot.com/character/2420ccd9-460c-46af-a076-316686a904bf Link to comment Share on other sites More sharing options...
Kinslayer Posted January 6, 2014 Share Posted January 6, 2014 Xaldara - Sorcerer - Lightning - 3/36/7 - 4m 46.203 Log: http://www.torparse.com/a/542043/1/0/Overview AMR: http://swtor.askmrrobot.com/character/3020b24b-29d0-4ec6-bced-830c271181ee Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 Mayoo - Sentinel - Watchman - 36/8/2 - 4'26.639s http://www.torparse.com/a/539823 AMR :http://swtor.askmrrobot.com/character/45904302-95fa-4e4a-8303-c42ee7848dca Only have a 72 relic, not the 75 dragon kell, but still better than the 78 that i have. 3720 for torparse, 3754 for parsec: http://img11.hostingpics.net/pics/732180Parse.png The log has clearly been edited. I'm not gonna bother nitpicking at the crits or whatever: 14:44:47.446 Mayoo activates Élimination. 14:44:47.446 Mayoo spends 3 point de Concentration. 14:44:47.446 Mayoo gains 1 point de Concentration. 14:44:47.949 Mayoo leaves combat. 14:44:47.954 Mannequin d'entraînement des opérations loses 1 000 000 points de santé from Mayoo. 14:44:47.954 Mayoo's Armure en morceaux effect of Armure réduite fades from Mannequin d'entraînement des opérations. 14:44:47.954 Mayoo gains Sprint. 14:44:47.955 Mayoo's Blessures invalidantes effect of Blessures invalidantes (Force) fades from Mannequin d'entraînement des opérations. 14:44:47.955 Mayoo's Surcharge de sabre effect of Brûlure (physique) fades from Mannequin d'entraînement des opérations. 14:44:47.956 Mayoo's Zèle impitoyable heals Mayoo for 386. 14:44:47.956 Mayoo gains 1 point de Concentration. 14:44:47.956 Mayoo's Zen heals Mayoo for 386. 14:44:47.958 Mayoo's Brûlure (physique) critically hits Mannequin d'entraînement des opérations for 3396* élémentaires damage, causing 3396 threat! 14:44:47.958 Mayoo kills Mannequin d'entraînement des opérations. 14:44:47.959 Mayoo loses Surcharge de sabre. 14:44:47.959 Mayoo's Élimination hits Mannequin d'entraînement des opérations for 4910 énergétiques damage, causing 4910 threat. 14:44:48.157 Mayoo loses Afflux principal. 14:44:48.892 Mayoo's Fente impitoyable hits Mannequin d'entraînement des opérations for 610 énergétiques damage, causing 610 threat. Your total damage is 992040 before dispatch and merciless slash. The two hits (note that it's two rather than three) is 5520, which is short of the 1million to kill the dummy, meaning you've been naughty. Also, a Merciless slash offhand hit pops up despite the fact that the last skill you activate is dispatch. Strictly speaking, even the dispatch hit should have failed since the burn tick killed the dummy first. Link to comment Share on other sites More sharing options...
