JidaiDerriphan Posted January 5, 2013 Share Posted January 5, 2013 So smash can hit what, ~40k max? (8k x5 targets), just curious what is the 2nd hardest hitting attack in game.* *if there are no autocrits, please give me the crit percentage chance you have, and the surge rating, along with how many targets the ability can hit. We will assume you get lucky and crit every target however. Link to comment Share on other sites More sharing options...
Eszi Posted January 5, 2013 Share Posted January 5, 2013 Shouldn't engi sniper's orbital strike be #1? Link to comment Share on other sites More sharing options...
Woimy Posted January 5, 2013 Share Posted January 5, 2013 Fully talented Orbital Strike/Flyby could theoretically hit for well over 60k without even critting....with crits, I'm guessing at least 100k. That is a 12 seconds easily avoided well-marked attack though, with 3 seconds of warning before the first tick. Link to comment Share on other sites More sharing options...
Altheran Posted January 5, 2013 Share Posted January 5, 2013 Fully talented Orbital Strike/Flyby could theoretically hit for well over 60k without even critting....with crits, I'm guessing at least 100k. That is a 12 seconds easily avoided well-marked attack though, with 3 seconds of warning before the first tick. That's the difference between theory and reality. As for the second best hitting ability, personally I'm unsure but I would say that's either Ambush (Marksmanship only because of crit multiplier) or Shadow Strike (I don't recall a crit multiplier in Infiltration) Link to comment Share on other sites More sharing options...
Reveillere Posted January 5, 2013 Share Posted January 5, 2013 (edited) That's the difference between theory and reality. As for the second best hitting ability, personally I'm unsure but I would say that's either Ambush (Marksmanship only because of crit multiplier) or Shadow Strike (I don't recall a crit multiplier in Infiltration) There's no extra crit multiplier on ambush on topic; series of shots in marksmanship is pretty nasty, deception mauls, pyrotech railshots and pretty much all the execution abilities (assassinate, take down, vicious throw etc) and imo force crush is pretty damn deadly for classes that cant cleanse it Edited January 5, 2013 by Reveillere Link to comment Share on other sites More sharing options...
Altheran Posted January 5, 2013 Share Posted January 5, 2013 (edited) There's no extra crit multiplier on ambush. Are you sure ? Is it for Snipe and Followthrough only ? It's odd because my feel like it hits for less in Lethality than Marksmanship. Or it is because of another talent... Edited January 5, 2013 by Altheran Link to comment Share on other sites More sharing options...
Reveillere Posted January 5, 2013 Share Posted January 5, 2013 Are you sure ? Is it for Snipe and Followthrough only ? It's odd because my feel like it hits for less in Lethality than Marksmanship. Or it is because of another talent... 20% armor pen on ambush, you get crit multiplier on series of shots, takedown and followthrough Link to comment Share on other sites More sharing options...
Skullbash Posted January 5, 2013 Share Posted January 5, 2013 (edited) Prototype Flamethrower can do a truckload of aoe damage. But I'd say Ambush for single target burst dps. Edited January 5, 2013 by Skullbash Link to comment Share on other sites More sharing options...
Altheran Posted January 5, 2013 Share Posted January 5, 2013 About Shadow Strike and Maul, in theory the highest ones you could do are not from Infiltration/Deception but Balance/Madness. I just checked, Infiltration doesn't get any talent that increases Shadow Stike outside of Find Weakness in first tier, but Balance can increase its melee damage bonus making Shadow Strike to hit even harder. Link to comment Share on other sites More sharing options...
Venjirai Posted January 5, 2013 Share Posted January 5, 2013 About Shadow Strike and Maul, in theory the highest ones you could do are not from Infiltration/Deception but Balance/Madness. I just checked, Infiltration doesn't get any talent that increases Shadow Stike outside of Find Weakness in first tier, but Balance can increase its melee damage bonus making Shadow Strike to hit even harder. Circling Shadows - Tier 3 Link to comment Share on other sites More sharing options...
Count_Midnite Posted January 5, 2013 Share Posted January 5, 2013 Scrapper Shoot First, I can hit a nasty 5k on it. When Crit is good. ^.^ Also pair it up with Flechette.... Great hitting attack Link to comment Share on other sites More sharing options...
Altheran Posted January 5, 2013 Share Posted January 5, 2013 Circling Shadows - Tier 3 Oh, my. It's not a good day for me today. I should stop forums for a day because I'm only typing BS at the moment. Link to comment Share on other sites More sharing options...
JidaiDerriphan Posted January 5, 2013 Author Share Posted January 5, 2013 Thanks for the feedback! Link to comment Share on other sites More sharing options...
