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Hockaday

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Everything posted by Hockaday

  1. Read the post... OP. I believe it's packet loss. I've been at 50 fps, 35ms latency, and had my game stand still for 4 seconds. Latency never changed. It's been happening since before the expansion. Nothing you can do really. Again...it's not frame loss. smh...
  2. Ok, that's what I thought. I love Webroot, but this is a huge problem. I was not able to resolve it with them. They want me to call them, I just have been a bit busy. Let me know if you get an answer. Also, this doesn't just happen in SW:TOR. It also happens in a few other games. Like Space Engineers.
  3. First thing that comes to mind is your A/V. Webroot causes something very similar. If you're tabbed out, or your cursor is in another program. When you click back into the game it can randomly press a bunch of keys. Thus opening a bunch of menus, activating abilities, making you run, etc. Try turning off your A/V and or switching to Defender, see if it still happens.
  4. Sorc. The answer is always sorc. OP is OP.
  5. Things you can run. The combination of these should get rid of whatever it is. But it may not. These are all free utilities. Adwcleaner Hitman Pro Junkware Removal Tool Malwarebytes
  6. Thisi s partially incorrect. There is a difference, at least for dpsing, in companions. Before 4.0, only melee companions with bleeds were decent. Now, if a companion is not dual wielding or using a rifle, their dps will be quite lack luster compared to the others. Even then, some outshine the others. Senya and the Akk dog are by far the worst dpsing comps.
  7. You've been able to solo Heroics since launch. Yes, while leveling; yes, H4s. Companions are overpowered as hell at the moment. Player healers do not even touch companion healers. There is no need for them. I'm not exactly complaining, but you're a fool if you don't think they're OP. But it is what Bioware intended. They've turned this game form a decent MMO to a pretty garbage single player game.
  8. Hockaday

    Accuracy

    Thanks OP. Have you worked on the optimal stats yet? I've seen a Pastebin going around, but haven't found the post yet.
  9. Agreed. I lost a lot of companion gear due to accepting 4.0. I wish it told you to un-equip and save everything, or it gets destroyed.
  10. Is anyone able to actually...use these? The OPs vendors aren't taking them. And you can't open them yourself.
  11. The leap is actually a nerf to sins, since they're screwing over force speed. At least tanks. Plus the set bonus...ugh...
  12. It should be known, that while this is true...they've done it poorly. And actually decreased performance.
  13. No, you're putting words in my mouth. There are horrendous optimization issues, if you actually played the game, or weren't white knighting it, you'd see it. The very fact that you say you have to reinstall windows -just- for SW:TOR is a massive problem...but no, this game is made perfectly! And yes, there will be a lot of defense...it's coming. Oh, and yeah, I'm probably not a lone not being impressed they're turning this into a subscription RPG.
  14. This is blatantly false. And yes, you should be worried...but not for game optimization. So. Much. Defense.
  15. On the other side of this, an Assassin can carry a healer much better than a PT can. PT is a one button rotation, it's the easiest, and your main attack is an aoe. All the threat.
  16. One of the first raids I tanked was NiM EC, it wasn't very difficult (this was when it was current content). Are they on par? No, but they're not that disimilar either. The fights have around 1 slightly different or added mechanic. Usually another circle or dps having to kill at the same time. It's basically HM. NiM EV has slightly varied mechanics as well. Should we keep that in then?
  17. Disagree, any pug can clear it. It's as easy as SM. The mechanical differences are extremely minor. I cleared it with a bunch of RPrs who couldn't clear SS HM, could barely clear Bulo.
  18. NiM EC, TFB, S/V should be removed as well. The mechanical differences aren't that large to make a difference.
  19. Guessing you use the streaming client. Try the non streaming client. Or just mute the game...who plays with the sound on?
  20. ...this...this is a you issue. Not saying there aren't further optimizations that could be made etc...but I mean...I do 16m raids fine, pvp has 16 people in it, I've done 20 plus world bosses...it's a you thing.
  21. Maybe I'm alone on this, but I'm not a fan of the taunt reduction.
  22. Which can also hamper the group, due to not being able to see reticles under it. Also, that's incorrect. Partially anyways, as the jug aoe taunt was before phasewalk.
  23. We're on the same page, but the damage on torque isn't too bad, and the dps I run with these days need all the help they can get (ever seen a sniper pull less than 3k on torque? I have...) But, at best you're arguing that neither jug or sin have an advantage on Torque...but torque isn't difficult to begin with. So while shroud is the better abilitiy in general, it just depends on the fight. Though, I believe the bigger problem isn't shroud or reflect (really a non issue), it's still the mitigation mechanics of Sins vs jugs / pts. Neither have to do damage to trigger them, nor have a tight time to fit it in. iirc, Jugs have an absurd 6 seconds of leeway. Btw, we both agree shroud is the better abilitiy in general. Though I don't think Jugs should have reflect to begin with...but that's an entirely different argument, and more of a philosphical one. Which the devs have chosen to homogenize the classes, vs making them diverse. Also, shouldn't Sin aoe taunt...do something? Both jug and pts have the ability for it to do something.
  24. They just finally got to "nerfing" reflect. The problem is, it depends on the fight. Would I rather have a tank be immune to damage on torque, or just one shot devices / fire. (I prefer the latter). Generally, I would go by your thinking as well. But it really depends on the fight. Currently, I only see 3 fights I'd really want a sin on over another tank. And unfortunately / fortunately, they're the fights most don't clear and M/B. Lurker? 2 pt, Torque? 2 jug, Commanders? 2 pt. Bulo, malaphar, sparky, SS, doesn't really matter. Also, the cap is closer to 16k. And lets not forget, the best group to clear HM CM was 11 jugs at one point.
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