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alpatalik

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Everything posted by alpatalik

  1. I did everything on that post. Still stuck at 100%
  2. After the maintenance yesterday, I downloaded the patch but my launcher is stuck at 100% like this: http://i.imgur.com/UWaYxln.jpg I restarted the launcher several times. But it always gets stuck like this. I don't know what to do now. Help?
  3. Restarted the launcher several times. Always stuck at this screen since the maintenance: http://i.imgur.com/UWaYxln.jpg Help me Devs. You're my only hope!
  4. Got disconnected 1 hour ago. Can't connect ever since then. Can access other servers than TRE though.
  5. Basically, these 3 people (TO'QUEMADO & HIMEKIKO & TAUTEN) were spamming general chat for late night 16man sm ops. I have pretty much 69-72 mixed gear but only do HM's for myself. Yet, one of my friends asked for me to come because he needed gear for his new char. After the 3rd boss (TFB), the ops leader switched the loot to master loot claiming some people were rolling need for no reason. Nobody minded it. Then we killed the 4th boss. There was some drop that was useful to my char and to my friends. So, we rolled. I had the highest roll on both items. But master-looter gave the items to other players. I tried to ask in ops chat. No response. Then I tried to whisp to him and noticed he had put me on ignore. When I complained over this in ops chat, his guildie claimed that I was causing problems and that's why they put me on ignore. They were basically hoping that I wouldn't roll or lose the roll so that they can use my dps (commando-mercenary with 72 mh-oh and so on). So, my friend noticed that as well. And we started to complain about it in ops chat. Then we got kicked for no reason. TL;DR stay away from pug-ops leaded by TO'QUEMADO & HIMEKIKO & TAUTEN. They ninja master-loot and put ppl to ignore and dont see your rolls and then claim it's your fault. TL;DR-2 put TO'QUEMADO & HIMEKIKO & TAUTEN ignore list if u r playing in ToFN. screenshot proof: http://imgur.com/a/eieKG
  6. Actually, that's not correct. If only we were allowed 1 char per server than your argument might be acceptable but we can have upto 22 chars per servers and it means 110 companions deployable. So, it's never balanced on 5 companions only. At the moment, I have 8 chars with 5x deployable each. I can use 40 companions simultaneously, yet it's just too much relogging for its own good sometimes. I have finished HK storyline with 3 of my chars (full quest-line done to help friends after the 1st one) and already have my first Treek. It feels a complete waste when I have 8 companions and I can only use 5 of them.
  7. So, we all can have 2 bonus (hk + treek) companions on top of 6 (5 companions from storyline + ship droid) total companions on all our chars. But the max deployable limit hasn't been increased from 5. So, even if you have all possible companions (8), u can only send 5 companions to crew skill missions while you can only use 1 with you while PvEing and 2 companions are totally useless. I can write a very long essay about how this is not enough and it should be increased. But we all know the arguments and what's logical and what not. So, I'm gonna skip to the end and leave you with the bottom line: "BIOWARE! Increase Max Deployable Companion Already"
  8. I was considering whether the addition of multicolor opsframes can be added to game during the "quality of life" updates: http://i.imgur.com/88MQkvr.jpg we have been discussing this on reddit ( ) and people came up with following: Please post on this thread if you support this and how anything to add.
  9. I haven't raided with my sorc for over 10 days (had uni finals). But we use moxparser at the raids and at each boss fight, I was at top with our full-madness sorc (sometimes he passed me barely for several seconds when I was on adds duty). After the double exp ends, I will make a dummy parse for this.
  10. Basically, the damage difference between specs are: Lightning-hybrid: %30 chance of 2nd CL with %30 of damage %6 force bonus damage 5 sec more PS with 15 sec less CD and decreasing CD %50 bonus crit damage for CL & LS Madness-hybrid: 2 sec more CRD 106 bonus damage (%20 chance from FL & %60 chance from LS) %20 more damage for CRD & AFF %30 bonus crit damage for DF & CRD & AFF note: I have non-set-effect full 69 gear with 1-2 72 gear with 72 offhand. I see 7,5k+ CL and 6k+ LS damage and atm TOP DPS in my raids -bypassing better geared snipers-. The way I'm playing with the sorc Madness-hybrid you're suggesting looks like dps-loss, especially when I need to switch targets. Let's check operation wise: SV: Dash'Roode: single target fight with minor adds. no need to switch target. Titan 6: several add phases. need to kill adds fast. need to switch target. Thrasher: several add phases. need to kill adds fast. need to switch target. Operations Chief: minor adds. need to kill adds fast. need to switch target. Olok the Shadow: single target fight with minor adds. no need to switch target. Captain Horic & Vilus Garr & Sunder & Tu'chuk: single target fight. no need to switch target. Dread Master Styrak: single target fight. no need to switch target. TFB: The Writhing Horror: several add phases. need to kill adds fast. need to switch target. Kel'Sara & Heirad & Ciphas: several target phases. need to switch target. Operator IX: single target fight. no need to switch target. Kephess The Undying: single target fight. no need to switch target. Terror From Beyond: several target phase with adds. need to switch target. So, from where I'm sitting it looks %50 of the time -in ops- I need to be in a spec where I need to keep dps while switching my main target. Therefore, I'm still a little bit sceptical.
