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Factionless Pug PvP


alpatalik

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First of all, a little back story:

 

I'd been waiting for SWTOR ever since I first heard of it. I was active in forums from 2009 and joined several closed betas. I got my pre-access on 17th (couldn't pre-order at first because of country limitations) and was at level cap by 21st (done all planetary quests and bonus series and listened everything btw) and went on playing pure PVP. I was playing on RP-PVP EU server Lord Calypho (I hate PVP servers, as there are always too many "children" playing on them) as Sith Sorcerer.

 

So, call it being a noob -I call I didn't want any spoilers- I hadn't checked all min-max specs or "crew-skills" at the time and I was getting face-smashed for the 1 week even though I was sure I was playing "good". Nevertheless, on my server -as you already can guess- sith side was heavy on Sith Inquisitors (Palpatine & Maul clones everywhere) while republic side was heavy on Troopers (Clone wars "clones" :D). The rest of the classes were on par with each other. Both sides were getting rarely JK/Jug tanks or MARA/JS dps players. Up until forums exploded with Operative/Scoundrel nerf cries, I rarely saw any of them and then they were everywhere. That nerf was called for but unfortunately -because of the delay of the nerf- it had to be too harsh to force people back to other classes which break that class dps-wise back then.

 

Nevertheless, I wasn't one of the lucky ones with the box randoms. I remember opening over 120+ boxes while getting no-gear, whilst a casual guildie of mine got 5 items from his first 6 boxes as soon as he became 50. So, out of the frustration -and my need to create alts- I rolled a powertech. I never liked to play as a tank so I went pyro-tech. It was purely god-mode. After that Bioware fixed the pvp-rewards and I became battlemaster with both of my chars and rolled a marauder when I was done with the first 2. My marauder became battlemaster too. Then, the last minute 1.2 pvp-cancelation happened, which literally forced me to cut my ties with the game. I was an avid pvp-player -whilst farming the nightmare pve content with ease- and the ranked-pvp cancellation was devastating for me. On top of that, the new pvp gear grind was the exactly the same grind on same maps on same mods which didn't offer me any incentive to play pvp. So, even though I had 6 months game-time left, I only relogged maybe 1-2 times after 1.2 and left the game.

 

This march, I was looking for a new game again. As you know, the mmo-genre is suffering from bad games lately -GW2 anyone?- and the makeb expansion made me reconsider to re-sub. I started with 2 friends of mine with whom I had been playing SWTOR together. But 1 of them had to buy a new account so in order to support him, we deleted our old chars and started from scratch (we tried to keep the old chars but it's really hard to play with a low level char when u have fully geared level 50). So, I rolled a sorcerer again but I noticed that my server was merged with all other PVP servers. I didn't want to lose my legacy level and money so we decided to stay here. We didn't think of rerolling on republic side at the time; but boy.. wasn't that the biggest error ever?....

 

We started to notice things while leveling but we didn't make sense of it back then but we were getting our asses kicked in each and every warzone we joined while leveling. We mostly taught that we were unlucky and enemy team was made of alts while our team was made of fresh players. I really want to underline the "fresh" word here. They are so fresh that they have no idea how game mechanics work nor they listen. They literally act childish when you tell them anything and call you names and stuff.

 

At 50, things got obvious. Empire side was only made of new players who seemed to be too "young" to learn/listen anything. While, we never get any healer/tank in random wz, the enemy team kept getting tanks and healers and face-smashed us. Don't get me wrong, me and my 2 friends we all play another role: 1 dps, 1 tank and 1 healer. We work together very good and do the objectives as much as we can. Nevertheless, even though we are on top of all pvp stats each time (medals, total protection, total heal, total dps, total objective), we only win maybe 1-2 times in each 10 matches, which makes us want to play less pvp.

 

I haven't wrote the above text for whining purposes but I hope that some of you might understand my situation. My side is made of "pvp-noobs" whom I can't control nor can help and my pvp is bound to them. I have seen maybe 1-2 good players during the last 3 months in empire side. Rest is joke. They mostly leave immediately or camp or turret together while we need to get the 2nd one. I blame them somewhat but I noticed something else while I was pvping.

