jkappforheels Posted December 21, 2011 Share Posted December 21, 2011 This topic is aimed toward discussion of commando skills that you may find most powerful, useful or important to the commando or your playstyle. In addition, I hope maybe we could find some sort of rotation moat effective. For instance, I don't know if I should use some abilities. Explosive round seems to be replaced by charged shot in max dps. However, I still use full auto. Link to comment Share on other sites More sharing options...
hadoken Posted December 21, 2011 Share Posted December 21, 2011 (edited) For PVE assuming you go full gunnery your focus is going to be on pulling off as many full autos as possible. You use grav rounds and high impact shot (once you hit 5 stacks) as 'filler' between full autos, along with demo round on cooldown once you hit 5 gravs. There isn't really any complexity to it beyond that. Edited December 21, 2011 by hadoken Link to comment Share on other sites More sharing options...
jkappforheels Posted December 21, 2011 Author Share Posted December 21, 2011 I am only lvl 12 but plan to go 5 in gunnery to improve charge shot and get +% aim. So should I just remove explosive shot from action bar? Link to comment Share on other sites More sharing options...
hadoken Posted December 21, 2011 Share Posted December 21, 2011 Up to you, I still have it bound but I haven't used it since around that level and I'm 38 now. Once you get grav round it's even more useless as you just use of those (and do twice as much damage) to enable high impact shot. Link to comment Share on other sites More sharing options...
xkill Posted December 21, 2011 Share Posted December 21, 2011 (edited) I found this blog that has a nice guide with youtube videos on Commandos. http://www.darthhater.com/articles/feature/19807-guide-trooper-commando sounds like our rotation doesn't really open up until level 20 when you get the talent "Grav Round" which replaces Charged Bolt Edited December 21, 2011 by xkill Link to comment Share on other sites More sharing options...
Aethyn Posted December 21, 2011 Share Posted December 21, 2011 I am only lvl 12 but plan to go 5 in gunnery to improve charge shot and get +% aim. So should I just remove explosive shot from action bar? I use it to knock down regular melee mobs that are headed for me. It recycles fast enough that they never get to me. -Aethyn Link to comment Share on other sites More sharing options...
Kunari Posted December 21, 2011 Share Posted December 21, 2011 ... sounds like our rotation doesn't really open up until level 20 when you get the talent "Grav Round" which replaces Charged Bolt I need to tweak my action bar if Grav takes over for CB. Link to comment Share on other sites More sharing options...
bnutz Posted December 22, 2011 Share Posted December 22, 2011 I found this blog that has a nice guide with youtube videos on Commandos. http://www.darthhater.com/articles/feature/19807-guide-trooper-commando sounds like our rotation doesn't really open up until level 20 when you get the talent "Grav Round" which replaces Charged Bolt This is nice. Thank you. Link to comment Share on other sites More sharing options...
PaxFelix Posted December 23, 2011 Share Posted December 23, 2011 I use it to knock down regular melee mobs that are headed for me. It recycles fast enough that they never get to me. -Aethyn I tried that use for a while, but Explosive Shot is very Ammo-Expensive, while Grav Round gives back a bit. I ended up taking ES off my bar and adapted my play style around its absence just fine. With Elara healing, I've only died with one boss and haven't missed ES. Link to comment Share on other sites More sharing options...
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