  11. 1) corrected the links. 2) the problem with madness-heavy spec is target-switching. I need to test them both to be sure.
  12. General: This is a guide for DPS Sorcerer (Sage for Republic players) leveling. It's a hybrid DPS spec based on procs. I'm also using this spec for operations and flashpoints at 55. It has best damage output in sorcerer specs that I tested. This build will give you hard time when using Tank companions (sometimes) but as soon as you get your Healer companion, switch your Tank with the healer and then you will be in easy-mode. Tips: While leveling use Warzone Commendation to buy level 40 set from PvP vendor in your capital. After Valor 40, convert your Warzone Commendations to Ranked Warzone Commendation. You only need to buy gloves. You can remove the armoring-mod-enhancement from gloves and put it in other parts. When you completed your level 40 set and you still have excess Warzone Commendations, then use it to buy a level 40 set for your companion (cunning-alacrity one for Talos Drellik). [*]Use Cybertech, Scavenging and Slicing crew skills while leveling. Use Cybertech to craft Armoring slot and buy mods and enhacements from supplies with Planetary Commendations. [*]When you arrive Hoth, only do your class quest first to get Talos Drellik as companion. [*]When you become level 10 and go to fleet, queue and run Black Talon 2-3 times with +%25 Experience consumable. It'll give about 3 levels fast and lots of social points. [*]If you plan to PvP mainly. Stop leveling after 50 and just run PvP over and over till you cap Ranked Warzone and Warzone Commendations. [*]When you arrive to a new planet. Don't start questing immediately. At first go around the planet and open all zones and taxi stations. It will help you later by decreasing time you spend while questing. It also gives good exp by discovery. Companions: Khem Val: Melee Tank. Main stat is endurance and strength (~Juggernaut). Best companion till you get Talos Drellik. Use Static Barrier on the companion pre-fight and during-fight when necessary. Andronikos Revel: Range DPS. Main stat is cunning (~Gunslinger). Useful for healer sorcerer. Ashara Zavros: Melee DPS. Main stat is strength (~Marauder). Useful for healer sorcerer. Talos Drellik: Healer. Main stat is cunning (~Operative). Best companion for DPS sorcerer. Xalek: Range Tank. Main stat is willpower (~Assasin). Best companion for healer sorcerer. Abilities: Level 10: Dark Heal & Lightning Strike Level 12: Dark Infusion Level 14: Crushing Darkness & Static Barrier Level 15: Heroic Moment: Channel the Force Level 16: Affliction & Force Speed Level 18: Jolt & Unnatural Preservation Level 20: Consumption & Death Field Level 22: Force Slow Level 24: Purge Level 25: Wrath Level 28: Polarity Shift Level 30: Cloud Mind Level 34: Force Storm Level 41: Chain Lightning & Lightning Storm Level 42: Extrication Level 46: Forked Lightning Level 50: Reanimation Skill Tree: Level 11: 0/0/2: +%6 Willpower. Level 14: 0/3/2: +%45 chance for 2nd Shock damage (%50 less). Level 17: 0/6/2: -%9 Force Cost. +%3 Force Accuracy. Level 19: 0/8/2: +100 Force Pool. · Skill Tree reset · Level 20: 0/0/11: +%6 Willpower. +%6 Damage for Affliction & Force Lightning & Shock. +%6 Critical Chance for Force Lightning & Lightning Strike. +%1 HP regen from Critical DOT damage. +%3 DOT damage. +Death Field. Level 21: 0/0/12: Unlimited Force Lightning. Level 25: 0/0/16: -%75 Pushback for Crushing Darkness & Force Ligthning. +1 Force regen each time Force Lightning deals damage. +Wrath Level 28: 0/3/16: -%9 Force Cost. +%3 Force Accuracy. Level 32: 0/7/16: +%30 Chance for 2nd Shock damage (%50 less). Level 38: 0/13/16: +%10 Absorb for Static Barrier. -%70 Pushback for Chain Lightning & Lightning Strike. +%10 Force regen each time Lightning Strike used. Stacks 3 times. +%4 Damage for Chain Lightning & Crushing Darkness & Lightning Strike. Level 41: 0/16/16: +%50 Chance for Affliction critical hits to make next Force Lightning channel & tick 2x faster (10 sec internal CD). +Chain Lightning. +Lightning Storm. Level 43: 0/18/16: +%50 Chance (total %100 now) for Affliction critical hits to make next Force Lightning channel & tick 2x faster (10 sec internal CD). +5 meters more range for Chain Lightning & Lightning Strike. Level 50: 0/25/16: -%75 Force cost for 2 next attacks after a critical attack. +%100 Immobilize for 0.5 seconds and %50 snare for 6 seconds for targets got hit by Chain Lightning. +Forked Lightning. +%2 Bonus damage for Fork Lightning proc. Stacks 3 times. -1 second from Polarity Shift CD for each Fork Lightning proc. Level 53: 0/28/16: +%200 Forked Lightning proc chance when Polarity Shift is active. +5 seconds for Polarity Shift duration. -15 seconds for Polarity Shift CD. +%50 Critical damage for Chain Lightning & Lightning Strike. Level 55: 