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How do you improve reverse engineering chances?


jackliuu

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I havent gotten anything within almost the past week. Ironically enough while looking at my cybertech items by lvl, the last new schematics i learned were lvl 30..after that all my items stopped popping ( armoring, droid parts, mods, earpieces, grenades ).

 

Starting to think they stealth nerfed something and broke it. Its just too much of a coincidence that the last new schematics were at level 30 item level.,

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The crafting in SWTOR is yet another example of how complete reliance on a basic RNG system MAY seem on paper to be the best solution, but in actuality is not geared towards being used to reward players within a reasonable timeframe. This happens in WoW, AOC and many others.

 

And all of them fall for it. Why? Because every time it fails to reward the player the devs THINK people will just continually keep doing that activity until they do. And whilst that may apply to a portion of the playerbase, others give up, consider the situation as a lost cause and never look at it again. Perhaps even leave the game because they feel there is nothing to do which rewards them within a reasonable timeframe.

 

The simplest solution would be to take inspiration from the "weighted" random rolling system used in dialogue: the more times you fail to achieve success, the sooner you will experience success.

 

In other words, every time a player RE's an item that has an item requirement that is within a few levels of their own level, and they fail to get a schematic from it, then their chances of getting one in the future increase until they do.

Edited by Tarka
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Isn't doing something over and over again and expecting different result the definition of insanity? lol...

 

Devs, we know you're watching so here's my constructive suggestions:

 

1) Have crew skill level do something more for us than just determine what level of schematics we can learn. I.E. the higher the skill the better your chances at successfully REing or crafting something with critical success.

 

2) To solve the "you already know this schematic" problem how about a dialogue asking what blue/purple schematic you want after a successful RE? The chances are already dismally low but if this causes you to frown then counter balance it by making the chances even smaller. This would at least let people get the schematic they want after all that work and expense.

 

3) Crafting station bonuses: We can see in some of the schematics that at some point certain items required special crafting stations in order to be able to craft them. How about putting those stations back in the game and have them offer bonuses to crafting success. We'd still be able to craft anywhere anytime but if we wanted a little better odds at criting or REing we go to special crafting stations that would be spread out over the game world.

 

4) Bonus items: This kinda ties into the crafting station idea above. If we want even better chances we add an optional item to the schematic to increase critical success rate. (Take a quick look at LOTRO's crafting system for a good example) The item isn't required but it would add a small percentage to your roll for critical success chances. Make the item a drop from "strong" or better mobs in various areas of the game world or even put them in commendation vendors.

 

5) Please list in the schematics whether or not REing the item will yield any results. I.E. Vibro knives... can they be REd or not? I've not been able to get a single blue and I know many others haven't either.

 

 

Even if none of those suggestions are appealing at least PLEASE speak up and give us some info/insight into the REing issues. Leaving us in the dark like this is very frustrating.

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I havent seen anything to say there's an advantage to be gained. The other night, I RE'd 16 straight greens and didnt get a blue. I logged on the next morning, Re'd a green to a blue, then RE'd a single blue to a purple. So just log out when it doesnt work :p

 

Its funny you say that cos I've been trying to get a particular purple for some time. tonight I finally got it, so I made myself the new item, took my old one off and RE'd it and bang....got a purple variant immediately. Even though I've been trying to get purples of that item too.

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So I'm having an issue it would seem. I am in the end game crafting (level 49 armor heavy synthweaving to be exact) and I have made over 50 chest pieces, reverse engineering every one, only to have 0 procs. that's 0 folks, not "I'm looking for redoubt but i got overkill", I mean I have not gotten a single proc in over 50 RE. So I'm wondering, Should I just stop because I am wasting mats and its impossible to upgrade that green (silly notion because I have redoubt protos of the entire set aside from the chest and pants)??

