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Blakinik

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Everything posted by Blakinik

  1. So doing both i should get the mods, armor, and barrels if I understand you correctly?
  2. As the title says - how does this pair work? Specifically i got the purple 340 completed. Everything I could find out about it says it will unlock the components for the shell armor so I can have armor, barrels, enhancements, and mods again. And then I find out it simply just unlocked enhancements. No barrels, no mods, and no armor. I them go back thinking "well maybe I need to go do this again...." and low and behold - no further option to expand my offerings. So what did I miss or how to I get further unlocks of other moddable items? Blakinik
  3. Thank you Eric for the openness to discuss where it went wrong. I for one appreciate it. Look forward to the fix tomorrow!
  4. Decided to test something. Seems to be ONLY if you are on Voss in the Interpreter's Retreat. I went too my ship and lo and behold the conquest is back again.
  5. Blast them at 7 AM Central Time. Sydney time that is Midnight Monday into Tuesday (+15 hours). Reason for this is if you want to "load" up the weekend, your posts will be buried in the deluge of everyone else posting as well.
  6. Why not leave it at the 500 conquest for 200 FP instead of screwing over the players? 500 for 200 is a 2.5:1 ratio. You are proposing a 4:1 ratio. Are you increasing the conquest drops to compensate?
  7. Did - nothing on multiple different characters. Big fat round nada or 0 - whichever you prefer.
  8. I dislike the changes on the surface. Maybe I will like it when implemented. My problem is the more you do this the less "play my way". At least we have come to the conclusion "play my way" was never there. But let's go into the reasons I dislike these changes: Rail ship is fine. Heroic Rail ship sucks unless you are nerfing the difficulty curve. Companion Kills - well I guess DPS and Tank will get their time to shine I suppose. So would this count in a team or do I need to have my personal companion in Tank / DPS mode to get credit? I dislike the Flashpoint changes. Let me pick my flashpoints unless I get story mode choices. Don't care about Operations. Like doesn't impact me because I gave up on Operations nearly a decade ago (basically Oricon was the last Ops I actively tried to do). Can we add more crafting objectives? Crafting needs more love. Think that is it for now. Blakinik
  9. I 100% agree here. I "dislike" PvP, GSF, Operations, and Nightmare mode stuff. Reason Is I have found the group content generates a ton of anti-social type behaviors - especially when you have "pre-mades" which is a whole other topic. I "like" story, story mode flashpoints, crafting (something completely neglected IMHO), and stuff related to that. But I am not calling for them NOT to do development there - Its just if I was to choose I rather they do the areas I like. I like these mostly because its my play style. And I am an altoholic with nearly 100 characters. Problem is our CM purchases, fees, and monthly subs all go to a general budget. We do not have a choice where we would like development dollars spent. I do think it would be really cool if they could setup something like that as a reason to sub or spend money on CC's, but not a development is the same either. So PvP changes might be a minor code change or an extensive abut of QA testing to ensure there are no bugs. Same in that I would love too have additional racial options of "droid" and some of the other races, but that would require voice over work, even if it was a bunch of sound effects or clicks. Heck I would even like the option to do railship fighting as an alternative to traveling form one system to another. Thanks, Blak
  10. TBH I was not a fan of the game. I gave it like 20 hours years and years ago, and just didn't get the excitement some have. Heck I don't get the excitement of Dragon Age 2 either but some people love that game. Dragon Age 3 I did like as well as Dragon Age: Origins. Speaking of Dragon Age, I thought they were looking to make a MMO at one time off this IP? Based off this news, it is safe to assume we are likely back to some DA3 Multiplayer / single player game?
  11. So if I understand (in my odd own way) what you just said it is this: "SWTOR IS still an EA game "powered" (to use that internet lingo and marketing fluff) by Broadsword" I still have my question how Broadsword doesn't have a track record of this type of MMO nor one of this size is going to be able to run it. Now if they are effectively taking Bioware Austin and converting it too Broadsword Austin and giving them the right to run and manage the game as they deem fit, I would have a warm fuzzy. But that hasn't been communicated yet. Yet, somehow in my mind I keep thinking this is what is going to happen for some reason the more and more I post in the forums.
