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New PVP patch notes are completely bogus


relaxpearl

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The fact that they are rewarding people who take no time to get their gear, have no idea how to play or gear their class, and then queue for warzones expecting to get carried by those of us who do is just ridiculous to me

 

congratulations you have no idea how to play the game so you get EXTRA bolster in warzone

 

 

in my opinion over the last year bioware has been focusing on the wrong group of people. Trying to make the game easier for those players and making it more difficult for us to use the knowledge we have of the game to be better. If i spend the time farming money, and mods and armorings or augments I get less of a bolster in a warzone.

 

Focus on encouraging players to learn how to improve their own character... not sit in their own ignorance and not have any motivation to improve.

 

The players who are bad are the temporary ones. The ones who are good are the loyal ones who will subscribe to bioware, giving them the money to maintain the game.

 

Keep nerfing us and we're all gonna leave when the next mmo comes along. Because for the last couple of years thats all we've been doing looking for a game that pits skill against skill, not caters to all the baddies who flock to this kind of game hoping to be carried, or that it will get easier and easier until they can play it like lego batman or little big planet. (great games, but not what im looking for when i log into an mmo)

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The fact that they are rewarding people who take no time to get their gear, have no idea how to play or gear their class, and then queue for warzones expecting to get carried by those of us who do is just ridiculous to me

 

congratulations you have no idea how to play the game so you get EXTRA bolster in warzone

 

 

in my opinion over the last year bioware has been focusing on the wrong group of people. Trying to make the game easier for those players and making it more difficult for us to use the knowledge we have of the game to be better. If i spend the time farming money, and mods and armorings or augments I get less of a bolster in a warzone.

 

Focus on encouraging players to learn how to improve their own character... not sit in their own ignorance and not have any motivation to improve.

 

The players who are bad are the temporary ones. The ones who are good are the loyal ones who will subscribe to bioware, giving them the money to maintain the game.

 

Keep nerfing us and we're all gonna leave when the next mmo comes along. Because for the last couple of years thats all we've been doing looking for a game that pits skill against skill, not caters to all the baddies who flock to this kind of game hoping to be carried, or that it will get easier and easier until they can play it like lego batman or little big planet. (great games, but not what im looking for when i log into an mmo)

 

The games gone f2p and according to one of their own developers has had over 2 mill new f2p players since then so think about it thats who they will cater for. its ridiculous and the fact that their will be no need to gear much says it all.

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opinions are like... onions and ogres? (They all have layers)

 

I am a subscriber, I pretty much only PVP (have a valor 98, 77, 68...). I have toons in min/max EWH.

 

I approve of the bolster change.

 

PvP is a completely different game than PvE and gear progression is not necessary or desirable in PvP.

 

The Meta-Game MUST allow for minor tweaks to stats that cater to different playstyles AND still have a baseline level of stats that is predictable and available to all players, including long time participants and new participants. Skill and familiarity with your chosen rotation, spec and cooldowns combined with group synergy and communication skill should be the deciding factor.

 

Dependance on gear progression for your "content" is short sighted and self-defeating. Kudo's to BW for figuring it out. I'm sorry we all had to go through those growing pains.

 

You don't speak for me brah, qq more.

 

Also, I am making no claim that the bolster system will be the best evah! I dont think BW expects it to be either, but as the blog post says, it offers them more control and more control = better balance. Think it over.

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yea and 1.5 million of those people left and never subscribed.

 

 

if they are going to cater to f2pers they need to put just as much effort for subsribers as well.... our own brackets... forcing people to at least get a freaking advanced class before they pvp

 

 

 

i can handle f2pers ruining my matches, but now the fact that i cant even help myself to overcome their blatant lack of skill, ability, awareness, and gear with my own gear just makes it all the more frustrating.

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Is the new bolster system really that bad? I don't really understand the whole bolster system and expertise and whatnot, I simply play PvP (alot). I basically just play until I get my toons fully WH geared and augmented and by then I'm bored and move onto next class.

 

Is there any point buying the new PvP gear? If I'm in full PvP gear (normal comm set) vs someone using PvE gear with similar stats minus the expertise rating, do I get a clear advantage or is the only thing that will help me win be my knowledge of classes and planning?

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Just a thought about this part :

 

The fact that they are rewarding people who take no time to get their gear, have no idea how to play or gear their class, and then queue for warzones expecting to get carried by those of us who do is just ridiculous to me

 

It's just the contrary : they will not be a dead weight like now, and will be able to contribute instead of getting carried.

