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do you not want to see assassins be horribly and needlessly nerfed?


EatenByDistance

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then read and respond to this thread...The changes currently on the 2.0 PTS have completely and utterly destroyed assassin's viability for anything other than node guarding. Help improve the state of this games' pvp and keep this thread on the first page so it catches the attention of the devs

 

http://www.swtor.com/community/showthread.php?t=602845

Edited by EatenByDistance
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It seems to me the major nerfs were to our Kinetic hybrid 23/1/17 (or 27/0/14) and Balance hybrid 0/14/27 builds. But the Infiltration hybrid 0/27/14 got buffed.

I wouldn't call it "horribly" nerfed, but more or less a change of play style.

(excludes new Force Breach concept, which I am still unsure what that is about)

 

Either way, seems like BW still forces us to stay hybrids to get the most out of our class except for the occasion of needing to tank as the ball carrier.

 

On paper, we seem to have 3 clear mainstream hybrid choices in 2.0 (with some minor variations):

From [23/1/17] or [27/0/14] to [23/21/2] or [27/19/0] http://pts.swtor-spy.com/skill-tree-calculator/jedi-shadow/234/?build=022332001101023002100000000000000322230001112030001000000000000000020000000000000000000000000000&ver=20.

 

We lose Force In Balance, Instant Force Lift (depends on spec), 50% critical strike dmg from Double Strike.

We swap Spinning Kick with Low Slash (or you lose this completely depending on variation).

We gain up to 50% dmg reduction in ~6s, nearly-infinite force, receive 30% less dmg from smash, and more Shadow Strike proc.

 

From [0/27/14] to [0/29/17] or [0/31/15] http://pts.swtor-spy.com/skill-tree-calculator/jedi-shadow/234/?build=000000000000000000000000000000000322230021102032021022000010000003022300012200000000000000000000&ver=20

 

We lose almost nothing.

We gain Instant Force Lift or an extra Shadow Strike Infiltraiton Proc every 15s.

 

From [0/13/28] to [0/14/32] or [0/16/30]. http://pts.swtor-spy.com/skill-tree-calculator/jedi-shadow/234/?build=000000000000000000000000000000000322030021100000000000000000000003221302012220000122032002000000&ver=20

 

We lose some force regeneration and potentially Shadow Strike proc (depends on variation).

We gain 15% more dmg to enemies under 30% health.

Edited by Kajuana
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then read and respond to this thread...The changes currently on the 2.0 PTS have completely and utterly destroyed assassin's viability for anything other than node guarding. Help improve the state of this games' pvp and keep this thread on the first page so it catches the attention of the devs

 

http://www.swtor.com/community/showthread.php?t=602845

 

PVP != PVE...

 

There were good buffs for PVE, if they rearranged things that made PVP have to adapt...so be it.

 

PVP is not the only section of this game that people care about...and the buffs that came were useful.

 

I am sure someone will figure out some clever work around that will give you a great build for PVP....heaven forbid you actually use a full skill tree though...the 18/23 hybrid is now dead with the loss of unstoppable.

 

You can still run a 27/5/14 build to get tank + FIB like 23/1/17...explain to me how that was a nerf again? BTW FIB now hits 5 people...(that's a buff)

 

Oh, and the devs don't really peruse the class forums too much...read the dev tracker, they never concern themselves with any of these forums...

 

Sorry, I cannot sign this considering the buffs that have been brought forth.

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Instant lift is gone for everyone. Using shadow technique without cs really limits our use of breach and means at least 13.5 seconds between using a fully buffed one (which is the only way it does more dmg than cs), and that's assuming you get lucky with shadow technique proccing 3 straight times. I don't think any hybrid that primarily features infiltration is viable.
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