Picasso Posted July 12, 2013 Share Posted July 12, 2013 Since the code to choose a specific flashpoint is already in the game, BW could easily adapt that to WZs. This would not solve all of OPs issues but its a start. Link to comment Share on other sites More sharing options...
Vaerah Posted July 12, 2013 Share Posted July 12, 2013 REALLY!!! Can the scorecard at the end hold that many names? ToFN is that bad, yes. I think I was in that match too (winning). Link to comment Share on other sites More sharing options...
frankiejo Posted July 13, 2013 Share Posted July 13, 2013 So just a moment ago I was frustrated and left a game of Hutt Ball very early, and then reapplied for queue. About 30 seconds later I got the ding, and lo and behold I entered the same game, on the other team. By then the score was 3 to 0 so it was a short match, probably had more fun on that team. I just wanted to share that. Link to comment Share on other sites More sharing options...
DarthMaulUK Posted July 13, 2013 Share Posted July 13, 2013 So just a moment ago I was frustrated and left a game of Hutt Ball very early, and then reapplied for queue. About 30 seconds later I got the ding, and lo and behold I entered the same game, on the other team. By then the score was 3 to 0 so it was a short match, probably had more fun on that team. I just wanted to share that. this is happening alot, probably down to the fact that the Q-system is borked. I still get the same maps over and over and its a yawn fest right now. Back filling simply wont work, especially on maps like civil bore and Huttball. Link to comment Share on other sites More sharing options...
Highweigh Posted July 13, 2013 Share Posted July 13, 2013 (edited) I really feel there should be a penalty for leaving a warzone early. In fact its really strange that there isn't one already. It's not fair to the other players on your team having to wait for another player to hop into the warzone. Also it's not fair for people who are queue'd for warzones. Who wants to get thrown into a Huttball match that's halfway over and your team is down by 3? Not very fun at all. A 30 minute to an hour penalty would be lovely for warzone deserters and would significantly cut down the amount of deserters. Edited July 13, 2013 by Highweigh Link to comment Share on other sites More sharing options...
mshester Posted July 13, 2013 Share Posted July 13, 2013 Agree with OP. Happened to me today. I left a Warzone (rare for me) because 4 sages on my team from the same guild were in a Huttball match ally-pulling us all into the fire "because they turned to the darkside". I quit, requeued, and got the same match. lol'd Link to comment Share on other sites More sharing options...
Doomsdaycomes Posted July 13, 2013 Share Posted July 13, 2013 I really feel there should be a penalty for leaving a warzone early. In fact its really strange that there isn't one already. It's not fair to the other players on your team having to wait for another player to hop into the warzone. Also it's not fair for people who are queue'd for warzones. Who wants to get thrown into a Huttball match that's halfway over and your team is down by 3? Not very fun at all. A 30 minute to an hour penalty would be lovely for warzone deserters and would significantly cut down the amount of deserters. Think that one through. Put a debuff on "deserters" and all they'll do is stand around doing nothing... or worse, they'll help the other team win to get the match over with. Trust me, it's better to just let them go. Link to comment Share on other sites More sharing options...
DarthMaulUK Posted July 13, 2013 Share Posted July 13, 2013 Funny how some of the names here are the ones complaining when THEY are the very reason why people quit. LEARN TO PLAY its THAT simple. Link to comment Share on other sites More sharing options...
DharmaPolice Posted July 13, 2013 Author Share Posted July 13, 2013 (edited) Funny how some of the names here are the ones complaining when THEY are the very reason why people quit. LEARN TO PLAY its THAT simple. You can repeat this argument endlessly if you want but it's a bit disingenuous. First of all, the most common reason people leave is that the team starts losing. Yes, sometimes that's someone's fault (i.e. no call) but often it's that the opposition is just better. You can prove that by looking at some of the matches against double premades - sometimes you have 20+ players on one team as people quit in rapid succession. Secondly, even where someone does noob up, there are five or six other players on the team. So, if we're Voidstar defenders and at the start we get heavy incoming on the left. You and I jump down left, two players goes right. We're under pressure left but we're holding and then I notice the defenders on right health is dropping alarmingly (but with no call). I run right, but I'm too late and the bomb has been planted. You rage quit. This is a scenario that is depressingly common in pugs. But how exactly can I "learn to play" to avoid that scenario? Once again though, this is off-topic since my idea is not about the rights or wrongs of quitting. I just don't think people should be forced back into the game they don't want to play in. Edited July 13, 2013 by DharmaPolice Link to comment Share on other sites More sharing options...
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