Badfenix Posted April 11, 2013 Share Posted April 11, 2013 Ive ran several of these and the companion is gone for nearly 3 hours and comes back with crap. Is this intentional? Slicing450 1 - purple ma 2- blues 1- lockbox Biochem 5 each of all 4 green mats Diplomacy 2-purple I forgot how many of the blue maybe 4 These returns are AWFUL for 3 hours wait and the cost to buy missions. I'm really hoping this is a bug. Link to comment Share on other sites More sharing options...
Thundergulch Posted April 11, 2013 Share Posted April 11, 2013 ouch! Link to comment Share on other sites More sharing options...
Badfenix Posted April 11, 2013 Author Share Posted April 11, 2013 Bump can we get a response from a yellow. Anyone at home at bioware hq. Link to comment Share on other sites More sharing options...
DawnAskham Posted April 11, 2013 Share Posted April 11, 2013 (edited) Ive ran several of these and the companion is gone for nearly 3 hours and comes back with crap. Is this intentional? Slicing450 1 - purple ma 2- blues 1- lockbox Biochem 5 each of all 4 green mats Diplomacy 2-purple I forgot how many of the blue maybe 4 These returns are AWFUL for 3 hours wait and the cost to buy missions. I'm really hoping this is a bug. I'm betting not as this is what was seen on the PTS. The absolute worst was running a 450 UWT mission and getting nothing but purple fabric, no metals. All the 450 missions for gathering and mission skills return very little compared to the cost and time, and compared to 340 of grade 6. Edited April 11, 2013 by DawnAskham Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted April 11, 2013 Dev Post Share Posted April 11, 2013 Hey there folks. I am going to send your concerns about the new Crew Skill missions along to the developers to see if there's something awry. When I have more information, I'll post in this thread. Link to comment Share on other sites More sharing options...
Mark-JPS Posted April 11, 2013 Share Posted April 11, 2013 @Amber Also, please pass along that a Scavenged Compound missions for the Scavenging crew skill is giving out a rare blue crafting material that is Metal, instead of compound. Also in regards to the blue crafting materials, they are pretty useless at this moment. None of the schematics available uses this, it's a waste of credits and time that we spend doing the crafting missions. it would be best if someone crits on a mission, it yields a regular green useful material and a blue one. Just giving out a blue rare materials from mission skills is pointless. Thanks! Link to comment Share on other sites More sharing options...
Khevar Posted April 11, 2013 Share Posted April 11, 2013 Hey there folks. I am going to send your concerns about the new Crew Skill missions along to the developers to see if there's something awry. When I have more information, I'll post in this thread. Thank you thank you thank you! Link to comment Share on other sites More sharing options...
DarthBama Posted April 11, 2013 Share Posted April 11, 2013 Thank you Amber for reading my main forum post ! Link to comment Share on other sites More sharing options...
