SpacerSebben Posted September 27, 2013 Share Posted September 27, 2013 (edited) Subject: There are 3 abilities that Yuun uses that are categorized as Force abilities and are dependent on Willpower. However, Yuun's primary stat is Aim and therefore these abilities are rendered inefficient and ineffective. Names of the abilities incorrectly designated as "Force": Run Through Tracker's Strike Whirling Force Repro steps to verify these abilities are listed as Force: 1. On a Trooper (either Commando or Vanguard), bring out Yuun. 2. On the Menu Bar, Select Abilities (P key by default) 3. Click on Companion tab. 4. Here you will see various abilities listed as Melee or Tech abilities, all gaining benefit from Yuun's primary stat of Aim. You will see Run Through, Tracker's Strike, and Whirling Force are listed as Force powers. Repro steps to verify Yuun's primary stat is Aim: 1. On a Trooper (either Commando or Vanguard), bring out Yuun. 2. On the Menu Bar, Select Character Sheet (C key by default). 3. On the bottom of the Character Sheet window, select Companion. 4. Hover your mouse over the Aim stat for Yuun and you will see that this is his primary stat because it provides bonuses to 6 different abilities including Melee and Tech. 5. Hover your mouse over the Willpower stat for Yuun and you will see that this is -not- his primary stat, but it is what determines the power of the abilities incorrectly attributed to be Force powers. Repro steps to verify Run Through, Tracker's Strike, and Whirling Force do not gain bonuses from his Primary Stat, Aim. 1. With Yuun as your active companion, start with having him equipped with no gear except a mainhand weapon of any stats. 2. When hovering your mouse over his abilities, note what the tooltip lists as the amount of damage range he will do with Run Through, Tracker's Strike, and Whirling Force (categorized as Force) as well as the damage range for Power Slash (categorized as Melee) and the damage range for Exsanguination (categorized as Tech). 3. Equip him with any piece of moddable gear (armor, implant, earpiece, weapon, is fine) that has Aim as the Primary stat. For simplicity's sake, boots with green quality Reflex Armoring 2 (has Aim) will suffice. 4. You should notice that the damage range of Power Slash and Exsanguination has increased as they are Ranged and Tech. However, there should be no change to Run Through, Tracker's Strike, and Whirling Force. 5. Remove the boots and replace them with another pair of boots that has Resolve Armoring 2 (has Willpower). 6. You should notice that Power Slash and Exsanguination are no longer increased and instead, Run Through, Tracker's Strike, and Whirling Force is. Expected Result: Run Through, Tracker's Strike, and Whirling Force should be gaining bonuses from his Primary stat, Aim. Actual Result: Run Through, Tracker's Strike, and Whirling Force are not gaining bonuses from his Primary Stat, Aim. Proposed Solution: The solution should be to change these 3 abilities from Force to Tech and they should then utilize Yuun's Primary Stat. Edited October 3, 2013 by SpacerSebben Link to comment Share on other sites More sharing options...
SpacerSebben Posted October 3, 2013 Author Share Posted October 3, 2013 Status update on 10/3/2013, 2:32am PDT, issue is still unresolved. Link to comment Share on other sites More sharing options...
SpacerSebben Posted October 13, 2013 Author Share Posted October 13, 2013 Status update on 10/13/2013, 12:00am PDT, issue is still unresolved and not on the Known Issues list. Link to comment Share on other sites More sharing options...
Excise Posted October 16, 2013 Share Posted October 16, 2013 You're a trooper (no pun intended) for sticking with this one and the same issue on Sergeant Rusk. Link to comment Share on other sites More sharing options...
BobaFaceroll Posted November 9, 2013 Share Posted November 9, 2013 I will help you keep this bumped. I am also going to copy this thread's address and put in to an in game ticket. I will repeat this process regularly until this issue is acknowledged and addressed. My Commando and Merc both prefer to use their melee DPS companions. Torian does not suffer from this issue...it would be great if Yuun were equally effective. Thank you for making this thread to bring the issue to light. Link to comment Share on other sites More sharing options...
mbfhl Posted November 10, 2013 Share Posted November 10, 2013 Bump. Bioware, please respond. Link to comment Share on other sites More sharing options...