  12. Its not change I fear; its effectively the game in maintenance mode. SWTOR is about the story. Unfortunately there is only so many times you can play the same story before you say "well I'm done". And this isn't like NWN where you can Min-Max for humorous conclusions like "the STR 3 / CON 3 barbarian that talks their way out of every fight because they will die almost immediately" parody that you can get for cheap entertainment in some games. So if no more story growth, the game will eventually wither over time and people simply just get bored playing the same game over and over.
  13. Well for starters if I delved into wild theory tangent land with my posting - I am sorry as it was not intentional. Second though is I think much of the uproar is over fear of the unknown - and holy cow this is an unknown. Effectively Broadsword has managed 2 classic MMOs that for all purposes look like they have been in maintenance mode, at least for UO since 2018. That is 5 years without a content update or significant updates. Granted that game is about as old as the modern internet which is saying something about its staying power, but THAT is the fear the many of the players seem to have - the slow grandma in a vegetative state put out to pasture death of the game. Additionally not to rain on the parade, but even combined UO and DAOC doesn't have half or less the player base that SWTOR supposedly has. Best estimates I have heard was UO was in the single thousands (1,000 to 9,999) consecutive players and the majority of those are Japan and China. So can Broadsword even manage the project or is this a wish and a prayer? So are they equipped to handle it is my next concern? After all I am one of those "played since launch" folks that honestly plan on sticking through to the end but not to simply dump cash into a game that will slowly bleed to death with a slow steady loss of the subscriber base. Plus the games they currently manage were rampant with gold farmers and scammers before I quit UO. Granted SWTOR isn't UO but that is the fourth issue. SWTOR is NOT UO or DAOC. It is a RPG MMO that is story based. UO is a grinding farming simulator where its more about farming mats for skill improvement than RP. And this is talkign to someone that literally spent they 20's sitting in a chair and mindlessly "grinding hour and hour to raise my mining skill a whopping 0.1% after an hour of continuously clicking a dang pickaxe against a virtual cave wall! Sure you can RP there, if you want to RP like they do on Fleet. Furthermore, the game was a perpetual land grab when I did it till the age of suburbs (age of shadows) which was about as immersive as 1,000 Keeps in a "wilderness" area could be. I remember I am not exaggerating much when I say 1,000 keeps in an area. Finally while I am not privy to the licensing agreement with Disney, I personally would like some assurances form someone that they are in it for the long haul. In particular, what is the player base minimum needed before Disney says "shut it down" or effectively costs more to maintain the license than the revenue / profit generated. Also when I hear EA say "with the players best intentions in mind" I have to say "Battlefront loot boxes" as a response. I trust you personally @KeithKanneg but its a great deal of suspicion for EA when they try to say anything about the betterment of the player base. For this I simply need to see the actions are in fact "in the best interests of the player base". So in conclusion, I will give it the benefit of the doubt because I think everyone with SWTOR wants it too succeed. but would kindly ask that there is an actual "no spin" FAQ of what the change means, an approximate timeline, and what changes will be coming. Because as I mentioned above, what is being said and what actions have been historically done do not appear to be in alignment. I seriously will reserve judgment and really hope for a positive outcome. Blakinik PS - I also want to put this into perspective as well. Remember when the latest and great "Conspiracy!!!" that circulated was Amazon was going to buy EA? That went nowhere fast. Another of the reasons we should take a "Wait and see" approach to this.
