MindSpore Posted June 1, 2013 Share Posted June 1, 2013 What if classes threat drop ability removed the effect of taunt on them? Link to comment Share on other sites More sharing options...
Romonov Posted June 1, 2013 Share Posted June 1, 2013 I found out why there is such an imbalance in PvP. It's the TANKS. When everyone rerolled Jugg/Guardian FOTM smash/sweep, they now have the ability to mitigate huge amounts of damage even as a dps. Guard/Taunt, when on a team of 4+ competent smashers can mitigate enough damage to keep them alive BEYOND their natural personal character CD's. This damage mitigation, not sure on the "exact" math but up to 80% mind you, is also cause for healers being able to live so long and considered "OP". I think healing is working as intended, it's just the tanks that need re-worked. It's time to change how these mechanics work in PvP. I can't think of any other game where taunt can mitigate so much player damage in PvP. I'm not too savvy with the Jugg/Guardian skill tree, but maybe make all the damage mitigation/taunt/guard ability higher on the tanking skill tree would be a possible solution. As I saw the thread title When I read the post After I framed it and put it next to my monitor Link to comment Share on other sites More sharing options...
KhalDrogoe Posted June 1, 2013 Author Share Posted June 1, 2013 What if classes threat drop ability removed the effect of taunt on them? I like this solution too! Would give the rest of us a way to counter the tanks! Link to comment Share on other sites More sharing options...
Raansu Posted June 1, 2013 Share Posted June 1, 2013 What if classes threat drop ability removed the effect of taunt on them? Pretty good idea, which means BW will never use it. Link to comment Share on other sites More sharing options...
Khalhazar Posted June 1, 2013 Share Posted June 1, 2013 (edited) Threat drop would be a good option. But notice the threat-drop isn't on the GCD. Should taunt countering be effectively free? Consider: 45s cooldown on (e.g.) chaff flare vs. 15sec/45sec cd on single target/ae taunts. It wouldn't completely remove the benefit of taunting, but it would be a huge nerf to the ability. Honestly, I don't believe that tanks in themselves are OP. Yes, my main is a tank, but I play other classes as well. I don't like the idea of adding something like that without buffing real tanks (i.e., tank specs in tank gear) in some way. Perhaps the long-desired, much-needed scaling of taunts and guard with tank stats, rather than having them grant equal benefit to all members of the class. Proper scaling of taunt might work out to be a better benefit than a taunt-counter ability. It'd reward people who choose to wear tank gear and slightly nerf the multitude of dps/tanks. Edited June 1, 2013 by Khalhazar Link to comment Share on other sites More sharing options...
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