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Reasons why SWTOR will be F2P in 6 mos


Mazinger-Zetto

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(The original thread was nuked for violating forum TOS for referencing religion, so here is your religion-free version)

 

So after playing beta, EGA and the first few days of launch, I predict that SWTOR will go F2P in about six months.

 

Lazy

 

This is perhaps the biggest misstep. Biowhore and Evil Arts cut corners by licensing the HeroEngine instead of developing their own. Now, as a developer professionally, I would normally say "Good for them," but it is painfully clear not much money went into developing this engine into something for a AAA MMO. As of 9/2011, the engine still does not support multiple cores nor a 64-bit client. Even WoW supports multiple cores and a 64-bit client.

 

This is sloth, and the fact that BW/EA did not bother to invest in the backbone of this game. Players will burn through your content and dialog. And when they get into the routine of playing the repetitive parts of the game, they will really start to notice how little was put into this engine.

 

Ignoring your users

 

The community management sucks. The interaction is canned corporate responses. There is no detail, the only admitted problem is Taris and that's only because quite literally hundreds of players have fallen into a figurative black hole on that world. This is a poor way to treat your community. To treat them like children. As if giving them information is something they could not handle. Your customers are not asking you to cater to their every whim (well, most of them), but they do enjoy having information that allows them to make informed decisions... like... do they actually need to upgrade, or do you have a really crappy, inefficient engine that you'll eventually patch and do we just suffer or spend our money to get new hardware. Stuff like that. This smacks of pride.

 

Being greedy

 

Another major misstep here was the revocation of a grace period and only reinstating a small span of time after the community set you on fire for it. Given the insanity of the postal services during this time of year, the seven day grace period would have shown forethought and consideration. Can't let those players play an extra week! They could be giving us money instead!

 

Given the fact that this is EA, if the cost of maintaining a viable player base, due to initial craptacular implementation or lack of project planning, costs more money, they are going to court the players until they at least make ends meet so they can save some face in front of the investors. Then they will begin hiking back resources to adding or supporting this game and ultimately F2P with microtransactions.

 

One of the reasons WoW did so well was that Blizzard had all its eggs in that basket. SCII and D3 were not coming out for a long, long time and SC:Ghost was scrapped. They had to stick it out and make it profitable and look at it now. Be sure, if EA can figure out the numbers to make their enterprise more profitable that does not involve SWTOR (in the short term), they'll cut this project quick.

 

Fostering anger in their community

 

This one is on the community management again. They foster this environment. Poor details, poor handling of users, poor customer service. Closing duplicate threads with the snarky "Go here" as if to hide the sheer number of pissed off people. It all contributes to the community's anger at how this is being mishandled. Eventually, that anger is going to translate into people not staying past the free 30 days.

 

WoW Clone, Family Guy Style

 

This game is WoW without all the bells in whistles. It starts out sleeker than WoW, but is missing things that are pretty integral to WoW's success during the end of Vanilla and Burning Crusade. A solid end-game, both PvE and PvP. Better community tools like a group finder (I mean a group finder, not a cross-faction hullabaloo) and so forth. Three years and 100 million dollars for a watered down WoW clone with an exhaustible story and thoroughly abused IP.

 

Engorging your servers

 

I chalk this up to servers. Yes, everyone has launch issues, but given the fact that they put us through that painful EGA, you would think they would have put in the infrastructure to migrate your character to a different one, put in some server caps to prevent qs and everything else. Nope, not happening. So instead they have engorged themselves on players and we are all suffering for it.

 

And with these missteps, I call it here and now. F2P in 6 mos. It will not go away, but I seriously doubt you will see much more polish.

Edited by Mazinger-Zetto
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In the orignal thread, you made a refrence that WoW was good by the TBC because it had a dungeon finder tool.

 

 

That right there, was your fault.

 

The dungeon finder tool did not exist till late WOTLK, and for that little comment, I realized you are a new age MMO fan, and thus your opinion means very little to us veterans.

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In the orignal thread, you made a refrence that WoW was good by the TBC because it had a dungeon finder tool.

 

 

That right there, was your fault.