THoK-Zeus Posted January 6, 2014 Share Posted January 6, 2014 (edited) @Falver: for me that log from your post above me is over 1 million damage: http://www.torparse.com/a/539823/time/1388842821/1388843087/0/Overview That his last hit hits 0,001 seconds later then the actual kill of the dummy, happens with normal game latency. The log he did upload did put him out of combat before the last 3 attacks for 992000 damage, and torparse is not showing all the damage you do after you "left combat". If you add the next 2 attacks he comes over 1 Million damage. Edited January 6, 2014 by THoK-Zeus Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) @Falver: for me that log from your post above me is over 1 million damage: http://www.torparse.com/a/539823/time/1388842821/1388843087/0/Overview That his last hit hits 0,001 seconds later then the actual kill of the dummy, happens with normal game latency. The log he did upload did put him out of combat before the last 3 attacks for 992000 damage, and torparse is not showing all the damage you do after you "left combat". If you add the next 2 attacks he comes over 1 Million damage. That's fine, torparse aside, he still has a hit of Merciless slash (Fente impitoyable) .934 seconds after the dummy's logged death. Whether or not it looks accurate or not, my rules explicitly state that you can't edit your raw logs and he never activates Fente impitoyable. Kind of hard to use a skill you never activated. As a side note though, latency doesn't affect whether or not a hit goes through to the dummy. When you kill the dummy, it disappears and respawns, making any and all attacks about to occur, fail. Raulos - Scoundrel - Dirty Fighting - 3/6/37 - 4'25''087 Log link: http://www.torparse.com/a/537345/time/1388648962/1388649227/0/Overview AMR profile: http://swtor.askmrrobot.com/character/f24bb133-d844-449f-8b5b-dc89a53d6658 edit: For reference, as reflected in AMR, I used the 2 piece dps set bonus but did not have the flyby extra tick or any other set bonuses. While I'm at it, just posting why I won't be including a few of the parses because ultimately they will ask. Clipped by time and properly includes the final hit in the log, a 2936 WS hit. Note that torparse notes 999777 damage. 23:53:47.522 Raulos loses Upper Hand. 23:53:47.523 Raulos's 1,000,000 Health effect of 1,000,000 Health fades from Operations Training Dummy. 23:53:47.523 Raulos's Shattered Armor effect of Armor Reduced fades from Operations Training Dummy. 23:53:47.523 Raulos gains Sprint. 23:53:47.524 Raulos's Shrap Bomb effect of Bleeding (Tech) fades from Operations Training Dummy. 23:53:47.524 Raulos's Vital Shot effect of Weak Vital Shot (Tech) fades from Operations Training Dummy. 23:53:47.525 Raulos gains Upper Hand. 23:53:47.526 Raulos gains 2 energy. 23:53:47.527 Raulos's Wounding Shots critically hits Operations Training Dummy for 2936* internal damage, causing 2936 threat! 23:53:47.528 Raulos kills Operations Training Dummy. 23:53:52.002 Raulos loses Primary Surge. 23:53:57.513 Raulos loses Upper Hand. Edited January 6, 2014 by Falver Link to comment Share on other sites More sharing options...
THoK-Zeus Posted January 6, 2014 Share Posted January 6, 2014 (edited) That's fine, torparse aside, he still has a hit of Merciless slash (Fente impitoyable) .934 seconds after the dummy's logged death. Whether or not it looks accurate or not, my rules explicitly state that you can't edit your raw logs and he never activates Fente impitoyable. Kind of hard to use a skill you never activated. I don't know anything about marauders, but every fente impitoyable offhand hit in his logs hits about 2 seconds later then the mainhand hit. Also every activation of fente impitoyable is 1 second before the mainhand actually hits the dummy. 14:44:45.850 Mayoo activates Fente impitoyable. 14:44:46.642 Mayoo's Fente impitoyable hits Mannequin d'entraînement des opérations for 4953 énergétiques damage, causing 4953 threat. 14:44:48.892 Mayoo's Fente impitoyable hits Mannequin d'entraînement des opérations for 610 énergétiques damage, causing 610 threat. And that's the same for every other Fente impitoyable hit in his logs. The dummy could easily have respawned and getting the last offhand hit and then despawning again. For me atleast whenever i try to use armor debuff again on the dummy after a parse he despawns, instantly respawns again and i can put the armor debuff on a second time. Edited January 6, 2014 by THoK-Zeus Link to comment Share on other sites More sharing options...