nattodaisuki Posted April 11, 2013 Share Posted April 11, 2013 (edited) I'm betting not as this is what was seen on the PTS. The absolute worst was running a 450 UWT mission and getting nothing but purple fabric, no metals. All the 450 missions for gathering and mission skills return very little compared to the cost and time, and compared to 340 of grade 6. Yup. I guess they're "Working as Intended" as I wrote in the other thread http://www.swtor.com/community/showthread.php?t=622670 I did intensive testing on the PTS 2.0 and the below is a small portion of my testing for UWT and Slicing during the PTS. (in Spoiler tags) After around the 20th missions, I converted everything to Excel format. Note: Mission times and Prices may have change on Live ( I have no idea, because I don't have early access ) UWT : Initial Yields and Yields after the 3/6 Patch PTS 2.0 Tests Underworld Trading Grade 9 (Mission Level 51-55) Companions used: Kaliyo (10,000 Affection, +5 Underworld Trading Critical) / Time based on Kaliyo Vector (10,000 Affection) Dr. Lokin (10,000 Affection) En. Temple (10,000 Affection) Vette (10,000 Affection, +5 Treasure Hunting Critical) Malavai Quinn (10,000 Affection) Jaesa Wilsaam (10,000 Affection) Lt. Pierce (10,000 Affection) Underworld Metal missions A Culinary Caution (Moderate Yield - Underworld Metals) / 32m 24s / Cost: 1,920 Change of Address (Abundant Yield - Underworld Metals) / 34m 47s / Cost: 2,000 Buying Amends (Bountiful Yield - Underworld Metals) / 37m 10s / Cost: 3,120 Everything Must Go (Bountiful Yield - Underworld Metals) / 1h 14m 20s / Cost: 3,745 Secret Recipe (Rich - Underworld Yield Metals) / 39m 33s / Cost: 3,240 Luxury Fabric missions Closet Collector (Moderate Yield - Luxury Fabrics) / 32m 24s / Cost: 1,920 The New Boss (Abundant Yield - Luxury Fabrics) / 34m 47s / Cost: 2,000 Rodian Hunt (Abundant Yield - Luxury Fabrics) / 1h 09m 35s / Cost: 2,400 For the Taking (Bountiful Yield - Luxury Fabrics) / 37m 10s / Cost: 3,120 Rich History (Rich Yield - Luxury Fabrics) / 39m 33s / Cost: 3,240 --- Initial Yields --- Underworld Metals Change of Address (Abundant Yield - Underworld Metals) 34m 47s #1 - 2 Frasium, 1 Schematic #2 - 2 Frasium #3 - 2 Frasium #4 - 2 Frasium #5 - 4 Frasium, 1 Schematic #6 - 2 Frasium #7 - 4 Frasium, 1 Schematic #8 - 2 Frasium #9 - 2 Frasium #10 - 2 Frasium #11 - 2 Frasium #12 - 2 Frasium #13 - 2 Frasium #14 - 4 Frasium, 1 Schematic #15 - 2 Frasium #16 - 2 Frasium #17 - 2 Frasium #18 - 2 Frasium #19 - 2 Frasium, 1 Schematic #20 - 2 Frasium Everything Must Go (Bountiful Yield - Underworld Metals) 1h 14m 20s #1 - 2 Frasium #2 - 2 Frasium #3 - 2 Frasium #4 - 2 Frasium #5 - 4 Frasium, 1 Schematic #6 - 2 Frasium #7 - 4 Frasium, 1 Schematic #8 - 2 Frasium #9 - 2 Frasium #10 - 2 Frasium #11 - 4 Frasium #12 - 2 Frasium #13 - 2 Frasium #14 - 4 Frasium #15 - 2 Frasium #16 - 2 Frasium #17 - 2 Frasium, 1 Schematic #18 - 2 Frasium #19 - 2 Frasium #20 - 2 Frasium Buying Amends (Bountiful Yield - Underworld Metals) 37m 10s #1 - 2 Frasium #2 - 2 Frasium #3 - 2 Beryllius (Purple), 1 Schematic #4 - 2 Frasium #5 - 4 Frasium, 1 Schematic #6 - 2 Frasium #7 - 2 Frasium #8 - 2 Frasium #9 - 4 Frasium, 1 Schematic #10 - 2 Beryllius (Purple) #11 - 4 Frasium #12 - 2 Frasium #13 - 2 Frasium #14 - 4 Frasium #15 - 2 Frasium #16 - 2 Frasium #17 - Failed #18 - Failed #19 - 2 Beryllius (Purple), 1 Schematic #20 - 2 Frasium Secret Recipe (Rich - Underworld Yield Metals) 39m 33s #1 - 4 Frasium #2 - 4 Frasium #3 - 4 Frasium #4 - Failed #5 - 4 Frasium #6 - 4 Frasium, 1 schematic #7 - 4 Frasium #8 - 4 Frasium #9 - 4 Frasium #10 - 4 Frasium #11 - 4 Frasium #12 - 2 Beryllius (Purple) #13 - 4 Frasium #14 - 4 Frasium #15 - 4 Frasium #16 - 4 Frasium #17 - 4 Frasium #18 - 2 Beryllius (Purple) #19 - 2 Frasium, 2 Beryllius (Purple), 1 schematic #20 - 4 Frasium Underworld Metals ---After 3/6/2013 Patch -------------------- Change of Address (Abundant Yield - Underworld Metals) 34m 47s #1 - 3 Frasium #2 - 3 Frasium #3 - 4 Frasium, 1 schematic #4 - 3 Frasium #5 - 3 Frasium #6 - 3 Frasium #7 - 4 Frasium, 1 schematic #8 - 3 Frasium #9 - 4 Frasium, 1 schematic #10 - 3 Frasium #11 - 3 Frasium #12 - 3 Frasium #13 - 4 Frasium, 1 schematic #14 - Failed #15 - 3 Frasium #16 - 3 Frasium #17 - 1 Beryllius (Purple), 1 schematic #18 - 3 Frasium #19 - 3 Frasium #20 - 3 Frasium Everything Must Go (Bountiful Yield - Underworld Metals) 1h 14m 20s #1 - 4 Frasium #2 - Failed #3 - 4 Frasium #4 - 4 Frasium #5 - 4 Frasium #6 - 4 Frasium #7 - 4 Frasium #8 - 4 Frasium #9 - 4 Frasium #10 - 4 Frasium #11 - 2 Frasium, 1 Beryllius (Purple), 1 schematic #12 - 4 Frasium #13 - 4 Frasium #14 - 4 Frasium #15 - 4 Frasium #16 - 3 Frasium #17 - 4 Frasium #18 - 4 Frasium #19 - Failed #20 - 4 Frasium Buying Amends (Bountiful Yield - Underworld Metals) 37m 10s #1 - 4 Frasium #2 - 4 Frasium #3 - 4 Frasium #4 - 4 Frasium #5 - 4 Frasium #6 - 3 Frasium #7 - 5 Frasium, 2 Beryllius (Purple), 1 schematic #8 - 3 Frasium #9 - 5 Frasium, 2 Beryllius (Purple), 1 schematic #10 - 4 Frasium #11 - 4 Frasium #12 - 4 Frasium #13 - 4 Frasium #14 - 4 Frasium #15 - 4 Frasium #16 - 5 Frasium, 2 Beryllius (Purple) #17 - 4 Frasium #18 - 4 Frasium #19 - 4 Frasium #20 - 4 Frasium Secret Recipe (Rich - Underworld Yield Metals) 39m 33s #1 - 5 Frasium #2 - 5 Frasium #3 - 5 Frasium, 1 schematic #4 - 5 Frasium #5 - Failed #6 - 5 Frasium #7 - 5 Frasium #8 - 5 Frasium #9 - 6 Frasium, 3 Beryllius (Purple), 1 schematic #10 - 5 Frasium #11 - 5 Frasium #12 - Failed #13 - 5 Frasium #14 - 5 Frasium #15 - 5 Frasium, 1 schematic #16 - 5 Frasium #17 - 4 Frasium, 2 Beryllius (Purple), 1 schematic #18 - Failed #19 - 5 Frasium #20 - 5 Frasium ------------------------------------------------ Luxury Fabrics --- Initial Yields --- The New Boss (Abundant Yield - Luxury Fabrics) 34m 47s #1 - 2 Hypercloth #2 - 2 Hypercloth, 1 schematic #3 - 2 Hypercloth #4 - 2 Hypercloth #5 - 4 Hypercloth, 1 schematic #6 - 2 Hypercloth, 1 schematic #7 - Failed #8 - 2 Hypercloth #9 - 4 Hypercloth, 1 schematic #10 - 2 Hypercloth #11 - 2 Hypercloth #12 - 2 Hypercloth #13 - 2 Hypercloth #14 - 2 Hypercloth #15 - 1 Nanite Threaded Cloth (Purple) #16 - 2 Hypercloth #17 - 2 Hypercloth #18 - 2 Hypercloth #19 - 2 Hypercloth #20 - 2 Hypercloth Rodian Hunt (Abundant Yield - Luxury Fabrics) 1h 09m 35s #1 - 2 Hypercloth #2 - 4 Hypercloth, 1 schematic #3 - 4 Hypercloth, 1 schematic #4 - 2 Hypercloth #5 - 2 Hypercloth #6 - 4 Hypercloth, 1 schematic #7 - 2 Hypercloth, 1 schematic #8 - 2 Hypercloth #9 - 2 Hypercloth #10 - 2 Hypercloth #11 - 2 Hypercloth, 1 schematic #12 - 2 Hypercloth #13 - 2 Hypercloth #14 - 4 Hypercloth, 1 schematic #15 - 2 Hypercloth #16 - 2 Hypercloth #17 - 2 Hypercloth #18 - 2 Hypercloth #19 - 2 Hypercloth, 1 Nanite Threaded Cloth (Purple) #20 - 2 Hypercloth For the Taking (Bountiful Yield - Luxury Fabrics) 37m 10s #1 - 2 Hypercloth, 1 schematic #2 - 4 Hypercloth, 1 schematic #3 - 2 Nanite Threaded Cloth (Purple) #4 - 2 Hypercloth #5 - 4 Hypercloth, 1 schematic #6 - 2 Nanite Threaded Cloth (Purple) #7 - 4 Hypercloth, 1 schematic #8 - 2 Hypercloth, 1 schematic #9 - 2 Hypercloth #10 - Failed #11 - 4 Hypercloth, 1 schematic #12 - 2 Hypercloth #13 - 2 Hypercloth #14 - 2 Hypercloth #15 - 2 Nanite Threaded Cloth (Purple) #16 - 2 Hypercloth #17 - 2 Hypercloth, 1 schematic #18 - Failed #19 - 2 Hypercloth #20 - 2 Hypercloth Rich History (Rich Yield - Luxury Fabrics) 39m 33s #1 - Failed #2 - 4 Hypercloth #3 - 4 Hypercloth #4 - 4 Hypercloth #5 - 4 Hypercloth, 1 schematic #6 - 4 Hypercloth #7 - 4 Hypercloth #8 - 4 Hypercloth #9 - 4 Hypercloth #10 - 4 Hypercloth #11 - 4 Hypercloth, 2 Nanite Threaded Cloth (Purple) #12 - Failed #13 - 4 Hypercloth #14 - 4 Hypercloth #15 - 4 Hypercloth #16 - Failed #17 - 4 Hypercloth #18 - 4 Hypercloth #19 - 4 Hypercloth, 1 schematic #20 - 2 Nanite Threaded Cloth (Purple), 1 schematic Luxury Fabrics ---After 3/6/2013 Patch -------------------- The New Boss (Abundant Yield - Luxury Fabrics) 34m 47s #1 - 4 Hypercloth, 1 schematic #2 - 3 Hypercloth #3 - 4 Hypercloth, 1 schematic #4 - 2 Hypercloth #5 - 2 Hypercloth #6 - 3 Hypercloth #7 - 2 Hypercloth #8 - 2 Hypercloth #9 - 3 Hypercloth #10 - 2 Hypercloth #11 - 2 Hypercloth #12 - 4 Hypercloth, 1 schematic #13 - 3 Hypercloth #14 - 2 Hypercloth #15 - 3 Hypercloth #16 - 3 Hypercloth #17 - 2 Hypercloth #18 - 2 Hypercloth #19 - 2 Hypercloth #20 - 4 Hypercloth, 1 schematic Rodian Hunt (Abundant Yield - Luxury Fabrics) 1h 09m 35s #1 - 3 Hypercloth, 1 schematic #2 - Failed #3 - 2 Hypercloth #4 - 2 Hypercloth #5 - 3 Hypercloth #6 - 3 Hypercloth #7 - 3 Hypercloth #8 - 2 Hypercloth #9 - 3 Hypercloth #10 - 3 Hypercloth #11 - 3 Hypercloth #12 - 4 Hypercloth, 1 schematic #13 - 3 Hypercloth #14 - 3 Hypercloth #15 - 2 Hypercloth #16 - 2 Hypercloth #17 - 3 Hypercloth #18 - 2 Hypercloth #19 - 3 Hypercloth #20 - 3 Hypercloth For the Taking (Bountiful Yield - Luxury Fabrics) 37m 10s #1 - 4 Hypercloth #2 - 4 Hypercloth #3 - 4 Hypercloth #4 - 4 Hypercloth #5 - 4 Hypercloth #6 - 3 Hypercloth, 3 Nanite Threaded Cloth (Purple), 1 schematic #7 - 4 Hypercloth #8 - 4 Hypercloth #9 - 4 Hypercloth, 1 schematic #10 - 4 Hypercloth #11 - 4 Hypercloth #12 - 4 Hypercloth #13 - 4 Hypercloth, 1 schematic #14 - 4 Hypercloth, 1 schematic #15 - 4 Hypercloth, 2 Nanite Threaded Cloth (Purple), 1 schematic #16 - 4 Hypercloth #17 - 4 Hypercloth #18 - 4 Hypercloth #19 - 4 Hypercloth, 2 Nanite Threaded Cloth (Purple) #20 - 4 Hypercloth Rich History (Rich Yield - Luxury Fabrics) 39m 33s #1 - 5 Hypercloth #2 - 5 Hypercloth #3 - 5 Hypercloth #4 - 5 Hypercloth #5 - Failed #6 - 5 Hypercloth #7 - 5 Hypercloth, 1 schematic #8 - 5 Hypercloth #9 - 5 Hypercloth #10 - 5 Hypercloth #11 - 4 Hypercloth, 3 Nanite Threaded Cloth (Purple), 1 schematic #12 - Failed #13 - 5 Hypercloth #14 - 5 Hypercloth #15 - 2 Hypercloth, 4 Nanite Threaded Cloth (Purple) #16 - 5 Hypercloth #17 - 5 Hypercloth #18 - Failed #19 - 5 Hypercloth #20 - 5 Hypercloth Slicing : Initial Yields and Yields after the 3/6 Patch Slicing Grade 9 (Mission Level 51-55) Companions used: Mako (10,000 Affection, +15 Slicing Efficiency) / Time based on Mako