 

The dungeon finder tool did not exist till late WOTLK, and for that little comment, I realized you are a new age MMO fan, and thus your opinion means very little to us veterans.

 

It was added in 3.3; the middle patch for Wrath of the Lich King, not "late WOTLK"

 

And any "veteran" MMO Player sees LFD as what it is — a useful tool for finding groups without resorting to primitive methods of spamming chat, and adding everyone with a Tank Spec to your friends list

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In the orignal thread, you made a refrence that WoW was good by the TBC because it had a dungeon finder tool.

 

 

That right there, was your fault.

 

The dungeon finder tool did not exist till late WOTLK, and for that little comment, I realized you are a new age MMO fan, and thus your opinion means very little to us veterans.

 

Good point. I agree fully with this assessment.

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So after playing beta, EGA and the first few days of launch, I predict that SWTOR will go F2P in about six months.

 

I played the exact same, and I'll take you up on that bet.

100USD says you are wrong.

 

Care to put your money where your mouth is?

Edited by DesleDarksyde
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Your account was made in December. You definitely were not in any form of beta. And yes, I know your going to respond by saying you had another account...

 

*yawn*

 

predictable post is predictable.

 

The fact your lying at the start of your thread, leads me to assume your post isn't particularly a trustworthy resource to be viewed as wise sagery.

Edited by Kirjava
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It was added in 3.3; the middle patch for Wrath of the Lich King, not "late WOTLK"

 

And any "veteran" MMO Player sees LFD as what it is — a useful tool for finding groups without resorting to primitive methods of spamming chat, and adding everyone with a Tank Spec to your friends list

 

my point still stands.

 

 

It did not exist in TBC, and WoW was already at peak popularity.

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Group Finder. Not Dungeon Finder.

 

Was it bad? Marginally. But it was better than what we got here. Step in the right direction.

 

And like I said in the last thread, I am also Mazinger-Z. I made my account circa 2008. I had to reroll because I could not change my e-mail address because I also had an Origin account under the new e-mail address. Attempts to change the e-mail address on SWTOR would try to change the linked Origin account and "collide" with the already existing account for the new e-mail address. I asked Bioware/EA to help me out here, but they would have to have nuked my ME2 goodies to get the job done.

Edited by Mazinger-Zetto
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(The original thread was nuked for violating forum TOS for referencing religion, so here is your religion-free version)

 

So after playing beta, EGA and the first few days of launch, I predict that SWTOR will go F2P in about six months.

 

Lazy

 

This is perhaps the biggest misstep. Biowhore and Evil Arts cut corners by licensing the HeroEngine instead of developing their own. Now, as a developer professionally, I would normally say "Good for them," but it is painfully clear not much money went into developing this engine into something for a AAA MMO. As of 9/2011, the engine still does not support multiple cores nor a 64-bit client. Even WoW supports multiple cores and a 64-bit client.

 

This is sloth, and the fact that BW/EA did not bother to invest in the backbone of this game. Players will burn through your content and dialog. And when they get into the routine of playing the repetitive parts of the game, they will really start to notice how little was put into this engine.

 

Ignoring your users

 

The community management sucks. The interaction is canned corporate responses. There is no detail, the only admitted problem is Taris and that's only because quite literally hundreds of players have fallen into a figurative black hole on that world. This is a poor way to treat your community. To treat them like children. As if giving them information is something they could not handle. Your customers are not asking you to cater to their every whim (well, most of them), but they do enjoy having information that allows them to make informed decisions... like... do they actually need to upgrade, or do you have a really crappy, inefficient engine that you'll eventually patch and do we just suffer or spend our money to get new hardware. Stuff like that. This smacks of pride.

 

Being greedy

 

Another major misstep here was the revocation of a grace period and only reinstating a small span of time after the community set you on fire for it. Given the insanity of the postal services during this time of year, the seven day grace period would have shown forethought and consideration. Can't let those players play an extra week! They could be giving us money instead!

 

Given the fact that this is EA, if the cost of maintaining a viable player base, due to initial craptacular implementation or lack of project planning, costs more money, they are going to court the players until they at least make ends meet so they can save some face in front of the investors. Then they will begin hiking back resources to adding or supporting this game and ultimately F2P with microtransactions.

