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"I'm going to do TFB 16man story bc I need money"


DkSharktooth

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On top of this a PVER can run into a WZ in all PVE gear and get bolstered to at least be competitive. You will not do the same in end game content as I understand it because you will be a liability. Why does PVP get the short end of the stick I wonder.

 

Not quite. While many strictly PvE players will berate you for trying to run content in PvP gear, your stats are as good as 66 PvE gear and you could easily clear SM operation content. If you wish to be more competitive and complete higher tier levels then you will need to get PvE gear. Much like you don't want your rated team having a 1300 expertise player in 69s.

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What do you call PvE? If I'm not in an operation, it's not what I or any raider wants to do. But dailies and/or crafting is the only way to get what you need. Progression raiding costs a lot of money. This content was cake, but wipe after wipe on NiM EC when it came out cost people a LOT of money. As in more than you've spent augmenting gear since the game came out.

 

How much PvP do we have to do? Enough to get relics ;) But this was never a problem for me, I had full sets of PvP gear and am doing the same for new content now. I'd like to get more money for PvP than we do to make my life easier, but are only PvPers forced to run dailies against their will? Not at all.

 

The fact still remains you can do all of the easier raids and make boatloads of credits. You can make 400k + in S&V story alone.

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For those that may not recall, pvp used to make ok money, but then we got AFKers who were only in the warzone afk to soak up the cash. That is why they nerfed it hard. Not that I like it, but that's why cash flow in PVP sucks now.

 

And I would not buff cash from the WZs but add more daily and weekly missions.

 

I made a thread in the suggestion box for PvP leveling

 

I stated:

 

I think there should be a couple different daily and Weekly Missions, as well as some repeatable missions from Level 10-54 so people can actually play and level through PvP

 

Daily PvP Missions:

Complete 1 match of every WZ - Rewards 20k XP, 7k Credits, 200 WZ Comms, 5 WZ Med Pac, 5 WZ Adrenal

Compete in 4 WZs (Wins count x2) - 20k XP, 10k Credits, 100 WZ Comms, 5 WZ Med Pac, 5 WZ Adrenal

Win 1 WZ - 15k XP, 7k Credits, 100 WZ Comms, 5 WZ Med Pac

Achieve 8 Medals in a single WZ - 15k XP, 5k Credits, 50 WZ Comms

 

Weekly PvP Missions:

Win 3 WZs - 25k XP, 10k Credits, 500 WZ Comms, 100 RWZ Comms, 10 WZ Med Pac, 10 WZ Adrenal

Win in Each WZ - 30k XP, 10k Credits, 1 PvP Crafting Box

Be Selected MVP in a WZ - 20k XP, 1 PvP Heavy Credit Box

Earn 16 Medals in a Single WZ - 25k XP 15k Credits, 100 WZ Comms, 1 PvP Crafting Box

Compete in 10 WZs (Wins count x2) - 50k XP, 20k Credits, 500 WZ Comms, 100 RWZ Comms, 1 PvP Crafting Box

 

Repeatable WZ Missions Daily

(Max 10x) Achieve 3 Medals in 1 WZ - 5k XP, 50 Valor, 700 Credits

(Max 7x) Achieve 6 Medals in 1 WZ - 7k XP, 50 Valor, 1k Credits

(Max 5x) Achieve 8 Medals in 1 WZ - 7k XP, 50 Valor, 2500 Credits

(Max 4x) Achieve 12 Medals in 1 WZ - 10k XP, 50 Valor, 5k Credits

(Max 3x) Achieve 16 Medals in 1 WZ - 15k XP, 50 Valor, 7k Credits

(Max 5x) Earn 10k Defender Points in 1 WZ - 10k XP, 50 Valor, 5k Credits

(Max 5x) Earn 10k Attacker Points in 1 WZ - 10k XP, 50 Valor, 5 k Credits

(Max 3x) Earn 3 MVP Votes in 1 WZ - 7k XP, 50 Valor, 5k Credits

(Max 5x) Earn 5 MVP Votes in 1 WZ - 10k XP, 50 Valor, 7k Credits

 