Gault (10,000 Affection) Blizz (10,000 Affection) Torian (10,000 Affection) The Insider (Moderate Yield - Sliced Tech Parts) / 1h 04m 49s / Cost: 2,305 Defenseless (Abundant Yield - Sliced Tech Parts) / 1h 09m 35s / Cost: 2,400 Watching the Watchdogs (Bountiful Yield - Sliced Tech Parts) / 1h 01m 13s / Cost: 3,745 Unsliceable? (Rich Yield - Sliced Tech Parts) / 1h 5m 08s / Cost: 3,890 Unreliable Allies (Moderate Yield - Lockboxes) / 32m 24s / Cost: 1,920 Return Volley (Abundant Yield - Lockboxes) / 34m 47s / Cost: 2,000 Fast as You Can (Bountiful Yield - Lockboxes) / 37m 10s / Cost: 3,120 Credit Drain (Rich Yield - Lockboxes) / 39m 33s / Cost: 3,240 The Insider (Moderate Yield - Sliced Tech Parts) 1h 04m 49s (Gault) #1 - 2 Bio-Mechanical Interface Chip #2 - 2 Bio-Mechanical Interface Chip #3 - 2 Bio-Mechanical Interface Chip #4 - Failed #5 - 2 Bio-Mechanical Interface Chip #6 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Scavenging, 1 Augment Schematic #7 - 2 Bio-Mechanical Interface Chip #8 - 2 Bio-Mechanical Interface Chip #9 - 2 Bio-Mechanical Interface Chip #10 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #11 - 1 Bio-Mechanical Interface Chip #12 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #13 - 1 Bio-Mechanical Interface Chip #14 - 1 Bio-Mechanical Interface Chip #15 - 1 Bio-Mechanical Interface Chip #16 - 1 Bio-Mechanical Interface Chip #17 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #18 - 1 Bio-Mechanical Interface Chip #19 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #20 - 1 Bio-Mechanical Interface Chip Defenseless (Abundant Yield - Sliced Tech Parts) 1h 09m 35s (Torian) #1 - 2 Bio-Mechanical Interface Chip #2 - 2 Bio-Mechanical Interface Chip #3 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Archaeology, 1 Augment Schematic #4 - 2 Thermal Regulator, 1 Mission Discover: Slicing, 1 Augment Schematic #5 - 2 Bio-Mechanical Interface Chip #6 - 2 Bio-Mechanical Interface Chip #7 - 2 Bio-Mechanical Interface Chip #8 - 2 Bio-Mechanical Interface Chip #9 - 2 Bio-Mechanical Interface Chip #10 - 2 Bio-Mechanical Interface Chip #11 - 2 Bio-Mechanical Interface Chip #12 - 2 Bio-Mechanical Interface Chip #13 - 2 Bio-Mechanical Interface Chip #14 - 2 Bio-Mechanical Interface Chip #15 - 2 Bio-Mechanical Interface Chip #16 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic #17 - 2 Bio-Mechanical Interface Chip #18 - 2 Bio-Mechanical Interface Chip #19 - 2 Bio-Mechanical Interface Chip #20 - 2 Bio-Mechanical Interface Chip Watching the Watchdogs (Bountiful Yield - Sliced Tech Parts) 1h 01m 13s (Blizz) #1 - 2 Bio-Mechanical Interface Chip #2 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Scavenging, 1 Augment Schematic #3 - 2 Bio-Mechanical Interface Chip, 1 Mission Discover: Slicing, 1 Augment Schematic #4 - 2 Bio-Mechanical Interface Chip #5 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Archaeology, 1 Augment Schematic #6 - 2 Bio-Mechanical Interface Chip #7 - 1 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Mission Discover: Investigation, 1 Augment Schematic #8 - 2 Bio-Mechanical Interface Chip #9 - 2 Bio-Mechanical Interface Chip #10 - 2 Bio-Mechanical Interface Chip #11 - 2 Bio-Mechanical Interface Chip #12 - 2 Bio-Mechanical Interface Chip #13 - 2 Bio-Mechanical Interface Chip #14 - 3 