  14. Well I know Mythic Entertainment was the forerunner of Broadsword interactive and Mythic Entertainment was part of Bioware. That said, I looked up UO and looked at the releases - appears nothing since 2014 in terms of a "release". Broadsword took over in 2018 and the only change has been everything is F2P with severe limitations and restrictions unless you buy their "packs". On the UO website they seem to offer "shards" but that appears to be more "customer rulesets to earlier periods" than actual product development. So what does this mean? I have no clue. I do know that there is a shift in the market to more Micro-based transactions of content selling. Content releases generally run at $20 or so per release. Example of this would be Conan Exiles in which you pay for access to new content, which is mostly a private server experience of Conan MMO. Even Paradox does this for their entire gaming model to push life into games that are older - Just look at Stellaris and Crusader Kings 3 as examples. If I was to venture a guess, we will likely see an abridged ending to missions. Think of it as Ziost 2.0 where it "appeared" that we'd get some massive story line only to have a month later some daily area that seemed like the video game recreation of Robotech where you took different games and smash them together. This is more what I am afraid of - we are going to get pushed off to some new company this have an effective "reset" of 10 plus years of playing where they will make some tweaks and say they need to wipe all the characters to make it go into effect. And with this I am really torn - I feel like maybe this is where we put grandma on life support because she is effectively in a vegetative state but we don't want to say goodbye just yet. For the game we know as SWTOR, would it be better to have it added to a new studio who likely will maintenance mode it till their cost plus determined ROI isn't meant and then unceremoniously turned off or simply have it come to an end once the story line is played through. For me, I think there is far more stories, but again its like some intellectually bankrupt story like an episodic TV show where you are effectively in the "defeat the next big baddie" like how Stargate SG-1 ended up before they finally ended its run in favor of movies till those were canceled by MGM. I just paid my 6 month subscription and therefore think I have 180 days to decide if it will happen again and I re-up again under the assumption it would even be offered. I will take a cautious wait and see approach, but in the back of my head, I truly hope they do offer some sort of "conclusion" if they are effectively going to maintenance mode. We shall see now right? Blak
  15. Thought it was stated somewhere that there would be a "floor" on the taxes where certain "value" items would be untaxed. I see a medpac or stim in this category. Also it was noted that some items "value" would be adjusted to better reflect the actual values of the items. I also agree there are some questions that needs to be fleshed out like who pays if I give someone an item of "value". I suspect a guild bank vault will be turned into a "item exchange" for guild mates to avoid the tax as well. Problem is at what point does the line cross from legitimate exchanges to downright tax avoidance schemes.
  16. I'm curious why you don't use the buy / sell que like most other games? Right now its annoying as heck to scroll through page after page of 1 credit less than the prior item. Why not have a bid / ask system where I can bid at some low number and people can ask for some insane number. In either case, no trade would happen. But if I bid at a fair market value and I ask a fair market value, the trade will commence. Next I would like to find specific sellers or "block" specific sellers. That way if as a buyer I want too support a particular player I can and simultaneously if I grow tired of someone 1 credit under bidding me, I can block their postings. But what I really, really, really want (telling you what I really, really, really want!) (sorry Spice Girl moment there) is the ability to have a vendor that is specific to my stronghold. I could post everything to the vendor and sidestep all the GTN actions. Furthermore I could convert my stronghold to a real marketplace and stock up particular vendors to the prices I want. I know Ultima Online had something like this 2 decades ago (except the vendors cost money to stick around) and liked the concept. Curious if that could be something? I'm sure if you give time, I will come up with some more items. Thanks, Blakinik
  17. How is this going to work? If you are going to charged value, who pays? Me or the other person? What if I decide to be nice and pay for it? Will that be an option? Curious how the mechanism will work here. Blakinik PS - on the surface I like this and think this should have been the start.
  18. Honestly I rather simply pay some fee and not have to worry about the nickel & diming on Quick Travel. Make it something like 5 Million a character or something. That alone who have a significant "dump" of credits out of the game. And not to sound like a broken record beating a dead horse while digging 6 ft into the ground, but they seriously need to implement some credit sink that is able to be used multiple times continuously. This alone would start stripping out the excess credits and provide for an outlet for the credits gathered. Blakinik
  19. Hi Jackie! Thank you for the incredibly fast reply. This is not an anti-virus issue (trust me - mine would let me know and I would be forced to deal with a lockdown - thanks Work!). I was running in compatibility mode, so disabled that (there is a first btw). Got me into the game.
