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My only problem with the powertech class


Senga_J

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We started out as hybrids yes. Haven't you trolled this topic enough btw?

 

Actually never meant to be a troll. And i know exactly what you are talking about i personally never assumed of hybrid I figured we were melee with the added benefit of 3 ranged abilities. Granted no other melee really had that but i just never explicited called PT/VG hybrids. Jeez everyone so tight now

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HAPPY to blow HOWEVER many CC it will take for the dev to let me put on a rifle or EVEN double pistol. Or a cannon for my vanguard. A while back I had some spare cash in paypal and snagged a 2500 coin pack,, still ahvent felt a good reason to spend, and hover near 4000 cc balance. we need more customizations that are worth unlocking

 

Weapon choice should NOT be blocked anymore. gunslinger wants to sling a fat rifle? should not be a problem.

 

 

I would call your attention to the 2 pistols ive felt are the biggest/baddest loooking.

 

there is one from imperial taris vendor that looks like the big fat metal one a lot of imperial officers have, and its noise is Bang Bang not a shoom shoom like most of the blasters (ie the original great hunt blaster I believe)

 

the other would be "the glowing gun" used to also used for battlemaster tank i believe. and also is the graphic on the one cartel market weapon.

 

this solution is extremely simple, they already have cartel item weapons but now we need even more of those and unlocks to get any weapon type of your style (range class can't unlock a melee weapon / vice versa). post this up on their suggestion board asap, orig. poster

 

For the detractors above my post i just read through- here's an alt solution. You know that one republic AC that can make use of a smaller 2nd hand scatter/shotgun? Give us guns like this, that ARE "blaster pistol" type. You see they did that to put BOWCASTERS in different AC hands by making them of different types. So here's your fix. NEW cartel items so they don't need unlocks but just provide us (the point of cartel market) choices to customize and look cooler how we want with weapons that are badder and bolder than what we've been used to.

Edited by mrObtuse
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Personally I like the understated look, and the whole de-emphasis on the weapon bit makes a lot of sense considering that most of our abilities are gadget-based and don't even involve the gun. I mean honestly think about it: Flame Burst, Flamethrower, Rail Shot, Rocket Punch, Electro Dart... I barely use that thing.

 

Shotguns though, that could be cool...

 

this times a thousand. pull out a dinky little blaster, only to melt their faces away and blow them apart with your thermal detonator.

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Well, I wouldn't call it a hybrid because that would imply we would never need to be melee if we didn't want to. The 30m abilities served more as another gap closer since we can't leap. But back on topic, to everyone who likes the one pistol look, don't you at least want the armor to look significantly larger/more advanced than other classes since we're so reliant on it?
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Well, I wouldn't call it a hybrid because that would imply we would never need to be melee if we didn't want to. The 30m abilities served more as another gap closer since we can't leap. But back on topic, to everyone who likes the one pistol look, don't you at least want the armor to look significantly larger/more advanced than other classes since we're so reliant on it?

 

No. Larger = clumsier, not better.

That is one thing they can give you options for though, by just making multiple armor sets and let you choose whatever you want, just like now.

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As far as animations go.....

My op's weapon magically disappears whenever I heal, in fact during my channeled heal I pul out a datapad looking thing.

On my commando (trooper ac with the big assault cannon) Whenever I cast a heal I raise my hand to my helmet to activate the tech, and lower my cannon one-handed.

 

My point is, the animation for a rifle or some other weapon could easily be done, take your off hand off the weapon and do what you need to do. :)

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Agree, it would be great to use rifles. As many have said, it's pretty much just swapping in the Trooper Vanguard animations.

 

Though having said that, I think rifles and Mercs make a better combination i.e. because they're a ranged class. Power techs, I always thought that the idea was that their main attack is the flamethrower with the ability to quickly pull out a close range pistol as back-up (although I'm not sure that this line of thought works well for non-Shield Specialist Vanguards - surely the whole point of the class is that they're a ranged assault specialist? Never mind!).

 

In the end though, player choice is a good thing, isn't it? Let's give Vanguards and Powertechs the chance to use either rifles or pistols - Mercs too. And let's not leave Commandos out - let them use either an assault rifle or two pistols (although dual pistols doesn't feel very trooper like, does it?).

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I love this class. Combat, story, everything except one thing. The one pistol is killing me. When I draw my weapon I want to feel like I'm showing off something awesome. But the one blaster is just kind of lame.

 

We can't even get a carbine or an smg-like repeater or SOMETHING? I have yet to see a blaster pistol in game that makes me say 'wow'. They originally made the one weapon decision so we could identify an advanced class, but now we have class symbols for that.

 

There is no reason that any ranged class can't use dual pistols or a rifle or sniper or even a heavy cannon. Think of all the work that goes into making a cannon weapon that only ONE advanced class can use. I'm sure when people played the kotor series they didn't always use a certain weapon for a certain class. I even changed weapon types a few times.

 

Even if they made our offhand an over sized high-tech gauntlet thing that you could switch out would be cool and you wouldn't have to invest labor into animations for using all the weapons.

 

That's my QQ. Post opinions or flame me all you want.

