Ramtar Posted June 6, 2013 Share Posted June 6, 2013 remove their self heal abilities and make them wear medium armor will correct this problem. Link to comment Share on other sites More sharing options...
SkinzOCAU Posted June 6, 2013 Share Posted June 6, 2013 remove their self heal abilities and make them wear medium armor will correct this problem. Then give them the same defensive cooldowns and utility as a scoundrel/operative or a sentinel/mara. That would be fair. Link to comment Share on other sites More sharing options...
Ramtar Posted June 6, 2013 Share Posted June 6, 2013 Then give them the same defensive cooldowns and utility as a scoundrel/operative or a sentinel/mara. That would be fair. nope because Merc are a healer class not pure DPS as Sentinel/Marauder. Link to comment Share on other sites More sharing options...
SkinzOCAU Posted June 6, 2013 Share Posted June 6, 2013 nope because Merc are a healer class not pure DPS as Sentinel/Marauder. Then give them the scoundrel/op cds in a trade for this medium armour you propose. Link to comment Share on other sites More sharing options...
ToMyMa Posted June 6, 2013 Share Posted June 6, 2013 not sure if serious Serious. But he's wrong, because any good merc will cleanse... Effectively making pyro worthless... Link to comment Share on other sites More sharing options...
Ramtar Posted June 6, 2013 Share Posted June 6, 2013 Then give them the scoundrel/op cds in a trade for this medium armour you propose. I would remove the self-healing from all healers until they are specced 36+ points into healing. Link to comment Share on other sites More sharing options...
Frankenseuss Posted June 6, 2013 Share Posted June 6, 2013 Tracer missile spam is annoying because the merc is doing it wrong. Tracer is just the setup for HSM, unload, and RS I think he meant like mercs in pvp in the 10-49 bracket, when they hit level 20 and got tracer missile/grav round, that was all they used. Most of them didnt even bother with unload, just tracer tracer tracer tracer tracer. I remember being on a team with 4 arsenals and hearing nothing but that damn whistle that came with tracer missile launches Link to comment Share on other sites More sharing options...
Lord_Karsk Posted June 6, 2013 Share Posted June 6, 2013 I agree and buff sniper and slinger. Link to comment Share on other sites More sharing options...
Ramtar Posted June 6, 2013 Share Posted June 6, 2013 I agree and buff sniper and slinger. Sniper/Gunslinger are in a good place. Devs need to remove the Leap protection on cover and allow XS Freighter Flyby/Orbital Strike to be interrupted. Link to comment Share on other sites More sharing options...
Sharee Posted June 6, 2013 Share Posted June 6, 2013 I think he meant like mercs in pvp in the 10-49 bracket, when they hit level 20 and got tracer missile/grav round, that was all they used. Most of them didnt even bother with unload, just tracer tracer tracer tracer tracer. I remember being on a team with 4 arsenals and hearing nothing but that damn whistle that came with tracer missile launches Its mostly resource management. Spamming grav/tracer lets you do good damage for a long time. But doing anything fancy will suck your resource pool dry in no time. Level 20 does not have the passive regen yet, and it hurts. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted June 6, 2013 Share Posted June 6, 2013 Serious. But he's wrong, because any good merc will cleanse... Effectively making pyro worthless... exactly Link to comment Share on other sites More sharing options...
Aelaias Posted June 6, 2013 Share Posted June 6, 2013 They at balanced. They at squishy as hell and can't dps at all when they are focused. As opposed to what class? They have spectacular damage with burst, speed buff/cc immunity every 30 seconds, knockback, of course the electronet on a fairly short timer, I don't know if the root is still there. The class is spectacular mobile dps and much much harder to kill than sorcs or frankly snipers and can last long enough to get 10 waves of reinforcements not to mention kill your ***. The class balance guy wouldn't know balance if it were his mother. Link to comment Share on other sites More sharing options...
SkinzOCAU Posted June 6, 2013 Share Posted June 6, 2013 I would remove the self-healing from all healers until they are specced 36+ points into healing. If you remove self heals then you must increase the number of defensive CDs that the DPS scoundrel/op and merc/mando have as they would become a pure dps class like sent/mara and slinger/sniper. They would also need to gain gap closers [scoundrel] and interrupt immunity. If you are proposing to give merc/mando no heals and medium armour, you have 0 understanding of where the class is placed right now. It is still on the lowest rung. Link to comment Share on other sites More sharing options...
Ramtar Posted June 6, 2013 Share Posted June 6, 2013 If you remove self heals then you must increase the number of defensive CDs that the DPS scoundrel/op and merc/mando have as they would become a pure dps class like sent/mara and slinger/sniper. They would also need to gain gap closers [scoundrel] and interrupt immunity. If you are proposing to give merc/mando no heals and medium armour, you have 0 understanding of where the class is placed right now. It is still on the lowest rung. they wont need a gap closer because they are ranged. I understand perfectly where the class belongs. It's a range support class: period. Caught out in the open in a 1v1 situation it should get destroyed. Link to comment Share on other sites More sharing options...