  20. Experiencing this as well. @JackieKo - Can you help please?
  21. I'm no way a communist (in fact likely one of the most anti-communist people in existence today) and can give 2 examples were it worked in real life. It's called "Shock Economics". It just is done significantly differently. First is a transition form a command economy to a market economy and the second was due to extreme counterfeiting of the currency. Example #1 - Poland in the 1990's. https://en.wikipedia.org/wiki/Balcerowicz_Plan#:~:text=The Balcerowicz Plan (Polish%3A plan,Stanisław Gomułka%2C Dr. When the iron curtain fell and Poland broke away, they needed to transition fast. So they did shock economics with a massive devaluation of their currency. Effectively some people's entire life savings was gone in a matter of days. However, the economy transitioned quite well and today is one of the significant growth markets in Central Europe. There are a few people that wished for "the old" days, but over time, everyone realized it was needed to ensure the long term economic growth. Example #2 - India in 2016 with the bank note demonetization https://en.wikipedia.org/wiki/2016_Indian_banknote_demonetisation Where there was a "win" is that dark money dropped and a massive shift to electronic banking. Effectively taxes went up (one of the biggest reasons) and there was massive adoption to electronic transactions from a country that pretty much was done with cash transactions. Aside from a method to do a massive drain of credits from the economy (i.e. something where Bioware "sold" high value items for in-game credits) or allowed for a credit to CC conversion for a limited period, Inflation will continue to be a problem because there are no effective incentives to pull credits out of circulation. The only way I think we could fix it fairly and equitably would be to flood the market with credits then do an unannounced devaluation of credits to the new currency (think in terms of something like 100,000 credits = 1 new credit or similar) then restored normal currency gains and credit sinks. No one would have effectively lost money, it would simply be devalued. Whales would still have their goods to sell, just at a significantly lower amount. Even is either of those are not decided, they could offer an alternative like item unlocks for an account based off a credit amount. I actually think this is the best option because: It would incentivize players to pay credits to unlock items in their collections which would be a permanent credit sink. It would incentivize players to spend more on cartel coins since you could buy packs and open then unlock new items with credits allowing for more items to be placed into circulation. Players overall would win because it incentivizes Bioware to generate more and more CM goods to induce more CM pack purchases since you could use in-game currency to do unlocks. Even if an "Account" unlock was not an option, credits for individual character unlocks would be manageable. Finally - its completely optional and voluntary. If you don't want to participate, you don't need too. I just wanted that last one included as a potential solution as I don't remember seeing it previously as a gold sink. Blakinik
  22. That is the PTS. Go to Korriban Live Server not on the PTS and try it. I would LOVE to have that much coming off Korriban Live server. Reality is its far, far less. But honestly the argument is moot and was shown many years ago that the nickel and diming did not work at all. When it started you had to pay to level up. It was "insignificant" and "you could gather all the credits you need running through missions". Same repetitive horse crap being tossed around right now like its monkey poop. And guess what? You had to "farm" and "Grind" for enough to get a level. Like literally pay to level up. Then you had to pay to train every one of your skills. You would triage and decide "Do I want Skill A or Skill B?" because you could only afford one. And they admitted the reason they removed it was it was the #1 reason people listed as quitting the game. So it got uprooted with what you have today along with your universal companions as opposed to the dedicated types they did originally and skills that actually were fun and led to diverse characters. It was also a time where there were pvp areas where you would literally get gawked in a 4v1 fight and if AoE'd you needed to make sure no one flagged for PvP was in your range else you'd be flagged too. same with rezzing and heals. Having lived through it, my answer is "nope - no thanks".
  23. Besides @remylion, if they want to solve inequity and tackle the problem, they should literally flood the game with credits. Like literally make credits rain from everywhere. Everyone will have maxxed out credits and will be more that everyone is a billionaire. Make the SWTOR economy the equivalent of Zimbabwe, except there is a cap on how high the spiral can go called the credit caps. Once they do this where no one has a monetary advantage, then you offer a second current that is effectively 1 million old credits = 1 new credit. It will be what India did to fix they issues (that were driven by counterfeiting which is the issue that started this mess here to begin with). That of course would peeve off every "play the GTN market" person since the only advantage they could conceivably have is what assets they squirreled away for the credit rebalance.
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