underpantsgnomes Posted May 9, 2013 Share Posted May 9, 2013 Yeah lol at FS being OP. B4 2.0 I'd have said insta-ww was a bit OP. Now nothing in the sin class gets that distinction. BW basically gutted the class and is forcing every serious rwz sin to go tank node guard. Link to comment Share on other sites More sharing options...
Aerilas Posted May 9, 2013 Author Share Posted May 9, 2013 Yeah lol at FS being OP. B4 2.0 I'd have said insta-ww was a bit OP. Now nothing in the sin class gets that distinction. BW basically gutted the class and is forcing every serious rwz sin to go tank node guard. Meh I do it in deception, you still have more than enough tools to stall them long enough until help comes. Or you still have the tools to duel. But back on topic. Yesterday in rated I got STUNNED BY A SAGE'S normal stun through my force shroud trying to pick up the ball. Also was I overloaded twice, grenaded once. sigh Link to comment Share on other sites More sharing options...
RankorSSGS Posted May 9, 2013 Share Posted May 9, 2013 Anyone else notice that Shroud is only bugged in Huttball? I realize I've actually never had an issue with it on a different map. Link to comment Share on other sites More sharing options...
Andar Posted May 9, 2013 Share Posted May 9, 2013 (edited) The problems people are experiencing with shroud/resilience is less of the ability being bugged, rather the laggy client to serverside communication. For example: Player A uses flash bang. Player B uses resilience while the flash bang is firing(with a small delay). Player B is stunned. Needless to say, it's frustrating when situations like that happen at a gamechanging moment. Edited May 9, 2013 by Andar Link to comment Share on other sites More sharing options...
SuperGrunt Posted May 9, 2013 Share Posted May 9, 2013 We have Attack types: melee, ranged, force and tech. Damage types: Kinetic, energy, internal and elemental. Any combination of attack type can exist against any damage type (technically at least, though SWTOR may not have all combinations). Force shroud: Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth. Therefore, 2 possibilities exist: 1. The grenade is a tech/force, and as such should be resisted by shroud. (I don't know if it goes through a *tech* accuracy check as posted above though... that may explain it). 2. The grenade is a ranged (or even melee attack type). In this case, shroud won't resist it... however surprisingly, deflection (+50% defense) should work and we should be able to resist the grenade w/ deflection up (at least a few times)... which has never happened. Therefore the grenade must be tech, and #1 is the correct scenario. Actually I believe defense is not applicable to an AOE attack, therefore it would still hit you with +50% Defense. Also isn't it possible that ALL AOE Force and Tech would be immune to Force Shroud? Link to comment Share on other sites More sharing options...
SuperGrunt Posted May 9, 2013 Share Posted May 9, 2013 And the amount of stuns an op gets isn't OP? The amount of roots a sniper gets isn't OP? C'mon, honestly. Snipers only have 2 roots if speced into one of those 2. Which is similar to Sorcs who can also root you with a skill in the Lightning tree. Also Juggs and Maras can root you with Force Charge, which is BS, because if you have a decent speeder, they root you, stun you and then you and your companion can do nothing to defend yourself. But seriously do we want to have a so and so class is OP flame war or try to get BioWare to fix something or at least explain why it seems to be bugged. Link to comment Share on other sites More sharing options...
Skolops Posted May 12, 2013 Share Posted May 12, 2013 Anyone else notice that Shroud is only bugged in Huttball? I realize I've actually never had an issue with it on a different map. Yeah, myself and another assassin from our guild were just talking about this now. It seems to happen only near the spawn when trying to get the ball, mainly in rateds. Of course, it may be that its only in rateds you really have a big fight for the ball and a lot of stuns going on in mid at that time so it is only really most noticeable there, but nevertheless I have never really had an issue outside of Huttbal and, in particular, getting the ball. Link to comment Share on other sites More sharing options...
Aerilas Posted May 13, 2013 Author Share Posted May 13, 2013 Yeah, myself and another assassin from our guild were just talking about this now. It seems to happen only near the spawn when trying to get the ball, mainly in rateds. Of course, it may be that its only in rateds you really have a big fight for the ball and a lot of stuns going on in mid at that time so it is only really most noticeable there, but nevertheless I have never really had an issue outside of Huttbal and, in particular, getting the ball. Same here, yet in the same circumstances. In rateds the stunfest around the ball is immense, and that's where the bug shows itself most often Link to comment Share on other sites More sharing options...