LongHornTx Posted January 6, 2014 Share Posted January 6, 2014 [...] The dummy could easily have respawned and getting the last offhand hit and then despawning again. [...] Then he would have re-entered combat, or I'm wrong? Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 (edited) Then he would have re-entered combat, or I'm wrong? You are correct, he would have reentered combat. When I'm parsing saboteur and I have an incendiary grenade up when the dummy dies, I get such a situation where I leave combat and reenter as it does damage again. The dummy could easily have respawned and getting the last offhand hit and then despawning again. For me atleast whenever i try to use armor debuff again on the dummy after a parse he despawns, instantly respawns again and i can put the armor debuff on a second time. That's just a bug, try relogging after each parse, that should fix it. Edit: I'm not accusing either of them of anything, quite yet. I'm near-100% positive that if I calculated the numbers in their parses line by line, I'd probably find some weird stuff somewhere but I'm not really gong to do that. The point I'm making is that the parses failed the basic spot-checks. Edited January 6, 2014 by Falver Link to comment Share on other sites More sharing options...
THoK-Zeus Posted January 6, 2014 Share Posted January 6, 2014 (edited) Then he would have re-entered combat, or I'm wrong? Not always. I have seen similar issues, sometimes when i kill the dummy, the respawning seems to not work 100% properly, e.g. the dummy respawns, despawns, respawns... Edit: Looking through my combat log files with Parsec i did find something: 02:23:42.079 You spend 20 energy 02:23:42.478 You hit Operations Training Dummy with Snipe for 5.684* energy damage (5.684 threat) 02:23:43.273 You hit Operations Training Dummy with Interrogation Probe: Interrogation Probe (Tech) for 796 energy damage (796 threat) 02:23:43.273 You activate Rifle Shot 02:23:43.495 You hit Operations Training Dummy with Rifle Shot for 755 energy damage (755 threat) 02:23:43.586 You exit combat 02:23:43.592 Operations Training Dummy loses your 1,000,000 Health effect 02:23:43.592 Operations Training Dummy loses your Armor Reduced effect 02:23:43.593 You gain Sprint 02:23:43.594 Operations Training Dummy loses your Interrogation Probe (Tech) effect 02:23:43.594 Operations Training Dummy loses your Poisoned (Tech) effect 02:23:43.594 Operations Training Dummy loses your Poisoned (Tech) effect 02:23:43.595 You restore 2 energy 02:23:43.597 You hit Operations Training Dummy with Corrosive Dart: Poisoned (Tech) for 1.396* internal damage (1.396 threat) 02:23:43.597 You kill Operations Training Dummy 02:23:43.800 You gain Power Surge 02:23:43.800 You heal yourself with Vital Regulators for 375 (0 effective) 02:23:43.801 You lose Primary Surge effect 02:23:43.814 You hit Operations Training Dummy with Rifle Shot for 750 energy damage (750 threat) 02:23:44.296 You lose Vital Regulators effect 02:23:44.296 You lose Spotter effect 02:23:44.296 You lose Unshakable effect 02:23:44.296 You cause event LeaveCover on you 02:23:44.297 You lose Crouch effect Hitting the Dummy with Rifle Shot without reentering combat 0,3 seconds after i killed the dummy. Edited January 6, 2014 by THoK-Zeus Link to comment Share on other sites More sharing options...