 

One of the reasons WoW did so well was that Blizzard had all its eggs in that basket. SCII and D3 were not coming out for a long, long time and SC:Ghost was scrapped. They had to stick it out and make it profitable and look at it now. Be sure, if EA can figure out the numbers to make their enterprise more profitable that does not involve SWTOR (in the short term), they'll cut this project quick.

 

Fostering anger in their community

 

This one is on the community management again. They foster this environment. Poor details, poor handling of users, poor customer service. Closing duplicate threads with the snarky "Go here" as if to hide the sheer number of pissed off people. It all contributes to the community's anger at how this is being mishandled. Eventually, that anger is going to translate into people not staying past the free 30 days.

 

WoW Clone, Family Guy Style

 

This game is WoW without all the bells in whistles. It starts out sleeker than WoW, but is missing things that are pretty integral to WoW's success during the end of Vanilla and Burning Crusade. A solid end-game, both PvE and PvP. Better community tools like a group finder (I mean a group finder, not a cross-faction hullabaloo) and so forth. Three years and 100 million dollars for a watered down WoW clone with an exhaustible story and thoroughly abused IP.

 

Engorging your servers

 

I chalk this up to servers. Yes, everyone has launch issues, but given the fact that they put us through that painful EGA, you would think they would have put in the infrastructure to migrate your character to a different one, put in some server caps to prevent qs and everything else. Nope, not happening. So instead they have engorged themselves on players and we are all suffering for it.

 

And with these missteps, I call it here and now. F2P in 6 mos. It will not go away, but I seriously doubt you will see much more polish.

you people fail to realize this game has just been launched. BTW WoW was a wreck when it launched compared to this. So many people are looking through rose colored glasses and actualling remembering things that were not around or did not exist early on in many of the MMO's.

 

I for do not find this a wow clone at all, and if you want to play that game than wow is a clone of so many other games. Give the game 6 months before we start with threads like this it is not very constructive. Happy holidays

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WoW, I don't know where to begin. You post is well written but not well informed

 

I love the fact the forums are moderated peopl eget banned and threads get locked.

 

If you don;t like teh way they keep us informed go back to WoW where they foster a large community of mushrooms.

 

I will take you up on that bet by the way. But, since you are as of tomorrow see in game :D

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I'll also mirror my response here.

 

I was a year out of college when WoW launched.

 

The F2P model was unheard of and not even considered good business sense when WoW launched.

 

Blizzard had nothing else after WoW. No SCII, no D3 and SC:Ghost was getting scrapped or had been. They had to make it work. EA is under no such compulsions. If this game proves more trouble to maintain than its worth, they'll cut it in a heartbeat and Bioware will make Battlefield Adventures for them or something.

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I bet the people who post these sorts of topics never saw/knew what wow was like at launch....

 

Totally agree, if they played at launch they would never keep playing it, because we all know that almost 90% of what was added to World of Warcraft was NOT in World of Warcraft when it launched, not even close.

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I'll also mirror my response here.

 

I was a year out of college when WoW launched.

 

The F2P model was unheard of and not even considered good business sense when WoW launched.

 

Blizzard had nothing else after WoW. No SCII, no D3 and SC:Ghost was getting scrapped or had been. They had to make it work. EA is under no such compulsions. If this game proves more trouble to maintain than its worth, they'll cut it in a heartbeat and Bioware will make Battlefield Adventures for them or something.

 

 

You realize Warhammer online is still up right? one of the biggest flops in terms of MMORPGs?

 

Mythic pretty much ruined it, and now BioWare and EA have it and it's still running, your point is now moot.

 

yup, EA is in charge of that.

Edited by Neeseek
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Totally agree, if they played at launch they would never keep playing it, because we all know that almost 90% of what was added to World of Warcraft was NOT in World of Warcraft when it launched, not even close.

 

Wow launched with basically no end game, end game consisted of farming for a blue set. and dont get me started on the shocking server stability, and perdonally i hope they dont add cross server tools in. i sit on the border of a dungeon finder in general though

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