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Excypher

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Everything posted by Excypher

  1. Half my raid team have now unsubbed aswell. We are just not happy with the direction of which the game is going. I will still be around using passes to play warzones and such but no more raiding from me. Take care all, its been a great last few years
  2. What was stated in the op and this quote from George Smith's post about Operations and Flashpoints: "With Knights of the Fallen Empire there will not be any new Operations. We felt it was important to first address some of the issues with our Elder Game before moving on to new content. These changes will allow us to be more flexible with how we release new content, as the content no longer needs to be tied to a new gear tier or level cap increase." Here Leads me to believe that when they do release a new operation, It will probably just get added to the current rotation. Meaning we could also be forced to do old content when the new ops is not priority week.
  3. Although the situation does seem bleak, this at least gave me a chuckle. Thanks haha
  4. I am assuming you want to gate people from gearing up too fast. The only problem is you are inadvertently killing off hardcore progression. Most people that do operations do it for gear progression. Which you have tied to quite easy operations. I would be fine with this if we could actually do NiM for the same guaranteed gear. Instead I have to waste 2-3 nights a week planning 4-5 runs of KP HM for BiS gear. This is completely absurd. I appeal that whoever is behind this design choice rethinks this decision. If you are not going to change your stance on this. I hope that you have a new operation planned that gives out a higher tier of gear and that it is coming fairly soon because......... I hate to be the bearer of bad news but quite a lot of people who raid hardcore progression are already questioning their time invested here and its only a matter of time before they come to a conclusion.
  5. I do actually really like the rewards but....... Speaking on behalf of most end game players. Can we have some information, or at least a nod to suggest you are looking at these 3 things? Class Balance. New Operations. New Warzones.
  6. Perhaps a certain set of utilities I was using the other day or I was just being a spacko Either way, just tested again in game and its working fine now as well.
  7. Yeah I assumed as much too, however, even when I am doing this..... Precast Demolish>Discharge+Phantom Stride. It doesn't give the Assassinate. Or even just using Phantom stride after Discharge for an opener. I know these are not optimal openers, but I was testing them to see if the skill actually worked as intended and I cannot seem to get it to work.
  8. Yeah in Deception it's fine for me too. Just not sure if the Hatred one is bugged for everyone else too, or if its just bugged in PvE and works in PvP? I mostly play operations so may be overlooking PvP.
  9. Not sure if it is just me but.... In Hatred spec the level 48 passive skill "Bloodletting" is supposed to make Phantom stride give a 100% chance to proc Assassinate. It doesn't seem to be doing it no matter how I have tried, (With dots on/off) Is it bugged?
  10. Can Hatred please have Death Field fixed, its so bad fighting Revan and having to cast it on the floor.
  11. Reposting here 10 tokens for daily rewards? If you win a single match in ranked you get 140 tokens or something, if you lose you get 30 or so. Completing a daily which involves winning 3 matches (420 tokens) rewards you with 10 tokens. The weekly gives 50 and requires 9 wins. These figures make no sense and almost seem like you are missing a 0 from the end of both.
  12. What would be great atm is...... More than 10 tokens for a daily rewards. If you win a single match in ranked you get 140 tokens or something, if you lose you get 30 or so. Completing a daily which involves winning 3 matches (420 tokens) rewards you with 10 tokens. The weekly gives 50 and requires 9 wins. These figures make no sense and almost seem like you are missing a 0 from the end of both. Can you please patch it soon instead of waiting for the expansion and then realizing that its wrong?
  13. Any possibility you could fix the bugged ranked quest rewards. I gain 30+ tokens for losing a match, but if I win 3 matches and complete the daily I get 10 tokens as a reward. The weekly which takes 9 wins also rewards a measly 50 tokens. This is clearly incorrect. PATCH IT!!! GOD WILLS IT!
