Eszi Posted January 9, 2013 Share Posted January 9, 2013 They need to keep the bubble as it is - it's the only counter to all the fotm dps operatives Link to comment Share on other sites More sharing options...
Coturnix Posted January 9, 2013 Share Posted January 9, 2013 They need to keep the bubble as it is - it's the only counter to all the fotm dps operatives Yeah. And smash should hit twice hard, if ure healed in same moment by scound healer Link to comment Share on other sites More sharing options...
Chemic_al Posted January 9, 2013 Share Posted January 9, 2013 (edited) I expect Rage tree to get a huge buff, along with the knight/warrior class getting another top of the line defensive CD. Probably a "tremor" like talent that places a 3k internal damage dot on anyone affected by sweep that ticks for 4 seconds, with a 2s root attached. This should help the bad pug smashmonkeys coordinate their ever so difficult leap/smash rotation a bit more and top the charts in kills, damage and lulz with no thinking required. Edited January 9, 2013 by Chemic_al Link to comment Share on other sites More sharing options...
clubdeeko Posted January 10, 2013 Share Posted January 10, 2013 (edited) If you solo queue you are immediately dropped into a match against 3 premades at one time. The game then won't let you quit until the premades have had their fun for the duration of the warzone. If you disconnect or find some way to leave, or try to hide in your spawn area, you then get a deserter debuff that locks you out of PVP for one hour, upon which you are forced to solo queue again. Marauders get a new ability: wtfpwn. This is a passive ability that is triggered when force leap is on cooldown, it causes a lightsaber to materialize underneath an enemy that the Marauder is targeting that is within 30 yards, regardless of line of sight. The lightsaber then shoots upwards and disembowels the opponent, killing them instantly. Mercs, Sorc/Sage DPS and Operatives are all nerfed tremendously, reducing their damage output by 60% to "bring them in line" with the Mara's expectations. Their HP however is buffed, and they get to heal themselves to full every 30 seconds, but lose defense and the Mara's crit damage multiplier increases so they can see just how big of a smash they can hit these classes with. Of course, the classes are all rooted and their damage attacks disabled entirely when the heal goes off. This feature is thought to be highly anticipated by the smashderp community. Bioware has been listening. Simply brilliant Edited January 10, 2013 by clubdeeko Link to comment Share on other sites More sharing options...
Darka Posted January 10, 2013 Share Posted January 10, 2013 Since most people treat the game as a FPS Death match why not a death match one Link to comment Share on other sites More sharing options...
Feztonio Posted January 10, 2013 Share Posted January 10, 2013 just get rid of all dps, heals and taunts and go to a full-on CC skilled game. #STUNWARS!!!!!!!!! Link to comment Share on other sites More sharing options...
Ulfrik_Wulfgar Posted January 10, 2013 Share Posted January 10, 2013 (edited) Class balance and ability balance across classes. This. 1. Operatives stun dart needs a Cool down adding. 2. Knights/Warriors Leap/Charge distance needs reducing. 3. Knights/Warriors Smash needs a reduction in damage. 4. Knights/Warriors knockback ability distance needs nerfing. 5. Consular's Project ability slows the target down. The same effect needs adding to Shock or removing from Project. 6. Active effects, such as fire, need to stop uncloaking Assassins when they use Force Cloak. 7. Assassin's Force Pull ability needs to be brought in line with the range of harpoon. (10-30m vs. 30m range). 8. Fix the bugs. A 12 month old game should not be suffering from such glaring bugs. 9. When queuing for a Warzone, there needs to be a cut off point on when you join a battle. It's unfair that you can join 30 seconds before the end of a match with no hope of winning or gaining a reasonable amount of valour. PvP in general in this game needs a total re-think. It is, quite frankly, garbage. You need to be able to capture territory for your faction ala Planetside 2 and you should get Valor points for doing so. This way you're not forced through the excruciatingly painful "warzones". Edited January 10, 2013 by Ulfrik_Wulfgar Link to comment Share on other sites More sharing options...
NurseDonut Posted January 10, 2013 Share Posted January 10, 2013 (edited) In the expansion, marauders will be granted the following cooldowns. 1. Reduce all damage taken by 99%. 2. Reduce all damage taken by 20% and does damage to anyone attacking the marauder. 3. Reduce force and tech damage received by 25%. 4. Turn invisible, reduce all damage taken by 50%. In addition they get a short cooldown ability which does an absurd amount of AoE damage with minimal set up and 2 leaps to make using it as idiot proof as possible. These leaps also make the AoE ability auto-crit. .... Sorry, what did you say? Edited January 10, 2013 by NurseDonut Link to comment Share on other sites More sharing options...
SomeJagoff Posted January 10, 2013 Share Posted January 10, 2013 Double Bladed Lightsaber throw ability, that would definitely look cool. Link to comment Share on other sites More sharing options...
Merras Posted January 10, 2013 Share Posted January 10, 2013 New sets of PvP equipments. They have no stats (Endurance, Willpower, Power, etc.), just simple expertise rating. PvP fight should be more simple: you queue to PvP fight and the client will compare the expertise ratings. The team with the higher expertise win. Imperial teams expertise are multiplied. Link to comment Share on other sites More sharing options...
RaithHarth Posted January 10, 2013 Share Posted January 10, 2013 All stun-breaking abilities are removed and we get five more stuns per character. I rather have bioware fix space content and give us a space combat pvp warzone Link to comment Share on other sites More sharing options...
GangstahLove Posted January 10, 2013 Share Posted January 10, 2013 In the class description section of marauders/sentinels define the Freudian connotation of their neon phalli just so they know precisely where to shove them Link to comment Share on other sites More sharing options...
VarrusTheEthical Posted January 10, 2013 Share Posted January 10, 2013 More utility and survivablityfor Commandos, Mercs. Removal of PVP stunning. Link to comment Share on other sites More sharing options...
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