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its funny when ignorant people say qq when someone has a differing opinion than theirs in the negative.

 

 

 

 

 

your opinion is fine and good and although pvp and pve do differ when you hit 50 you have to get better and better gear to overcome other people's gear. There are plenty of people who have equal gear level with me and thats when skill comes to play, but when you have a vast array of people who just dont care about their contributions to a warzone it is blatantly biased to give them the same boost as someone who puts monumentally more time and effort into the game than them.

 

 

nothing in my post said gear based progression is necessary.... only that to reward lazy players by giving them more of a boost than players who do absolutely nothing with their character but queue three warzones a week and log off is completely bogus.

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Just a thought about this part :

 

 

 

It's just the contrary : they will not be a dead weight like now, and will be able to contribute instead of getting carried.

 

i would rather those players dont have to do absolutely nothing and still be rewarded... i believe in working for my gear, and being rewarded appropriately... if thats not the case whats the point of crew skills for pvp players... stims and grenades?

 

and when people hit 55 and actually have to gear out they will be completely confused, nothing they did the entire way up made them any less effective in warzones and then all the sudden they are completely gimped...

 

 

teach players how to play, not reward lazy *** people.

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i would rather those players dont have to do absolutely nothing and still be rewarded... i believe in working for my gear, and being rewarded appropriately... if thats not the case whats the point of crew skills for pvp players... stims and grenades?

 

and when people hit 55 and actually have to gear out they will be completely confused, nothing they did the entire way up made them any less effective in warzones and then all the sudden they are completely gimped...

 

 

teach players how to play, not reward lazy *** people.

 

But by letting them being a dead weight and lose, not only you punish these players, but you also punish the 7 other players who did it right.

Edited by Altheran
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Bolster means skill > gear, Bioware is doing so because before we had a gear gap in PVP.

 

When the game was released Valor was the grind, and you couldn't wear good armor without Valor.

 

Now bolster will pan out the damage 2.0, and it will put players in a situation where gear don't = all, actually skill will = all.

 

If people only get gratification from roflstomping people ungeared then this won't be the game for you come 2.0.

 

Gear progression will still be in the game, but far as people being elite because of gear that is geting taken away.

 

It's that simple.

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But by letting them being a dead weight and lose, not only you punish these players, but you also punish the 7 other players who did it right.

 

how else do you expect to get better?

 

 

how else do you learn that improving your own ability and gear is an important part of pvp. Ill tell you i learned nothing about my class when i was crushing some lvl ten who couldnt even dmg me... i learned going against someone who had way more abilities to use and much higher health in ways to kite... cc... interrupt

 

 

an inbalance brings about conflict and change in behavior

 

if everyone is geared mediocre... soon skill and match excitement overall turns into the same thing

 

 

 

same thing happens in pve... people do the operations when they are hard and they are fun, then they get nerfed and no one cares anymore, it becomes routine and boring.

 

 

no i would rather be forced to carry seven baddies for an epic win, than sit around with a bunch of even geared everything and just go through the motions over and over again. thats not fun to me.

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First i played PTS with the new Bolster system those with skill will still dominate those that have no skill. Will the person with no skill live longer then they did before the change yes. But a hardcore PVPer will still kill them. Bolster can not fix skill if you use gear to over come a bad player then well your not skilled enough to do so other wise.

 

What bolster will fix is the good player being killed in secs in recruit gear while grinding alts. I killed friends leveling allts all the time in pvp when they hit the 50 bracket. Takes only a few secs to kill a fresh character regardless of there skill when you hit like a truck.

Edited by Neoforcer
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Bolster means skill > gear,

 

If people only get gratification from roflstomping people ungeared then this won't be the game for you come 2.0.

 

.

 

what a bold and ignorant statement. i enjoy the contest that comes from fighting people who are much more geared than me just as much as i enjoy crushing some lazy player who has no idea what they are doing....

 

 

because when i get crushed i actually learn how to play my class.

 

 

 

just because someone wants to keep a gear differential in the game says nothing about the reason they enjoy it and it takes a very ignorant individual to make such a specific opinion just because they disagree.

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First i played PTS with the new Bolster system those with skill will still dominate those that have no skill. Will the person with no skill live longer then they did before the change yes. But a hardcore PVPer will still kill them. Bolster can not fix skill if you use gear to over come a bad player then well your not skilled enough to do so other wise.

