shonenjumpstyle Posted July 6, 2013 Share Posted July 6, 2013 Honestly the reduced EXP for non-subscribers is too low. I myself subscribe, but I find it unfair to all the F2Players and Freemiums get what, 75% of our experience? Friends I made on my origin world are left in the dust. Subscribers already get rested EXP, giving them nearly triple the experience of a free player if fully rested. When free players do all of the available quests on a planet, they still end up having to do extra grinding by fighting random NPCs in the wild. In addition, they have a limited number of flashpoints, operations, warzones, and space missions which lowers the amount of EXP they get compared to a subscriber even further. Further, they have to wait until level 15 to sprint and get speeders much later than subscribes at an obscene price considering they only get 2 or 5 GTN listings at a time and only get one or two crew skills. Being slower means that they have to trudge across planets longer which slows them from progressing through levels and the story. The way things are, free and preferred status players have it pretty horrifically awful. Link to comment Share on other sites More sharing options...
DewyMossEmpire Posted July 7, 2013 Share Posted July 7, 2013 A lot if not most of the imposed restrictions on F2P players are ridiculous. Hopefully they'll be changed sometime, but the reduced Exp would definitely be the best place to start, I agree. Link to comment Share on other sites More sharing options...
Bomyne Posted July 7, 2013 Share Posted July 7, 2013 I agree. Some of the restrictions on Free to play should be lifted. It's hard to tell people to give SWTOR a try "It's free!" if free means they'll be under leveled the entire time because they don't get enough experience. Link to comment Share on other sites More sharing options...
shonenjumpstyle Posted July 8, 2013 Author Share Posted July 8, 2013 Bump. Link to comment Share on other sites More sharing options...
SkepticShockwave Posted July 8, 2013 Share Posted July 8, 2013 (edited) Some of the restrictions on F2P should be lifted but this is not one of them. When i was F2P, i was still getting overleveled without doing flashpoints or PVP so i don't see it as a problem. Also, remember that F2P get what they pay for, some of the restrictions are a too restrictive and should be removed but EXP isn't one of them. Edited July 8, 2013 by SkepticShockwave Link to comment Share on other sites More sharing options...
morfius Posted July 8, 2013 Share Posted July 8, 2013 100% XP = over level. With 75% you just need to do some heroics (some time twice). This is least of F2P limitation issues. Only reason to ask for more XP as F2P is to burn thru all stories and forged about game. Link to comment Share on other sites More sharing options...
Rhalius Posted July 8, 2013 Share Posted July 8, 2013 I just want f2p players to be able to trade with me so they can hand me the items I should have had during flashpoints but they ninjad it and regret it afterwards. Game is free, cant expect too much from that. Link to comment Share on other sites More sharing options...
Blakinik Posted July 10, 2013 Share Posted July 10, 2013 Going to sound like a jerk but... If you don't want the F2P restrictions, then sub the game. Blakinik Link to comment Share on other sites More sharing options...
Mowermanx Posted July 10, 2013 Share Posted July 10, 2013 (edited) 100% XP = over level. This is least of F2P limitation issues. This, F2P XP is what subs should be at, it keeps you perfectly at par if you like to do all the content. Edited July 10, 2013 by Mowermanx Link to comment Share on other sites More sharing options...
Grayseven Posted July 10, 2013 Share Posted July 10, 2013 F2P with restrictions is an incentive to subscribe. Taking away the restrictions removes the incentive. Those restrictions exist for that reason and to encourage F2P players to spend money on the ala carte offering of the CM. Don't expect to see much reduction in the F2P restrictions any time soon. Link to comment Share on other sites More sharing options...
JamieKirby Posted July 10, 2013 Share Posted July 10, 2013 This, F2P XP is what subs should be at, it keeps you perfectly at par if you like to do all the content. Erm, no. I would prefer to avoid doing business with greedy crafters. :-) being overleveled allows me to do that. Link to comment Share on other sites More sharing options...
BobaTed Posted July 11, 2013 Share Posted July 11, 2013 I re-subbed recently because I was having fun and figured the fun was worth a few bucks (that, and I missed some of the side-perks of subbing, like having a third crafting skill and all). I decided to un-sub last night, because the inescapable rested exp is pushing me forward faster than I'd like. I'd rather splash a few bucks on CC to get the perks I want than use workarounds to keep my advancement at a comfortable pace. Silly reason? Maybe, but it gets even sillier. 100% exp for f2p would probably make me uninstall the game and not look back. Link to comment Share on other sites More sharing options...
Hassat-Hunter Posted July 11, 2013 Share Posted July 11, 2013 Similar feeling here, the reduced XP of f2p is actually a "perk" subscribers miss out. Suppose a little ironic to state so when having a month sub now, but it is. I'm a completionist. And subscriber XP puts me way over the level doing everything. As f2p the progression is just perfect then though. Link to comment Share on other sites More sharing options...
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