 

ooohhhhhhh big +1 for a high tech gauntlet!! :D

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Personally, it's all just cosmetics to me, and I think Bounty Hunters should be able to pick whatever looks cool without it impacting their stats. Given the equipment upgrading fetishes the game caters to, however, I can understand why choices have to be limited.

 

I do take issue with this concept though...

 

It just seems you guys want the more modern Boba look going for you with his blaster rifle but think about it.

 

Boba's "rifle" is just a big-barreled six shooter with a stock. Go look it up. It's just a big honking pistol.

I thought it was a rifle too, but when I worked as a membership officer in the 501st, I had to learn all about the props to approve costumes, and when you take a closer look, it's clearly just a pistol.

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Personally, it's all just cosmetics to me, and I think Bounty Hunters should be able to pick whatever looks cool without it impacting their stats. Given the equipment upgrading fetishes the game caters to, however, I can understand why choices have to be limited.

 

I do take issue with this concept though...

 

 

Boba's "rifle" is just a big-barreled six shooter with a stock. Go look it up. It's just a big honking pistol.

I thought it was a rifle too, but when I worked as a membership officer in the 501st, I had to learn all about the props to approve costumes, and when you take a closer look, it's clearly just a pistol.

 

Huh, I always thought it was a carbine...

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Anyone want to let me know why Powertechs can't use Blaster Rifles? Especially since the Cartel Blaster Rifle is identical to Boba Fett's iconic weapon. It just makes zero sense and wouldn't affect anything statistically to give Powertechs a (no-brainer) visual option.

 

Why does Bioware keep putting 2 and 2 together and coming up with 5?

Edited by Danetrain
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I would like to see the ranged weapons redone in the game. Break them into categories, such as Melee Ranged and Long Ranged. Then the player could choose. For example, a Powertech/ Vanguard could select a Blaster Pistol or Rifle. Operatives/Scoundrels could choose a Knife or a Shotgun. The Sniper and Gunslinger would need no change, unless the Gunslinger wanted to carry a Rifle ( for whatever reason). That said, some attacks may be forfeited. For example, even now, a Trooper Commando can use a Blaster Rifle, but at least one of his attacks will not work with that weapon so, there may be trade offs. But, not every toon is meant to be a cookie cutter copy of every other toon. I hated when they locked the talent trees in WoW. What have they got against hybrids? You should be able to make your toon as unique as possible.
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Considering there are blaster rifle models that look like they should be classified as sniper rifles, I'm sure powertechs could be given some medium-sized orange/custom variants. Blaster carbine-pistols or sub-machinegun-sized blasters that are classified as pistol weapons.

 

Not every powertech is going to rock the single pistol like Jango vs Mace Windu (even though he was more of a Merc shortly before that in that movie)

 

examples:

Boba's blaster carbine: http://1.bp.blogspot.com/_tBRtwbHJyEM/TPzBp2yaM-I/AAAAAAAABZk/Al4PqxxXTjI/s1600/boba.jpg

E-11 Blaster Rifle: http://images3.wikia.nocookie.net/__cb20060724231747/starwars/images/thumb/7/7d/E-11_NEGWT.jpg/250px-E-11_NEGWT.jpg

IG-88's blaster rifle: http://images2.wikia.nocookie.net/__cb20090523144122/starwars/images/1/17/DLT-20A_TCWCG.jpg

Edited by RAZIMx
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While I wouldn't mind seeing more choice where weapons are concerned, I'm more or less content with the single pistol. The Bounty Hunter class is western inspired, so the pistol is suitable. As Powertechs we're more about armor than weapons anyway.
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Not going to flame you

 

BAHAHAHAHA good work, good work..

 

just me that got the pun?

 

EDIT: Touching up on someone elses post, yes I'd absolutely kill to have a shotgun on my mainhand as a BH!

Edited by WaldoA
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Another reason why there is a class/weapon restriction is because of the silhouette. Every class holds their weapon differently, every class runs and move differently. Even without the class icons or armor, I can tell what class someone is by the way they hold their weapon and the way they move.
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Another reason why there is a class/weapon restriction is because of the silhouette. Every class holds their weapon differently, every class runs and move differently. Even without the class icons or armor, I can tell what class someone is by the way they hold their weapon and the way they move.

 

The way you move is tied to what weapon you're holding. Look at commandos, if they use cannon they hold it at the side and lean back and shoot, if they use a rifle they hold it the same way as any other rifle wielding class.

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I would like to see the ranged weapons redone in the game. Break them into categories, such as Melee Ranged and Long Ranged. Then the player could choose. For example, a Powertech/ Vanguard could select a Blaster Pistol or Rifle. Operatives/Scoundrels could choose a Knife or a Shotgun. The Sniper and Gunslinger would need no change, unless the Gunslinger wanted to carry a Rifle ( for whatever reason). That said, some attacks may be forfeited. For example, even now, a Trooper Commando can use a Blaster Rifle, but at least one of his attacks will not work with that weapon so, there may be trade offs. But, not every toon is meant to be a cookie cutter copy of every other toon. I hated when they locked the talent trees in WoW. What have they got against hybrids? You should be able to make your toon as unique as possible.

 

It's not so much a problem with game balancing as it is with animating for every possible weapon a character could use. Although it would be at least interesting to have a melee bounty hunter with vibroswords for the sake of just being a melee bounty hunter. (I don't see it happening)

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