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #15 - Failed #16 - Failed #17 - 2 Bio-Mechanical Interface Chip #18 - 2 Bio-Mechanical Interface Chip #19 - 2 Bio-Mechanical Interface Chip #20 - 2 Bio-Mechanical Interface Chip Unsliceable? (Rich Yield - Sliced Tech Parts) 1h 5m 08s (Mako) #1 - 2 Bio-Mechanical Interface Chip #2 - 2 Bio-Mechanical Interface Chip #3 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #4 - 2 Bio-Mechanical Interface Chip #5 - 2 Bio-Mechanical Interface Chip #6 - 2 Bio-Mechanical Interface Chip #7 - 2 Bio-Mechanical Interface Chip #8 - 2 Bio-Mechanical Interface Chip #9 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #10 - 2 Bio-Mechanical Interface Chip #11 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #12 - 2 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #13 - 3 Bio-Mechanical Interface Chip #14 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #15 - 3 Bio-Mechanical Interface Chip #16 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #17 - 4 Bio-Mechanical Interface Chip, 1 Thermal Regulator, 1 Augment Schematic #18 - 3 Bio-Mechanical Interface Chip #19 - 3 Bio-Mechanical Interface Chip #20 - 3 Bio-Mechanical Interface Chip Yields after the 3/6 Patch below -------------- The Insider (Moderate Yield - Sliced Tech Parts) 1h 04m 49s #1 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #2 - 1 Bio-Mechanical Interface Chip #3 - 1 Bio-Mechanical Interface Chip #4 - 1 Bio-Mechanical Interface Chip #5 - 1 Bio-Mechanical Interface Chip #6 - 1 Bio-Mechanical Interface Chip #7 - 1 Bio-Mechanical Interface Chip #8 - 1 Bio-Mechanical Interface Chip #9 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic #10 - 2 Bio-Mechanical Interface Chip, 1 Augment Schematic Defenseless (Abundant Yield - Sliced Tech Parts) 1h 09m 35s #1 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic #2 - 2 Bio-Mechanical Interface Chip #3 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic #4 - 2 Bio-Mechanical Interface Chip #5 - 2 Bio-Mechanical Interface Chip #6 - 2 Bio-Mechanical Interface Chip #7 - 2 Bio-Mechanical Interface Chip #8 - 2 Bio-Mechanical Interface Chip #9 - 2 Bio-Mechanical Interface Chip #10 - 2 Bio-Mechanical Interface Chip Watching the Watchdogs (Bountiful Yield - Sliced Tech Parts) 1h 01m 13s #1 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator #2 - 2 Bio-Mechanical Interface Chip #3 - 2 Bio-Mechanical Interface Chip #4 - 2 Bio-Mechanical Interface Chip #5 - 2 Bio-Mechanical Interface Chip #6 - 3 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator #7 - 2 Bio-Mechanical Interface Chip #8 - 2 Bio-Mechanical Interface Chip #9 - 2 Bio-Mechanical Interface Chip #10 - 2 Bio-Mechanical Interface Chip Unsliceable? (Rich Yield - Sliced Tech Parts) 1h 5m 08s #1 - 3 Bio-Mechanical Interface Chip #2 - 3 Bio-Mechanical Interface Chip #3 - 3 Bio-Mechanical Interface Chip #4 - 3 Bio-Mechanical Interface Chip #5 - 3 Bio-Mechanical Interface Chip #6 - 4 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator #7 - 4 Bio-Mechanical Interface Chip, 1 Augment Schematic, 1 Thermal Regulator #8 - 3 Bio-Mechanical Interface Chip #9 - 3 Bio-Mechanical Interface Chip #10 - 3 Bio-Mechanical Interface Chip Edited April 11, 2013 by nattodaisuki Link to comment Share on other sites More sharing options...