2/28/16: +%2 Force critical chance. Rotation (with priority order): Level 11-19 Shock + Force Lightning + Lightning Strike for ST Overload for AOE Static Barrier pre-combat on Companion/Self Affliction for elite/champion only Level 20-24 Death Field + Force Lightning for ST Shock as finisher or fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction for elite/champion only Level 25-33 Death Field + Shock + Force Lightning for ST on Wrath proc: immediately use Crushing Darkness first. if Crushind Darkness is on CD use Lightning Strike. Shock as finisher or fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction & Polarity Shift for elite/champion only Unnatural Preservation for self heal in Combat only Level 34-40 Crushing Darkness (*1) + Lightning Strike (*1) + Death Field + Shock + Force Lightning for ST Death Field + Force Storm for AOE on Wrath proc: immediately use Crushing Darkness first. if Crushind Darkness is on CD use Lightning Strike. Shock as finisher or fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction & Polarity Shift for elite/champion only Unnatural Preservation for self heal in Combat only *1: only use after Wrath proc Level 41+ Crushing Darkness (*1) + Lightning Strike (*1) + Force Lightning + Death Field for ST Chain Lightning (*2) + Death Field + Force Storm for AOE on Wrath proc: immediately use Crushing Darkness first. if Crushind Darkness is on CD use Lightning Strike. on Lightning Storm proc: immediately use Recklenss first then use Chain Lightning first and Death Field next. Shock for fast CC Overload for AOE CC Static Barrier pre-combat on Companion/Self Affliction & Polarity Shift for elite/champion only Unnatural Preservation for self heal in Combat only *1: only use after Wrath proc *2: only use after Lightning Storm proc
  13. There are many good ideas in this thread. Can we get a dev answer for this?
  14. I didn't want to just go out and make the thread headline standalone. In order to understand this request fully, I thought people needed to see how I was seeing things. note: Nevertheless, I bet each 1 of 2 sith sins are maul clones with exact same colorings. Anyone taking this bet?
  15. So, we don't really need faction pvp in wz. So, do this in PVP servers but not in RP servers. Nobody in PVP servers really care for the timeline. Check some of the nicks if you don't believe me.
  16. First of all, a little back story: I'd been waiting for SWTOR ever since I first heard of it. I was active in forums from 2009 and joined several closed betas. I got my pre-access on 17th (couldn't pre-order at first because of country limitations) and was at level cap by 21st (done all planetary quests and bonus series and listened everything btw) and went on playing pure PVP. I was playing on RP-PVP EU server Lord Calypho (I hate PVP servers, as there are always too many "children" playing on them) as Sith Sorcerer. So, call it being a noob -I call I didn't want any spoilers- I hadn't checked all min-max specs or "crew-skills" at the time and I was getting face-smashed for the 1 week even though I was sure I was playing "good". Nevertheless, on my server -as you already can guess- sith side was heavy on Sith Inquisitors (Palpatine & Maul clones everywhere) while republic side was heavy on Troopers (Clone wars "clones" ). The rest of the classes were on par with each other. Both sides were getting rarely JK/Jug tanks or MARA/JS dps players. Up until forums exploded with Operative/Scoundrel nerf cries, I rarely saw any of them and then they were everywhere. That nerf was called for but unfortunately -because of the delay of the nerf- it had to be too harsh to force people back to other classes which break that class dps-wise back then. Nevertheless, I wasn't one of the lucky ones with the box randoms. I remember opening over 120+ boxes while getting no-gear, whilst a casual guildie of mine got 5 items from his first 6 boxes as soon as he became 50. So, out of the frustration -and my need to create alts- I rolled a powertech. I never liked to play as a tank so I went pyro-tech. It was purely god-mode. After that Bioware fixed the pvp-rewards and I became battlemaster with both of my chars and rolled a marauder when I was done with the first 2. My marauder became battlemaster too. Then, the last minute 1.2 pvp-cancelation happened, which literally forced me to cut my ties with the game. I was an avid pvp-player -whilst farming the nightmare pve content with ease- and the ranked-pvp cancellation was devastating for me. On top of that, the new pvp gear grind was the exactly the same grind on same maps on same mods which didn't offer me any incentive to play pvp. So, even though I had 6 months game-time left, I only relogged maybe 1-2 times after 1.2 and left the game. This march, I was looking for a new game again. As you know, the mmo-genre is suffering from bad games lately -GW2 anyone?