Repeatable WZ Missions Weekly

(Max 3x) Achieve 12 Medals in 3 WZ - 10k XP, 50 Valor, 5k Credits

(Max 5x) Achieve 16 Medals in 3 WZ - 15k XP, 50 Valor, 7k Credits

(Max 3x) Earn 10k Defender Points in 3 WZ - 10k XP, 50 Valor, 5k Credits

(Max 3x) Earn 10k Attacker Points in 3 WZ - 10k XP, 50 Valor, 5 k Credits

(Max 5x) Earn 10k Attacker and 10k Defender in 1 WZ - 20k XP, 50 Valor, 10k Credits

(Max 3x) Earn 3 MVP Votes in 3 WZ - 7k XP, 50 Valor, 7k Credits

(Max 5x) Recieve 5 MVP Votes in 3 WZ - 14k XP, 50 Valor, 14k Credits

 

For the Level 55 Bracket I would make the Repeatable Missions for Ranked PvP Play not for general PvP. However, Daily and Weeklies can be done through normal WZs.

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I only have time to run pvp dailies(barely) ,... And queues pop so often (good thing) that it's hard to really run dailies in between.

 

After Aug kits and augs AND the cost of adding the Aug kits to armor (ridiculous) I only have 3k. (this is only for 6 gear pieces and they're only blue augs, not even the full set. My credits for this project were funded by selling crystal schems from cartel packs.

 

Maybe my selling cartel packs on the gtn will net me enough to finish the armor.

 

Screw spending cc in order to get in game credits though. I need another solution during my gear grind.

Edited by Iriquois
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And I would not buff cash from the WZs but add more daily and weekly missions.

 

I made a thread in the suggestion box for PvP leveling

 

I stated:

 

I think there should be a couple different daily and Weekly Missions, as well as some repeatable missions from Level 10-54 so people can actually play and level through PvP

 

Daily PvP Missions:

Complete 1 match of every WZ - Rewards 20k XP, 7k Credits, 200 WZ Comms, 5 WZ Med Pac, 5 WZ Adrenal

Compete in 4 WZs (Wins count x2) - 20k XP, 10k Credits, 100 WZ Comms, 5 WZ Med Pac, 5 WZ Adrenal

Win 1 WZ - 15k XP, 7k Credits, 100 WZ Comms, 5 WZ Med Pac

Achieve 8 Medals in a single WZ - 15k XP, 5k Credits, 50 WZ Comms

 

Weekly PvP Missions:

Win 3 WZs - 25k XP, 10k Credits, 500 WZ Comms, 100 RWZ Comms, 10 WZ Med Pac, 10 WZ Adrenal

Win in Each WZ - 30k XP, 10k Credits, 1 PvP Crafting Box

Be Selected MVP in a WZ - 20k XP, 1 PvP Heavy Credit Box

Earn 16 Medals in a Single WZ - 25k XP 15k Credits, 100 WZ Comms, 1 PvP Crafting Box

Compete in 10 WZs (Wins count x2) - 50k XP, 20k Credits, 500 WZ Comms, 100 RWZ Comms, 1 PvP Crafting Box

 

Repeatable WZ Missions Daily

(Max 10x) Achieve 3 Medals in 1 WZ - 5k XP, 50 Valor, 700 Credits

(Max 7x) Achieve 6 Medals in 1 WZ - 7k XP, 50 Valor, 1k Credits

(Max 5x) Achieve 8 Medals in 1 WZ - 7k XP, 50 Valor, 2500 Credits

(Max 4x) Achieve 12 Medals in 1 WZ - 10k XP, 50 Valor, 5k Credits

(Max 3x) Achieve 16 Medals in 1 WZ - 15k XP, 50 Valor, 7k Credits

(Max 5x) Earn 10k Defender Points in 1 WZ - 10k XP, 50 Valor, 5k Credits

(Max 5x) Earn 10k Attacker Points in 1 WZ - 10k XP, 50 Valor, 5 k Credits

(Max 3x) Earn 3 MVP Votes in 1 WZ - 7k XP, 50 Valor, 5k Credits

(Max 5x) Earn 5 MVP Votes in 1 WZ - 10k XP, 50 Valor, 7k Credits

 

