OpeningToEndgame Posted January 14, 2013 Share Posted January 14, 2013 I haven't used them in a while. I started again today. No problems except that I saw 1 target, a Shadow, that was Immune. I am guessing his cloak did that? Not sure. I remember that it used to go through anything and knock em down. *shrug* Link to comment Share on other sites More sharing options...
Chlomamf Posted January 14, 2013 Share Posted January 14, 2013 (edited) Don't know what the Shadow counterpart is, but Sins have an ability called 'Force Shroud' (I think it's called) that makes them immune to Force & Tech Stuns for 3 seconds. Edited January 14, 2013 by Chlomamf Link to comment Share on other sites More sharing options...
rothchilds Posted January 14, 2013 Share Posted January 14, 2013 resilience Link to comment Share on other sites More sharing options...
itsmymillertime Posted January 14, 2013 Share Posted January 14, 2013 i would say that is what happened *goes crafting them gernades Link to comment Share on other sites More sharing options...
AngelofCain Posted January 14, 2013 Share Posted January 14, 2013 all the grenades but the purple cybertech have a limit to the number of players it can stun.. Make sure there wasn't one more than the grenade can stun. Just something to consider. Link to comment Share on other sites More sharing options...
UGLYMRJ Posted January 14, 2013 Share Posted January 14, 2013 (edited) I've noticed a lot of AOE's still not hitting properly and the seismic grenades being one of them. I used 2 in a rated game not too long ago and in the middle of groups of 3-4 people. None of them dropped. Definitely a bug that needs to be worked out. Of course in your case considering it was a shadow... most likely resilience like someone said. Edited January 14, 2013 by UGLYMRJ Link to comment Share on other sites More sharing options...
Alizaro Posted January 14, 2013 Share Posted January 14, 2013 (edited) I've noticed certain spots where when people take cover, the grenades rarely hit them. One in novare no the pub side near the central hut and the other in alderaan on the grass node. Seems to do more with the spot they're sitting more than anything. Ramps in Huttball seem buggy at times too. Now it could be their cover skill, never played a sniper so help me out if you think that's the problem. Edited January 14, 2013 by Alizaro Link to comment Share on other sites More sharing options...
Kubernetic Posted January 15, 2013 Share Posted January 15, 2013 Seismic grenades still behave according to Resolve. If their Resolve bar is full, your grenade will damage them, but not knock them down, and they'll just keep on' runnin'... Link to comment Share on other sites More sharing options...
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