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KapitanAwesome

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Everything posted by KapitanAwesome

  1. I try not to reverse engineer my own health packs anymore, if I can find a re-usable one on auction for a reasonable price it's better just to buy that and spend my crew's time on making implants or gathering materials. Then any one time use health packs I do make I give to my non-biochem friends.
  2. Aha! So I did notice the same thing too, and I'm not just crazy.
  3. Maybe you get a +2 to Reverse Engineering Criticals when you're logged into the forum!!!
  4. I did hundreds of the first two tier investigation missions, and got about 10 total schematics for synthweaving, armor, and cyber. All from either Fist of Justice, Genosian Fortress, or a third one I didn't write down. 90% from my Khem Val who has a bonus in investigation. But after getting maybe 1 in 10 from those missions, I got nothing after a hundred or so more tries.
  5. I see it every time I craft an implant in biochem, but my new implants still appear in my inventory so I don't really care. I'd rather they don't make a patch to fix just this, that way I don't have to download it and wait for it to be applied.
  6. I took biochem because all my friends went synth weaving, I think it's the best. You make enough money from materials and implants to afford your mount and training three times every upgrade, you get to RE healthpacks into re-usable ones. On top of that, your diplomacy skill can be used to max out your darkside or lightside points. Versus the other skills... Slicing is sort of useful for getting the best augments to stick in your implants. And Investigation is good for getting companion gifts and schematics.
  7. This could also be fixed with a new schematic that crafts 5 or 10 medpacks at a time for a similar cost in materials. It would lower the time and cost for biochemists to produce, and make them more affordable for everyone else. But if they became more affordable then the re-usable ones should be made just as strong.
  8. So it is the same issue? I think the real bug then is a horrible design decision, it makes no sense that you have to buy a bunch of gifts for your companions in order to get their story. I try to make all the dialogue decisions to make them happy, but I'm a few levels of affection behind because of doing all of the flashpoints rather than leveling from all of the quests (which would have been easy companion affection points).
  9. There's no change, I just logged in too and everything is the same. The level requirements are still there but there's no new biochem requirements for anything but the re-usable stuff.
  10. I think you need to raise their affection, and then you get the conversation. I just gave my companions boat loads of gifts and got a whole bunch of old conversations now become available, but they only give 5xp.
  11. It sucks that I can't revive my dead companion with a healthpack anymore, but that always seemed like a bug to me anyway. I'll just have to pay more attention, and heal BEFORE he dies.
  12. Are you reading the biochem requirements to craft it? There's two different requirements, one to craft, and one to use. I've done that a few times before.
  13. The higher level gifts come from the auction or your Investigation skill. It costs me 500-800 to do a rank 3 gift mission, and 1200-1500 for rank 4 missions. I'm doing them trying to get a crafting schematic, but also levelling up my crew affections at the same time. There's so many quests and dialogue options I never knew I had with the crew because their affections weren't high enough. WHich seems like a horrible design decision, who thought it would be a good idea to cripple half the story if players don't spam gifts at their crew?
  14. I don't really care if it comes to my WP7, but I do want to be able to buy stuff from the key vendors!! I read they sell companion customizations.
  15. I don't think it affects anything, I'm level 36 and have failed so many times at reverse engineering my blue level 21 implants. Just 2 successes out of 50 attempts. That's with 400 biochem. It seems to be just a random number, and an unknown item difficulty. Because some things are a lot easier than others, like my healthpacks and adrenals never take more than 10 tries to get them to purple even at item level 32. I would only continue to reverse engineer that item if you've got a ton of them that aren't selling, or you can reverse engineer it into something better than anything else on the market and you could make a good profit.
  16. I was wondering why no one was selling any Investigation materials. Now it makes sense why my listings at 800cr per unit aren't selling, everyone else is selling for just 30cr or 40cr per unit!!! Why can't the game list these materials under a more intuitive category? Maybe something like "Null Exception" or "Error Code 7", that would be easier for people to find because at least then they would check it out wondering what it is.
  17. I wrote that because right above me someone wrote "no one is foolish enough to think Slicing is the only or best way to make money". I think the best way to make money is just play the game, and keep all of your companions busy harvesting materials. For 300 credits I can send out a companion on a bioanlysis mission and he comes back with 2-10 materials that sell for 800-1500 credits each. By focusing on playing the game you get more companions, and even the vendor trash is worth a lot at higher levels. Then combine that with not wasting money on an unprofitable crafting profession.
  18. I've gotten around 6 of the level 21 implant schematics from the auction, usually around 800-2000 credits each. I've also seen in the game a level 19 implant schematic, and wanted to buy it, but the seller never mailed it to me CoD. Another way to get implant schematics is when someone lists pages and pages of them on auction for low prices, buy them all up and reverse engineer! That's where one of my level 33 purple implant schematics came from. But since then I've had horrible success reverse engineering other people's implants, I've destroyed around 40 of them with no schematics in return.
  19. I think slicing is the best or maybe even the only way to make money.
  20. You should be able to make money off of low level Diplomacy materials, I took biochem, bio analysis, and slicing. So I need to buy all my molecular programmers and serums off the auction to support my implants business. Good augments from slicing should make money too, but no one sells them (only a few pages worth when you sort by 10 levels at a time). If I know that buying this augment on auction can let me charge 28,000 credits for an implant instead of just 8,000 credits then I would pay a lot of money for it. But everyone just dumps their augments on auction for the suggested price. But even sifting through all that mess is better than sending out my companion on an augment slicing mission only to return with some augment with a worthless stat.
  21. I would have rolled need on it if it was such a big improvement, the +18 aim is just one of the filler stats that don't matter compared to the main ones on the item. If you're with friends, tell them over voice chat how much better it is than what you've got. If you're not, show them your item in party chat. If aim were one of the two main stats though, you'd be a horrible person to roll on it!!!
  22. I've only had that kind of luck with the re-usable health packs, never taking more than 10 reverse engineers to get the purple. But implants are still unlucky. I just destroyed another 10 green level 37-45 implants I got off the auction cheaply, and a few level 33 blues. I even tried going to my ship, REing different implants, and looking into a mirror as I did it, but no luck.
  23. I don't have synthweaving, but I would pick stuff that has stats that go together for an actual class, see what that level item is selling for on the auction, and if you don't sell them as green or blue items, reverse engineer and hope for something better that might sell. Also the weekends and Fridays seem a lot better for sales. My synthweaving friend sends me a lot of hats, belts, and gloves. But not many robes since quests give out a lot of orange ones as rewards.
  24. It is a pretty simple profession, using biochemistry and bioanalysis you just craft implants nonstop and sell them at the auction for 4000-8000 each. If you craft one with an open augment slot, then spend 100-500 credits at the auction for an augment and sell that implant for 2-3 times more than usual. Reverse Engineering sucks, I've destroyed 100 or so implants for a few blue and purple recipes. Doing that has gotten both my skills to 400, with 500,000 credits leftover.
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