DarthMaulUK Posted May 16, 2013 Share Posted May 16, 2013 Same here, yet in the same circumstances. In rateds the stunfest around the ball is immense, and that's where the bug shows itself most often Ive been on about this for months and months and the fact that Bioware fixed Scamper so quickly just shows how much they love the Agent/Smuggler class more than any other. Its been SEVEN months now and Bioware wont even give us a response on why its broken and what they will do about it. Link to comment Share on other sites More sharing options...
CBRGhostRider Posted May 23, 2013 Share Posted May 23, 2013 Just noticed this in the tanking sub-forums. Combat log is interesting: http://www.swtor.com/community/showthread.php?t=636284 Link to comment Share on other sites More sharing options...
JP_Legatus Posted May 24, 2013 Share Posted May 24, 2013 (edited) I raged for a good 10 minutes after a huttball where I had shroud up for a full 2 seconds before I got overloaded when the ball spawned. Everybody on both teams could see me glowing when I got pushed back. It is indeed very annoying. Edited May 24, 2013 by JP_Legatus Link to comment Share on other sites More sharing options...
iesnbold Posted May 24, 2013 Share Posted May 24, 2013 Happens to me at least twice per ranked huttball. THEY SEE ME RAGING Link to comment Share on other sites More sharing options...
Evolixe Posted May 25, 2013 Share Posted May 25, 2013 (edited) It's sad, but yeah. I've even seen it happen not only in huttball. I spiked someone with shroud. I got stunned in shroud. I got knockbacked with shroud. Given, the above doesn't nearly happen as often as it does with ball grabbing in huttball.. but it's just unreal this thing is still bugged. Oh and on the topic of grenades.. force shroud should, and most of the time does negate the knockback on it. When it doesn't it's bugged. Edited May 25, 2013 by Evolixe Link to comment Share on other sites More sharing options...
DarthMaulUK Posted May 25, 2013 Share Posted May 25, 2013 The fact that this has been a problem now for over SEVEN months, shows that Bioware just dont give a **** about this class. They fix and respond to everyone else who post bugs like this but yet to even acknowledge its an issue. Link to comment Share on other sites More sharing options...
JP_Legatus Posted May 26, 2013 Share Posted May 26, 2013 TBH it's probably not a bug, but more of an issue with how the things are calculated... when you activate shroud it makes your resistance to tech/force damage 255%... while on the other hand, some people may have upwards of 115% chance to hit on their force attacks, so (I have no idea how to calculate 115% against 255% but...) theoretically it may be possible for the odd force attack to connect I guess depending on the formula used, and that's probably why it happens. Link to comment Share on other sites More sharing options...
MisterMuse Posted May 28, 2013 Share Posted May 28, 2013 Pretty sure its not a bug. Shroud/Resilience gives 100% resistance to Force/Tech attacks. However classes that stack accuracy get over 100% accuracy with these abilities which negates the chance to resist/defend against these types of attacks. Ergo having 100% resist chance vs 110% accuracy still gives it a 10% chance to hit. Link to comment Share on other sites More sharing options...
JP_Legatus Posted May 28, 2013 Share Posted May 28, 2013 Pretty sure its not a bug. Shroud/Resilience gives 100% resistance to Force/Tech attacks. However classes that stack accuracy get over 100% accuracy with these abilities which negates the chance to resist/defend against these types of attacks. Ergo having 100% resist chance vs 110% accuracy still gives it a 10% chance to hit. It gives 255% as I have said but yes I think that's what's happening (look at your char sheet when you pop it) Link to comment Share on other sites More sharing options...
bryanchris Posted May 29, 2013 Share Posted May 29, 2013 (edited) I play Sin and Sniper when I see someone pop Force Shroud the next thing I do is pop Laze Target Instant Cooldown: 60s Increases the critical hit chance of your next Snipe by 100%. and Target Acquired Instant Cooldown: 120s Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds. So that brings me up to about 137% Accuracy and allows me to hit you thru Force Shroud. Then I do Shatter Shot , Snipe, Follow Thru, Snipe, Ambush, Followthru, Series Of Shots and another Follow Thru. Ambush and Series of Shots reset the cool-down on follow Thru so its a nice 1 2 punch. I hope to god your below 30% then and drop take-down on you. Edited May 29, 2013 by bryanchris Link to comment Share on other sites More sharing options...