Repeatable WZ Missions Weekly

(Max 3x) Achieve 12 Medals in 3 WZ - 10k XP, 50 Valor, 5k Credits

(Max 5x) Achieve 16 Medals in 3 WZ - 15k XP, 50 Valor, 7k Credits

(Max 3x) Earn 10k Defender Points in 3 WZ - 10k XP, 50 Valor, 5k Credits

(Max 3x) Earn 10k Attacker Points in 3 WZ - 10k XP, 50 Valor, 5 k Credits

(Max 5x) Earn 10k Attacker and 10k Defender in 1 WZ - 20k XP, 50 Valor, 10k Credits

(Max 3x) Earn 3 MVP Votes in 3 WZ - 7k XP, 50 Valor, 7k Credits

(Max 5x) Recieve 5 MVP Votes in 3 WZ - 14k XP, 50 Valor, 14k Credits

 

For the Level 55 Bracket I would make the Repeatable Missions for Ranked PvP Play not for general PvP. However, Daily and Weeklies can be done through normal WZs.

 

This is actually a really good idea I can get behind.

I don't have a problem with credits, I'm rich like you wouldn't believe. Just putting in my 2 cents. :rak_03:

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Another idea,

 

Create open world pvp dailies, kill x players on that world gives x reward. Splitted over several worlds/days to get some diversity and as less lag as possible.

 

Maybe make a rating system that counts wich faction killed how many players from the other faction.

 

At the end of each week, give a bigger reward for the faction that won the galaxy wide battle or something else creative.

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Another idea,

 

Create open world pvp dailies, kill x players on that world gives x reward. Splitted over several worlds/days to get some diversity and as less lag as possible.

 

Maybe make a rating system that counts wich faction killed how many players from the other faction.

 

At the end of each week, give a bigger reward for the faction that won the galaxy wide battle or something else creative.

 

This^

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Another idea,

 

Create open world pvp dailies, kill x players on that world gives x reward. Splitted over several worlds/days to get some diversity and as less lag as possible.

 

Maybe make a rating system that counts wich faction killed how many players from the other faction.

 

At the end of each week, give a bigger reward for the faction that won the galaxy wide battle or something else creative.

 

The only problem would be people fight clubbing (like some ranked queues are on servers now... *sigh*)

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As nice as it would be to gain slightly more credit per WZ, PvP is only one side of the game.

You do not need to PvE to make a lot of credits. The GTN is a great resource. Watch the trends on your servers market and fill the gaps. Send your companions out on cooldown, log over inbetween your games and send your alts' companions out.

 

Since 2.0 with absolutely no PvE I've banked around 25 mil just from this method.

Obama isn't here to give you a phone, you have to make your cheddar by getting off your bum :-)

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Any and all PvErs in this thread: What are you even doing here?

 

PvP needs to be selfsustained without intervention by PvE. This isn't a sandbox game where you should be forced to do this and that in every area of content, if it was i'd be all for long hard grinds for credits - or better yet a completly player driven economy. (Which im still for in this game, even though it will never happen)

 

But no, this is THE freakin predestined railroad game, catering to the instant gratification crowd in ALL areas, including pvp - except when it comes to credits. It makes no sense.

Edited by Twin
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As nice as it would be to gain slightly more credit per WZ, PvP is only one side of the game.

You do not need to PvE to make a lot of credits. The GTN is a great resource. Watch the trends on your servers market and fill the gaps. Send your companions out on cooldown, log over inbetween your games and send your alts' companions out.

 

Since 2.0 with absolutely no PvE I've banked around 25 mil just from this method.

Obama isn't here to give you a phone, you have to make your cheddar by getting off your bum :-)

 

Fill the gaps? Elaborate how you do that if you have no initial ammount of credits and maybe only 1 toon with capped crafting skills?

 

What did you sell for example, to make some of those 25 mil?

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This is actually a really good idea I can get behind.

I don't have a problem with credits, I'm rich like you wouldn't believe. Just putting in my 2 cents. :rak_03:

 

2 mil credits to endorse my idea thank you!

 

Really these missions won't make a PvPer rich but it does put a little jingle in the purse. Moreso it offers XP on a daily plan that players can really level through PvP and not have to worry about any PvE content after 10.