Sharee Posted June 6, 2013 Share Posted June 6, 2013 As opposed to what class? They have spectacular damage with burst, speed buff/cc immunity every 30 seconds, knockback, of course the electronet on a fairly short timer, I don't know if the root is still there. The class is spectacular mobile dps and much much harder to kill than sorcs or frankly snipers and can last long enough to get 10 waves of reinforcements not to mention kill your ***. The class balance guy wouldn't know balance if it were his mother. Hold the line does not give CC immunity, only "immunity from all movement-impairing effects, knockdowns and physics". Stuns and mezzes still get through. Just sayin'. Link to comment Share on other sites More sharing options...
SkinzOCAU Posted June 6, 2013 Share Posted June 6, 2013 they wont need a gap closer because they are ranged. I understand perfectly where the class belongs. It's a range support class: period. Caught out in the open in a 1v1 situation it should get destroyed. What support does it offer? Inferior DPS, no utility, and according to you, no healing. I don't understand what you are even suggesting it should do? Your version of the class would have them replaced by any other DPS class as they would become useless! In a wz where all one team had 2 smashers vs 1 smasher and a mando, two melee would engage, one would rip the mando to shreds then jump back to assist his buddy with the other smasher. Link to comment Share on other sites More sharing options...
Aelaias Posted June 7, 2013 Share Posted June 7, 2013 What support does it offer? Inferior DPS, no utility, and according to you, no healing. I don't understand what you are even suggesting it should do? Your version of the class would have them replaced by any other DPS class as they would become useless! In a wz where all one team had 2 smashers vs 1 smasher and a mando, two melee would engage, one would rip the mando to shreds then jump back to assist his buddy with the other smasher. Are you delirious? Inferior DPS? You are clueless, not only do they have great dps they can stack damage for burst. And they are for all intents and purposes immune to cc. A merc who know what the **** they are doing is untouchable by anything that is not ranged. They are now better than pyros were pre 2.0. Link to comment Share on other sites More sharing options...
Jherad Posted June 7, 2013 Share Posted June 7, 2013 (edited) Are you delirious? Inferior DPS? You are clueless, not only do they have great dps they can stack damage for burst. And they are for all intents and purposes immune to cc. A merc who know what the **** they are doing is untouchable by anything that is not ranged. They are now better than pyros were pre 2.0. Er... heh. This is so far from the truth it is amusing. And I'm from your server and know exactly who all the good mercs/mandos are (and I've seen you plenty of times in WZs, so I'll assume you know who I am). There are plenty of great meleers who turn me and the others into stains on the floor. Plenty of bad ones who don't. Immune to CC my ***. As for deeps, I'm by far the highest dps PvP mando on on the server, and probably up there with my somewhat undergeared merc (Chasso from Woops). I don't hold a candle to a good mara, sorc or sniper, and there are a couple of sins who can match or beat my output too. If I run with a Woops team of Boris, Xani and Ardenti , I'll put out a million+ in a VS and be 3rd or 4th best DPS. Grahf (the Jugg) is one of my worst nightmares when he's not on my team. You want to tell me that none of them have burst too? Edited June 7, 2013 by Jherad Link to comment Share on other sites More sharing options...
DeltaSevRc Posted June 7, 2013 Share Posted June 7, 2013 are you just listing the abilities that you know a merc has? my rotations but ya I am Link to comment Share on other sites More sharing options...
Jherad Posted June 7, 2013 Share Posted June 7, 2013 my rotations I seriously hope not. Link to comment Share on other sites More sharing options...
DeltaSevRc Posted June 7, 2013 Share Posted June 7, 2013 Are you delirious? Inferior DPS? You are clueless, not only do they have great dps they can stack damage for burst. And they are for all intents and purposes immune to cc. A merc who know what the **** they are doing is untouchable by anything that is not ranged. They are now better than pyros were pre 2.0. I agree completely...probably because im one who knows what the **** im doing Link to comment Share on other sites More sharing options...
DeltaSevRc Posted June 7, 2013 Share Posted June 7, 2013 the WZ are objective based so you would need a team to win not just one man:eek: Link to comment Share on other sites More sharing options...
stephenalandavie Posted June 7, 2013 Share Posted June 7, 2013 Lol is this thread serious? I only ever play against them and have never had an issue with a single merc but one on my server. they ain't OP at all. Link to comment Share on other sites More sharing options...
Jherad Posted June 7, 2013 Share Posted June 7, 2013 Lol is this thread serious? I only ever play against them and have never had an issue with a single merc but one on my server. they ain't OP at all. Well the original post was a joke, but it seems to have turned semi-serious. Some people have had a harder time adjusting to the changes than others. Link to comment Share on other sites More sharing options...
SkinzOCAU Posted June 7, 2013 Share Posted June 7, 2013 Are you delirious? Inferior DPS? You are clueless, not only do they have great dps they can stack damage for burst. And they are for all intents and purposes immune to cc. A merc who know what the **** they are doing is untouchable by anything that is not ranged. They are now better than pyros were pre 2.0. I am very serious. Inferior doesn't mean we lack burst, I mean it is INFERIOR to that of the other two ranged classes. I am seeing Sage/Sorcs put out insane DPS in the right build, and Snipers/slingers clearly do more. Coming in third place still means we are inferior to the other two. Immune to CC? What on earth are you talking about? Link to comment Share on other sites More sharing options...
Recommended Posts