MasterFeign Posted June 5, 2013 Share Posted June 5, 2013 (edited) The funny thing about force shroud though is that, as deception it's on a 1 minute CD, and suffers an accuracy check. Whereas a concealment op has evasion on a 45 second CD and doesn't suffer an accuracy check (so far as I know), oh, and it has a chance to be used while rolling... And they have medium armour. Both classes get a reduced CD to stealth, so why the discrepancy? EDIT: Okay I'm probably getting 2 trees mixed up, but it appears that evasion in the concealment spec is also 60 seconds. Edited June 5, 2013 by MasterFeign Link to comment Share on other sites More sharing options...
Xinika Posted June 5, 2013 Share Posted June 5, 2013 (edited) I play Sin and Sniper when I see someone pop Force Shroud the next thing I do is pop Laze Target Instant Cooldown: 60s Increases the critical hit chance of your next Snipe by 100%. and Target Acquired Instant Cooldown: 120s Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds. So that brings me up to about 137% Accuracy and allows me to hit you thru Force Shroud. Then I do Shatter Shot , Snipe, Follow Thru, Snipe, Ambush, Followthru, Series Of Shots and another Follow Thru. Ambush and Series of Shots reset the cool-down on follow Thru so its a nice 1 2 punch. I hope to god your below 30% then and drop take-down on you. You're not understanding... It is unintentional for any force / tech attack to go through Shroud. Regardless of if your accuracy was 10000%. The problem is the coding. They're just lazy with it. It needs to be fixed. Edited June 6, 2013 by Xinika Link to comment Share on other sites More sharing options...
RankorSSGS Posted June 5, 2013 Share Posted June 5, 2013 I play Sin and Sniper when I see someone pop Force Shroud the next thing I do is pop Laze Target Instant Cooldown: 60s Increases the critical hit chance of your next Snipe by 100%. and Target Acquired Instant Cooldown: 120s Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds. So that brings me up to about 137% Accuracy and allows me to hit you thru Force Shroud. Then I do Shatter Shot , Snipe, Follow Thru, Snipe, Ambush, Followthru, Series Of Shots and another Follow Thru. Ambush and Series of Shots reset the cool-down on follow Thru so its a nice 1 2 punch. I hope to god your below 30% then and drop take-down on you. People like you are the reason the average SWTOR PvP skill level is so low. Every single attack you listed is white damage, which Shroud does absolutely nothing against in the first place. So please, pop all those cooldowns, and then I'll vanish, wait them out, probably sap you, and then reopen with Deflection up, and destroy your Marksman butt. Doesn't change the fact that the skill is broken. Link to comment Share on other sites More sharing options...
stephenalandavie Posted June 6, 2013 Share Posted June 6, 2013 Its 200% force and tech resistance actually and it doesn't work that much is obvious Link to comment Share on other sites More sharing options...
cycao Posted June 6, 2013 Share Posted June 6, 2013 You're not understanding... It is unintentional for any force / tech attack to go through Shroud. Regardless of if your accuracy was 10000%. The problem is the coding. They're just lazy with it. It needs to be fixed. This. When you resist the attack and still get knocked back or stunned it has nothing to do with accuracy. Link to comment Share on other sites More sharing options...
JP_Legatus Posted June 7, 2013 Share Posted June 7, 2013 (edited) I play Sin and Sniper when I see someone pop Force Shroud the next thing I do is pop Laze Target Instant Cooldown: 60s Increases the critical hit chance of your next Snipe by 100%. and Target Acquired Instant Cooldown: 120s Increases ranged and tech accuracy by 30% and armor penetration by 15% for 10 seconds. So that brings me up to about 137% Accuracy and allows me to hit you thru Force Shroud. Then I do Shatter Shot , Snipe, Follow Thru, Snipe, Ambush, Followthru, Series Of Shots and another Follow Thru. Ambush and Series of Shots reset the cool-down on follow Thru so its a nice 1 2 punch. I hope to god your below 30% then and drop take-down on you. I lol'd when he listed off all that white damage after target acquired as his reason for beating shroud I'll give you a hint: You don't need to hit target acquired to beat shroud with all that white damage, but it might come in handy later when I pop deflection. Edited June 7, 2013 by JP_Legatus Link to comment Share on other sites More sharing options...
cycao Posted June 7, 2013 Share Posted June 7, 2013 I lol'd when he listed off all that white damage after target acquired as his reason for beating shroud I'll give you a hint: You don't need to hit target acquired to beat shroud with all that white damage, but it might come in handy later when I pop deflection. Shhhhh. don't be giving information on how to deal weapon damage when we pop shroud. Link to comment Share on other sites More sharing options...
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