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1. Make your own augments

2. What you have left over sell

3. Sell crafting materials (If you are making augments you have slicing and can sell thermal regulators on the GTN)

4. Sell thermal regulators on the GTN (they sell well)

 

I really don't see a reason that crafting cannot support PvP if done right. I have a few toons I haven't done any pve content on in probably a few weeks or more. In fact, I sit on the Fleet, Makeb, or my ship crafting, making stuff, selling stuff and PvP on at least two of them and have dropped below the 100k mark a few times from so much crafting only to sell a few items and get back up to 800k within a day or 2.

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As can you. I don't want to do S&V SM anymore than you do.

 

Exactly my point. A strictly PvE player will never have to do a WZ to make credits.

 

I understand the fact the PvE players have to repair gear. I'm not asking to make the same amount of credits but just a little bit more so it doesn't take me forever to earn the creds I need.

 

A 2 hour Op will net you 400k while 2 hours of PvP you'll be lucky to walk off with 60k. That is a huge difference. That difference can't be all gear repairs (if you need 340k to repair after a raid you're doing something seriously wrong). If we got maybe ~9k per WZ that would make it much easier for PvPers to earn some creds while doing the content they enjoy. This is a game not a job, I play to have fun. If I'm having fun I don't mind if it takes a little longer to earn vs doing an Op or an FP but the current rate is beyond imbalanced.

 

I wouldn't mind there being some more PvP dailies even if they only awarded creds/xp/medpacks. Something similar to Black Ops contracts would be great. A system where you could pick a bunch of randomly generated "contracts." Just little challenges like "Kill 15 Maras/Sents in 60 mins" or "Interrupt 10 enemies planting in VS in 2 hours." Make the credit reward larger since they are timed and there you go. Now PvPers have a system where they can earn credits doing the content they enjoy.

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What's the problem? Pick slicing. Profit.

 

Slicing has the same credit gain as PvP, almost zilch. The market has been flooded with missions and slicing components, and the credit lockbox missions have a profit return worse than a warzone for the amount of time it takes to completea mission.

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Slicing has the same credit gain as PvP, almost zilch. The market has been flooded with missions and slicing components, and the credit lockbox missions have a profit return worse than a warzone for the amount of time it takes to completea mission.

 

I've just checked the GTN, perhaps you're right about that. But immediately after the 2.0 patch i've made around 8 millions simply by running slicing parts missions and crafting augments.

 

The whole patch was a good opportunity for lazy guys like me to get some cash :)

Edited by Taankjr
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Exactly my point. A strictly PvE player will never have to do a WZ to make credits.

 

I understand the fact the PvE players have to repair gear. I'm not asking to make the same amount of credits but just a little bit more so it doesn't take me forever to earn the creds I need.

 

A 2 hour Op will net you 400k while 2 hours of PvP you'll be lucky to walk off with 60k. That is a huge difference. That difference can't be all gear repairs (if you need 340k to repair after a raid you're doing something seriously wrong). If we got maybe ~9k per WZ that would make it much easier for PvPers to earn some creds while doing the content they enjoy. This is a game not a job, I play to have fun. If I'm having fun I don't mind if it takes a little longer to earn vs doing an Op or an FP but the current rate is beyond imbalanced.

 

I wouldn't mind there being some more PvP dailies even if they only awarded creds/xp/medpacks. Something similar to Black Ops contracts would be great. A system where you could pick a bunch of randomly generated "contracts." Just little challenges like "Kill 15 Maras/Sents in 60 mins" or "Interrupt 10 enemies planting in VS in 2 hours." Make the credit reward larger since they are timed and there you go. Now PvPers have a system where they can earn credits doing the content they enjoy.

 

I never look at it from a PvE vs. PvP point of view, which I guess is where we disagree. I look at it as what I want to do vs. what I don't want to do. I don't want to run content that I don't need gear from simply for credits. I don't want to do dailies for credits. You're saying that you think you have to do PvE content to make credits and I'm hearing you have to do content that you don't want to to make credits.

 

Augment kits are down to what, like 30k now? Blue augments are 10k and the slot is 36k. so we're talking about just over a million credits to completely buy everything to augment your gear short of like 20 main stat/endurance to go to purples. If your 60k over 2 hours is true, then you'd have enough in 35 hours of just warzones where you continue gaining gear you need and have no expenses. I think that's a pretty solid start. But if you do need some extra money, then you can do the content that no one wants to do like dailies and operations that offer nothing but credits to most of us. Also, I've never gotten 400k from any operation I've run. Dailies will certainly gain you more money faster.

