StargazerV Posted January 12, 2013 Share Posted January 12, 2013 HI. I'm at lvl 50 for quite some time now. At this point I'm trying to create most balances stats build for my Mara. Those specs are targeting PVE. Currently running in Annihilation spec. Here's what I came up with Primary: Strength: 1728.0Endurance: 1879.0 Secondary: Power: 726.0Accuracy: 612.0Alacrity: 0.0Crit: 370.0Surge: 240.0 Melee stats: Damage (Pri): 848.6 - 1017.6Damage (Sec): 221.8 - 333.3Bonus Damage: 512.6Accuracy: 109.89%Critical Chance: 30.05%Critical Multiplier: 74.17% Those are the stats with NO BUFFS, with all relevant datacrons and Warrior's legacy affections. What do you think about the specs? I'm concerned about 0.83% Crit. Multiplier and 0.11% Accuracy I'm missing. I was aiming for 75% Crit. Multiplier and 110% Accuracy, but couldn't reach those without loosing on other stats (Crit/Power/STR). Link to comment Share on other sites More sharing options...
TwistedTony Posted January 12, 2013 Share Posted January 12, 2013 for pve, annihilation or carnage some people say carnage is best, yet look at torparse statistics, a lot of the guys on there that are in the top 5 a annihilation spec. just pick what you prefer as far as pvp, all are awesome, yet rage is probably the best Link to comment Share on other sites More sharing options...
StargazerV Posted January 12, 2013 Author Share Posted January 12, 2013 Well, I'm planning to stay on Annihilation. My main question is about the stats - does it look OK? Should I give more Crit. Multiplier in cost of Accuracy, or something like that.... Link to comment Share on other sites More sharing options...
IAmViiOLENT Posted January 12, 2013 Share Posted January 12, 2013 Well, I'm planning to stay on Annihilation. My main question is about the stats - does it look OK? Should I give more Crit. Multiplier in cost of Accuracy, or something like that.... Dont go above 300 accuracy for annihilation (And thats in full 63 BiS) You should always have exactly the same amount of accuracy as you do surge for Annihilation spec assuming all of your gear is the same tier. So for 61's thats 285/285. For 63's, that's 300/300. Etc Link to comment Share on other sites More sharing options...
Thundergulch Posted January 14, 2013 Share Posted January 14, 2013 Those are the stats with NO BUFFS, with all relevant datacrons and Warrior's legacy affections. What's the point of us trying to give you advice on a build with no buffs? Makes no sense. And why is your END higher than your STR? Link to comment Share on other sites More sharing options...
Thundergulch Posted January 14, 2013 Share Posted January 14, 2013 You should always have exactly the same amount of accuracy as you do surge for Annihilation spec Exactly? For what purpose? Link to comment Share on other sites More sharing options...
malispar Posted January 14, 2013 Share Posted January 14, 2013 So, your stats are fine, you want ~30% crit and 75% surge, 110% accuracy. So you're basically just fine. Now you augment for power on every slot. Power is the only stat that is not affected by DR(diminishing returns). I am guessing you augmented with Might augs (str/end) which is why your endurance is so high. Fix that and it'll increase your output. If you want to be Carnage, you can drop 3% accuracy in favor of other stats as well, due to the +3% bonus in the Carnage tree. Link to comment Share on other sites More sharing options...
Sameria Posted January 14, 2013 Share Posted January 14, 2013 I am guessing you augmented with Might augs (str/end) which is why your endurance is so high. Endurance won't be any different with power augments, since they are +12 no matter strength or power augments. But back to the fact that endurance is so high. I would look at your gear mods and make sure you are running the correct ones. You do not want to use the lettered mods. If you are unsure what I mean, here is an example. Deft Mod 26 - 53 strength, 41 power and 32 endurance Deft Mod 26A- 68 strength, 12 power and 41 endurance (strength heavy but power light) Deft Mod 26B- 41 strength, 32 power and 53 endurance (endurance heavy) The combined benefits from 53 strength and 41 power make the 26 mod the best of the 3. I'm guessing you might have some enhancements that might be endurance heavy as well. One thing you can do to help us help you better, is to go on to askmrrobot.com and create your toon there, and then come back here and post the link for us to evaluate your gear, Link to comment Share on other sites More sharing options...
SturmUndSterne Posted January 14, 2013 Share Posted January 14, 2013 I'm virtually certain he's using blackhole weaponmaster gear, of which 4/5 armorings are tank armorings as well. Make sure you buy some Vindicator sets to get the proper high-might low-end armorings. Link to comment Share on other sites More sharing options...