Garglouik Posted January 6, 2014 Share Posted January 6, 2014 (edited) You are correct, he would have reentered combat. When I'm parsing saboteur and I have an incendiary grenade up when the dummy dies, I get such a situation where I leave combat and reenter as it does damage again. Correct. When I'm parsing Sabotage I'm always reentering combat with incendiary grenade. This log is clearly edited, there is no line in the beggining where you can see the health and debuff module applied on the dummy. More important his first ability is deadly saber, not the force leap, so he begins with pre stack focus. There is also no "xxx gains Juyo form" after the leap, so he clearly begins with the 6 stacks of juyo form too. Edited January 6, 2014 by Garglouik Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 Not always. I have seen similar issues, sometimes when i kill the dummy, the respawning seems to not work 100% properly, e.g. the dummy respawns, despawns, respawns... Edit: Looking through my combat log files with Parsec i did find something: 02:23:42.079 You spend 20 energy 02:23:42.478 You hit Operations Training Dummy with Snipe for 5.684* energy damage (5.684 threat) 02:23:43.273 You hit Operations Training Dummy with Interrogation Probe: Interrogation Probe (Tech) for 796 energy damage (796 threat) 02:23:43.273 You activate Rifle Shot 02:23:43.495 You hit Operations Training Dummy with Rifle Shot for 755 energy damage (755 threat) 02:23:43.586 You exit combat 02:23:43.592 Operations Training Dummy loses your 1,000,000 Health effect 02:23:43.592 Operations Training Dummy loses your Armor Reduced effect 02:23:43.593 You gain Sprint 02:23:43.594 Operations Training Dummy loses your Interrogation Probe (Tech) effect 02:23:43.594 Operations Training Dummy loses your Poisoned (Tech) effect 02:23:43.594 Operations Training Dummy loses your Poisoned (Tech) effect 02:23:43.595 You restore 2 energy 02:23:43.597 You hit Operations Training Dummy with Corrosive Dart: Poisoned (Tech) for 1.396* internal damage (1.396 threat) 02:23:43.597 You kill Operations Training Dummy 02:23:43.800 You gain Power Surge 02:23:43.800 You heal yourself with Vital Regulators for 375 (0 effective) 02:23:43.801 You lose Primary Surge effect 02:23:43.814 You hit Operations Training Dummy with Rifle Shot for 750 energy damage (750 threat) 02:23:44.296 You lose Vital Regulators effect 02:23:44.296 You lose Spotter effect 02:23:44.296 You lose Unshakable effect 02:23:44.296 You cause event LeaveCover on you 02:23:44.297 You lose Crouch effect Hitting the Dummy with Rifle Shot without reentering combat 0,3 seconds after i killed the dummy. Which is interesting, in itself, but remember that that can only happen after you've registered 1,000,000 damage. The dummy only dies after 1,000,000 and Mayoo's is at 995,000 prior to dispatch. Link to comment Share on other sites More sharing options...
theJediMaste Posted January 6, 2014 Share Posted January 6, 2014 Bèrt Sniper Hybrid 4.19.165 http://www.torparse.com/a/542284/time/1389029360/1389029619/0/Overview http://swtor.askmrrobot.com/character/553840de-8333-44e5-9cf7-f0dede22b068 Bulmyni is my gunslinger so make sure to take him off the board. Link to comment Share on other sites More sharing options...
THoK-Zeus Posted January 6, 2014 Share Posted January 6, 2014 (edited) Which is interesting, in itself, but remember that that can only happen after you've registered 1,000,000 damage. The dummy only dies after 1,000,000 and Mayoo's is at 995,000 prior to dispatch. We were talking about the offhand hit (0,6 seconds afterwards) and prior to that offhand hit he already did 1000300 damage. The dummy died with 1 Million damage as the 4,9k dispatch was at that excact same time. http://www.torparse.com/a/539823/time/1388842821/1388843087/0/Overview @Garglouik: I don't speak french very well, but the first ability he uses is: saut de force, which as far as i know means force jump/force Charge. He did edit his debuffs out. @Bulmyni: You also did less then 1 Million damage to the dummy Edited January 6, 2014 by THoK-Zeus Link to comment Share on other sites More sharing options...