Frostbyt Posted April 12, 2013 Share Posted April 12, 2013 You've listed the base amounts. If you crit you can get three purples excerpt for slicing and as many as 20 green mats. Still garbage compared to the 40 or so they used to give and they take twice as long. Link to comment Share on other sites More sharing options...
Losan Posted April 12, 2013 Share Posted April 12, 2013 I ran some purple scavenging (450) missions. On average i got only 10 crafting materials (5 of each ). There must be something wrong... three hours for materials that you can get with 2-3 normal crew missions Link to comment Share on other sites More sharing options...
Dev Post AmberGreen Posted April 12, 2013 Dev Post Share Posted April 12, 2013 After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things: 1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed. Crew Skill Missions above level 400 provide rewards as follows:Moderate and Abundant missions no longer provide Artifact Quality crafting materials.Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success. 2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.: Slicing is not providing Thermal Regulators at the correct rate. Slicing Lock Boxes are not providing a sufficient number of credits. Gathering Crew Skill missions do not provide Premium items at the correct rate. One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes. The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions. Link to comment Share on other sites More sharing options...
Kazyon Posted April 12, 2013 Share Posted April 12, 2013 After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things: 1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed. Crew Skill Missions above level 400 provide rewards as follows:Moderate and Abundant missions no longer provide Artifact Quality crafting materials.Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success. 2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.: Slicing is not providing Thermal Regulators at the correct rate. Slicing Lock Boxes are not providing a sufficient number of credits. Gathering Crew Skill missions do not provide Premium items at the correct rate. One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes. The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions. This is making is very difficult to get significant amounts of Mythra to level up my Cybertech, Armormech, and Armstech crafters... I finally figured out today that doing Rich yield scavenged metal missions were actually making my supply problems worse, and that I needed to run moderate/abundant missions to get the mats I actually need. It's very counter-intuitive. I didn't run the wealthy missions to get a bunch of useless (to me) blue materials, I wanted a bunch of the low-level green material. Why not make them (and the Rich/Bountiful missions) give both? That would be more in-line with how they're named. Link to comment Share on other sites More sharing options...
DarthBama Posted April 12, 2013 Share Posted April 12, 2013 Also note we are getting blue resources in Scavenging and Archeology missions that do not appear to be of use in any schematic. Thank you for getting them to look into this!!!!! Link to comment Share on other sites More sharing options...
ebado Posted April 12, 2013 Share Posted April 12, 2013 (edited) After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things: 1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed. Crew Skill Missions above level 400 provide rewards as follows:Moderate and Abundant missions no longer provide Artifact Quality crafting materials.Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success. 2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.: Slicing is not providing Thermal Regulators at the correct rate. Slicing Lock Boxes are not providing a sufficient number of credits. Gathering Crew Skill missions do not provide Premium items at the correct rate. One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes. The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions. That explains it. Thankfully after the first day, it was pretty clear something was wrong with slicing and I haven't run any missions since, so my sunk cost is much lower than it could be. Edited April 12, 2013 by ebado Link to comment Share on other sites More sharing options...
Glower Posted April 12, 2013 Share Posted April 12, 2013 This is making is very difficult to get significant amounts of Mythra to level up my Cybertech, Armormech, and Armstech crafters... I finally figured out today that doing Rich yield scavenged metal missions were actually making my supply problems worse, and that I needed to run moderate/abundant missions to get the mats I actually need. It's very counter-intuitive. I didn't run the wealthy missions to get a bunch of useless (to me) blue materials, I wanted a bunch of the low-level green material. Why not make them (and the Rich/Bountiful missions) give both? That would be more in-line with how they're named. ^this Link to comment Share on other sites More sharing options...