 

Like I said, I'd happily take a credit increase for warzones so I can do them more often, but to say that PvP players are second class and are the only ones forced to participate in content they'd rather not is a stretch of the imagination.

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Why? What do you buy that doesn't use Warzone Comms?

 

Let's see...

* I earned commendations to buy Partisan gear faster than I earned credits to rip the mods into my old augmented gear. This was before I even worried about upgrading my augments to 55. (This was before I went to Makeb.)

* Augmentation kits (I actually make these myself, but a lot of PvPers don't craft, and even I can't afford to make them without PvEing -- costs materials you know. Have to go to Makeb scavenge, and earn money to go on crafting missions for the stuff I can't scavenge in the open world.)

* Augments. I can get a better deal than many PvPers since I have slicing, and got lucky and found someone who will give me a discount for providing the slicing materials, but even running slicing missions costs money.

* I like pretty cosmetics and toys and emotes as much as many PvE'ers. PvE'ers tell me they have no issue affording the multi-hundred-thousand, sometimes over a million, cosmetics and toys, but I have to do loads of dull dailies that I have no interest in to afford even the cheapest ones. If Bioware let us buy the stuff we wanted directly, rather than gambling on cartel packs, I'd probably just spend real life money on them, but as it is....

 

PvE'rs and Crafters actually use it to stay geared (through the GTN).

 

Huh?

 

And is it so awful you play more than one aspect of a game? Sure you can go through your whole life eating the same flavor ice cream, but who knows what other flavors you might love?

 

The story line is fine, what I dislike is killing the same sorts of mobs over and over, running the same repetitive quests over and over, and the massive time commitment required for endgame PvE, in particular ops. I can enjoy the storyline just as well if I'm 10 or more levels above it, and then I can just run around 1, 2, or 3 shotting mobs so I can spend less time fighting dull AIs and more time enjoying the actual story. I know some people say being overlevel takes the challenge out of PvE, but I find doing it on-level doesn't make it more challenging, just more time consuming. I get my challenge from PvP. The voice recorded conversations, and being able to solo-role-play by selecting conversation options, is actually fun, but the dailies are just the same boring stuff over and over. Going through them at the same time as I went through the Makeb storyline was fine; returning to them day after day just so I can afford to rip mods to my augmented gear and make new augmentation kits and upgrade my augments is not.

 

I can understand not wanting to make PvP credit rewards too attractive as it might encourage people who aren't PvP'ers to join warzones only to go AFK, but surely if someone has 8 medals (or 4 than weren't defense medals), it's safe to say they didn't just go AFK for all/most of the match.

Edited by Dawncatcher
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I've just checked the GTN, perhaps you're right about that. But immediately after the 2.0 patch i've made around 8 millions simply by running slicing parts missions and crafting augments.

 

The whole patch was a good opportunity for lazy guys like me to get some cash :)

 

Rare cartel cosmetics and toys excluded, the only greater credit sink than crafting I've found in the game is paying someone else to craft for you. Even if I do as much gathering as possible in the open world and not by missions (which requires leaving the fleet and warzone commendations vendors and PvEing, since there are hardly any nodes not guarded by red mobs), there are still a lot of materials you can only get via missions, which cost more than I'm going to get from PvP. Reverse engineering something 20+ times in some cases to get the schematic you want, or just to be able to make 2 augmentation kits, is quite expensive in terms of both time and credits. Maybe my problem is I'm crafting to level my crafting and to make useful things for my character, rather than selling everything; I can see how crafting would be profitable if I only did gathering and missions and sold everything, and made no attempt to gear up my character with crafted goods; but raiders seem to be able to afford to actually gear themselves up and not just sell everything -- why should the same not apply to serious PvPers?

 

I'm seriously considering gearing my Bowdaar in Partisan gear. I seem to have an easier time making warzone commendations than credits, and his gear is way out of date since I went maybe 20+ levels just PvPing in warzones. Right now, my only decently geared companions are Risha and Gus since I just gave them my old PvP gear, but for a healing scoundrel, it would be sort of nice to have a tank I can actually use for my occasional foray into PvE.