Edonidd Posted January 5, 2013 Share Posted January 5, 2013 Second hardest hitting ability is probably Carnage Scream. As far as total damage in a single hit, maybe Chain Lightning? On my min maxed Sorc I usually see a biggest hit somewhere around 4k, and can hit 3 people. I think Chain Lightning.does pretty similar damage, and can hit more people. Mine isn't autocrit though. Link to comment Share on other sites More sharing options...
JP_Legatus Posted January 5, 2013 Share Posted January 5, 2013 (edited) Death field crits around 4k and can hit 3 people, and wither crits for about 3.5 and can hit 5 people Maul goes up pretty high, with several buffs (pvp powerup) I've heard of an assassin who got a 10k somewhere, most likely done with a gear set that includes all power/surge and no crit chance so roughly 1/5 chance to crit Edited January 5, 2013 by JP_Legatus Link to comment Share on other sites More sharing options...
gravioli Posted January 6, 2013 Share Posted January 6, 2013 My prototype flame thrower hits for 2.2-2.6k per tick (6.6-7.8k w/ full channel) which sounds decent, but it can be easily avoided so it is actually pretty pathetic compared to smash/sweep. Chain lightening can hit pretty hard, over 4k each on 5 people if it crits with a full lightening build. When I was madness I could hit 3 people w/ deathfield for over 5k each on crits. So of the classes I am most familiar with, there is really no ability close to smash/sweep's potential. Link to comment Share on other sites More sharing options...
Zoiks Posted January 6, 2013 Share Posted January 6, 2013 Assuming we're talking instant damage, ala smash, then wither, chain lightning, or carbine burst. I would guess carbine burst as it has the highest base damage. If you include dots then orbital strike, death from above, or flame thrower. This is tougher, PROBABLY orbital strike, but specced flame thrower might be quite a bit higher. I refuse to play PT/AP again after trying it for a bit, just a horribly designed spec. Link to comment Share on other sites More sharing options...
Carter_Mathis Posted January 6, 2013 Share Posted January 6, 2013 Shouldn't engi sniper's orbital strike be #1? this Huge hitting, internal move, affecting all targets in the radius. In engineering spec, it has +15% damage and +30% crit bonus. Additionally, the pvp field tech bonus increases it's duration by 3 seconds. Link to comment Share on other sites More sharing options...
Cowflab Posted January 6, 2013 Share Posted January 6, 2013 Circling Shadows - Tier 3 Although you're correct, there are still balance/madness hybrids that get that and unearthed knowledge(shadow equivalent) that hits harder. Link to comment Share on other sites More sharing options...
johnyangelo Posted January 6, 2013 Share Posted January 6, 2013 MAUL can do over 7k but it's single target. So prolly orbital strike is the second most dmg. But it's easily avoided. Ambush is on the same line as maul or railshot I think. Link to comment Share on other sites More sharing options...
abhaxus Posted January 7, 2013 Share Posted January 7, 2013 Reckless + chain lightning off lightning storm proc + death field is a pretty huge amount of AOE dmg in 2 GCDs Link to comment Share on other sites More sharing options...
wwkingms Posted January 7, 2013 Share Posted January 7, 2013 (edited) for me the biggest hitting ability on me is SMASH by a jugg (7.7k) and the funny thing is the second hardest hitting ability is VICIOUS throw by a jugg (5.9k) this class is hard but srsly after this would be ambush and rail shot Edited January 7, 2013 by wwkingms Link to comment Share on other sites More sharing options...
cashogy Posted January 7, 2013 Share Posted January 7, 2013 just talking about straight up damage, Death From Above could potentially hit high numbers. it has no limit to the number of targets it can damage in an area, and ticks 6 times. ive seen max crits about 1.5k. so 6 X 1500 = 9000 -> 9000 X 8 = 72000 damage of course the likelihood of all 8 opponents being grouped together for the full 3s, and then the likelihood of landing all crits against every target for every damage tick, is just about impossible, this is massively theoretical. i doubt this ever actually happens to anyone Link to comment Share on other sites More sharing options...
mrdert Posted January 7, 2013 Share Posted January 7, 2013 Currently, maul can do up to about 7.5k. Dual crit chain shock can do over 7k, and discharge with 5 static charges can do 5.7-6k. Of course these are all single target damage, but still big numbers none the less. Link to comment Share on other sites More sharing options...
AMKSED Posted January 7, 2013 Share Posted January 7, 2013 Currently, maul can do up to about 7.5k. Dual crit chain shock can do over 7k, and discharge with 5 static charges can do 5.7-6k. Of course these are all single target damage, but still big numbers none the less. Yeah sure. On people with 14k health and 0 expertise maybe w/ a Warzone stim. Link to comment Share on other sites More sharing options...
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