zolthie Posted January 3, 2012 Share Posted January 3, 2012 We don't need damage meters, not at all. We need target of target and threat meters. Link to comment Share on other sites More sharing options...
Ituhata Posted January 3, 2012 Share Posted January 3, 2012 Guess people dont understand these are necessary for class balancing. Kinda hard for community to give feedback on their class if they dont even know how much damage they are doing or taking or how much healing they are doing. You know, I'm not crazy about the whole damage meter idea, mainly because I don't want this to become what WoW has become for me, a game about numbers and min-maxing, it sucked all the fun right out of it. But this is an excellent point, the community cannot give feedback on balance issues without it. Link to comment Share on other sites More sharing options...
Saporah Posted January 3, 2012 Share Posted January 3, 2012 Hate to break it to you RP **** but the force isn't real... Any team (work/sport/games) serious about achieving performance metrics needs a way to report on them. Any old school gamer knows this isn't true. Link to comment Share on other sites More sharing options...
angrYdog Posted January 3, 2012 Share Posted January 3, 2012 more lag for the complainers....good Link to comment Share on other sites More sharing options...
AHierophant Posted January 3, 2012 Share Posted January 3, 2012 Define succeed- Did our flashpoint/operation drag on for hours because somebody refuses to use damage meters/addons or did we replace them with a competent player who took a few simple steps to prove they can add something to the group and we had a smooth run? Guilds already do this, without a meter. It takes longer and requires more involvement than simply seeing if the X value is high enough, though. Raid leaders used to have class officers for just this purpose. But hey, we found a new way to do the same except we don't have to expend any effort to vet our players, we just use blanket criteria (like he doesn't exceed X dps or she doesn't have Y talent). I realize that meters are just a symptom, not a cause, of the GOGOGO instant gratification communities that MMOs have become. Players don't want to spend any amount of time creating a successful raid, and meters provide the means to class potential raid members without actually expending any time or effort. You just reduce all players to a single number, and pick the highest. I just don't look forward to it. Link to comment Share on other sites More sharing options...
Alcapowne Posted January 3, 2012 Share Posted January 3, 2012 Any old school gamer knows this isn't true. Old school gamers don't believe in the force. Link to comment Share on other sites More sharing options...
Zaraflagiraf Posted January 3, 2012 Share Posted January 3, 2012 (edited) I hope it will come soon!! I dont care about casuals / RP's / Force Believers .... If people wants to slack / Feel the force / Think they are doing the best of the best for the group without real datas, they can group/guild with "anti parsers". That's all The parser users usually runs.. with guild, so they optimise.. the guildruns.. You dont like parsers? Then you wont like to run with "parsermens" just as "parsermens" wont like to run with you Two separate worlds on the same game, there's place for everyone! Peace Edited January 3, 2012 by Zaraflagiraf Link to comment Share on other sites More sharing options...
Lowkeyedup Posted January 3, 2012 Share Posted January 3, 2012 I would rather have logs/analyses so that they can create content that is a bit more challenging. If you only create content that is doable without people in the group having a clue about individual/group performance, then that content is a joke. Link to comment Share on other sites More sharing options...
SodaOfYoda Posted January 3, 2012 Share Posted January 3, 2012 Excellent. Efficiency engage. Link to comment Share on other sites More sharing options...
Proctor Posted January 3, 2012 Share Posted January 3, 2012 If the game implements combat logs, only the people who actively understand parsing software will be able to utilize it. Rift was plenty of an example of this; bads were still bads because most people are too stupid to configure a parsing program, even if they follow directions step-by-step. Those that took several hours to learn, experiment, and use parsing programs correctly reaped the benefits. Your average mouth-breather tried for 15 minutes, gave up, and still sucked at the game while crying for DPS meters on the forums. Why? Because to them, Recount was just a window that showed your DPS. They never even bothered to figure out the full extent of what it did, or why people still kicked them because it showed that they never target swapped. Parsing is not the devil most people assume it to be. Link to comment Share on other sites More sharing options...
Satpolpp Posted January 3, 2012 Share Posted January 3, 2012 Let's just REALLY REALLY REALLY pray that this doesnt become a resource hog, the game is laggy enough as it is without having to compute combat logs Link to comment Share on other sites More sharing options...
bliapis Posted January 3, 2012 Share Posted January 3, 2012 Expect a heavy rush of thread of "nerf" this "buff" this class thing , once combat log is implemented. The outcry for dps equivalence, hybridism and whatnot, will crash SWTOR shores like a tsunami! Link to comment Share on other sites More sharing options...
Haruen Posted January 3, 2012 Share Posted January 3, 2012 Yea I'll be sure not to use those and to stay away from the guilds that require you to have them. Thanks but no thanks. Agreed. Damage meters and ******es who spam the data to party ruin games. Link to comment Share on other sites More sharing options...