-Damask- Posted April 12, 2013 Share Posted April 12, 2013 Yes, please also look into the Hollinium and Perfect Carbonic Crystal issue... Currently we cannot do any of the rich/bountiful scavenging missions because they bring back useless blue junk 90% of the time! Link to comment Share on other sites More sharing options...
marxhunter Posted April 12, 2013 Share Posted April 12, 2013 so will i be getting all my thermal regulators that ive missed by sending my companion on a 450 slicing mission? Link to comment Share on other sites More sharing options...
Telanis Posted April 12, 2013 Share Posted April 12, 2013 Amber you mentioned Wealthy missions, but what about Prosperous? Link to comment Share on other sites More sharing options...
Icebergy Posted April 12, 2013 Share Posted April 12, 2013 Amber, in addition to this, it seems like Slicing missions are not giving Augment Schematics at a decent rate either. Thank you for the post, it explains a lot of my frustration the last couple days trying to get my augments going. Link to comment Share on other sites More sharing options...
Icebergy Posted April 12, 2013 Share Posted April 12, 2013 Also Underworld Trading does not seem to be supplying the purple quality mats. Link to comment Share on other sites More sharing options...
jgoldsack Posted April 12, 2013 Share Posted April 12, 2013 I have stopped running any gathering mission until this is fixed. Link to comment Share on other sites More sharing options...
-Damask- Posted April 12, 2013 Share Posted April 12, 2013 Waitaminute... So by "Moderate and Abundant missions no longer provide Artifact Quality crafting materials." you mean there's absolutely no reason to do the moderate/abundant slicing missions? I mean unless there's actually someone who needs more blue quality tech parts than they already get from abundant/rich missions they run while trying to get purples... And as far as lockboxes are concerned, are the purple mission discoveries considered artifact? If so then why would I ever run the moderate/abundant lockbox missions? Afaik there are no blue mission discoveries at this level. So I guess the only reason these lower yield missions exist is to clutter the list, forcing us to re-log constantly? Link to comment Share on other sites More sharing options...
ViciousFett Posted April 12, 2013 Share Posted April 12, 2013 After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things: 1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed. Crew Skill Missions above level 400 provide rewards as follows:Moderate and Abundant missions no longer provide Artifact Quality crafting materials.Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success. 2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.: Slicing is not providing Thermal Regulators at the correct rate. Slicing Lock Boxes are not providing a sufficient number of credits. Gathering Crew Skill missions do not provide Premium items at the correct rate. One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes. The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions. so, fix tuesday, or what? Link to comment Share on other sites More sharing options...
Cupelixx Posted April 13, 2013 Share Posted April 13, 2013 After spending yesterday afternoon looking into your reports and doing internal testing, we discovered a couple of things: 1. We were missing an important Patch Note for Game Update 2.0, which I'll be adding to the notes as soon as possible with the information, and I apologize that it was missed. Crew Skill Missions above level 400 provide rewards as follows:Moderate and Abundant missions no longer provide Artifact Quality crafting materials.Bountiful and Rich missions will provide Artifact Quality crafting materials only on a critical success.Wealthy missions will provide Artifact Quality crafting materials for both normal and critical success. 2. As many of you suspected, there are some bugs associated with Crew Skill Mission rewards above level 400. We're working on them now and will be sure to get them fixed in an upcoming patch. When I know more about when that will actually be, I will let you guys know.: Slicing is not providing Thermal Regulators at the correct rate. Slicing Lock Boxes are not providing a sufficient number of credits. Gathering Crew Skill missions do not provide Premium items at the correct rate. One of the Bountiful Diplomacy missions is not following the reward rules listed above and may provide Artifact Quality materials from normal successes. The combination of the bugs above, paired with the fact that the new missions don't yield materials in the same way as the older ones do would understandably lead to confusion around Level 400+ missions. We're sorry for any frustration this may have caused, and I hope to have cleared up your questions. Good: Communication. Bad: "Fixed in an upcoming patch". Crew skills are pretty important to the game. I hope these bugs don't take weeks to get fixed like the heroic space missions did. I hope "Slicing Lock Boxes are not providing a sufficient number of credits." means "needs a huge bump" because I've seen some huge losses on slicing missions. Link to comment Share on other sites More sharing options...
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