SpacerSebben Posted November 15, 2013 Author Share Posted November 15, 2013 (edited) Update: I appreciate the support you fellow responders have given to this! I went to the SF Cantina Tour on 11/13/13 and personally talked to Eric Musco about this problem with Yuun. He said this definitely sounds like a bug and would talk to the team about it. Hoping to hear from him or see any changes soon and will continue to stay on top of this. Edited November 15, 2013 by SpacerSebben Link to comment Share on other sites More sharing options...
SpacerSebben Posted December 5, 2013 Author Share Posted December 5, 2013 Status update on 12/05/2013, issue is still unresolved and not on the Known Issues list. Link to comment Share on other sites More sharing options...
BobaFaceroll Posted December 5, 2013 Share Posted December 5, 2013 Filed another bug report. You're not alone. Keep fighting the good fight sir! Link to comment Share on other sites More sharing options...
JLazarillo Posted January 8, 2014 Share Posted January 8, 2014 Any chance a fix for this might be on the horizon? Link to comment Share on other sites More sharing options...
JLazarillo Posted February 10, 2014 Share Posted February 10, 2014 Since Rusk got noticed, can we get some love for poor exoskeletal Yuun, too? Link to comment Share on other sites More sharing options...
TaitWatson Posted February 10, 2014 Share Posted February 10, 2014 Yep! I'll let them know both at the same time! Link to comment Share on other sites More sharing options...
Sindariel Posted April 29, 2014 Share Posted April 29, 2014 Bump Still bugged! Link to comment Share on other sites More sharing options...
TheAncientPast Posted July 8, 2014 Share Posted July 8, 2014 ... unbelievable , still unbelievable, this is the 4th threaht about this and no correction has been done. Link to comment Share on other sites More sharing options...
mbfhl Posted July 15, 2014 Share Posted July 15, 2014 Bump. Remind then to get off their asses and fix this Tait? Link to comment Share on other sites More sharing options...
Sindariel Posted August 18, 2014 Share Posted August 18, 2014 Bump. Still bugged. -.- Link to comment Share on other sites More sharing options...
JattaGin Posted August 18, 2014 Share Posted August 18, 2014 It's about time this gets fixed, seriously. Link to comment Share on other sites More sharing options...
Daekarus Posted August 18, 2014 Share Posted August 18, 2014 Would love to be able to use this companion... I've been putting off getting the kills achievement until this was done... Link to comment Share on other sites More sharing options...
BobaFaceroll Posted September 23, 2014 Share Posted September 23, 2014 Bumping this thread since Tait is lurking. Tait, can we get an update on this bug? It's been around for a loooong time and I know I'm not the only one with a Trooper (two actually) that would like it fixed. Link to comment Share on other sites More sharing options...
JMullane Posted September 23, 2014 Share Posted September 23, 2014 Oh my, I remember reading about this bug a long time ago. I've been slowly working through all the class stories in the game. I've finally gotten Yuun on my Trooper and I am surprised to see this bug still alive! There's a larger issue if such a bug can go unfixed for so long after being publicly acknowledged. It seems that a bug that significantly weakens a companion's abilities should be a more of a priority. Maybe it didn't deserve an immediate fix, but having it stick around for many months makes me pretty sad. Link to comment Share on other sites More sharing options...
JMullane Posted September 23, 2014 Share Posted September 23, 2014 And by "many months" I suppose I mean we're approaching the one year anniversary of this being reported. That is quite sad. Link to comment Share on other sites More sharing options...
mbfhl Posted September 24, 2014 Share Posted September 24, 2014 Boomp. Link to comment Share on other sites More sharing options...
JLazarillo Posted October 10, 2014 Share Posted October 10, 2014 I was unsubbed for a few months, a little disheartening to come back and see this is still a problem. C'mon, guys, shouldn't this be a pretty easy fix? Link to comment Share on other sites More sharing options...
Excise Posted October 14, 2014 Share Posted October 14, 2014 Still bugged. Submitted another ticket. Link to comment Share on other sites More sharing options...
DomiSotto Posted October 25, 2014 Share Posted October 25, 2014 Oh, that's sad. Link to comment Share on other sites More sharing options...
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