RollingDeep Posted January 3, 2012 Share Posted January 3, 2012 (edited) Let all the whining end! It is over, we're getting combat logs and with that, the ability to parse and analyze the data. Source: http://torwars.com/wp-content/uploads/Podcasts/fan_sum_02_qa_georg_zoeller.mp3 EDIT: Dropbox suspended my public links because you guys downloaded that file too much. lol Transcript: The whining will never stop Edited January 3, 2012 by RollingDeep Link to comment Share on other sites More sharing options...
Icecrypt Posted January 3, 2012 Share Posted January 3, 2012 I just want to say we already knew combat logs were incomming. And im still happy that it's still on it's way. Link to comment Share on other sites More sharing options...
Three-Gun Posted January 3, 2012 Share Posted January 3, 2012 I would propose the following: - activate Combat Log in Raids and make them visible to everbody in the raid - as for groups or solo, activate a personal log only visible to the player Link to comment Share on other sites More sharing options...
stockwizzle Posted January 3, 2012 Share Posted January 3, 2012 for anyone that is complaining about there being combat logs you are probably doing that because you dont want anyone to see how bad you are. anyone that wants to do endgame stuff is gona want to know how they themselves and their group as a whole are doing. Link to comment Share on other sites More sharing options...
Saporah Posted January 3, 2012 Share Posted January 3, 2012 (edited) for anyone that is complaining about there being combat logs you are probably doing that because you dont want anyone to see how bad you are. anyone that wants to do endgame stuff is gona want to know how they themselves and their group as a whole are doing. I always had excellent DPS (and heals) in WoW and I have to admit, I LIKED people seeing my big numbers. However, I still believe dps meters are massive killjoys that ruin games. They are like a cancer that has infected the gaming community... Edited January 3, 2012 by Saporah Link to comment Share on other sites More sharing options...
Thorbrand Posted January 3, 2012 Share Posted January 3, 2012 Start of the end of the game. What do you need any of these tools in a game where everyone is a clone? You can not spec wrong, gear wrong, or even gimp with talents points. Link to comment Share on other sites More sharing options...
Rollcageuk Posted January 3, 2012 Share Posted January 3, 2012 I always had excellent DPS (and heals) in WoW and I have to admit, I LIKED people seeing my big numbers. However, I still believe dps meters are massive killjoys that ruin games. They are like a cancer that has infected the gaming community... This. In addition they ruined the learning curve of WOw, and now they will do the same to TOR. I still remember taking months to complete MC because we had to learn how to control things like agro using SKILL, not just reading a meter. It's a terrible and lazy way to manage a raid...L2P your class and you'll be a much better gamer. Link to comment Share on other sites More sharing options...
PjPablo Posted January 3, 2012 Share Posted January 3, 2012 This. In addition they ruined the learning curve of WOw, and now they will do the same to TOR. I still remember taking months to complete MC because we had to learn how to control things like agro using SKILL, not just reading a meter. It's a terrible and lazy way to manage a raid...L2P your class and you'll be a much better gamer. If anything they help to speed up the learning curve. If you don't have hard data to review it is more difficult to know how you are doing or where to improve. Analogy: Not grading a test vs grading a test to see how much you are learning. Grading = meters. Link to comment Share on other sites More sharing options...
alkaint Posted January 3, 2012 Share Posted January 3, 2012 if high end game bosses in swtor will be focusing on movements reaction / team work / survive then i'm against meters addons and other raids tools tbh , BUT if devs decide to put DPS race bosses then meters addon is a must and needed . if you don't agree that mean you are the one who wasting other ppl time and does not want ppl to know about it . Link to comment Share on other sites More sharing options...
Marklarr Posted January 5, 2012 Share Posted January 5, 2012 For the love of god please add this sooner rather than later. Link to comment Share on other sites More sharing options...
Rattius Posted January 5, 2012 Share Posted January 5, 2012 Let all the whining end! It is over, we're getting combat logs and with that, the ability to parse and analyze the data. Source: http://torwars.com/wp-content/uploads/Podcasts/fan_sum_02_qa_georg_zoeller.mp3 EDIT: Dropbox suspended my public links because you guys downloaded that file too much. lol Transcript: This is NOT new information. I've been on here trying to tell the whiners for weeks now that the log is on the way, and that parsers will not be far behind. From: http://www.forcejunkies.com/2011/11/18/become-one-with-the-ui-part-1-tankdps/ Speaking of post launch, there’s one more feature I need to touch on, and that’s the combat log. At this last Fansite Summit, Georg Zoeller address the combat log, stating that it isn’t in SWTOR currently, but that it’s very high priority, and there’s a chance that it may make it in for launch. I hope so. A combat log is extremely useful for players. It helps players design specs, report bugs and feedback, and make the most of their characters in general. Link to comment Share on other sites More sharing options...
Gehoornde Posted January 5, 2012 Share Posted January 5, 2012 (edited) w00000t, I might be able to create combatparser you can use like Gearscore, by remembering all your scores or something. Very easy to boost your stats if u want, but hey, it's a start. Edited January 5, 2012 by Gehoornde Link to comment Share on other sites More sharing options...
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