Edited by Dawncatcher
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I never look at it from a PvE vs. PvP point of view, which I guess is where we disagree. I look at it as what I want to do vs. what I don't want to do. I don't want to run content that I don't need gear from simply for credits. I don't want to do dailies for credits. You're saying that you think you have to do PvE content to make credits and I'm hearing you have to do content that you don't want to to make credits.

 

Augment kits are down to what, like 30k now? Blue augments are 10k and the slot is 36k. so we're talking about just over a million credits to completely buy everything to augment your gear short of like 20 main stat/endurance to go to purples. If your 60k over 2 hours is true, then you'd have enough in 35 hours of just warzones where you continue gaining gear you need and have no expenses. I think that's a pretty solid start. But if you do need some extra money, then you can do the content that no one wants to do like dailies and operations that offer nothing but credits to most of us. Also, I've never gotten 400k from any operation I've run. Dailies will certainly gain you more money faster.

 

Like I said, I'd happily take a credit increase for warzones so I can do them more often, but to say that PvP players are second class and are the only ones forced to participate in content they'd rather not is a stretch of the imagination.

 

I know I can gain enough from doing WZ's eventually it's the rate I concerned about. While it's taking me 35 hours to earn the ~1mil it would take a someone doing raids a fraction of that maybe 8 hour tops. And I mean only raids, no crafting, no farming mats to sell or anything else. Someone who took the time to do all the dailies and S&V story without a wipe (easily doable) would have enough to aug almost all their gear in one session (I'm assuming they did the dailies with same group they did the Op with).

 

I don't hate Ops but I don't particularly enjoy them. I find them boring. Some of the fights are fun but they aren't my cup of tea. I like to PvP. If it's a balance issue (people AFK/bots gaining creds in WZ's) let us have some more dailies/weeklies. There is no shortage of PvE dailies between the area dailies like BH and Section X (isn't there like a million of them on Makeb?) and the FP dailies/weeklies a PvE focused player has a lot more to do than a PvP focused one.

 

I also understand that crafting and selling mats is a great way to earn credits. The reason I don't included that in any of my posts is that PvE players can do that too. So if we had Player A that only played WZ's as his content and Player B that only did Ops/FP's as his content if they both sold the same items for the same price on the GTN Player B would be vastly richer than Player A. So for everyone that says "Just sell things on the GTN. I only PvP and I have 8 mil that way," there is a PvE player doing the same thing that has 25mil. That is a huge disparity and the thing I have a problem with.

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I know I can gain enough from doing WZ's eventually it's the rate I concerned about. While it's taking me 35 hours to earn the ~1mil it would take a someone doing raids a fraction of that maybe 8 hour tops. And I mean only raids, no crafting, no farming mats to sell or anything else. Someone who took the time to do all the dailies and S&V story without a wipe (easily doable) would have enough to aug almost all their gear in one session (I'm assuming they did the dailies with same group they did the Op with).

 

I don't hate Ops but I don't particularly enjoy them. I find them boring. Some of the fights are fun but they aren't my cup of tea. I like to PvP. If it's a balance issue (people AFK/bots gaining creds in WZ's) let us have some more dailies/weeklies. There is no shortage of PvE dailies between the area dailies like BH and Section X (isn't there like a million of them on Makeb?) and the FP dailies/weeklies a PvE focused player has a lot more to do than a PvP focused one.

 

I also understand that crafting and selling mats is a great way to earn credits. The reason I don't included that in any of my posts is that PvE players can do that too. So if we had Player A that only played WZ's as his content and Player B that only did Ops/FP's as his content if they both sold the same items for the same price on the GTN Player B would be vastly richer than Player A. So for everyone that says "Just sell things on the GTN. I only PvP and I have 8 mil that way," there is a PvE player doing the same thing that has 25mil. That is a huge disparity and the thing I have a problem with.

 

 

/signed

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but raiders seem to be able to afford to actually gear themselves up and not just sell everything -- why should the same not apply to serious PvPers?

 

It has nothing to do with raiders vs non-raiders. It has to do with people who run dailies. I run ops too, but I never run dailies, and consequently I'm almost always broke. Dailies are where people get their money and I *********** hate doing dailies and so do most of the other people in my guild.

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