 

What bolster will fix is the good player being killed in secs in recruit gear while grinding alts. I killed friend leveling allts all the time in pvp when they hit the 50 bracket. Takes only a few secs to kill a fresh character regardless of there skill when you hit like a truck.

 

this is the first opinion i actually understand. The recruit-war hero gap is terrible, and a total ***** to grind out... but you can go from recruit to war hero in a week of actual pvp at this point.

 

sure it does suck for that week, but at least you have a reason to want the gear, and once you get it some satisfaction from having it and not getting hit like a truch anymore.

 

 

i guess im more specifically talking about leveling than 50s, because it says if people are missing gear pieces.. or mods.. armorings... or augments they get a bigger bolster and thats where the complaint comes from.

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i hope they remove gear grinding like is now designed

would not mind min/maxing as it is at all in fact that's the funny part of toying with your toons

I celebrate bolster and hope it works as intended (not as it was on PTS)

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i would rather those players dont have to do absolutely nothing and still be rewarded... i believe in working for my gear, and being rewarded appropriately... if thats not the case whats the point of crew skills for pvp players... stims and grenades?

 

and when people hit 55 and actually have to gear out they will be completely confused, nothing they did the entire way up made them any less effective in warzones and then all the sudden they are completely gimped...

 

 

teach players how to play, not reward lazy *** people.

 

Your entitled to your opinion as well, for sure. I apologize for calling QQ.

 

How is grinding for gear == work? Isn't it really == time?

 

The grind to get stats to be competitive does not "teach people to play". I do not think this bolster system rewards players who haven't put in the effort. As the other poster says, it just stops punishing players that are relatively new participants, and the players who have put in the effort who randomly get grouped with them.

 

It provides a nice introductory curve, which in turn gives more potential for a growing pvp community. A stale PvP community is boring IMO.

 

It provides a better baseline for the developers to balance against. Again, in my opinion this is a must have feature for the pvp meta-game.

 

It provides a better baseline for stat tweaking, with IMO more options for personalizing your character stats to suit your play style. Another must-have for the pvp meta-game. Gear progression as it stands right now is extremely cookie-cutter. Every min/maxed player has the exact same stats because... the gear is the same.

 

For me, balancing all those pro's (which are measurable and verifiable) against a con that is purely based on opinion is pretty simple, which lead to my harsh response. Bottom line is, what I understand you to be saying is you don't like the new bolster because it's not fair? Its obviously not fair that new participants wont have to grind and spend time to get enough baseline stats to be remotely competitive? Sounds off to me bro.

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how else do you expect to get better?

 

how else do you learn that improving your own ability and gear is an important part of pvp. Ill tell you i learned nothing about my class when i was crushing some lvl ten who couldnt even dmg me... i learned going against someone who had way more abilities to use and much higher health in ways to kite... cc... interrupt

 

 

an inbalance brings about conflict and change in behavior

 

if everyone is geared mediocre... soon skill and match excitement overall turns into the same thing

 

So you're saying that giving people equal gear means that everyone is going to become mediocre and that nobody will be better than anyone else? There will be no more stomping or challenging moments for you to learn your class?

 

I expect it will help people learn their classes better. When I'm fighting someone I know my gear isn't affecting the outcome as much, so it helps me focus on my rotation, knowing how many GCDs it should take to kill someone, when I can blow my energy to go for the kill... With a gear imbalance you're either barely denting the other guy or you're the strong one and just melt the opponent without breaking a sweat.

 

A person in PVE gear is still going to want to upgrade to PVP gear to be good at PVP. If BW had put in new recruit gear with stats slightly worse than Partisan, nobody would care. They'd say "Good, at least I won't have to quit as many WZs because of people with 14k health." Bolster is still just the first stepping stone on the grind that is PVP gear.

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how else do you learn that improving your own ability and gear is an important part of pvp. Ill tell you i learned nothing about my class when i was crushing some lvl ten who couldnt even dmg me... i learned going against someone who had way more abilities to use and much higher health in ways to kite... cc... interrupt

 

If you allow one-sided encounters thanks to stats, not only the "crusher" won't learn anything, but the "crushed one" won't either because even the new moves and tactics he'll try won't work, and he won't be able to tell if it was good ones or not.

 

You learn by having approximately even matches, if the issue of the match is heavily determined by the actions of the players.

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this is the first opinion i actually understand. The recruit-war hero gap is terrible, and a total ***** to grind out... but you can go from recruit to war hero in a week of actual pvp at this point.