LongHornTx Posted January 6, 2014 Share Posted January 6, 2014 (edited) We were talking about the offhand hit (0,6 seconds afterwards) and prior to that offhand hit he already did 1000300 damage. The dummy died with 1 Million damage. http://www.torparse.com/a/539823/tim...087/0/Overview @Bulmyni: You also did less then 1 Million damage to the dummy Strange ending , but anyway : Rules 1. Must be combat logged on the level 55 Operations Training Target MK-5 and have the 1 million health module and the armor debuff module applied. It will appear in your logs [...]. + no "gains Juyo Form" = beginning edited, starting fight with pre-stacked focus + Juyo Edited January 6, 2014 by LongHornTx Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 We were talking about the offhand hit (0,6 seconds afterwards) and prior to that offhand hit he already did 1000300 damage. The dummy died with 1 Million damage as the 4,9k dispatch was at that excact same time. http://www.torparse.com/a/539823/time/1388842821/1388843087/0/Overview @Bulmyni: You also did less then 1 Million damage to the dummy For the moment I concede, I don't really feel like gathering any evidence right now. All in all, his parse isn't going up. Link to comment Share on other sites More sharing options...
THoK-Zeus Posted January 6, 2014 Share Posted January 6, 2014 For the moment I concede, I don't really feel like gathering any evidence right now. All in all, his parse isn't going up. I wanted to point out, that strange things happen at the end when you kill the dummy, cause of Bioware dubious implementation of the killing dummy and respawning dummy sequence. He definitly edited the debuffs out (as rules do forbid). Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 The thread has been updated. An interesting note, all of the gunslinger/sniper parses are now within ~2.3 seconds of each other. Link to comment Share on other sites More sharing options...
Flyluke Posted January 6, 2014 Share Posted January 6, 2014 The thread has been updated. An interesting note, all of the gunslinger/sniper parses are now within ~2.3 seconds of each other. I don't quite get why I'm not included ... can you give me a rundown of what I did wrong?? Heres the log again in case you just missed it: http://www.torparse.com/a/528104/5/0/Damage+Dealt Clipped it with torparse this time ... Link to comment Share on other sites More sharing options...
Falver Posted January 6, 2014 Author Share Posted January 6, 2014 I don't quite get why I'm not included ... can you give me a rundown of what I did wrong?? Heres the log again in case you just missed it: http://www.torparse.com/a/528104/5/0/Damage+Dealt Clipped it with torparse this time ... Clipped by time, http://www.torparse.com/a/528104/time/1387643671/1387643931/0/Damage+Dealt, your damage totaled to 999,741 with the last hit being Ladungssalve (5775*). Log view http://www.torparse.com/l/528104 shows 17:38:51.258 Sörgluke's Splitterbombe effect of Blutend (Tech) fades from Operationen-Trainingsdummy. 17:38:51.259 Sörgluke loses Schmugglerglück. 17:38:51.452 Sörgluke's Ladungssalve critically hits Operationen-Trainingsdummy for 5775* Energie damage, causing 5775 threat! 17:38:51.452 Sörgluke kills Operationen-Trainingsdummy. 17:38:52.258 Sörgluke loses Gelassen unter Druck. 17:38:52.259 Sörgluke loses Auf alles gefasst. 17:38:52.259 Sörgluke loses Unerschütterlich. 17:38:52.259 Sörgluke leaves cover. 17:38:52.259 Sörgluke loses Ducken. 17:38:55.559 Sörgluke loses Primärwoge. Ladungssalve as your last hit so you're short of 1,000,000 in-log. Link to comment Share on other sites More sharing options...
theJediMaste Posted January 6, 2014 Share Posted January 6, 2014 We were talking about the offhand hit (0,6 seconds afterwards) and prior to that offhand hit he already did 1000300 damage. The dummy died with 1 Million damage as the 4,9k dispatch was at that excact same time. http://www.torparse.com/a/539823/time/1388842821/1388843087/0/Overview @Garglouik: I don't speak french very well, but the first ability he uses is: saut de force, which as far as i know means force jump/force Charge. He did edit his debuffs out. @Bulmyni: You also did less then 1 Million damage to the dummy Yea I did do less than 1 mil, but I got the number one spot anyway so I don't really care, or I would if it was added at least, don't know why it wasn't. Link to comment Share on other sites More sharing options...
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