  14. Classes in general: Purely for choice, not for MOAR POWAH!!! Seems sad that these animations just go to waste once we get an improved replacement version. Marauders in general: Predation: You can keep 100% uptime of predation in carnage if you dont use Ravage/DST. Try it when queued in a group, pretty good with the Unbound utility. You wont even miss the skills you dont use as a result. Carnage: I really like the sound of that new skill! BW Take note. Fury: Removing Scream from the rotation removes scream from end game marauders. Which is another reason we should have a choice about the abilities used. I think the same about my Assassin tank and the Depravating volts/ Force lightning skills.
  15. Classes in general: For the classes that have skills that replace other ones and share cooldowns, Make both abilities deal the same damage. It would be great to be able to choose which skill you would like to use and would add a bit more customization on a personal level. Force Scream > Devastating Blast. Let me use Scream again!!! Marauders in general: Shorten duration on the cooldown version of Predation and add 5 seconds of immunity to movement impairing effects (Player casting only, not whole group) Currently I pick this utility only as a PvE one. Simply because the uptime of it is far worse than the normal version. Merge the crippling slash utilities. Nobody picks them both for pvp. It's a complete waste, especially with the new changes to immobilize. Reduce Undying rage cooldown by 30 seconds so that the Utility choice makes it a 2m cooldown. Carnage: Gore buff should be charges rather than a stunnable window of predictability. Also I would say another skill that is added on top of the existing 6 button rotation. For the new 4.0 skill, please add in some acrobatic awesomeness that does not replace Force Charge! One that is similar to Obliterate in the way of leaping to targets that are not leap-able with Charge. Annihilation: The current rotation relies too much on RnG for Energy management. Increase Rage built by Force Charge and Assault. If the rotation is not going to be changed to the pre 3.0 awesomeness. Then please do not add yet another awkward skill into the rotation. for 4.0 give us an alternative rage builder something that would replace Force Charge in the rotation but not share a cooldown with it. Fury: Make Smash the center of attraction again. Remove Raging burst and replace it with Smash. Buff Smash 10-20% to compensate. This spec has become extremely bloated with skills now. 4.0 new skill, Ravage replacement or Scream replacement. If making the changes to Predation to allow immunity, then remove the immunity associated with Force Crush.
  16. My personal favourite for solo questing pve is actually Carnage, the AoE is unmatchable. (spec into Path Carver in utilities)
  17. This is worse than the Ravagers Exploit, Ban them, Ban their children, Ban their children's children.
  18. Nice work, the rotation and opener you have used are almost identical to mine. I much prefer the rotation style for this build, the reapplication of Rupture gives at least some resemblance of old school Annihilation. So far its strange getting used to it, but my best parses also come from timing full casts of Ravage. Once I get my head around the new rotation I will post up some parses. Edit* not sure if its just me but looks like you are missing something from opener, Rupture/Cauterize before Ravage/Master strike.
  19. Using Gore>Sweeping slashx3 under a berzerk does stupid amounts of damage if more than 2 things are together. (4-5k+1k from ataru form per hit on each mob) it is still a dps gain over massacre if even 2 mobs are stood together.
  20. I wouldn't really recommend it for Pvp tbh, although the AoE is good, I prefer just bursting single targets down.
  21. I honestly urge you to try using carnage for AoE, you will see what I mean. In the current ops, Anni is terrible for some fights so I am not sure what you are even trying to say. Like many other posts I have read recently, It just seems misguided.
  22. For me I would actually love to see a return of Force Scream, It actually really frustrates me that I cant use that ability any more as I really like that skill. I would love to at least have the option (I.E buffing Screams damage to that of Devastating blast for a bit of variance). Or maybe even making Devastating blast a seperate skill that has an 18 second cd to use every other gore with Ravage.
  23. Move on, adapt and move on. Being stuck in the past is no good for anything or anyone. Marauders are no longer fotm. But they are very very far from being non viable. If people actually bothered to play them instead of re rolling for hydraulic overrides PvE, or for Inquisitors Utilities for PvP maybe they would see that they aren't as crap as you all make out. There is only so much you can blame the devs for.
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