 

 

I wonder if some items aren't bugged. I've also pumped over 50 attempts into a lvl 49 chest (biorestorative chest, armormech), i got procs on the biorestorative bracers and belt within 2-3 tries. Yes it's possible i've had extremely bad luck, but at some point the possibility of a bug outweighs the possibility of 50 consecutive failures.

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I wonder if some items aren't bugged. I've also pumped over 50 attempts into a lvl 49 chest (biorestorative chest, armormech), i got procs on the biorestorative bracers and belt within 2-3 tries. Yes it's possible i've had extremely bad luck, but at some point the possibility of a bug outweighs the possibility of 50 consecutive failures.

 

We can only speculate until we hear the official word from Bioware. Sadly it appears that (for now at least) Mums the word...

 

:(

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I wonder if some items aren't bugged. I've also pumped over 50 attempts into a lvl 49 chest (biorestorative chest, armormech), i got procs on the biorestorative bracers and belt within 2-3 tries. Yes it's possible i've had extremely bad luck, but at some point the possibility of a bug outweighs the possibility of 50 consecutive failures.

 

can confirm that i have gotten purples off most of the biorestorative gear, chest included.

 

Still havent procced the boots into a purple yet, but i assume that will happen eventually.

 

Keep at it :)

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can confirm that i have gotten purples off most of the biorestorative gear, chest included.

 

Still havent procced the boots into a purple yet, but i assume that will happen eventually.

 

Keep at it :)

 

interesting, now did it take you dozens of attempts indicating there's just a very low chance, or am i just terribly unlucky?

 

As i said, belt and bracers went very quick... chest is now over 60 attempts, without a single blue.

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I havent seen anything to say there's an advantage to be gained. The other night, I RE'd 16 straight greens and didnt get a blue. I logged on the next morning, Re'd a green to a blue, then RE'd a single blue to a purple. So just log out when it doesnt work :p

 

I'm so desperate, I'm going to try this. :)

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I think you need to try getting the level 49-50 purples. Ive got 3 Top 49 recipies for boots, gloves and a helm. so far and ive pumped every credit into my crafting, ive even spent well in excess of 7 million credits into learning a better "Overkill Arch Savent Boots" and nothing yet, thats over 80 RE's. Only way to sustain this is to sell items ive learned already to supply the cost of the mats to learn the boots one. If my other recpies start to fail to sell i would never be able to afford to craft. which would mean i would stop crafting all togeather and just sell the matts instead.

 

Can anyone who has crafted the T2 Overkill Arch savent boots like Vehemence Arch-Savant Boots for instance please let me know that they exist and not bugged.

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The crafting in SWTOR is yet another example of how complete reliance on a basic RNG system MAY seem on paper to be the best solution, but in actuality is not geared towards being used to reward players within a reasonable timeframe. This happens in WoW, AOC and many others.

 

And all of them fall for it. Why? Because every time it fails to reward the player the devs THINK people will just continually keep doing that activity until they do. And whilst that may apply to a portion of the playerbase, others give up, consider the situation as a lost cause and never look at it again. Perhaps even leave the game because they feel there is nothing to do which rewards them within a reasonable timeframe.

 

The simplest solution would be to take inspiration from the "weighted" random rolling system used in dialogue: the more times you fail to achieve success, the sooner you will experience success.

 

In other words, every time a player RE's an item that has an item requirement that is within a few levels of their own level, and they fail to get a schematic from it, then their chances of getting one in the future increase until they do.

 

Couldn't agree more. The organizational psychology concept for this model of intermittent reinforcement was pioneered by a guy named Skinner. Google "Skinner Box" and you can get the details.

 

These code jockeys think that they are all sneaky with their schemes, but anyone with an iq over 90 can look this stuff up and find it out for themselves. I'm guessing it's EA pulling the strings on the intermittend reinforcement systems, and they are set far too tight.

 

It's like going to the casino (exactly, in fact, this is the same model that slot machines use). If the slots are too tight, people leave. Loosen them up or give the appearance that they have been loosened up and people stay.

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