 

Currently, empire pvp players are still darth maul clones and sorcerers are %95 of the time are playing dps. Assassins always play the middle tree and don't go hybrid. We "rarely" see any marauders or juggernauts but there are some operatives who play dps. The only bounty hunters I saw were mercenaries in wz's. I haven't seen any powertech in wz in the last 3 months (I pvp a lot really). The problem is, republic side is now heavy on Sentinels with auto-aoe-crit and tank Guardians with %90 of time healer sages with hybrid shadows. They also have good number of gunslingers and vanguards. Commandos that I saw were mostly playing healers. So, republic side have a better synergy on top OP auto-critters which renders pug pvp hopeless for empire.

 

I'm not naive to think that Bioware will change classes so much that things will change for the empire side, but I hope that maybe they can make the pug warzone factionless. This way, when I join to pug pvp I might be in the same time with some healers/tanks for a change than 7 dps players who all think they are dps gods.

 

Please listen to me bioware. I'm an avid pvp player that needs your small fix.

 

TL;DR make pug pvp factionless so people can join to random blue-red teams.

Edited by alpatalik
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True ........ This game is about the war between Republic and Empire :cool:

 

a war fought entirely by "squads" of 8 players or less, and always fought in the same 4 places (and in an arena for entertainment)

 

very "galactic" in feel, isn't it

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you already have imp vs imp and pub vs pub "war games", not too big of a step to mix it up.

Do you see mixed teams of Allies and Nazis playing football in the middle of World War II? Me neither.

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Do you see mixed teams of Allies and Nazis playing football in the middle of World War II? Me neither.

 

Booooooom Godwin's Law invoked.

 

They cancelled both Olympics during WW2. I think the issue is that the population queuing is bad. And what about those Light Side Imps or Dark Side Pubs that aren't all about their side?

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Booooooom Godwin's Law invoked.

 

They cancelled both Olympics during WW2. I think the issue is that the population queuing is bad. And what about those Light Side Imps or Dark Side Pubs that aren't all about their side?

Godwyn's Law v2

 

"Evil" Ally would not run off to join the Nazis - instead, he'd torture them in his basement. Almost-quoting developers when they were asked on how alignment relates to faction. Yes, they also mentioned Nazis.

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a war fought entirely by "squads" of 8 players or less, and always fought in the same 4 places (and in an arena for entertainment)

 

very "galactic" in feel, isn't it

 

This is what I was thinking. What war? Not that I think sides shouldn't be drawn; it just is so terribly done already.

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This could be fun, for Huttball if nothing else.

 

I was thinking this. They do announce at the start that the teams are "randomly chosen". It may offer a unique twist if only used on that particular warzone. It wouldn't make any sense on any of the other warzones since they are supposed to be faction skirmishes or war simulations.

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Happens like once a week on my server. Reps get a big raid, Imps get a big raid and we go "WAAAAAGH!" on eachother's arses.

 

So, we don't really need faction pvp in wz.

 

not going to happen because the timeline calls for Sith fighting Republic.

 

So, do this in PVP servers but not in RP servers. Nobody in PVP servers really care for the timeline. Check some of the nicks if you don't believe me.

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That was a heck of a post for all he asked for. I think he called me a darth maul clone too :eek:

 

Based on the devs stating they're going to be working on ways to speed up queue times and also stating there will be no x server queues in 2.4, I'd wager the op's request is already in the works.

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So, we don't really need faction pvp in wz.

Nope. Factions are perfectly capable of supplying capable individuals of various specs and roles. I'm playing both factions, and quite a few times I swore by the "three frakking Operative healers" and "three frakking Sage healers", depending on which faction I was losing. Had my share of frustrations and satisfaction on both Rep and Imp sides.

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I'd like it for Huttball fo sho.

 

A hutt has captured you and is using you for sport. Your team must win, or die. You're forced to work togeather with whoever you have been put with.

 

Jedi will want to cooperate as its obviously the best result for everyone.

Sith will be reluctant to look past their hate, but their life is worth so much to them that they will do it.

[insert story'ish reason for other classes here.]

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That was a heck of a post for all he asked for. I think he called me a darth maul clone too :eek:

 

Based on the devs stating they're going to be working on ways to speed up queue times and also stating there will be no x server queues in 2.4, I'd wager the op's request is already in the works.

 

I didn't want to just go out and make the thread headline standalone. In order to understand this request fully, I thought people needed to see how I was seeing things.

 

note: Nevertheless, I bet each 1 of 2 sith sins are maul clones with exact same colorings. Anyone taking this bet?

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