- and the makeb expansion made me reconsider to re-sub. I started with 2 friends of mine with whom I had been playing SWTOR together. But 1 of them had to buy a new account so in order to support him, we deleted our old chars and started from scratch (we tried to keep the old chars but it's really hard to play with a low level char when u have fully geared level 50). So, I rolled a sorcerer again but I noticed that my server was merged with all other PVP servers. I didn't want to lose my legacy level and money so we decided to stay here. We didn't think of rerolling on republic side at the time; but boy.. wasn't that the biggest error ever?.... We started to notice things while leveling but we didn't make sense of it back then but we were getting our asses kicked in each and every warzone we joined while leveling. We mostly taught that we were unlucky and enemy team was made of alts while our team was made of fresh players. I really want to underline the "fresh" word here. They are so fresh that they have no idea how game mechanics work nor they listen. They literally act childish when you tell them anything and call you names and stuff. At 50, things got obvious. Empire side was only made of new players who seemed to be too "young" to learn/listen anything. While, we never get any healer/tank in random wz, the enemy team kept getting tanks and healers and face-smashed us. Don't get me wrong, me and my 2 friends we all play another role: 1 dps, 1 tank and 1 healer. We work together very good and do the objectives as much as we can. Nevertheless, even though we are on top of all pvp stats each time (medals, total protection, total heal, total dps, total objective), we only win maybe 1-2 times in each 10 matches, which makes us want to play less pvp. I haven't wrote the above text for whining purposes but I hope that some of you might understand my situation. My side is made of "pvp-noobs" whom I can't control nor can help and my pvp is bound to them. I have seen maybe 1-2 good players during the last 3 months in empire side. Rest is joke. They mostly leave immediately or camp or turret together while we need to get the 2nd one. I blame them somewhat but I noticed something else while I was pvping. Currently, empire pvp players are still darth maul clones and sorcerers are %95 of the time are playing dps. Assassins always play the middle tree and don't go hybrid. We "rarely" see any marauders or juggernauts but there are some operatives who play dps. The only bounty hunters I saw were mercenaries in wz's. I haven't seen any powertech in wz in the last 3 months (I pvp a lot really). The problem is, republic side is now heavy on Sentinels with auto-aoe-crit and tank Guardians with %90 of time healer sages with hybrid shadows. They also have good number of gunslingers and vanguards. Commandos that I saw were mostly playing healers. So, republic side have a better synergy on top OP auto-critters which renders pug pvp hopeless for empire. I'm not naive to think that Bioware will change classes so much that things will change for the empire side, but I hope that maybe they can make the pug warzone factionless. This way, when I join to pug pvp I might be in the same time with some healers/tanks for a change than 7 dps players who all think they are dps gods. Please listen to me bioware. I'm an avid pvp player that needs your small fix. TL;DR make pug pvp factionless so people can join to random blue-red teams.
  17. my sorc gear is mostly crafted 66 but several pieces 69 with full purple 28 augments. my merc gear is mostly 69 commendation gear but several pieces crafted with no augments. normally, on captain grmyik, we all stack on boss -for the video I wanted to have a bigger field of view for recording-. but basically we move together with the tank when we want to do it the pro way. support healing from merc/mara/sorc is appreciated with less gear there.
  18. it doesn't matter that it shackles us. we can remove the shackle. we focus on faster kill. it doesn't matter how many times the boss shackles as long as the shackles don't keep bugging.
  19. It's 5. I don't understand why they don't increase to 6, at least for HK.
  20. I was merc. Shackles are meaningless to me.. We don't need to spread a lot, it doesn't matter that we all get knock back. We can kill the boss even when he shackles 3 people at times; only if shackles don't bug. note: I've already got the 25 times hm achievement on this boss. You can see that we killed him just by changing tank to Sin thereby bypassing shackle-bug: http://youtu.be/uDYK-Z2LsIw note: tank is the same person. he just switched to his sin tank so that we can finish the instance after bugs. Bug is a bug. Don't defend it troll.
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