StargazerV Posted January 15, 2013 Author Share Posted January 15, 2013 Thanks for the input guys! About augments - they are all Accuracy, as I couldn't reach high accuracy without it. My gear build is based on the Dread Guard Weaponmaster gear with change mostly on the mods because of that 27A mods in Dread guard. Here's the detailed gear: Head: Might Armoring 27: 72 STR, 52 ENDPotent Mod 27: 56 STR, 34 END, 44 CritAdept Enhancement 27: 29 END, 44 PWR, 60 SurgeAccuracy Augment 22: 12 END, 18 ACC Chest: Might Armoring 27: 72 STR, 52 ENDPotent Mod 27: 56 STR, 34 END, 44 CritAssault Enhancement 27: 48 END, 24 Crit, 60 SurgeAccuracy Augment 22: 12 END, 18 ACC Gloves: Might Armoring 27: 72 STR, 52 ENDPotent Mod 27: 56 STR, 34 END, 44 CritInitiative Enhancement 27: 29 END, 60 ACC, 44 PWRAccuracy Augment 22: 12 END, 18 ACC Waist: Might Armoring 27: 72 STR, 52 ENDDeft Mod 27: 56 STR, 34 END, 44 PWRAccuracy Augment 22: 12 END, 18 ACC Bracers: Might Armoring 27: 72 STR, 52 ENDPotent Mod 27: 56 STR, 34 END, 44 CritAccuracy Augment 22: 12 END, 18 ACC Lightsabers (main and off hands are same): Crystal: +44 CritMight Hilt 27: 72 STR, 52 ENDDeft Mod 27: 56 STR, 34 END, 44 PWRAccute Enhancement 27: 29 END, 60 ACC, 44 CritAccuracy Augment 22: 12 END, 18 ACC Dread Guard Relic: 76 END18 ACC47 PWRAccuracy Augment 22: 12 END, 18 ACC BattleMaster Relic of Boundless Ages 49 END51 Expertise (irrelevant for this PVE build)18 ACC103 PWRAccuracy Augment 22: 12 END, 18 ACC 2 Hazmat Foestopper's MK-3 Implants 89 STR140 END18 ACC52 PWR60 SurgeAccuracy Augment 22: 12 END, 18 ACC Hazmat Foestopper's MK-3 Earpiece 108 STR105 END78 ACC76 PWRAccuracy Augment 22: 12 END, 18 ACC Link to comment Share on other sites More sharing options...
Thundergulch Posted January 15, 2013 Share Posted January 15, 2013 Thanks for the input guys! About augments - they are all Accuracy, as I couldn't reach high accuracy without it. You're hurting yourself more than you know if this is the case. Get rid of Accuracy augments ASAP! your damage is suffering more because of this, your accuracy will get bumped back up with the right mods and enhancements later,you can live with lesser accuracy at the moment. Go for PWR Augments,some will argue that STR augments are better,but that all depends on which mods/enhancements you end up with, personally my damage and crit is a tiny bit lower with STR augments than it is with PWR augments. Link to comment Share on other sites More sharing options...
Sameria Posted January 15, 2013 Share Posted January 15, 2013 (edited) Yea, you better off putting the accuracy in by using 2 Hazmat Foestopper's MK-2 Package implant. Your main stat(or as some will argue power) is better off in your augment slot. Only expection would be tank classes. Edit: Also, those implant you have on your build are endurance heavy and not strength heavy, you will want to change that as well. If I added up your accuracy right, you have 510... which is too high. You want to be around 100% melee/110% force accuracy. Edited January 15, 2013 by Sameria Link to comment Share on other sites More sharing options...
Omophorus Posted January 15, 2013 Share Posted January 15, 2013 (edited) Exactly? For what purpose? Exactly is a little strong, and should perhaps be reworded "Exactly the same from implants, earpieces, and enhancements". Accuracy past 100% is wasted (the 110% number matters, but EVERY SINGLE ABILITY besides basic Assault has a built-in 10% Accuracy boost, so at 100% listed (~300 rating) you are hitting the necessary 110% Acc on everything but your weak filler/resource builder). Edited January 15, 2013 by Omophorus Link to comment Share on other sites More sharing options...
Thundergulch Posted January 17, 2013 Share Posted January 17, 2013 (edited) Ahh, gotcha Edited January 17, 2013 by Thundergulch Link to comment Share on other sites More sharing options...
Excypher Posted January 26, 2013 Share Posted January 26, 2013 You need 110% force accuracy not melee accuracy. 100% melee accuracy is 110% force accuracy Link to comment Share on other sites More sharing options...
JakeAlmighty Posted January 31, 2013 Share Posted January 31, 2013 I was going to say: He's misread it the whole time and is aiming for 110% melee accuracy. (which is madness) Swap that stuff out - you should have WAY higher damage if you're wearing 63lvl stuff. Link to comment Share on other sites More sharing options...
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