Ayelinna Posted July 16, 2013 Share Posted July 16, 2013 General Jumping without a weapon drawn will now animate properly. Nope! Link to comment Share on other sites More sharing options...
Dampeer Posted July 16, 2013 Share Posted July 16, 2013 Confirmed, anytime you take out your weapons use an ability or even just dismount it bugs out. quality assurance team my ***. how do you miss something so obvious..... sad really Link to comment Share on other sites More sharing options...
Ayelinna Posted July 16, 2013 Author Share Posted July 16, 2013 Confirmed, anytime you take out your weapons use an ability or even just dismount it bugs out. quality assurance team my ***. how do you miss something so obvious..... sad really There were only 3 patch notes and they still managed to not fix it! Link to comment Share on other sites More sharing options...
Leafy_Bug Posted July 16, 2013 Share Posted July 16, 2013 We wait another week I guess and this means pvp patch gets pushed forward two more weeks because they are allocating the 5 guys working at BioWare to fix the jump bug. Its obvious that the eselles bug cannot be fixed .... Link to comment Share on other sites More sharing options...
Leafy_Bug Posted July 16, 2013 Share Posted July 16, 2013 2.2.2a Patch Notes 7/16/2013 Cartel Market Using a Character Rename Item no longer consumes the item without granting a rename in some circumstances. General Jumping without a weapon drawn will now animate properly. UI The Chat Window now fades as intended due to inactivity and retains settings upon area transition. It seems that the patch notes contains an erroneous entry as the jump bug hasn't been fixed. Bad communication again, right Eric? Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted July 16, 2013 Share Posted July 16, 2013 What are you on about? Stahl is jumping the way he used to before borking! Link to comment Share on other sites More sharing options...
AlyoshaCephas Posted July 16, 2013 Share Posted July 16, 2013 It seems that the patch notes contains an erroneous entry as the jump bug hasn't been fixed. Bad communication again, right Eric? Just tested on four characters and it has been fixed for me. Try less animosity and more bug report: what class/body type/race/etc. is the animation bug still occurring for you? Link to comment Share on other sites More sharing options...
Tachenko_Yuri Posted July 16, 2013 Share Posted July 16, 2013 Ayelinna is still broken. Link to comment Share on other sites More sharing options...
Hockaday Posted July 16, 2013 Share Posted July 16, 2013 I can't even get it to patch. :/ Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted July 16, 2013 Share Posted July 16, 2013 (edited) Works on all characters of mine... Edited July 16, 2013 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Kaludy Posted July 16, 2013 Share Posted July 16, 2013 apparently phasing / loading fixes your jump. Link to comment Share on other sites More sharing options...
Haggardbr Posted July 16, 2013 Share Posted July 16, 2013 Just tested on four characters and it has been fixed for me. Try less animosity and more bug report: what class/body type/race/etc. is the animation bug still occurring for you? My smugglers are working fine after the patch, but my troopers are still with the animation bug. Link to comment Share on other sites More sharing options...
MajikMyst Posted July 16, 2013 Share Posted July 16, 2013 It is fixed for me as well.. Link to comment Share on other sites More sharing options...
Qvasar Posted July 16, 2013 Share Posted July 16, 2013 It is fixed until you mount and dismount... after that it's broken again Link to comment Share on other sites More sharing options...
Leafy_Bug Posted July 16, 2013 Share Posted July 16, 2013 Mount, unmount, wait 10 mins in game, its broken Link to comment Share on other sites More sharing options...
Mubrak Posted July 16, 2013 Share Posted July 16, 2013 (edited) When I log in with a character then jumping works as it did before 2.2.2, so far so good; but when I use a mount (or just activate rocket boost) then my character will again use the weapon's jumping animation even if it isn't drawn. Edited July 16, 2013 by Mubrak Link to comment Share on other sites More sharing options...
Zarquon Posted July 16, 2013 Share Posted July 16, 2013 I have just tried jumping and its still the same as if I'm carrying a weapon Link to comment Share on other sites More sharing options...
ShadowHvo Posted July 16, 2013 Share Posted July 16, 2013 For me aswell. Link to comment Share on other sites More sharing options...
Xezr Posted July 16, 2013 Share Posted July 16, 2013 Don't get me started on jumping and moving... The synchronization between running/walking and jumping is so broken, you see better controls in Super Mario Bros. If you are walking/running anywhere near a ledge and jump, the game will not register it and you will just slide off. And they decided to introduce jumping puzzles to get datacrons and whatnot? Link to comment Share on other sites More sharing options...
DewyMossEmpire Posted July 16, 2013 Share Posted July 16, 2013 I think literally nothing was fixed with this patch. Derp. How was the jump damaged anyway? 2.2 had nothing to do with it. Link to comment Share on other sites More sharing options...
gorstram Posted July 16, 2013 Share Posted July 16, 2013 Don't get me started on jumping and moving... The synchronization between running/walking and jumping is so broken, you see better controls in Super Mario Bros. If you are walking/running anywhere near a ledge and jump, the game will not register it and you will just slide off. And they decided to introduce jumping puzzles to get datacrons and whatnot? This isn't a bug, it's a FEATURE! It's their new Datacron Difficulty feature. Tired of being able to get hose datacrons so easily? Why not make it harder to navigate those tiny wall protrusions by making the jump LESS effective! Link to comment Share on other sites More sharing options...
Xezr Posted July 16, 2013 Share Posted July 16, 2013 This isn't a bug, it's a FEATURE! It's their new Datacron Difficulty feature. Tired of being able to get hose datacrons so easily? Why not make it harder to navigate those tiny wall protrusions by making the jump LESS effective! Ah, of course! I should've realised it sooner Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted July 16, 2013 Share Posted July 16, 2013 Mount, unmount, wait 10 mins in game, its broken Alright... Link to comment Share on other sites More sharing options...
morfius Posted July 16, 2013 Share Posted July 16, 2013 Jump looks OK after logon ... use abilities or mounts ... here we go again. Link to comment Share on other sites More sharing options...
Icebergy Posted July 16, 2013 Share Posted July 16, 2013 Is it really still broken? Normally I am very understanding of the complexity of MMOs and the fact that bugs do happen. But this is sort of getting out of hand. They make a patch solely to fix an issue and that patch doesn't even fix the issue. I could understand if it was a big patch that changed a lot of other things, or if it was a new bug that popped up as a result of the fix, but come on. I love this game and I love Bioware games in general, I just really wish they would stop adding straws to the camel's back. Link to comment Share on other sites More sharing options...
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