 

Not after the patch of 2.0 Warhero is being removed and a new pvp gear at 55 is being put in those with warhero right now will be king in the 30 to 54 bracket till they reach 55

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The games gone f2p and according to one of their own developers has had over 2 mill new f2p players since then so think about it thats who they will cater for. its ridiculous and the fact that their will be no need to gear much says it all.
I believe they said "characters created since F2P" or something along those lines. Hardly the same thing.
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Your entitled to your opinion as well, for sure. I apologize for calling QQ.

 

How is grinding for gear == work? Isn't it really == time?

 

The grind to get stats to be competitive does not "teach people to play". I do not think this bolster system rewards players who haven't put in the effort. As the other poster says, it just stops punishing players that are relatively new participants, and the players who have put in the effort who randomly get grouped with them.

 

It provides a nice introductory curve, which in turn gives more potential for a growing pvp community. A stale PvP community is boring IMO.

 

It provides a better baseline for the developers to balance against. Again, in my opinion this is a must have feature for the pvp meta-game.

 

It provides a better baseline for stat tweaking, with IMO more options for personalizing your character stats to suit your play style. Another must-have for the pvp meta-game. Gear progression as it stands right now is extremely cookie-cutter. Every min/maxed player has the exact same stats because... the gear is the same.

 

For me, balancing all those pro's (which are measurable and verifiable) against a con that is purely based on opinion is pretty simple, which lead to my harsh response. Bottom line is, what I understand you to be saying is you don't like the new bolster because it's not fair? Its obviously not fair that new participants wont have to grind and spend time to get enough baseline stats to be remotely competitive? Sounds off to me bro.

 

 

see and thats cool man, just two different opinions. i like the conflict... i like the frustration of getting your *** handed to you forcing you to seek a better option. And in an mmo crafting and farming money augmenting and gearing out those things are work. But you never will seek the answers if you dont have an experience to force you to.

 

 

i prefer a broad spectrum of completely under geared to way over geared it makes every match interesting in its own way based on whos geared in what class and how many of them.

 

 

instead of just a mix of evenly geared people with a few differences in class make up every round.

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If you allow one-sided encounters thanks to stats, not only the "crusher" won't learn anything, but the "crushed one" won't either because even the new moves and tactics he'll try won't work, and he won't be able to tell if it was good ones or not.

 

You learn by having approximately even matches, if the issue of the match is heavily determined by the actions of the players.

 

you say that as if thats the only thing that happens in a match. one person with even gear and the other with no gear. Im talking about the entire spectrum. thats where it becomes interesting. But i have taken out more geared people than me and been taken out by undergeared people

 

 

but learning by approximately even matches is absolutely false. then there is no difference in situations to teach you new tricks, new reactions, rotations. YOu're not being forced to try anything new because you're not actually being tried by unfair odds.

 

necessity brings about change... not mediocrity.

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what a bold and ignorant statement. i enjoy the contest that comes from fighting people who are much more geared than me just as much as i enjoy crushing some lazy player who has no idea what they are doing....

 

 

because when i get crushed i actually learn how to play my class.

 

 

 

just because someone wants to keep a gear differential in the game says nothing about the reason they enjoy it and it takes a very ignorant individual to make such a specific opinion just because they disagree.

 

The obvious assumption I get from reading this post is the one that states that with the new bolster system you will no longer get crushed. Hate to break it to you, but the probability of you and your team never getting crushed again because of stat equality is vanishingly small.

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The obvious assumption I get from reading this post is the one that states that with the new bolster system you will no longer get crushed. Hate to break it to you, but the probability of you and your team never getting crushed again because of stat equality is vanishingly small.

 

lol do you even read posts?

 

 

 

when did i say no one will ever get crushed? lol... the initial argument is that rewarding people for putting no work into their character is ridiculous.

 

 

also that by diminishing the difference in gear will strongly diminish the conflict and rising situations of having that difference. that i have become a better player by being pitted against all skill and gear level of characters. and i would rather be forced ot overcome someone with more gear than me with my skill than never having that opportunity... pvp in GW2 is boring for that reason, and the same thing will happen here.

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All the bolster system is doing is lessening the gear gap between top Hardcore PVPers and new level 55 characters. There will not be a big of a gape between newbies and vets of PVP. Give the new characters a feel of being a little more on the level gear wise not that they will over come a hardcore pvp because of bolster. They sill will have a big challenge on there hands with hardcore PVPers regardless of bolster.

 

which mean you will still be driven to get better.

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